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silny-kombat: List of commits

Mercurial repo for silny-kombat project


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Rev. Time Author
2a6e5ed50462 merging_state_machine tip 2022-08-05 04:38:49 Piotr Kozka

Switched from events to manual keyboard checking

c60f8646d4ad merging_state_machine 2022-04-06 04:19:21 Piotr Kozka

Mergefix. Characters can now be moved

4894f8e433a7 merging_state_machine 2022-04-06 04:07:15 Piotr Kozka

Build successful

e4cdb3f1a39d merging_state_machine 2022-04-06 03:17:46 Piotr Kozka

Merged feature branch.

5b4b8b21c184 feature_state_machine_improvements 2022-03-10 03:21:30 Piotr Kozka

restored the main loop

2ace60778d79 debug 2022-02-24 03:07:29 Piotr Kozka

debug stuff

1373908174ca 2022-02-10 05:38:31 SecT

Refactoring - using States enums for sprite_rendering

c71e72ed4f16 2022-02-10 05:26:52 SecT

Refactoring - using enums as parameters instead of their numerical values

ed3e954454a2 2022-02-10 04:32:59 SecT

Refactoring - enum for key signals

980b29188d4f 2022-02-10 04:03:39 SecT

Refactoring - enum for key events

bdcbe80165cc 2022-02-04 03:54:30 SecT

Refactoring - MAX_COUNTER_VALUE

8c381616eb27 2022-01-13 05:10:43 SecT

Set the ground level

9f41f1d753c9 feature_state_machine_improvements 2022-01-13 05:00:05 Piotr Kozka

Updated modulo values. Players now move more smoothly

dfe0c0726865 2021-11-26 05:05:48 SecT

Added test for collision checking

68d6bf767f60 2021-11-26 04:23:24 SecT

Collision checking - continued

1a42647d3e6b 2021-11-11 05:35:05 SecT

Basic collision checking

3f4295f010ee feature_state_machine_improvements 2021-11-11 05:13:40 Piotr Kozka

State conversions moved away from trigger method

b2f5ba8f93a5 frameImplementation 2021-11-11 04:25:31 SecT

Timer based on iteration counter. Not finished

7e4085eef9be feature_state_machine_improvements 2021-10-20 04:28:33 Piotr Kozka

merged default

dd678f61dad0 2021-10-20 04:02:59 SecT

Refactoring - moved textures outside of controller

460d5e082f1c feature_state_machine_improvements 2021-10-20 04:02:40 Piotr Kozka

Implemented separate trigger_ methods using just fsm state machine

b183ed802ad4 2021-10-20 03:36:49 SecT

refactoring controller - update sprite

15c51e4f3af5 2021-10-20 03:27:08 SecT

Refactoring - move counter to character sprite struct

691d57884b0f 2021-10-20 02:37:37 Piotr Kozka

merged pulled changes

48843f94196b 2021-10-20 02:33:39 Piotr Kozka

Fixed compilation warnings

bdbcd1f3643b 2021-10-20 02:32:29 SecT

Warning correction in controller

29c07ae25f97 frameImplementation 2021-10-08 03:53:39 SecT

Frame implementation. Blocking controls for characters

e03f7f11cc48 2021-10-08 03:46:30 Piotr Kozka

merge

cb2ce202cf1e 2021-10-08 03:42:05 Piotr Kozka

Replaced if-based state machin with rust_fsm. Integrated with current implementation

12bd3e576e27 2021-09-30 04:03:19 SecT

Controller refactoring - process_key_result_for_character

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