| Rev. | Time | Author |
|---|---|---|
| b14c90a93f70 | 2022-10-07 03:11:42 | SecT |
|
Warning fix in controller |
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| 91d6889c64e5 | 2022-10-07 02:58:01 | SecT |
|
Collision checking - done |
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| ce024c46d810 | 2022-09-22 03:28:08 | SecT |
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Collision checking - partially works. Characters are stuck after colliding |
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| bd7764e9f686 | 2022-09-22 03:08:00 | Piotr Kozka |
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merge merging_state_machine->default |
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| 14e1a65a5beb merging_state_machine | 2022-09-22 02:47:29 | SecT |
|
Merge |
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| da5d6c3bd739 merging_state_machine | 2022-09-22 02:06:17 | SecT |
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Collision checking partially works |
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| 423d14ac89a9 merging_state_machine | 2022-09-08 04:46:41 | Piotr Kozka |
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Fixed warnings in key_processing.rs |
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| 7b7e9f3d78ac merging_state_machine | 2022-09-08 03:45:31 | Piotr Kozka |
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Fixed warnings in controller.rs |
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| 2a6e5ed50462 merging_state_machine | 2022-08-05 04:38:49 | Piotr Kozka |
|
Switched from events to manual keyboard checking |
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| c60f8646d4ad merging_state_machine | 2022-04-06 04:19:21 | Piotr Kozka |
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Mergefix. Characters can now be moved |
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| 4894f8e433a7 merging_state_machine | 2022-04-06 04:07:15 | Piotr Kozka |
|
Build successful |
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| e4cdb3f1a39d merging_state_machine | 2022-04-06 03:17:46 | Piotr Kozka |
|
Merged feature branch. |
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| 5b4b8b21c184 feature_state_machine_improvements | 2022-03-10 03:21:30 | Piotr Kozka |
|
restored the main loop |
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| 2ace60778d79 debug | 2022-02-24 03:07:29 | Piotr Kozka |
|
debug stuff |
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| 1373908174ca | 2022-02-10 05:38:31 | SecT |
|
Refactoring - using States enums for sprite_rendering |
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| c71e72ed4f16 | 2022-02-10 05:26:52 | SecT |
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Refactoring - using enums as parameters instead of their numerical values |
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| ed3e954454a2 | 2022-02-10 04:32:59 | SecT |
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Refactoring - enum for key signals |
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| 980b29188d4f | 2022-02-10 04:03:39 | SecT |
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Refactoring - enum for key events |
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| bdcbe80165cc | 2022-02-04 03:54:30 | SecT |
|
Refactoring - MAX_COUNTER_VALUE |
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| 8c381616eb27 | 2022-01-13 05:10:43 | SecT |
|
Set the ground level |
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| 9f41f1d753c9 feature_state_machine_improvements | 2022-01-13 05:00:05 | Piotr Kozka |
|
Updated modulo values. Players now move more smoothly |
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| dfe0c0726865 | 2021-11-26 05:05:48 | SecT |
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Added test for collision checking |
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| 68d6bf767f60 | 2021-11-26 04:23:24 | SecT |
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Collision checking - continued |
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| 1a42647d3e6b | 2021-11-11 05:35:05 | SecT |
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Basic collision checking |
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| 3f4295f010ee feature_state_machine_improvements | 2021-11-11 05:13:40 | Piotr Kozka |
|
State conversions moved away from trigger method |
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| b2f5ba8f93a5 frameImplementation | 2021-11-11 04:25:31 | SecT |
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Timer based on iteration counter. Not finished |
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| 7e4085eef9be feature_state_machine_improvements | 2021-10-20 04:28:33 | Piotr Kozka |
|
merged default |
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| dd678f61dad0 | 2021-10-20 04:02:59 | SecT |
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Refactoring - moved textures outside of controller |
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| 460d5e082f1c feature_state_machine_improvements | 2021-10-20 04:02:40 | Piotr Kozka |
|
Implemented separate trigger_ methods using just fsm state machine |
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| b183ed802ad4 | 2021-10-20 03:36:49 | SecT |
|
refactoring controller - update sprite |
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