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by yamat0jp
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マップセッティングをconstで書き直しました
影響を受けて縦と横が逆になりました
| 1 |
unit Unit1; |
| 2 |
|
| 3 |
interface |
| 4 |
|
| 5 |
uses |
| 6 |
System.SysUtils, System.Types, System.UITypes, System.Classes, |
| 7 |
System.Variants, |
| 8 |
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects; |
| 9 |
|
| 10 |
type |
| 11 |
TDir = (Left, Right, Up, Down, Stop); |
| 12 |
|
| 13 |
TChar = class(TObject) |
| 14 |
public |
| 15 |
Index: integer; |
| 16 |
Dir: TDir; |
| 17 |
X, Y: integer; |
| 18 |
AX, AY: integer; |
| 19 |
procedure Walk; virtual; |
| 20 |
procedure Wall; virtual; |
| 21 |
procedure Clear; virtual; |
| 22 |
end; |
| 23 |
|
| 24 |
TEnemy = class(TChar) |
| 25 |
public |
| 26 |
Count: integer; |
| 27 |
Max: integer; |
| 28 |
Visible: Boolean; |
| 29 |
constructor Create; |
| 30 |
procedure Walk; override; |
| 31 |
procedure Clear; override; |
| 32 |
procedure Wall; override; |
| 33 |
end; |
| 34 |
|
| 35 |
TWorry = class(TEnemy) |
| 36 |
public |
| 37 |
constructor Create; |
| 38 |
procedure Wall; override; |
| 39 |
end; |
| 40 |
|
| 41 |
TGhost = class(TEnemy) |
| 42 |
public |
| 43 |
constructor Create; |
| 44 |
procedure Wall; override; |
| 45 |
end; |
| 46 |
|
| 47 |
TMap = class(TObject) |
| 48 |
const |
| 49 |
Wid = 20; |
| 50 |
Hei = 20; |
| 51 |
Size = 32; |
| 52 |
|
| 53 |
type |
| 54 |
TMapData = array [0 .. Wid - 1, 0 .. Hei - 1] of integer; |
| 55 |
private |
| 56 |
FStrings: TMapData; |
| 57 |
function GetStrings(X, Y: integer): integer; |
| 58 |
procedure SetStrings(X, Y: integer; const Value: integer); |
| 59 |
public |
| 60 |
procedure Clear; |
| 61 |
property Strings[X, Y: integer]: integer read GetStrings |
| 62 |
write SetStrings; default; |
| 63 |
end; |
| 64 |
|
| 65 |
TForm1 = class(TForm) |
| 66 |
Image1: TImage; |
| 67 |
Timer1: TTimer; |
| 68 |
procedure FormPaint(Sender: TObject; Canvas: TCanvas; const ARect: TRectF); |
| 69 |
procedure FormCreate(Sender: TObject); |
| 70 |
procedure FormDestroy(Sender: TObject); |
| 71 |
procedure Timer1Timer(Sender: TObject); |
| 72 |
procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 73 |
Shift: TShiftState); |
| 74 |
private |
| 75 |
FAction: Boolean; |
| 76 |
procedure SetAction(const Value: Boolean); |
| 77 |
{ private ���� } |
| 78 |
public |
| 79 |
{ public ���� } |
| 80 |
List: TList; |
| 81 |
Count: integer; |
| 82 |
procedure Start; |
| 83 |
procedure GameOver; |
| 84 |
procedure GameClear; |
| 85 |
property Action: Boolean read FAction write SetAction; |
| 86 |
end; |
| 87 |
|
| 88 |
var |
| 89 |
Form1: TForm1; |
| 90 |
Map1: TMap; |
| 91 |
Char1: TChar; |
| 92 |
|
| 93 |
implementation |
| 94 |
|
| 95 |
{$R *.fmx} |
| 96 |
{ TMap } |
| 97 |
|
| 98 |
procedure TMap.Clear; |
| 99 |
const |
| 100 |
AMAP: TMapData = ((1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
| 101 |
1), (1, 9, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1), |
| 102 |
(1, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1), |
| 103 |
(1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0, 1), |
| 104 |
(1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 1), |
| 105 |
(1, 0, 1, 1, 1, 0, 1, 1, 0, 1, 9, 1, 1, 0, 1, 0, 0, 0, 1, 1), |
| 106 |
(1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1), |
| 107 |
(1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1), |
| 108 |
(1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1), |
| 109 |
(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1), |
| 110 |
(1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1), |
| 111 |
(1, 0, 1, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), |
| 112 |
(1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1), |
| 113 |
(1, 1, 1, 0, 0, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1), |
| 114 |
(1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1), |
| 115 |
(1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1), |
| 116 |
(1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1), |
| 117 |
(1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1), |
| 118 |
(1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), |
| 119 |
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)); |
| 120 |
begin |
| 121 |
FStrings := AMAP; |
| 122 |
end; |
| 123 |
|
| 124 |
function TMap.GetStrings(X, Y: integer): integer; |
| 125 |
begin |
| 126 |
result := FStrings[X, Y]; |
| 127 |
end; |
| 128 |
|
| 129 |
procedure TMap.SetStrings(X, Y: integer; const Value: integer); |
| 130 |
begin |
| 131 |
FStrings[X, Y] := Value; |
| 132 |
end; |
| 133 |
|
| 134 |
procedure TForm1.FormCreate(Sender: TObject); |
| 135 |
var |
| 136 |
i, j, k: integer; |
| 137 |
s: TChar; |
| 138 |
begin |
| 139 |
Map1 := TMap.Create; |
| 140 |
Map1.Clear; |
| 141 |
ClientWidth := Map1.Size * Map1.Wid; |
| 142 |
ClientHeight := Map1.Size * Map1.Hei; |
| 143 |
List := TList.Create; |
| 144 |
Char1 := TChar.Create; |
| 145 |
List.Add(TWorry.Create); |
| 146 |
List.Add(TGhost.Create); |
| 147 |
for i := 0 to Map1.Wid - 1 do |
| 148 |
for j := 0 to Map1.Hei - 1 do |
| 149 |
begin |
| 150 |
k := Map1[i, j]; |
| 151 |
if k in [3, 4] then |
| 152 |
begin |
| 153 |
s := List[k - 3]; |
| 154 |
s.AX := i; |
| 155 |
s.AY := j; |
| 156 |
end; |
| 157 |
if k = 2 then |
| 158 |
begin |
| 159 |
Char1.AX := i; |
| 160 |
Char1.AY := j; |
| 161 |
end; |
| 162 |
end; |
| 163 |
Start; |
| 164 |
end; |
| 165 |
|
| 166 |
procedure TForm1.FormDestroy(Sender: TObject); |
| 167 |
var |
| 168 |
i: integer; |
| 169 |
s: TChar; |
| 170 |
begin |
| 171 |
Char1.Free; |
| 172 |
Map1.Free; |
| 173 |
for i := 0 to List.Count - 1 do |
| 174 |
begin |
| 175 |
s := List[i]; |
| 176 |
s.Free; |
| 177 |
end; |
| 178 |
List.Free; |
| 179 |
end; |
| 180 |
|
| 181 |
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 182 |
Shift: TShiftState); |
| 183 |
begin |
| 184 |
case Key of |
| 185 |
vkLeft: |
| 186 |
Char1.Dir := TDir.Left; |
| 187 |
vkRight: |
| 188 |
Char1.Dir := Right; |
| 189 |
vkUp: |
| 190 |
Char1.Dir := Up; |
| 191 |
vkDown: |
| 192 |
Char1.Dir := Down; |
| 193 |
vkEscape: |
| 194 |
Start; |
| 195 |
end; |
| 196 |
end; |
| 197 |
|
| 198 |
procedure TForm1.FormPaint(Sender: TObject; Canvas: TCanvas; |
| 199 |
const ARect: TRectF); |
| 200 |
var |
| 201 |
i: integer; |
| 202 |
j: integer; |
| 203 |
s: TEnemy; |
| 204 |
procedure detail(X, Y: integer; z: Extended); |
| 205 |
begin |
| 206 |
Canvas.DrawBitMap(Image1.BitMap, RectF(X * Map1.Size, Y * Map1.Size, |
| 207 |
(X + 1) * Map1.Size, (Y + 1) * Map1.Size), |
| 208 |
RectF(i * Map1.Size, j * Map1.Size, (i + 1) * Map1.Size, |
| 209 |
(j + 1) * Map1.Size), z); |
| 210 |
end; |
| 211 |
procedure enemy(X, Y: integer); |
| 212 |
begin |
| 213 |
Canvas.FillRect(RectF(X * Map1.Size, Y * Map1.Size, (X + 1) * Map1.Size, |
| 214 |
(Y + 1) * Map1.Size), 0, 0, [], 1); |
| 215 |
end; |
| 216 |
|
| 217 |
begin |
| 218 |
for i := 0 to Map1.Wid - 1 do |
| 219 |
for j := 0 to Map1.Hei - 1 do |
| 220 |
case Map1[i, j] of |
| 221 |
0: |
| 222 |
detail(0, 0, 1); |
| 223 |
1: |
| 224 |
detail(2, 1, 0.5); |
| 225 |
10: |
| 226 |
detail(2, 1, 1); |
| 227 |
end; |
| 228 |
i := Char1.X; |
| 229 |
j := Char1.Y; |
| 230 |
case Char1.Dir of |
| 231 |
TDir.Left, Stop: |
| 232 |
detail(0, 1, 1); |
| 233 |
Right: |
| 234 |
detail(1, 0, 1); |
| 235 |
Up: |
| 236 |
detail(1, 1, 1); |
| 237 |
Down: |
| 238 |
detail(2, 0, 1); |
| 239 |
end; |
| 240 |
for i := 0 to List.Count - 1 do |
| 241 |
begin |
| 242 |
s := List[i]; |
| 243 |
if s.Visible = true then |
| 244 |
enemy(s.X, s.Y); |
| 245 |
end; |
| 246 |
end; |
| 247 |
|
| 248 |
procedure TForm1.GameClear; |
| 249 |
var |
| 250 |
i: integer; |
| 251 |
j: integer; |
| 252 |
begin |
| 253 |
for i := 0 to Map1.Wid - 1 do |
| 254 |
for j := 0 to Map1.Hei - 1 do |
| 255 |
if Map1[i, j] = 0 then |
| 256 |
Exit; |
| 257 |
Start; |
| 258 |
end; |
| 259 |
|
| 260 |
procedure TForm1.GameOver; |
| 261 |
var |
| 262 |
i: integer; |
| 263 |
s: TEnemy; |
| 264 |
begin |
| 265 |
for i := 0 to List.Count - 1 do |
| 266 |
begin |
| 267 |
s := List[i]; |
| 268 |
if (Char1.X = s.X) and (Char1.Y = s.Y) then |
| 269 |
if Action = true then |
| 270 |
begin |
| 271 |
s.Visible := false; |
| 272 |
s.Count := 20; |
| 273 |
end |
| 274 |
else |
| 275 |
begin |
| 276 |
Start; |
| 277 |
break; |
| 278 |
end; |
| 279 |
end; |
| 280 |
end; |
| 281 |
|
| 282 |
procedure TForm1.SetAction(const Value: Boolean); |
| 283 |
begin |
| 284 |
if Value = true then |
| 285 |
begin |
| 286 |
Count := 100; |
| 287 |
Canvas.Fill.Color := TAlphaColors.Blue; |
| 288 |
end |
| 289 |
else |
| 290 |
Canvas.Fill.Color := TAlphaColors.Purple; |
| 291 |
FAction := Value; |
| 292 |
end; |
| 293 |
|
| 294 |
procedure TForm1.Start; |
| 295 |
var |
| 296 |
i: integer; |
| 297 |
s: TEnemy; |
| 298 |
begin |
| 299 |
Action := false; |
| 300 |
Map1.Clear; |
| 301 |
for i := 0 to List.Count - 1 do |
| 302 |
begin |
| 303 |
s := List[i]; |
| 304 |
s.Clear; |
| 305 |
Map1[s.X, s.Y] := 0; |
| 306 |
end; |
| 307 |
Char1.Clear; |
| 308 |
Map1[Char1.X, Char1.Y] := 10; |
| 309 |
end; |
| 310 |
|
| 311 |
procedure TForm1.Timer1Timer(Sender: TObject); |
| 312 |
var |
| 313 |
i, p, q: integer; |
| 314 |
s: TEnemy; |
| 315 |
begin |
| 316 |
Char1.Walk; |
| 317 |
p := Char1.X; |
| 318 |
q := Char1.Y; |
| 319 |
if Map1[p, q] = 9 then |
| 320 |
Action := true; |
| 321 |
Map1[p, q] := 10; |
| 322 |
GameOver; |
| 323 |
for i := 0 to List.Count - 1 do |
| 324 |
begin |
| 325 |
s := List[i]; |
| 326 |
s.Walk |
| 327 |
end; |
| 328 |
if Action = true then |
| 329 |
begin |
| 330 |
if Count = 0 then |
| 331 |
Action := false; |
| 332 |
dec(Count); |
| 333 |
end; |
| 334 |
GameOver; |
| 335 |
PaintTo(Canvas); |
| 336 |
GameClear; |
| 337 |
end; |
| 338 |
|
| 339 |
{ TChar } |
| 340 |
|
| 341 |
procedure TChar.Clear; |
| 342 |
begin |
| 343 |
X := AX; |
| 344 |
Y := AY; |
| 345 |
Dir := Stop; |
| 346 |
end; |
| 347 |
|
| 348 |
procedure TChar.Walk; |
| 349 |
var |
| 350 |
p, q: integer; |
| 351 |
begin |
| 352 |
p := X; |
| 353 |
q := Y; |
| 354 |
case Dir of |
| 355 |
TDir.Left: |
| 356 |
p := X - 1; |
| 357 |
Right: |
| 358 |
p := X + 1; |
| 359 |
Up: |
| 360 |
q := Y - 1; |
| 361 |
Down: |
| 362 |
q := Y + 1; |
| 363 |
end; |
| 364 |
if Map1[p, q] <> 1 then |
| 365 |
begin |
| 366 |
X := p; |
| 367 |
Y := q; |
| 368 |
end |
| 369 |
else |
| 370 |
Wall; |
| 371 |
end; |
| 372 |
|
| 373 |
procedure TChar.Wall; |
| 374 |
begin |
| 375 |
case Dir of |
| 376 |
TDir.Left: |
| 377 |
Dir := Right; |
| 378 |
Right: |
| 379 |
Dir := TDir.Left; |
| 380 |
Up: |
| 381 |
Dir := Down; |
| 382 |
Down: |
| 383 |
Dir := Up; |
| 384 |
end; |
| 385 |
end; |
| 386 |
|
| 387 |
{ TEnemy } |
| 388 |
|
| 389 |
procedure TEnemy.Clear; |
| 390 |
begin |
| 391 |
inherited; |
| 392 |
Visible := true; |
| 393 |
Wall; |
| 394 |
end; |
| 395 |
|
| 396 |
constructor TEnemy.Create; |
| 397 |
begin |
| 398 |
inherited; |
| 399 |
Randomize; |
| 400 |
Count := Random(5); |
| 401 |
Visible := true; |
| 402 |
end; |
| 403 |
|
| 404 |
procedure TEnemy.Walk; |
| 405 |
begin |
| 406 |
if Visible = false then |
| 407 |
begin |
| 408 |
dec(Count); |
| 409 |
if Count = 0 then |
| 410 |
Clear; |
| 411 |
Exit; |
| 412 |
end; |
| 413 |
inherited; |
| 414 |
dec(Count); |
| 415 |
if Count = 0 then |
| 416 |
begin |
| 417 |
Wall; |
| 418 |
Count := Max; |
| 419 |
end; |
| 420 |
end; |
| 421 |
|
| 422 |
procedure TEnemy.Wall; |
| 423 |
var |
| 424 |
p, q: integer; |
| 425 |
begin |
| 426 |
p := Char1.X; |
| 427 |
q := Char1.Y; |
| 428 |
Randomize; |
| 429 |
case Random(2) of |
| 430 |
0: |
| 431 |
if (p <= X) and (Map1[X + 1, Y] <> 1) then |
| 432 |
Dir := Right |
| 433 |
else |
| 434 |
Dir := TDir.Left; |
| 435 |
1: |
| 436 |
if (q <= Y) and (Map1[X, Y + 1] <> 1) then |
| 437 |
Dir := Down |
| 438 |
else |
| 439 |
Dir := Up; |
| 440 |
end; |
| 441 |
end; |
| 442 |
|
| 443 |
{ TWorry } |
| 444 |
|
| 445 |
constructor TWorry.Create; |
| 446 |
begin |
| 447 |
Max := 5; |
| 448 |
end; |
| 449 |
|
| 450 |
procedure TWorry.Wall; |
| 451 |
begin |
| 452 |
if Form1.Action = true then |
| 453 |
begin |
| 454 |
inherited; |
| 455 |
Exit; |
| 456 |
end; |
| 457 |
Randomize; |
| 458 |
case Random(4) of |
| 459 |
0: |
| 460 |
Dir := TDir.Left; |
| 461 |
1: |
| 462 |
Dir := Right; |
| 463 |
2: |
| 464 |
Dir := Up; |
| 465 |
3: |
| 466 |
Dir := Down; |
| 467 |
end; |
| 468 |
end; |
| 469 |
|
| 470 |
{ TGhost } |
| 471 |
|
| 472 |
constructor TGhost.Create; |
| 473 |
begin |
| 474 |
Max := 3; |
| 475 |
end; |
| 476 |
|
| 477 |
procedure TGhost.Wall; |
| 478 |
var |
| 479 |
p, q: integer; |
| 480 |
begin |
| 481 |
if Form1.Action = true then |
| 482 |
begin |
| 483 |
inherited; |
| 484 |
Exit; |
| 485 |
end; |
| 486 |
p := Char1.X; |
| 487 |
q := Char1.Y; |
| 488 |
if p > X then |
| 489 |
begin |
| 490 |
if Map1[p + 1, q] <> 1 then |
| 491 |
Dir := Right |
| 492 |
else if q > Y then |
| 493 |
Dir := Down |
| 494 |
else if q < Y then |
| 495 |
Dir := Up; |
| 496 |
end |
| 497 |
else if p < X then |
| 498 |
if Map1[p - 1, q] <> 1 then |
| 499 |
Dir := TDir.Left |
| 500 |
else if q > Y then |
| 501 |
Dir := Down |
| 502 |
else if q < Y then |
| 503 |
Dir := Up; |
| 504 |
end; |
| 505 |
|
| 506 |
end. |
| |