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silny-kombat: List of commits

Mercurial repo for silny-kombat project


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Rev. Time Author
5fe0d5c5a19d 2023-01-15 04:39:04 SecT

Refactoring - moved display functions from controller to renderer

a11997ad8e63 2023-01-15 04:32:55 SecT

Refactoring - created renderer

9ed17de6255e 2023-01-13 23:16:49 SecT

Refactoring - moved background setup out of the loop

0b61b55ecb32 2023-01-13 19:37:41 SecT

Refactoring - use enum for texture indices

cf979eda044b 2023-01-13 19:27:59 SecT

Set backgound texture in main, together with other textures

556f075be73b 2023-01-13 19:21:51 SecT

Refactoring - moved window display to a separate function

7852c6132879 2023-01-13 06:01:21 SecT

Refactoring - move keyProcessor init out of the main loop

4bb7e4fda363 2023-01-13 05:42:48 SecT

Refactoring - draw background together with characters

43d21d7b0672 2023-01-13 05:26:31 SecT

Refactoring - moved sprite updating to controller

9e1e11943779 2023-01-13 05:01:55 SecT

Refactoring - moved key processing from controller to key_processing

e8541d8ce432 2023-01-13 03:03:29 SecT

Remove redundant prepare_window() from main

5325c49a1f4b 2022-12-26 01:42:18 SecT

Added script to download assets

7241757afaac 2022-12-16 14:18:44 SecT

Added readme.txt

3a9d89bcc32d 2022-12-15 05:52:01 Piotr Kozka

Merged feature_level_background. Background added.

9978cd3e8601 2022-12-15 05:46:15 SecT <>

Revert rev 102 - ' Refactoring - use states instead of i32 in sprite_rendering'

16b881368f67 2022-12-15 05:29:53 SecT <>

Refactoring - use states instead of i32 in sprite_rendering

789144919049 feature_level_background 2022-12-15 05:27:39 Piotr Kozka

Added stage background. Moved player characters to match the floor level

3fd4db0bee4e 2022-12-15 04:55:26 SecT <>

Refactoring - use the new enum in more cases

b87a3cf3d58d 2022-12-15 04:52:18 SecT <>

Added missing state_enums.rs

f69f69b273bb 2022-12-15 04:47:45 SecT <>

Refactoring - move enums to a separate file

747bdb97e088 2022-12-15 04:13:39 SecT <>

Refactoring - use states enums in controller

1ebf615d5220 2022-12-15 03:39:13 SecT <>

Refactoring - use states enums

f5efcdec71d4 2022-12-01 05:38:09 SecT <>

Small refactoring- use crouching enum in show_sprite

438ff27ee43b 2022-12-01 05:30:50 SecT <>

Crouching - move sprite during crouching

cf5f81921d15 2022-12-01 04:55:04 SecT <>

Crouching state - go to idle on key release

4296d2b6ecd6 2022-12-01 04:42:13 SecT <>

Added crouching state. IN PROGRESS

b4392022a8b4 2022-10-07 03:51:38 Piotr Kozka

merged

28e33ee6e652 2022-10-07 03:44:37 Piotr Kozka

merge warning_fixes_22092022

1e30795bf6a5 2022-10-07 03:35:31 Piotr Kozka

merged warning_fixes_22092022

7c678169802f warning_fixes_22092022 2022-10-07 03:34:25 Piotr Kozka

Fixed window events

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