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revision 8 by yamat0jp, Mon Jul 13 00:01:54 2015 UTC revision 9 by yamat0jp, Mon Jul 13 09:00:57 2015 UTC
# Line 31  type Line 31  type
31      FBuffer: array [0 .. Count * Count - 4] of TGridData;      FBuffer: array [0 .. Count * Count - 4] of TGridData;
32      FTurnNumber: integer;      FTurnNumber: integer;
33      FTurnIndex: integer;      FTurnIndex: integer;
34        FActive: Boolean;
35      function GetStrings(X, Y: integer): TStoneType;      function GetStrings(X, Y: integer): TStoneType;
36      procedure SetStrings(X, Y: integer; const Value: TStoneType);      procedure SetStrings(X, Y: integer; const Value: TStoneType);
37      procedure SetTurnNumber(const Value: integer);      procedure SetTurnNumber(const Value: integer);
38        property TurnIndex: integer read FTurnIndex write FTurnIndex;
39    public    public
40      procedure Clear;      procedure Clear;
     procedure BackUp;  
41      function CalScore(Player: TPlayer; X, Y: integer): integer;      function CalScore(Player: TPlayer; X, Y: integer): integer;
42      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;      function CanSetStone(Player: TPlayer; X, Y: integer; Reverse: Boolean;
43        const Visible: Boolean = false): Boolean;        const Visible: Boolean = false): Boolean;
44      function NextStone(Player: TPlayer): TPoint;      function NextStone(Player: TPlayer): TPoint;
45        procedure Start;
46        procedure Restart;
47        procedure Pause;
48      property Strings[X, Y: integer]: TStoneType read GetStrings      property Strings[X, Y: integer]: TStoneType read GetStrings
49        write SetStrings; default;        write SetStrings; default;
50      property TurnNumber: integer read FTurnNumber write SetTurnNumber;      property TurnNumber: integer read FTurnNumber write SetTurnNumber;
51      property TurnIndex: integer read FTurnIndex write FTurnIndex;      property Active: Boolean read FActive write FActive;
52    end;    end;
53    
54    TForm1 = class(TForm)    TForm1 = class(TForm)
# Line 82  type Line 86  type
86      { Private 宣言 }      { Private 宣言 }
87      StoneGrid: TStoneGrid;      StoneGrid: TStoneGrid;
88      Index: TPlayer;      Index: TPlayer;
     Active: Boolean;  
89      Size: integer;      Size: integer;
90      procedure CompStone;      procedure CompStone;
91      procedure GameStart;      procedure GameStart;
# Line 104  implementation Line 107  implementation
107    
108  { TStoneGrid }  { TStoneGrid }
109    
 procedure TStoneGrid.BackUp;  
 begin  
   FBuffer[FTurnNumber] := FStrings;  
   if FTurnNumber < Count * Count - 4 then  
   begin  
     FTurnIndex := FTurnNumber + 1;  
     inc(FTurnNumber);  
     FBuffer[FTurnNumber] := FStrings;  
   end;  
 end;  
   
110  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;  function TStoneGrid.CalScore(Player: TPlayer; X, Y: integer): integer;
111  var  var
112    i, j: integer;    i, j: integer;
# Line 130  begin Line 122  begin
122        for j := 0 to Count - 1 do        for j := 0 to Count - 1 do
123          if CanSetStone(Player, i, j, false) = true then          if CanSetStone(Player, i, j, false) = true then
124            inc(result);            inc(result);
125      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
126    end    end
127    else    else
128    begin    begin
129      FStrings := FBuffer[FTurnNumber];      FStrings := FBuffer[FTurnIndex];
130      result := -1;      result := -1;
131    end;    end;
132  end;  end;
# Line 225  begin Line 217  begin
217        Dispose(list[i]);        Dispose(list[i]);
218      list.Free;      list.Free;
219    end;    end;
220      if Visible = true then
221      begin
222        inc(FTurnIndex);
223        inc(FTurnNumber);
224        FBuffer[FTurnIndex]:=FStrings;
225      end;
226  end;  end;
227    
228  procedure TStoneGrid.Clear;  procedure TStoneGrid.Clear;
# Line 240  begin Line 238  begin
238    Strings[3, 4] := stWhite;    Strings[3, 4] := stWhite;
239    FTurnNumber := 0;    FTurnNumber := 0;
240    FTurnIndex := 0;    FTurnIndex := 0;
241      FBuffer[0]:=FStrings;
242  end;  end;
243    
244  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;  function TStoneGrid.GetStrings(X, Y: integer): TStoneType;
# Line 269  begin Line 268  begin
268      result := Point(-1, -1);      result := Point(-1, -1);
269  end;  end;
270    
271    procedure TStoneGrid.Pause;
272    begin
273      FActive:=false;
274    end;
275    
276    procedure TStoneGrid.Restart;
277    begin
278      if FActive = false then
279      begin
280        FActive:=true;
281        FStrings:=FBuffer[FTurnIndex];
282      end;
283    end;
284    
285  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);  procedure TStoneGrid.SetStrings(X, Y: integer; const Value: TStoneType);
286  begin  begin
287    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then    if (X >= 0) and (X < Count) and (Y >= 0) and (Y < Count) then
# Line 284  begin Line 297  begin
297    FStrings := FBuffer[FTurnNumber];    FStrings := FBuffer[FTurnNumber];
298  end;  end;
299    
300    procedure TStoneGrid.Start;
301    begin
302      Clear;
303      FActive := true;
304    end;
305    
306  { TForm1 }  { TForm1 }
307    
308  procedure TForm1.ChangePlayer;  procedure TForm1.ChangePlayer;
# Line 316  var Line 335  var
335    end;    end;
336    
337  begin  begin
   StoneGrid.BackUp;  
338    Main;    Main;
339    if Execute = false then    if Execute = false then
340    begin    begin
341      Main;      Main;
342      if Execute = false then      if Execute = false then
343      begin      begin
344        with StoneGrid do        StoneGrid.Pause;
         if TurnIndex < Count * Count - 4 then  
         begin  
           TurnIndex := TurnIndex - 1;  
           TurnNumber := TurnNumber - 1;  
         end;  
345        Timer1.Enabled := false;        Timer1.Enabled := false;
       Active := false;  
346        m := 0;        m := 0;
347        n := 0;        n := 0;
348        for i := 0 to Count - 1 do        for i := 0 to Count - 1 do
# Line 365  end; Line 377  end;
377    
378  procedure TForm1.GameStart;  procedure TForm1.GameStart;
379  begin  begin
380    StoneGrid.Clear;    StoneGrid.Start;
   StoneGrid.BackUp;  
381    PaintBox1.Repaint;    PaintBox1.Repaint;
382    Index := Player1;    Index := Player1;
   Active := true;  
383    Timer1.Enabled := true;    Timer1.Enabled := true;
384  end;  end;
385    
386  procedure TForm1.MenuItem10Click(Sender: TObject);  procedure TForm1.MenuItem10Click(Sender: TObject);
387  begin  begin
388    with StoneGrid do    StoneGrid.Restart;
   begin  
     if TurnIndex > TurnNumber then  
       TurnIndex := TurnNumber;  
   end;  
   Active := true;  
389    Timer1.Enabled := true;    Timer1.Enabled := true;
390  end;  end;
391    
# Line 414  end; Line 419  end;
419    
420  procedure TForm1.MenuItem8Click(Sender: TObject);  procedure TForm1.MenuItem8Click(Sender: TObject);
421  begin  begin
422    if (Player1.Auto = true) and (Player2.Auto = true) then    StoneGrid.Pause;
423      Timer1.Enabled := false;    Timer1.Enabled := false;
424  end;  end;
425    
426  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);  procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas);
# Line 483  end; Line 488  end;
488    
489  procedure TForm1.Timer1Timer(Sender: TObject);  procedure TForm1.Timer1Timer(Sender: TObject);
490  begin  begin
491    if (Active = true) and (Index.Auto = true) then    if (StoneGrid.Active = true)and( Index.Auto = true) then
492    begin    begin
493      Timer1.Enabled := false;      Timer1.Enabled := false;
494      CompStone;      CompStone;
# Line 499  end; Line 504  end;
504    
505  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);  procedure TForm1.PaintBox1Tap(Sender: TObject; const Point: TPointF);
506  begin  begin
507    if Timer1.Enabled = false then    MenuItem10Click(Sender);
     Timer1.Enabled := true;  
   if (Active = false) and (StoneGrid.TurnIndex < Count * Count - 4) then  
     Active := true;  
508    if (Active = true) and (Index.Auto = false) then    if (Active = true) and (Index.Auto = false) then
509    begin    begin
510      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),      if StoneGrid.CanSetStone(Index, Floor(Point.X / Size),

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