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スムーズに動いています
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yamat0jp |
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unit Unit1; |
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interface |
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uses |
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System.SysUtils, System.Types, System.UITypes, System.Classes, |
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System.Variants, |
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FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects; |
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const |
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Wid = 20; |
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Hei = 20; |
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Size = 32; |
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Max = 10; |
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type |
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TMapData = array [0 .. Wid - 1, 0 .. Hei - 1] of integer; |
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TDir = (Left, Right, Up, Down); |
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TDirs = set of TDir; |
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TChar = class(TObject) |
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private |
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FX: integer; |
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FY: integer; |
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FDir: TDirs; |
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public |
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constructor Create; |
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property X: integer read FX write FX; |
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property Y: integer read FY write FY; |
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property Dir: TDirs read FDir write FDir; |
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end; |
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TEnemy = class(TChar) |
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private |
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FIndex: integer; |
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FAX: integer; |
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FAY: integer; |
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FSpeed: integer; |
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FVisible: Boolean; |
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protected |
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FFlightData: TMapData; |
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procedure Search; |
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procedure HardSearch; |
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property AX: integer read FAX write FAX; |
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property AY: integer read FAY write FAY; |
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property Index: integer read FIndex write FIndex; |
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public |
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constructor Create; |
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procedure Clear; |
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property Speed: integer read FSpeed write FSpeed; |
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property Visible: Boolean read FVisible write FVisible; |
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end; |
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TForm1 = class(TForm) |
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PaintBox1: TPaintBox; |
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Image1: TImage; |
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Image2: TImage; |
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Timer1: TTimer; |
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procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
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procedure FormCreate(Sender: TObject); |
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procedure FormDestroy(Sender: TObject); |
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procedure Timer1Timer(Sender: TObject); |
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procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
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Shift: TShiftState); |
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procedure FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char; |
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Shift: TShiftState); |
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private |
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{ private ���� } |
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public |
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{ public ���� } |
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Length: integer; |
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Enemy: integer; |
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List: TList; |
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end; |
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var |
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Form1: TForm1; |
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Char1: TChar; |
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implementation |
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{$R *.fmx} |
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{ TEnemy } |
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procedure TEnemy.Clear; |
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begin |
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Index := 1; |
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HardSearch; |
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X := AX * Size; |
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Y := AY * Size; |
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Index := 2; |
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Search; |
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end; |
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constructor TEnemy.Create; |
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const |
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AData: TMapData = ( |
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(0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0), |
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(0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0), |
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(0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0), |
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(0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0), |
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(0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
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(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
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var |
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i: integer; |
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j: integer; |
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begin |
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for i := 0 to Wid - 1 do |
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for j := 0 to Hei - 1 do |
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FFlightData[i, j] := AData[j, i]; |
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Speed := 4; |
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Clear; |
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end; |
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procedure TForm1.FormCreate(Sender: TObject); |
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begin |
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Char1 := TChar.Create; |
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List := TList.Create; |
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ClientWidth := Wid * Size; |
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ClientHeight := Hei * Size; |
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Enemy := 10; |
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end; |
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procedure TForm1.FormDestroy(Sender: TObject); |
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var |
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s: TEnemy; |
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i: integer; |
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begin |
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for i := 0 to List.Count - 1 do |
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begin |
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s := List[i]; |
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s.Free; |
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end; |
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List.Free; |
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end; |
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procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
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Shift: TShiftState); |
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begin |
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case KeyChar of |
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'a': |
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Char1.Dir := Char1.Dir + [TDir.Left]; |
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'd': |
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Char1.Dir := Char1.Dir + [Right]; |
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'w': |
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Char1.Dir := Char1.Dir + [Up]; |
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's': |
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Char1.Dir := Char1.Dir + [Down]; |
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end; |
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end; |
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procedure TForm1.FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char; |
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Shift: TShiftState); |
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begin |
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case KeyChar of |
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'a': |
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Char1.Dir := Char1.Dir - [TDir.Left]; |
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'd': |
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Char1.Dir := Char1.Dir - [Right]; |
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'w': |
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Char1.Dir := Char1.Dir - [Up]; |
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's': |
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Char1.Dir := Char1.Dir - [Down]; |
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end; |
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end; |
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procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
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var |
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s: TEnemy; |
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i: integer; |
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begin |
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Canvas.DrawBitmap(Image1.Bitmap, RectF(0, 0, Image1.Bitmap.Width, |
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Image1.Bitmap.Height), RectF(0, -Image1.Bitmap.Height + Hei * Size + Length, |
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Image1.Bitmap.Width, Hei * Size + Length), 1); |
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for i := 0 to List.Count - 1 do |
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begin |
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s := List[i]; |
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if s.Visible = true then |
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Canvas.DrawBitmap(Image2.Bitmap, RectF(Size, 0, 2 * Size, Size), |
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RectF(s.X, s.Y, s.X + Size, s.Y + Size), 1); |
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end; |
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Canvas.DrawBitmap(Image2.Bitmap, RectF(0, 0, Size, Size), |
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RectF(Char1.X, Char1.Y, Char1.X + Size, Char1.Y + Size), 1); |
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end; |
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procedure TForm1.Timer1Timer(Sender: TObject); |
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var |
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i: integer; |
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s: TEnemy; |
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X: Boolean; |
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begin |
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X := false; |
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if Length < Image1.Bitmap.Height - Hei * Size then |
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begin |
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inc(Length, 1); |
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if Length >= Enemy then |
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if List.Count = 0 then |
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for i := 1 to 10 do |
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List.Add(TEnemy.Create) |
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else |
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begin |
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X := true; |
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for i := 0 to List.Count - 1 do |
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begin |
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s := List[i]; |
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if s.Visible = true then |
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begin |
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X := false; |
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break; |
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end; |
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end; |
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end; |
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end; |
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for i := 0 to List.Count - 1 do |
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begin |
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s := List[i]; |
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if s.Visible = true then |
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begin |
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if s.X > s.AX * Size then |
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s.X := s.X - s.Speed |
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else if s.X < s.AX * Size then |
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s.X := s.X + s.Speed; |
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if s.Y > s.AY * Size then |
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s.Y := s.Y - s.Speed |
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else if s.Y < s.AY * Size then |
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s.Y := s.Y + s.Speed; |
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if (s.X = s.AX * Size) and (s.Y = s.AY * Size) then |
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begin |
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s.Search; |
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X := true; |
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end; |
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end |
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else if X = true then |
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begin |
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s.Visible := true; |
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X := false; |
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end; |
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end; |
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if TDir.Left in Char1.Dir then |
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Char1.X := Char1.X - 1; |
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if Right in Char1.Dir then |
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Char1.X := Char1.X + 1; |
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if Up in Char1.Dir then |
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Char1.Y := Char1.Y - 1; |
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if Down in Char1.Dir then |
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Char1.Y := Char1.Y + 1; |
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PaintBox1.Repaint; |
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end; |
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procedure TEnemy.HardSearch; |
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var |
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i, j: integer; |
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begin |
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for i := 0 to Wid - 1 do |
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for j := 0 to Hei - 1 do |
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if FFlightData[i, j] = Index then |
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begin |
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AX := i; |
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AY := j; |
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Exit; |
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end; |
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Visible := false; |
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Clear; |
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end; |
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procedure TEnemy.Search; |
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begin |
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inc(FIndex); |
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if FFlightData[AX - 1, AY - 1] = Index then |
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begin |
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AX := AX - 1; |
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AY := AY - 1; |
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end |
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else if FFlightData[AX, AY - 1] = Index then |
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AY := AY - 1 |
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else if FFlightData[AX - 1, AY] = Index then |
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AX := AX - 1 |
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else if FFlightData[AX + 1, AY] = Index then |
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AX := AX + 1 |
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else if FFlightData[AX - 1, AY + 1] = Index then |
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begin |
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AX := AX - 1; |
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AY := AY + 1; |
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end |
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else if FFlightData[AX, AY + 1] = Index then |
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AY := AY + 1 |
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else if FFlightData[AX + 1, AY + 1] = Index then |
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begin |
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AX := AX + 1; |
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AY := AY + 1; |
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end |
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else |
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HardSearch; |
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end; |
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{ TChar } |
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constructor TChar.Create; |
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begin |
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X := Wid * Size div 2; |
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Y := (Hei - 1) * Size; |
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end; |
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end. |
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