| 1 |
using System; |
| 2 |
using System.Collections.Generic; |
| 3 |
using System.Linq; |
| 4 |
using System.Text; |
| 5 |
|
| 6 |
namespace SchoolIdolFestivalSimulator.Components { |
| 7 |
/// <summary> |
| 8 |
/// 曲の難易度 |
| 9 |
/// </summary> |
| 10 |
public enum SongDifficulty:int{ |
| 11 |
Easy = 1 |
| 12 |
,Normal = 2 |
| 13 |
,Hard = 3 |
| 14 |
,Ex = 4 |
| 15 |
,SuperEx = 5 |
| 16 |
} |
| 17 |
public enum SongColumn { |
| 18 |
Name = 0 |
| 19 |
, |
| 20 |
Difficulty = 1 |
| 21 |
, |
| 22 |
TotalIconCount = 2 |
| 23 |
, |
| 24 |
LongIconCount = 3 |
| 25 |
, |
| 26 |
Seconds = 4 |
| 27 |
, |
| 28 |
SongType = 5 |
| 29 |
} |
| 30 |
public class Song { |
| 31 |
private string _name = "名称未設定"; |
| 32 |
private SongDifficulty _difficulty = SongDifficulty.Easy; |
| 33 |
private int _totalIconCount = 120; |
| 34 |
private int _longIconCount = 20; |
| 35 |
private int _seconds = 120; |
| 36 |
private decimal _perfectRatio = 1.0m; |
| 37 |
private StatusType _songType = StatusType.Smile; |
| 38 |
|
| 39 |
private int[] _shortIcon = new int[] { 0, 0, 0, 0, 0 }; |
| 40 |
private int[] _longIcon = new int[] { 0, 0, 0, 0, 0 }; |
| 41 |
private decimal[] _comboRatio = new decimal[] { 1m, 1.1m, 1.15m, 1.2m, 1.25m }; |
| 42 |
public string DifficultyText { |
| 43 |
get { |
| 44 |
switch(_difficulty) { |
| 45 |
case SongDifficulty.Easy: |
| 46 |
return "イージー"; |
| 47 |
case SongDifficulty.Normal: |
| 48 |
return "ノーマル"; |
| 49 |
case SongDifficulty.Hard: |
| 50 |
return "ハード"; |
| 51 |
case SongDifficulty.Ex: |
| 52 |
return "エキスパート"; |
| 53 |
case SongDifficulty.SuperEx: |
| 54 |
return "超難関"; |
| 55 |
default: |
| 56 |
return string.Empty; |
| 57 |
} |
| 58 |
} |
| 59 |
} |
| 60 |
public override string ToString() { |
| 61 |
StringBuilder sb = new StringBuilder(); |
| 62 |
sb.Append(_name); |
| 63 |
sb.Append('\t').Append(ConvUtil.GetDifficultyString(_difficulty)); |
| 64 |
sb.Append('\t').Append(_totalIconCount.ToString()); |
| 65 |
sb.Append('\t').Append(_longIconCount.ToString()); |
| 66 |
sb.Append('\t').Append(_seconds.ToString()); |
| 67 |
sb.Append('\t').Append(ConvUtil.GetStatusTypeText(_songType)); |
| 68 |
return sb.ToString(); |
| 69 |
} |
| 70 |
internal static Song CreateFromText(string[] s) { |
| 71 |
Song song = new Song(); |
| 72 |
song.Name = s[(int)SongColumn.Name]; |
| 73 |
song.Difficulty = ConvUtil.GetDifficultyFromText(s[(int)SongColumn.Difficulty]); |
| 74 |
song.TotalIconCount = ConvUtil.StrToIntDef(s[(int)SongColumn.TotalIconCount], 0); |
| 75 |
song.LongIconCount = ConvUtil.StrToIntDef(s[(int)SongColumn.LongIconCount], 0); |
| 76 |
song.Seconds = ConvUtil.StrToIntDef(s[(int)SongColumn.Seconds], 0); |
| 77 |
song.SongType = ConvUtil.GetStatusTypeFromText(s[(int)SongColumn.SongType]); |
| 78 |
return song; |
| 79 |
} |
| 80 |
public int ShortIconCountByIndex(int index) { |
| 81 |
return _shortIcon[index]; |
| 82 |
} |
| 83 |
public int LongIconCountByIndex(int index) { |
| 84 |
return _longIcon[index]; |
| 85 |
} |
| 86 |
public decimal ComboRatio(int index) { |
| 87 |
return _comboRatio[index]; |
| 88 |
} |
| 89 |
/// <summary> |
| 90 |
/// アイコンの分布の初期化を行います。 |
| 91 |
/// ロングノーツは均等に分布しているものと仮定します。 |
| 92 |
/// </summary> |
| 93 |
public void InitIconDistribution() { |
| 94 |
decimal longRatio = 0m; |
| 95 |
if(_longIconCount > 0) { |
| 96 |
longRatio = (decimal)_longIconCount / (decimal)_totalIconCount; |
| 97 |
} else { |
| 98 |
longRatio = 0; |
| 99 |
} |
| 100 |
int nCount = _totalIconCount; |
| 101 |
|
| 102 |
//1~50 |
| 103 |
if(_totalIconCount >= 50) { |
| 104 |
_longIcon[0] = Convert.ToInt32(Math.Floor(50m * longRatio)); |
| 105 |
_shortIcon[0] = 50 - _longIcon[0]; |
| 106 |
} else { |
| 107 |
_longIcon[0] = Convert.ToInt32(Math.Floor(_totalIconCount * longRatio)); |
| 108 |
_shortIcon[0] = _totalIconCount - _longIcon[0]; |
| 109 |
return; |
| 110 |
} |
| 111 |
//51~100 |
| 112 |
if(_totalIconCount >= 100) { |
| 113 |
_longIcon[1] = Convert.ToInt32(Math.Floor(100m * longRatio)) - _longIcon[0]; |
| 114 |
_shortIcon[1] = 50 - _longIcon[1]; |
| 115 |
} else { |
| 116 |
_longIcon[1] = _longIconCount - _longIcon[0]; |
| 117 |
_shortIcon[1] = _totalIconCount - 50 - _longIcon[1]; |
| 118 |
return; |
| 119 |
} |
| 120 |
//101~200 |
| 121 |
if(_totalIconCount >= 200) { |
| 122 |
_longIcon[2] = Convert.ToInt32(Math.Floor(200m * longRatio)) - _longIcon[0] - _longIcon[1]; |
| 123 |
_shortIcon[2] = 100 - _longIcon[2]; |
| 124 |
} else { |
| 125 |
_longIcon[2] = _longIconCount - _longIcon[0] - _longIcon[1]; |
| 126 |
_shortIcon[2] = _totalIconCount - 100 - _longIcon[2]; |
| 127 |
return; |
| 128 |
} |
| 129 |
//201~400 |
| 130 |
if(_totalIconCount >= 400) { |
| 131 |
_longIcon[3] = Convert.ToInt32(Math.Floor(200m * longRatio)) - _longIcon[0] - _longIcon[1] - _longIcon[2]; |
| 132 |
_shortIcon[3] = 200 - _longIcon[3]; |
| 133 |
} else { |
| 134 |
_longIcon[3] = _longIconCount - _longIcon[0] - _longIcon[1] - _longIcon[2]; |
| 135 |
_shortIcon[3] = _totalIconCount - 200 - _longIcon[3]; |
| 136 |
return; |
| 137 |
} |
| 138 |
if(_totalIconCount >= 401) { |
| 139 |
_longIcon[4] = _longIconCount - _longIcon[0] - _longIcon[1] - _longIcon[2] - _longIcon[3]; |
| 140 |
_shortIcon[4] = _totalIconCount - 400 - _longIcon[4]; |
| 141 |
} |
| 142 |
} |
| 143 |
|
| 144 |
|
| 145 |
/// <summary> |
| 146 |
/// PERFECT率を取得または設定します。 |
| 147 |
/// </summary> |
| 148 |
public decimal PerfectRatio { |
| 149 |
get { |
| 150 |
return _perfectRatio; |
| 151 |
} |
| 152 |
set { |
| 153 |
_perfectRatio = value; |
| 154 |
} |
| 155 |
} |
| 156 |
/// <summary> |
| 157 |
/// 曲名を取得または設定します。 |
| 158 |
/// </summary> |
| 159 |
public string Name { |
| 160 |
get { |
| 161 |
return _name; |
| 162 |
} |
| 163 |
set { |
| 164 |
_name = value; |
| 165 |
} |
| 166 |
} |
| 167 |
/// <summary> |
| 168 |
/// 曲の難易度を取得または設定します。 |
| 169 |
/// </summary> |
| 170 |
public SongDifficulty Difficulty { |
| 171 |
get { |
| 172 |
return _difficulty; |
| 173 |
} |
| 174 |
set { |
| 175 |
_difficulty = value; |
| 176 |
} |
| 177 |
} |
| 178 |
/// <summary> |
| 179 |
/// アイコン(単発・長押し合計)の個数を取得または設定します。 |
| 180 |
/// </summary> |
| 181 |
public int TotalIconCount { |
| 182 |
get { |
| 183 |
return _totalIconCount; |
| 184 |
} |
| 185 |
set { |
| 186 |
_totalIconCount = value; |
| 187 |
} |
| 188 |
} |
| 189 |
/// <summary> |
| 190 |
/// アイコン(長押し)の個数を取得または設定します。 |
| 191 |
/// </summary> |
| 192 |
public int LongIconCount { |
| 193 |
get { |
| 194 |
return _longIconCount; |
| 195 |
} |
| 196 |
set { |
| 197 |
_longIconCount = value; |
| 198 |
} |
| 199 |
} |
| 200 |
/// <summary> |
| 201 |
/// 曲の秒数を取得または設定します。 |
| 202 |
/// </summary> |
| 203 |
public int Seconds { |
| 204 |
get { |
| 205 |
return _seconds; |
| 206 |
} |
| 207 |
set { |
| 208 |
_seconds = value; |
| 209 |
} |
| 210 |
} |
| 211 |
/// <summary> |
| 212 |
/// 曲の属性を取得または設定します。 |
| 213 |
/// </summary> |
| 214 |
public StatusType SongType { |
| 215 |
get { |
| 216 |
return _songType; |
| 217 |
} |
| 218 |
set { |
| 219 |
_songType = value; |
| 220 |
} |
| 221 |
} |
| 222 |
} |
| 223 |
} |