| 16 |
Dir: TDir; |
Dir: TDir; |
| 17 |
X, Y: integer; |
X, Y: integer; |
| 18 |
AX, AY: integer; |
AX, AY: integer; |
| 19 |
function Walk: Boolean; virtual; |
procedure Walk; virtual; |
| 20 |
procedure Wall; virtual; |
procedure Wall; virtual; |
| 21 |
procedure Clear; virtual; |
procedure Clear; virtual; |
| 22 |
end; |
end; |
| 27 |
Max: integer; |
Max: integer; |
| 28 |
Visible: Boolean; |
Visible: Boolean; |
| 29 |
constructor Create; |
constructor Create; |
| 30 |
function Walk: Boolean; override; |
procedure Walk; override; |
|
procedure Wall; override; |
|
| 31 |
procedure Clear; override; |
procedure Clear; override; |
| 32 |
procedure RunAway; |
procedure Wall; override; |
| 33 |
end; |
end; |
| 34 |
|
|
| 35 |
TWorry = class(TEnemy) |
TWorry = class(TEnemy) |
| 36 |
public |
public |
| 37 |
constructor Create; |
constructor Create; |
| 38 |
|
procedure Wall; override; |
| 39 |
end; |
end; |
| 40 |
|
|
| 41 |
TGhost = class(TEnemy) |
TGhost = class(TEnemy) |
| 147 |
ClientHeight := Map1.Size * Map1.Hei; |
ClientHeight := Map1.Size * Map1.Hei; |
| 148 |
List := TList.Create; |
List := TList.Create; |
| 149 |
Char1 := TChar.Create; |
Char1 := TChar.Create; |
|
List.Add(Char1); |
|
| 150 |
List.Add(TWorry.Create); |
List.Add(TWorry.Create); |
| 151 |
List.Add(TGhost.Create); |
List.Add(TGhost.Create); |
| 152 |
for i := 0 to Map1.Wid - 1 do |
for i := 0 to Map1.Wid - 1 do |
| 153 |
for j := 0 to Map1.Hei - 1 do |
for j := 0 to Map1.Hei - 1 do |
| 154 |
begin |
begin |
| 155 |
k := Map1[i, j]; |
k := Map1[i, j]; |
| 156 |
if k in [2 .. 4] then |
if k in [3, 4] then |
| 157 |
begin |
begin |
| 158 |
s := List[k - 2]; |
s := List[k - 3]; |
| 159 |
s.AX := i; |
s.AX := i; |
| 160 |
s.AY := j; |
s.AY := j; |
| 161 |
end; |
end; |
| 162 |
|
if k = 2 then |
| 163 |
|
begin |
| 164 |
|
Char1.AX := i; |
| 165 |
|
Char1.AY := j; |
| 166 |
|
end; |
| 167 |
end; |
end; |
| 168 |
Start; |
Start; |
| 169 |
end; |
end; |
| 173 |
i: integer; |
i: integer; |
| 174 |
s: TChar; |
s: TChar; |
| 175 |
begin |
begin |
| 176 |
|
Char1.Free; |
| 177 |
Map1.Free; |
Map1.Free; |
| 178 |
for i := 0 to List.Count - 1 do |
for i := 0 to List.Count - 1 do |
| 179 |
begin |
begin |
| 205 |
var |
var |
| 206 |
i: integer; |
i: integer; |
| 207 |
j: integer; |
j: integer; |
| 208 |
s: TChar; |
s: TEnemy; |
| 209 |
procedure detail(X, Y: integer; z: Extended); |
procedure detail(X, Y: integer; z: Extended); |
| 210 |
begin |
begin |
| 211 |
Canvas.DrawBitMap(Image1.BitMap, RectF(X * Map1.Size, Y * Map1.Size, |
Canvas.DrawBitMap(Image1.BitMap, RectF(X * Map1.Size, Y * Map1.Size, |
| 242 |
Down: |
Down: |
| 243 |
detail(2, 0, 1); |
detail(2, 0, 1); |
| 244 |
end; |
end; |
| 245 |
for i := 1 to 2 do |
for i := 0 to List.Count - 1 do |
| 246 |
begin |
begin |
| 247 |
s := List[i]; |
s := List[i]; |
| 248 |
if (s as TEnemy).Visible = true then |
if s.Visible = true then |
| 249 |
enemy(s.X, s.Y); |
enemy(s.X, s.Y); |
| 250 |
end; |
end; |
| 251 |
end; |
end; |
| 265 |
procedure TForm1.GameOver; |
procedure TForm1.GameOver; |
| 266 |
var |
var |
| 267 |
i: integer; |
i: integer; |
| 268 |
s: TChar; |
s: TEnemy; |
| 269 |
begin |
begin |
| 270 |
for i := 1 to 2 do |
for i := 0 to List.Count - 1 do |
| 271 |
begin |
begin |
| 272 |
s := List[i]; |
s := List[i]; |
| 273 |
if (Char1.X = s.X) and (Char1.Y = s.Y) then |
if (Char1.X = s.X) and (Char1.Y = s.Y) then |
| 274 |
if Action = true then |
if Action = true then |
| 275 |
with s as TEnemy do |
begin |
| 276 |
begin |
s.Visible := false; |
| 277 |
Visible := false; |
s.Count := 20; |
| 278 |
Count := 20; |
end |
|
end |
|
| 279 |
else |
else |
| 280 |
begin |
begin |
| 281 |
Start; |
Start; |
| 299 |
procedure TForm1.Start; |
procedure TForm1.Start; |
| 300 |
var |
var |
| 301 |
i: integer; |
i: integer; |
| 302 |
s: TChar; |
s: TEnemy; |
| 303 |
begin |
begin |
| 304 |
Action := false; |
Action := false; |
| 305 |
Map1.Clear; |
Map1.Clear; |
| 307 |
begin |
begin |
| 308 |
s := List[i]; |
s := List[i]; |
| 309 |
s.Clear; |
s.Clear; |
| 310 |
if s = Char1 then |
Map1[s.X, s.Y] := 0; |
|
Map1[s.X, s.Y] := 10 |
|
|
else |
|
|
Map1[s.X, s.Y] := 0; |
|
| 311 |
end; |
end; |
| 312 |
|
Char1.Clear; |
| 313 |
|
Map1[Char1.X, Char1.Y] := 10; |
| 314 |
end; |
end; |
| 315 |
|
|
| 316 |
procedure TForm1.Timer1Timer(Sender: TObject); |
procedure TForm1.Timer1Timer(Sender: TObject); |
| 317 |
var |
var |
| 318 |
i, p, q: integer; |
i, p, q: integer; |
| 319 |
s: TChar; |
s: TEnemy; |
| 320 |
begin |
begin |
| 321 |
if Char1.Walk = true then |
Char1.Walk; |
| 322 |
begin |
p := Char1.X; |
| 323 |
p := Char1.X; |
q := Char1.Y; |
| 324 |
q := Char1.Y; |
if Map1[p, q] = 9 then |
| 325 |
if Map1[p, q] = 9 then |
Action := true; |
| 326 |
Action := true; |
Map1[p, q] := 10; |
| 327 |
Map1[p, q] := 10; |
GameOver; |
|
GameOver; |
|
|
end |
|
|
else |
|
|
Char1.Wall; |
|
| 328 |
for i := 0 to List.Count - 1 do |
for i := 0 to List.Count - 1 do |
| 329 |
begin |
begin |
| 330 |
s := List[i]; |
s := List[i]; |
| 331 |
if s = Char1 then |
if s.Visible = true then |
| 332 |
continue; |
s.Walk |
| 333 |
if (s as TEnemy).Visible = true then |
else if s.Count = 0 then |
| 334 |
begin |
s.Clear |
|
if Action = false then |
|
|
(s as TEnemy).RunAway; |
|
|
if s.Walk = false then |
|
|
s.Wall; |
|
|
end |
|
| 335 |
else |
else |
| 336 |
with s as TEnemy do |
dec(s.Count); |
|
if Count = 0 then |
|
|
Clear |
|
|
else |
|
|
dec(Count); |
|
| 337 |
end; |
end; |
| 338 |
if Action = true then |
if Action = true then |
| 339 |
begin |
begin |
| 355 |
Dir := Stop; |
Dir := Stop; |
| 356 |
end; |
end; |
| 357 |
|
|
| 358 |
function TChar.Walk: Boolean; |
procedure TChar.Walk; |
| 359 |
var |
var |
| 360 |
p, q: integer; |
p, q: integer; |
| 361 |
begin |
begin |
| 375 |
begin |
begin |
| 376 |
X := p; |
X := p; |
| 377 |
Y := q; |
Y := q; |
|
result := true; |
|
| 378 |
end |
end |
| 379 |
else |
else |
| 380 |
result := false; |
Wall; |
| 381 |
end; |
end; |
| 382 |
|
|
| 383 |
procedure TChar.Wall; |
procedure TChar.Wall; |
| 411 |
Visible := true; |
Visible := true; |
| 412 |
end; |
end; |
| 413 |
|
|
| 414 |
procedure TEnemy.RunAway; |
procedure TEnemy.Walk; |
| 415 |
|
begin |
| 416 |
|
inherited; |
| 417 |
|
dec(Count); |
| 418 |
|
if Count = 0 then |
| 419 |
|
Wall; |
| 420 |
|
end; |
| 421 |
|
|
| 422 |
|
procedure TEnemy.Wall; |
| 423 |
var |
var |
| 424 |
p, q: integer; |
p, q: integer; |
| 425 |
begin |
begin |
| 426 |
p:=X; |
p := Char1.X; |
| 427 |
q:=Y; |
q := Char1.Y; |
| 428 |
Randomize; |
Randomize; |
| 429 |
case Random(2) of |
case Random(2) of |
| 430 |
0: |
0: |
| 431 |
if p < X then |
if (p <= X) and (Map1[X + 1, Y] <> 1) then |
| 432 |
p := X - 1 |
Dir := Right |
| 433 |
else if p > X then |
else |
| 434 |
p := X + 1; |
Dir := TDir.Left; |
| 435 |
1: |
1: |
| 436 |
if q < Y then |
if (q <= Y) and (Map1[X, Y + 1] <> 1) then |
| 437 |
q := Y - 1 |
Dir := Down |
| 438 |
else |
else |
| 439 |
q := Y + 1; |
Dir := Up; |
|
end; |
|
|
if Map1[p, q] <> 1 then |
|
|
begin |
|
|
X := p; |
|
|
Y := q; |
|
| 440 |
end; |
end; |
| 441 |
|
Count := Max; |
| 442 |
end; |
end; |
| 443 |
|
|
| 444 |
function TEnemy.Walk: Boolean; |
{ TWorry } |
| 445 |
|
|
| 446 |
|
constructor TWorry.Create; |
| 447 |
begin |
begin |
| 448 |
inherited; |
Max := 5; |
|
dec(Count); |
|
|
if Count = 0 then |
|
|
begin |
|
|
Wall; |
|
|
Count := Max; |
|
|
end; |
|
| 449 |
end; |
end; |
| 450 |
|
|
| 451 |
procedure TEnemy.Wall; |
procedure TWorry.Wall; |
| 452 |
begin |
begin |
| 453 |
Count := Max; |
if Form1.Action = true then |
| 454 |
|
begin |
| 455 |
|
inherited; |
| 456 |
|
Exit; |
| 457 |
|
end; |
| 458 |
Randomize; |
Randomize; |
| 459 |
case Random(4) of |
case Random(4) of |
| 460 |
0: |
0: |
| 466 |
3: |
3: |
| 467 |
Dir := Down; |
Dir := Down; |
| 468 |
end; |
end; |
| 469 |
end; |
Count := Max; |
|
|
|
|
{ TWorry } |
|
|
|
|
|
constructor TWorry.Create; |
|
|
begin |
|
|
Max := 5; |
|
| 470 |
end; |
end; |
| 471 |
|
|
| 472 |
{ TGhost } |
{ TGhost } |
| 480 |
var |
var |
| 481 |
p, q: integer; |
p, q: integer; |
| 482 |
begin |
begin |
| 483 |
inherited; |
if Form1.Action = true then |
| 484 |
|
begin |
| 485 |
|
inherited; |
| 486 |
|
Exit; |
| 487 |
|
end; |
| 488 |
p := Char1.X; |
p := Char1.X; |
| 489 |
q := Char1.Y; |
q := Char1.Y; |
| 490 |
Randomize; |
if p > X then |
| 491 |
case Random(2) of |
begin |
| 492 |
0: |
if Map1[p + 1, q] <> 1 then |
| 493 |
if p > X then |
Dir := Right |
| 494 |
Dir := Right |
else if q > Y then |
| 495 |
else if p < X then |
Dir := Down |
| 496 |
Dir := TDir.Left; |
else if q < Y then |
| 497 |
1: |
Dir := Up; |
| 498 |
if q > Y then |
end |
| 499 |
Dir := Down |
else if p < X then |
| 500 |
else if q < Y then |
if Map1[p - 1, q] <> 1 then |
| 501 |
Dir := Up; |
Dir := TDir.Left |
| 502 |
end; |
else if q > Y then |
| 503 |
|
Dir := Down |
| 504 |
|
else if q < Y then |
| 505 |
|
Dir := Up; |
| 506 |
|
Count := Max; |
| 507 |
end; |
end; |
| 508 |
|
|
| 509 |
end. |
end. |