Browse Subversion Repository
Diff of /Unit1.pas
Parent Directory
| Revision Log
| Patch
| 15 |
Index: integer; |
Index: integer; |
| 16 |
Dir: TDir; |
Dir: TDir; |
| 17 |
X, Y: integer; |
X, Y: integer; |
| 18 |
procedure Walk(out p, q: integer); virtual; |
AX, AY: integer; |
| 19 |
|
procedure Walk(var p, q: integer); virtual; |
| 20 |
procedure Wall; virtual; |
procedure Wall; virtual; |
| 21 |
|
procedure Clear; virtual; |
| 22 |
end; |
end; |
| 23 |
|
|
| 24 |
TEnemy = class(TChar) |
TEnemy = class(TChar) |
| 25 |
public |
public |
| 26 |
Count: integer; |
Count: integer; |
| 27 |
Max: integer; |
Max: integer; |
| 28 |
|
Visible: Boolean; |
| 29 |
constructor Create; |
constructor Create; |
| 30 |
procedure Walk(out p, q: integer); override; |
procedure Walk(var p, q: integer); override; |
| 31 |
procedure Wall; override; |
procedure Wall; override; |
| 32 |
|
procedure Clear; override; |
| 33 |
|
procedure RunAway(out p, q: integer); |
| 34 |
end; |
end; |
| 35 |
|
|
| 36 |
TWorry = class(TEnemy) |
TWorry = class(TEnemy) |
| 37 |
public |
public |
| 38 |
constructor Create; |
constructor Create; |
|
procedure Wall; override; |
|
| 39 |
end; |
end; |
| 40 |
|
|
| 41 |
TGhost = class(TEnemy) |
TGhost = class(TEnemy) |
| 42 |
public |
public |
| 43 |
Man: TChar; |
constructor Create; |
| 44 |
constructor Create(c: TChar); |
procedure Wall(p, q: integer); overload; |
|
procedure Wall; override; |
|
| 45 |
end; |
end; |
| 46 |
|
|
| 47 |
TMap = class(TObject) |
TMap = class(TObject) |
| 54 |
function GetStrings(X, Y: integer): integer; |
function GetStrings(X, Y: integer): integer; |
| 55 |
procedure SetStrings(X, Y: integer; const Value: integer); |
procedure SetStrings(X, Y: integer; const Value: integer); |
| 56 |
public |
public |
|
constructor Create; |
|
| 57 |
procedure Clear; |
procedure Clear; |
| 58 |
property Strings[X, Y: integer]: integer read GetStrings |
property Strings[X, Y: integer]: integer read GetStrings |
| 59 |
write SetStrings; default; |
write SetStrings; default; |
| 69 |
procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 70 |
Shift: TShiftState); |
Shift: TShiftState); |
| 71 |
private |
private |
| 72 |
|
FAction: Boolean; |
| 73 |
|
procedure SetAction(const Value: Boolean); |
| 74 |
{ private 宣言 } |
{ private 宣言 } |
| 75 |
public |
public |
| 76 |
{ public 宣言 } |
{ public 宣言 } |
| 77 |
Map: TMap; |
Map: TMap; |
| 78 |
Char: TChar; |
Char: TChar; |
| 79 |
List: TList; |
List: TList; |
| 80 |
|
Count: integer; |
| 81 |
procedure Start; |
procedure Start; |
| 82 |
procedure GameOver; |
procedure GameOver; |
| 83 |
procedure GameClear; |
procedure GameClear; |
| 84 |
|
property Action: Boolean read FAction write SetAction; |
| 85 |
end; |
end; |
| 86 |
|
|
| 87 |
var |
var |
| 105 |
|
|
| 106 |
begin |
begin |
| 107 |
setint(0, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
setint(0, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
| 108 |
setint(1, [1, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1]); |
setint(1, [1, 9, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1]); |
| 109 |
setint(2, [1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1]); |
setint(2, [1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1]); |
| 110 |
setint(3, [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1]); |
setint(3, [1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1]); |
| 111 |
setint(4, [1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1]); |
setint(4, [1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1]); |
| 112 |
setint(5, [1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1]); |
setint(5, [1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 9, 1, 1, 0, 1, 0, 0, 0, 1, 1]); |
| 113 |
setint(6, [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1]); |
setint(6, [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1]); |
| 114 |
setint(7, [1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1]); |
setint(7, [1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1]); |
| 115 |
setint(8, [1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1]); |
setint(8, [1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1]); |
| 121 |
setint(14, [1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
setint(14, [1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
| 122 |
setint(15, [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
setint(15, [1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
| 123 |
setint(16, [1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
setint(16, [1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
| 124 |
setint(17, [1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1]); |
setint(17, [1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1]); |
| 125 |
setint(18, [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); |
setint(18, [1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); |
| 126 |
setint(19, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
setint(19, [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]); |
| 127 |
end; |
end; |
| 128 |
|
|
|
constructor TMap.Create; |
|
|
begin |
|
|
Clear; |
|
|
end; |
|
|
|
|
| 129 |
function TMap.GetStrings(X, Y: integer): integer; |
function TMap.GetStrings(X, Y: integer): integer; |
| 130 |
begin |
begin |
| 131 |
result := FStrings[X, Y]; |
result := FStrings[X, Y]; |
| 137 |
end; |
end; |
| 138 |
|
|
| 139 |
procedure TForm1.FormCreate(Sender: TObject); |
procedure TForm1.FormCreate(Sender: TObject); |
| 140 |
|
var |
| 141 |
|
i, j, k: integer; |
| 142 |
|
s: TChar; |
| 143 |
begin |
begin |
|
Canvas.Fill.Color := TAlphaColors.Blue; |
|
| 144 |
Map := TMap.Create; |
Map := TMap.Create; |
| 145 |
|
Map.Clear; |
| 146 |
ClientWidth := Map.Size * Map.Wid; |
ClientWidth := Map.Size * Map.Wid; |
| 147 |
ClientHeight := Map.Size * Map.Hei; |
ClientHeight := Map.Size * Map.Hei; |
| 148 |
List := TList.Create; |
List := TList.Create; |
| 149 |
Char := TChar.Create; |
Char := TChar.Create; |
| 150 |
List.Add(Char); |
List.Add(Char); |
| 151 |
List.Add(TWorry.Create); |
List.Add(TWorry.Create); |
| 152 |
List.Add(TGhost.Create(Char)); |
List.Add(TGhost.Create); |
| 153 |
|
for i := 0 to Map.Wid - 1 do |
| 154 |
|
for j := 0 to Map.Hei - 1 do |
| 155 |
|
begin |
| 156 |
|
k := Map[i, j]; |
| 157 |
|
if k in [2 .. 4] then |
| 158 |
|
begin |
| 159 |
|
s := List[k - 2]; |
| 160 |
|
s.AX := i; |
| 161 |
|
s.AY := j; |
| 162 |
|
end; |
| 163 |
|
end; |
| 164 |
Start; |
Start; |
| 165 |
end; |
end; |
| 166 |
|
|
| 239 |
for i := 1 to 2 do |
for i := 1 to 2 do |
| 240 |
begin |
begin |
| 241 |
s := List[i]; |
s := List[i]; |
| 242 |
enemy(s.X, s.Y); |
if (s as TEnemy).Visible = true then |
| 243 |
|
enemy(s.X, s.Y); |
| 244 |
end; |
end; |
| 245 |
end; |
end; |
| 246 |
|
|
| 265 |
begin |
begin |
| 266 |
s := List[i]; |
s := List[i]; |
| 267 |
if (Char.X = s.X) and (Char.Y = s.Y) then |
if (Char.X = s.X) and (Char.Y = s.Y) then |
| 268 |
begin |
if Action = true then |
| 269 |
Start; |
(s as TEnemy).Visible := false |
| 270 |
break; |
else |
| 271 |
end; |
begin |
| 272 |
|
Start; |
| 273 |
|
break; |
| 274 |
|
end; |
| 275 |
end; |
end; |
| 276 |
end; |
end; |
| 277 |
|
|
| 278 |
|
procedure TForm1.SetAction(const Value: Boolean); |
| 279 |
|
begin |
| 280 |
|
if Value = true then |
| 281 |
|
begin |
| 282 |
|
Count := 100; |
| 283 |
|
Canvas.Fill.Color := TAlphaColors.Blue; |
| 284 |
|
end |
| 285 |
|
else |
| 286 |
|
Canvas.Fill.Color := TAlphaColors.Purple; |
| 287 |
|
FAction := Value; |
| 288 |
|
end; |
| 289 |
|
|
| 290 |
procedure TForm1.Start; |
procedure TForm1.Start; |
| 291 |
var |
var |
| 292 |
i: integer; |
i: integer; |
|
j: integer; |
|
|
k: integer; |
|
| 293 |
s: TChar; |
s: TChar; |
| 294 |
begin |
begin |
| 295 |
|
Action := false; |
| 296 |
Map.Clear; |
Map.Clear; |
| 297 |
for i := 0 to Map.Wid - 1 do |
for i := 0 to List.Count - 1 do |
| 298 |
for j := 0 to Map.Hei - 1 do |
begin |
| 299 |
begin |
s := List[i]; |
| 300 |
k := Map[i, j]; |
s.Clear; |
| 301 |
if k in [2 .. 4] then |
if s = Char then |
| 302 |
begin |
Map[s.X, s.Y] := 10 |
| 303 |
s := List[k - 2]; |
else |
| 304 |
s.X := i; |
Map[s.X, s.Y] := 0; |
| 305 |
s.Y := j; |
end; |
|
if k = 2 then |
|
|
Map[i, j] := 10 |
|
|
else |
|
|
Map[i, j] := 0; |
|
|
end; |
|
|
end; |
|
|
Char.Dir := Stop; |
|
| 306 |
end; |
end; |
| 307 |
|
|
| 308 |
procedure TForm1.Timer1Timer(Sender: TObject); |
procedure TForm1.Timer1Timer(Sender: TObject); |
| 310 |
i, p, q: integer; |
i, p, q: integer; |
| 311 |
s: TChar; |
s: TChar; |
| 312 |
begin |
begin |
| 313 |
for i := 0 to 2 do |
for i := 0 to List.Count-1 do |
| 314 |
begin |
begin |
| 315 |
s := List[i]; |
s := List[i]; |
| 316 |
s.Walk(p, q); |
if (s = Char) or ((s as TEnemy).Visible = true) then |
|
if Map[p, q] in [0, 10] then |
|
| 317 |
begin |
begin |
|
s.X := p; |
|
|
s.Y := q; |
|
| 318 |
if s = Char then |
if s = Char then |
| 319 |
|
s.Walk(p, q) |
| 320 |
|
else |
| 321 |
begin |
begin |
| 322 |
Map[p, q] := 10; |
if Action = false then |
| 323 |
GameOver; |
begin |
| 324 |
|
p := Char.X; |
| 325 |
|
q := Char.Y; |
| 326 |
|
(s as TEnemy).RunAway(p, q); |
| 327 |
|
end; |
| 328 |
|
s.Walk(p, q); |
| 329 |
end; |
end; |
| 330 |
|
if Map[p, q] in [0, 9, 10] then |
| 331 |
|
begin |
| 332 |
|
s.X := p; |
| 333 |
|
s.Y := q; |
| 334 |
|
if s = Char then |
| 335 |
|
begin |
| 336 |
|
if Map[p, q] = 9 then |
| 337 |
|
Action := true; |
| 338 |
|
Map[p, q] := 10; |
| 339 |
|
GameOver; |
| 340 |
|
end; |
| 341 |
|
end |
| 342 |
|
else |
| 343 |
|
s.Wall; |
| 344 |
end |
end |
| 345 |
else |
else |
| 346 |
s.Wall; |
with s as TEnemy do |
| 347 |
|
if Count = 0 then |
| 348 |
|
Clear |
| 349 |
|
else |
| 350 |
|
dec(Count); |
| 351 |
|
end; |
| 352 |
|
if Action = true then |
| 353 |
|
begin |
| 354 |
|
if Count = 0 then |
| 355 |
|
Action := false; |
| 356 |
|
dec(Count); |
| 357 |
end; |
end; |
| 358 |
GameOver; |
GameOver; |
| 359 |
PaintTo(Canvas); |
PaintTo(Canvas); |
| 362 |
|
|
| 363 |
{ TChar } |
{ TChar } |
| 364 |
|
|
| 365 |
procedure TChar.Walk(out p, q: integer); |
procedure TChar.Clear; |
| 366 |
|
begin |
| 367 |
|
X := AX; |
| 368 |
|
Y := AY; |
| 369 |
|
Dir := Stop; |
| 370 |
|
end; |
| 371 |
|
|
| 372 |
|
procedure TChar.Walk(var p, q: integer); |
| 373 |
begin |
begin |
| 374 |
p := X; |
p := X; |
| 375 |
q := Y; |
q := Y; |
| 401 |
|
|
| 402 |
{ TEnemy } |
{ TEnemy } |
| 403 |
|
|
| 404 |
|
procedure TEnemy.Clear; |
| 405 |
|
begin |
| 406 |
|
inherited; |
| 407 |
|
Visible := true; |
| 408 |
|
Wall; |
| 409 |
|
end; |
| 410 |
|
|
| 411 |
constructor TEnemy.Create; |
constructor TEnemy.Create; |
| 412 |
begin |
begin |
| 413 |
inherited; |
inherited; |
| 414 |
Randomize; |
Randomize; |
| 415 |
Count := Random(5); |
Count := Random(5); |
| 416 |
|
Visible := true; |
| 417 |
end; |
end; |
| 418 |
|
|
| 419 |
procedure TEnemy.Walk(out p, q: integer); |
procedure TEnemy.RunAway(out p, q: integer); |
| 420 |
|
begin |
| 421 |
|
Randomize; |
| 422 |
|
case Random(2) of |
| 423 |
|
0: |
| 424 |
|
if p < X then |
| 425 |
|
p := X - 1 |
| 426 |
|
else if p > X then |
| 427 |
|
p := X + 1; |
| 428 |
|
1: |
| 429 |
|
if q < Y then |
| 430 |
|
q := Y - 1 |
| 431 |
|
else |
| 432 |
|
q := Y + 1; |
| 433 |
|
end; |
| 434 |
|
end; |
| 435 |
|
|
| 436 |
|
procedure TEnemy.Walk(var p, q: integer); |
| 437 |
begin |
begin |
| 438 |
inherited; |
inherited; |
| 439 |
dec(Count); |
dec(Count); |
| 446 |
|
|
| 447 |
procedure TEnemy.Wall; |
procedure TEnemy.Wall; |
| 448 |
begin |
begin |
| 449 |
// Count := Max; |
Count := Max; |
|
end; |
|
|
|
|
|
{ TWorry } |
|
|
|
|
|
constructor TWorry.Create; |
|
|
begin |
|
|
Max := 5; |
|
|
end; |
|
|
|
|
|
procedure TWorry.Wall; |
|
|
begin |
|
|
inherited; |
|
| 450 |
Randomize; |
Randomize; |
| 451 |
case Random(4) of |
case Random(4) of |
| 452 |
0: |
0: |
| 460 |
end; |
end; |
| 461 |
end; |
end; |
| 462 |
|
|
| 463 |
|
{ TWorry } |
| 464 |
|
|
| 465 |
|
constructor TWorry.Create; |
| 466 |
|
begin |
| 467 |
|
Max := 5; |
| 468 |
|
end; |
| 469 |
|
|
| 470 |
{ TGhost } |
{ TGhost } |
| 471 |
|
|
| 472 |
constructor TGhost.Create(c: TChar); |
constructor TGhost.Create; |
| 473 |
begin |
begin |
|
Man := c; |
|
| 474 |
Max := 3; |
Max := 3; |
| 475 |
end; |
end; |
| 476 |
|
|
| 477 |
procedure TGhost.Wall; |
procedure TGhost.Wall(p, q: integer); |
| 478 |
begin |
begin |
| 479 |
inherited; |
inherited Wall; |
| 480 |
Randomize; |
Randomize; |
| 481 |
case Random(2) of |
case Random(2) of |
| 482 |
0: |
0: |
| 483 |
if Man.X > X then |
if p > X then |
| 484 |
Dir := Right |
Dir := Right |
| 485 |
else if Man.X < X then |
else if p < X then |
| 486 |
Dir := TDir.Left; |
Dir := TDir.Left; |
| 487 |
1: |
1: |
| 488 |
if Man.Y > Y then |
if q > Y then |
| 489 |
Dir := Down |
Dir := Down |
| 490 |
else if Man.Y < Y then |
else if q < Y then |
| 491 |
Dir := Up; |
Dir := Up; |
| 492 |
end; |
end; |
| 493 |
end; |
end; |
|
|
Legend:
| Removed from v.1 |
|
| changed lines |
| |
Added in v.2 |
|
|
| |