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Sat Oct 10 04:28:33 2015 UTC
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by yamat0jp
File MIME type: text/x-pascal
File size: 13543 byte(s)
ビームが出てシューティングらしく
| 1 |
unit Unit1; |
| 2 |
|
| 3 |
interface |
| 4 |
|
| 5 |
uses |
| 6 |
System.SysUtils, System.Types, System.UITypes, System.Classes, |
| 7 |
System.Variants, |
| 8 |
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Objects; |
| 9 |
|
| 10 |
const |
| 11 |
Wid = 20; |
| 12 |
Hei = 20; |
| 13 |
Size = 32; |
| 14 |
Max = 10; |
| 15 |
|
| 16 |
type |
| 17 |
TMapData = array [0 .. Wid - 1, 0 .. Hei - 1] of integer; |
| 18 |
|
| 19 |
TDir = (Left, Right, Up, Down); |
| 20 |
|
| 21 |
TDirs = set of TDir; |
| 22 |
|
| 23 |
TBeem = class(TObject) |
| 24 |
private |
| 25 |
FX: integer; |
| 26 |
FY: integer; |
| 27 |
FSpeed: integer; |
| 28 |
public |
| 29 |
constructor Create; |
| 30 |
property X: integer read FX write FX; |
| 31 |
property Y: integer read FY write FY; |
| 32 |
property Speed: integer read FSpeed write FSpeed; |
| 33 |
end; |
| 34 |
|
| 35 |
TChar = class(TBeem) |
| 36 |
private |
| 37 |
FDir: TDirs; |
| 38 |
procedure Clear; |
| 39 |
public |
| 40 |
constructor Create; |
| 41 |
property Dir: TDirs read FDir write FDir; |
| 42 |
end; |
| 43 |
|
| 44 |
TEnemy = class(TChar) |
| 45 |
private |
| 46 |
FIndex: integer; |
| 47 |
FAX: integer; |
| 48 |
FAY: integer; |
| 49 |
FSpeed: integer; |
| 50 |
FVisible: Boolean; |
| 51 |
FPattern: integer; |
| 52 |
protected |
| 53 |
FFlightData: TMapData; |
| 54 |
procedure Search; |
| 55 |
function HardSearch: Boolean; |
| 56 |
procedure Buffer; |
| 57 |
property AX: integer read FAX write FAX; |
| 58 |
property AY: integer read FAY write FAY; |
| 59 |
property Index: integer read FIndex write FIndex; |
| 60 |
property Pattern: integer read FPattern write FPattern; |
| 61 |
|
| 62 |
const |
| 63 |
Kind = 3; |
| 64 |
Span = 10; |
| 65 |
public |
| 66 |
constructor Create; |
| 67 |
procedure Clear; |
| 68 |
property Speed: integer read FSpeed write FSpeed; |
| 69 |
property Visible: Boolean read FVisible write FVisible; |
| 70 |
end; |
| 71 |
|
| 72 |
TAtack = record |
| 73 |
Interval: integer; |
| 74 |
Count: integer; |
| 75 |
end; |
| 76 |
|
| 77 |
TForm1 = class(TForm) |
| 78 |
PaintBox1: TPaintBox; |
| 79 |
Image1: TImage; |
| 80 |
Image2: TImage; |
| 81 |
Timer1: TTimer; |
| 82 |
procedure PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
| 83 |
procedure FormCreate(Sender: TObject); |
| 84 |
procedure FormDestroy(Sender: TObject); |
| 85 |
procedure Timer1Timer(Sender: TObject); |
| 86 |
procedure FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 87 |
Shift: TShiftState); |
| 88 |
procedure FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 89 |
Shift: TShiftState); |
| 90 |
private |
| 91 |
{ private ���� } |
| 92 |
public |
| 93 |
{ public ���� } |
| 94 |
Length: integer; |
| 95 |
Enemy: integer; |
| 96 |
List: TList; |
| 97 |
Beem: Boolean; |
| 98 |
Atack: TList; |
| 99 |
Count: integer; |
| 100 |
function CheckCross: Boolean; |
| 101 |
procedure GameOver; |
| 102 |
end; |
| 103 |
|
| 104 |
var |
| 105 |
Form1: TForm1; |
| 106 |
Char1: TChar; |
| 107 |
Param: TAtack = (Interval: 0; Count: 5); |
| 108 |
|
| 109 |
implementation |
| 110 |
|
| 111 |
{$R *.fmx} |
| 112 |
{ TEnemy } |
| 113 |
|
| 114 |
procedure TEnemy.Buffer; |
| 115 |
const |
| 116 |
AData: array [0 .. Kind - 1] of TMapData = (( |
| 117 |
|
| 118 |
(0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 119 |
(0, 0, 0, 0, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0), |
| 120 |
(0, 0, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0), |
| 121 |
(0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0), |
| 122 |
(0, 0, 0, 0, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0), |
| 123 |
(0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0), |
| 124 |
(0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0), |
| 125 |
(0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0), |
| 126 |
(0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0), |
| 127 |
(0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0), |
| 128 |
(0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0), |
| 129 |
(0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0), |
| 130 |
(0, 0, 0, 0, 0, 0, 0, 0, 15, 14, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 131 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 132 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 133 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 134 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 135 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 136 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 137 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), ( |
| 138 |
|
| 139 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 140 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 141 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 142 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 143 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 144 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 145 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 146 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 147 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 148 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 149 |
(1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 18), |
| 150 |
(0, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 16, 0, 0), |
| 151 |
(0, 0, 0, 0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 13, 14, 0, 0, 0, 0, 0), |
| 152 |
(0, 0, 0, 0, 0, 0, 7, 8, 0, 0, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0), |
| 153 |
(0, 0, 0, 0, 0, 0, 0, 0, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 154 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 155 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 156 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 157 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 158 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)), ( |
| 159 |
|
| 160 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 161 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 162 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 163 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0), |
| 164 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 165 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 166 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 167 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 168 |
(0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 169 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 170 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 171 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 172 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 173 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 0, 0, 0), |
| 174 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 175 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 176 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 177 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 178 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
| 179 |
(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) |
| 180 |
|
| 181 |
); |
| 182 |
var |
| 183 |
i: integer; |
| 184 |
j: integer; |
| 185 |
begin |
| 186 |
for i := 0 to Wid - 1 do |
| 187 |
for j := 0 to Hei - 1 do |
| 188 |
FFlightData[i, j] := AData[Pattern][j, i]; |
| 189 |
end; |
| 190 |
|
| 191 |
procedure TEnemy.Clear; |
| 192 |
begin |
| 193 |
Visible := false; |
| 194 |
inc(FPattern); |
| 195 |
if Kind = Pattern then |
| 196 |
Pattern := 0; |
| 197 |
Buffer; |
| 198 |
Index := 0; |
| 199 |
if HardSearch = true then |
| 200 |
begin |
| 201 |
X := AX * Size; |
| 202 |
Y := AY * Size; |
| 203 |
Search; |
| 204 |
end |
| 205 |
else |
| 206 |
Clear; |
| 207 |
end; |
| 208 |
|
| 209 |
constructor TEnemy.Create; |
| 210 |
begin |
| 211 |
Speed := 4; |
| 212 |
Pattern := -1; |
| 213 |
Clear; |
| 214 |
end; |
| 215 |
|
| 216 |
function TForm1.CheckCross: Boolean; |
| 217 |
var |
| 218 |
s: TEnemy; |
| 219 |
t: TBeem; |
| 220 |
i, j: integer; |
| 221 |
begin |
| 222 |
for i := List.Count - 1 downto 0 do |
| 223 |
begin |
| 224 |
s := List[i]; |
| 225 |
if (Char1.X < s.X + Size) and (Char1.X + Size > s.X) and |
| 226 |
(Char1.Y < s.Y + Size) and (Char1.Y + Size > s.Y) then |
| 227 |
begin |
| 228 |
result := true; |
| 229 |
List.Delete(i); |
| 230 |
s.Free; |
| 231 |
Char1.Clear; |
| 232 |
end; |
| 233 |
end; |
| 234 |
for i := Atack.Count - 1 downto 0 do |
| 235 |
begin |
| 236 |
t := Atack[i]; |
| 237 |
for j := List.Count - 1 downto 0 do |
| 238 |
begin |
| 239 |
s := List[j]; |
| 240 |
if (t.X < s.X + Size) and (t.X + Size > s.X) and (t.Y < s.Y + Size) and |
| 241 |
(t.Y + Size > s.Y) then |
| 242 |
begin |
| 243 |
Atack.Delete(i); |
| 244 |
t.Free; |
| 245 |
List.Delete(j); |
| 246 |
s.Free; |
| 247 |
break; |
| 248 |
end; |
| 249 |
end; |
| 250 |
end; |
| 251 |
end; |
| 252 |
|
| 253 |
procedure TForm1.FormCreate(Sender: TObject); |
| 254 |
begin |
| 255 |
Char1 := TChar.Create; |
| 256 |
List := TList.Create; |
| 257 |
Atack := TList.Create; |
| 258 |
ClientWidth := Wid * Size; |
| 259 |
ClientHeight := Hei * Size; |
| 260 |
Enemy := 10; |
| 261 |
Count := 5; |
| 262 |
end; |
| 263 |
|
| 264 |
procedure TForm1.FormDestroy(Sender: TObject); |
| 265 |
var |
| 266 |
s: TEnemy; |
| 267 |
t: TChar; |
| 268 |
i: integer; |
| 269 |
begin |
| 270 |
for i := 0 to List.Count - 1 do |
| 271 |
begin |
| 272 |
s := List[i]; |
| 273 |
s.Free; |
| 274 |
end; |
| 275 |
for i := 0 to Atack.Count - 1 do |
| 276 |
begin |
| 277 |
t := Atack[i]; |
| 278 |
end; |
| 279 |
List.Free; |
| 280 |
Atack.Free; |
| 281 |
end; |
| 282 |
|
| 283 |
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 284 |
Shift: TShiftState); |
| 285 |
begin |
| 286 |
case KeyChar of |
| 287 |
'q': |
| 288 |
Beem := true; |
| 289 |
'a': |
| 290 |
Char1.Dir := Char1.Dir + [TDir.Left]; |
| 291 |
'd': |
| 292 |
Char1.Dir := Char1.Dir + [Right]; |
| 293 |
'w': |
| 294 |
Char1.Dir := Char1.Dir + [Up]; |
| 295 |
's': |
| 296 |
Char1.Dir := Char1.Dir + [Down]; |
| 297 |
end; |
| 298 |
end; |
| 299 |
|
| 300 |
procedure TForm1.FormKeyUp(Sender: TObject; var Key: Word; var KeyChar: Char; |
| 301 |
Shift: TShiftState); |
| 302 |
begin |
| 303 |
case KeyChar of |
| 304 |
'q': |
| 305 |
Beem := false; |
| 306 |
'a': |
| 307 |
Char1.Dir := Char1.Dir - [TDir.Left]; |
| 308 |
'd': |
| 309 |
Char1.Dir := Char1.Dir - [Right]; |
| 310 |
'w': |
| 311 |
Char1.Dir := Char1.Dir - [Up]; |
| 312 |
's': |
| 313 |
Char1.Dir := Char1.Dir - [Down]; |
| 314 |
end; |
| 315 |
end; |
| 316 |
|
| 317 |
procedure TForm1.GameOver; |
| 318 |
begin |
| 319 |
dec(Count); |
| 320 |
if Count = 0 then |
| 321 |
Timer1.Enabled := false; |
| 322 |
end; |
| 323 |
|
| 324 |
procedure TForm1.PaintBox1Paint(Sender: TObject; Canvas: TCanvas); |
| 325 |
var |
| 326 |
s: TEnemy; |
| 327 |
t: TBeem; |
| 328 |
i: integer; |
| 329 |
begin |
| 330 |
Canvas.DrawBitmap(Image1.Bitmap, RectF(0, 0, Image1.Bitmap.Width, |
| 331 |
Image1.Bitmap.Height), RectF(0, -Image1.Bitmap.Height + Hei * Size + Length, |
| 332 |
Image1.Bitmap.Width, Hei * Size + Length), 1); |
| 333 |
for i := 0 to List.Count - 1 do |
| 334 |
begin |
| 335 |
s := List[i]; |
| 336 |
if s.Visible = true then |
| 337 |
Canvas.DrawBitmap(Image2.Bitmap, RectF(Size, 0, 2 * Size, Size), |
| 338 |
RectF(s.X, s.Y, s.X + Size, s.Y + Size), 1); |
| 339 |
end; |
| 340 |
for i := 0 to Atack.Count - 1 do |
| 341 |
begin |
| 342 |
t := Atack[i]; |
| 343 |
Canvas.DrawBitmap(Image2.Bitmap, RectF(2 * Size, 0, 3 * Size, Size), |
| 344 |
RectF(t.X, t.Y, t.X + Size, t.Y + Size), 1); |
| 345 |
end; |
| 346 |
Canvas.DrawBitmap(Image2.Bitmap, RectF(0, 0, Size, Size), |
| 347 |
RectF(Char1.X, Char1.Y, Char1.X + Size, Char1.Y + Size), 1); |
| 348 |
end; |
| 349 |
|
| 350 |
procedure TForm1.Timer1Timer(Sender: TObject); |
| 351 |
var |
| 352 |
i: integer; |
| 353 |
s: TEnemy; |
| 354 |
t: TBeem; |
| 355 |
X: Boolean; |
| 356 |
begin |
| 357 |
X := false; |
| 358 |
if Length <= Image1.Bitmap.Height - Hei * Size then |
| 359 |
begin |
| 360 |
inc(Length); |
| 361 |
if Length >= Enemy then |
| 362 |
begin |
| 363 |
if List.Count = 0 then |
| 364 |
for i := 1 to 10 do |
| 365 |
List.Add(TEnemy.Create); |
| 366 |
X := true; |
| 367 |
for i := 0 to List.Count - 1 do |
| 368 |
begin |
| 369 |
s := List[i]; |
| 370 |
if s.Visible = true then |
| 371 |
begin |
| 372 |
X := false; |
| 373 |
break; |
| 374 |
end; |
| 375 |
end; |
| 376 |
end; |
| 377 |
end |
| 378 |
else |
| 379 |
Length := 0; |
| 380 |
for i := 0 to List.Count - 1 do |
| 381 |
begin |
| 382 |
s := List[i]; |
| 383 |
if s.Visible = true then |
| 384 |
begin |
| 385 |
if s.X > s.AX * Size then |
| 386 |
s.X := s.X - s.Speed |
| 387 |
else if s.X < s.AX * Size then |
| 388 |
s.X := s.X + s.Speed; |
| 389 |
if s.Y > s.AY * Size then |
| 390 |
s.Y := s.Y - s.Speed |
| 391 |
else if s.Y < s.AY * Size then |
| 392 |
s.Y := s.Y + s.Speed; |
| 393 |
if (s.X = s.AX * Size) and (s.Y = s.AY * Size) then |
| 394 |
begin |
| 395 |
s.Search; |
| 396 |
X := true; |
| 397 |
end; |
| 398 |
end |
| 399 |
else if X = true then |
| 400 |
begin |
| 401 |
s.Visible := true; |
| 402 |
X := false; |
| 403 |
end; |
| 404 |
end; |
| 405 |
if TDir.Left in Char1.Dir then |
| 406 |
Char1.X := Char1.X - 1; |
| 407 |
if Right in Char1.Dir then |
| 408 |
Char1.X := Char1.X + 1; |
| 409 |
if Up in Char1.Dir then |
| 410 |
Char1.Y := Char1.Y - 1; |
| 411 |
if Down in Char1.Dir then |
| 412 |
Char1.Y := Char1.Y + 1; |
| 413 |
for i := Atack.Count - 1 downto 0 do |
| 414 |
begin |
| 415 |
t := Atack[i]; |
| 416 |
t.Y := t.Y - t.Speed; |
| 417 |
if (t.Y + Size) < 0 then |
| 418 |
begin |
| 419 |
Atack.Delete(i); |
| 420 |
t.Free; |
| 421 |
end; |
| 422 |
end; |
| 423 |
if Beem = true then |
| 424 |
if (Param.Interval = 0) and (Atack.Count < Param.Count) then |
| 425 |
begin |
| 426 |
Atack.Add(TBeem.Create); |
| 427 |
Param.Interval := 10; |
| 428 |
end; |
| 429 |
if Param.Interval > 0 then |
| 430 |
dec(Param.Interval); |
| 431 |
PaintBox1.Repaint; |
| 432 |
if CheckCross = true then |
| 433 |
GameOver; |
| 434 |
end; |
| 435 |
|
| 436 |
function TEnemy.HardSearch: Boolean; |
| 437 |
var |
| 438 |
i, j: integer; |
| 439 |
begin |
| 440 |
inc(FIndex); |
| 441 |
result := false; |
| 442 |
for i := 0 to Wid - 1 do |
| 443 |
for j := 0 to Hei - 1 do |
| 444 |
if FFlightData[i, j] = Index then |
| 445 |
begin |
| 446 |
AX := i; |
| 447 |
AY := j; |
| 448 |
result := true; |
| 449 |
Exit; |
| 450 |
end; |
| 451 |
end; |
| 452 |
|
| 453 |
procedure TEnemy.Search; |
| 454 |
begin |
| 455 |
inc(FIndex); |
| 456 |
if FFlightData[AX - 1, AY - 1] = Index then |
| 457 |
begin |
| 458 |
AX := AX - 1; |
| 459 |
AY := AY - 1; |
| 460 |
end |
| 461 |
else if FFlightData[AX, AY - 1] = Index then |
| 462 |
AY := AY - 1 |
| 463 |
else if FFlightData[AX - 1, AY] = Index then |
| 464 |
AX := AX - 1 |
| 465 |
else if FFlightData[AX + 1, AY] = Index then |
| 466 |
AX := AX + 1 |
| 467 |
else if FFlightData[AX - 1, AY + 1] = Index then |
| 468 |
begin |
| 469 |
AX := AX - 1; |
| 470 |
AY := AY + 1; |
| 471 |
end |
| 472 |
else if FFlightData[AX, AY + 1] = Index then |
| 473 |
AY := AY + 1 |
| 474 |
else if FFlightData[AX + 1, AY + 1] = Index then |
| 475 |
begin |
| 476 |
AX := AX + 1; |
| 477 |
AY := AY + 1; |
| 478 |
end |
| 479 |
else |
| 480 |
begin |
| 481 |
dec(FIndex); |
| 482 |
if HardSearch = false then |
| 483 |
Clear; |
| 484 |
end; |
| 485 |
end; |
| 486 |
|
| 487 |
{ TChar } |
| 488 |
|
| 489 |
procedure TChar.Clear; |
| 490 |
begin |
| 491 |
X := Wid * Size div 2; |
| 492 |
Y := (Hei - 1) * Size; |
| 493 |
end; |
| 494 |
|
| 495 |
constructor TChar.Create; |
| 496 |
begin |
| 497 |
Clear; |
| 498 |
end; |
| 499 |
|
| 500 |
{ TBeem } |
| 501 |
|
| 502 |
constructor TBeem.Create; |
| 503 |
begin |
| 504 |
FX := Char1.X; |
| 505 |
FY := Char1.Y - Size; |
| 506 |
FSpeed := 8; |
| 507 |
end; |
| 508 |
|
| 509 |
end. |
| |