| Rev. | Time | Author |
|---|---|---|
| 5fe0d5c5a19d | 2023-01-15 04:39:04 | SecT |
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Refactoring - moved display functions from controller to renderer |
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| a11997ad8e63 | 2023-01-15 04:32:55 | SecT |
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Refactoring - created renderer |
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| 9ed17de6255e | 2023-01-13 23:16:49 | SecT |
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Refactoring - moved background setup out of the loop |
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| 0b61b55ecb32 | 2023-01-13 19:37:41 | SecT |
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Refactoring - use enum for texture indices |
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| cf979eda044b | 2023-01-13 19:27:59 | SecT |
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Set backgound texture in main, together with other textures |
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| 556f075be73b | 2023-01-13 19:21:51 | SecT |
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Refactoring - moved window display to a separate function |
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| 7852c6132879 | 2023-01-13 06:01:21 | SecT |
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Refactoring - move keyProcessor init out of the main loop |
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| 4bb7e4fda363 | 2023-01-13 05:42:48 | SecT |
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Refactoring - draw background together with characters |
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| 43d21d7b0672 | 2023-01-13 05:26:31 | SecT |
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Refactoring - moved sprite updating to controller |
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| 9e1e11943779 | 2023-01-13 05:01:55 | SecT |
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Refactoring - moved key processing from controller to key_processing |
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| e8541d8ce432 | 2023-01-13 03:03:29 | SecT |
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Remove redundant prepare_window() from main |
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| 5325c49a1f4b | 2022-12-26 01:42:18 | SecT |
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Added script to download assets |
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| 7241757afaac | 2022-12-16 14:18:44 | SecT |
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Added readme.txt |
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| 3a9d89bcc32d | 2022-12-15 05:52:01 | Piotr Kozka |
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Merged feature_level_background. Background added. |
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| 9978cd3e8601 | 2022-12-15 05:46:15 | SecT <> |
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Revert rev 102 - ' Refactoring - use states instead of i32 in sprite_rendering' |
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| 16b881368f67 | 2022-12-15 05:29:53 | SecT <> |
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Refactoring - use states instead of i32 in sprite_rendering |
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| 789144919049 feature_level_background | 2022-12-15 05:27:39 | Piotr Kozka |
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Added stage background. Moved player characters to match the floor level |
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| 3fd4db0bee4e | 2022-12-15 04:55:26 | SecT <> |
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Refactoring - use the new enum in more cases |
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| b87a3cf3d58d | 2022-12-15 04:52:18 | SecT <> |
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Added missing state_enums.rs |
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| f69f69b273bb | 2022-12-15 04:47:45 | SecT <> |
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Refactoring - move enums to a separate file |
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| 747bdb97e088 | 2022-12-15 04:13:39 | SecT <> |
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Refactoring - use states enums in controller |
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| 1ebf615d5220 | 2022-12-15 03:39:13 | SecT <> |
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Refactoring - use states enums |
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| f5efcdec71d4 | 2022-12-01 05:38:09 | SecT <> |
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Small refactoring- use crouching enum in show_sprite |
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| 438ff27ee43b | 2022-12-01 05:30:50 | SecT <> |
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Crouching - move sprite during crouching |
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| cf5f81921d15 | 2022-12-01 04:55:04 | SecT <> |
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Crouching state - go to idle on key release |
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| 4296d2b6ecd6 | 2022-12-01 04:42:13 | SecT <> |
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Added crouching state. IN PROGRESS |
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| b4392022a8b4 | 2022-10-07 03:51:38 | Piotr Kozka |
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merged |
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| 28e33ee6e652 | 2022-10-07 03:44:37 | Piotr Kozka |
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merge warning_fixes_22092022 |
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| 1e30795bf6a5 | 2022-10-07 03:35:31 | Piotr Kozka |
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merged warning_fixes_22092022 |
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| 7c678169802f warning_fixes_22092022 | 2022-10-07 03:34:25 | Piotr Kozka |
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Fixed window events |
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