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.\" |
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.\" Copyright (c) 1993-2010 YOSHIMURA, Tomohiko |
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.\" all rights reserved. |
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.\" |
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.TH lnl 6 "21 August 2010" "Ver. 3.4.18" "Fantasy RPG" |
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.\"**************************************************************** |
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.SH NAME |
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lnl \- L&L, Labyrinths & Legends |
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.\"**************************************************************** |
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.SH SYNOPSIS |
| 11 |
.B "lnl" |
| 12 |
.\".B "[\-GCUT:D:S:l:k:e:s:p:m:cd:Vvh]" |
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.B "[\-GCUl:e:s:p:m:cVvh]" |
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.B "[\-\-gui]" |
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.B "[\-\-cui]" |
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.B "[\-\-gui\-and\-cui]" |
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.\".B "[\-\-text\-mode=POINT]" |
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.\".B "[\-\-sel\-graph\-dir=DIR]" |
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.\".B "[\-\-map\-scale=N]" |
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.B "[\-\-language=LANGUAGE]" |
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.\".B "[\-\-clear\-key\-buf=FLAG]" |
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.B "[\-\-echo\-key=FLAG]" |
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.B "[\-\-use\-curses=FLAG]" |
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.B "[\-\-use\-keypad=FLAG]" |
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.B "[\-\-check\-memory=FLAG]" |
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.B "[\-\-measure\-clock]" |
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.B "[\-\-version]" |
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.B "[\-\-help]" |
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.\"**************************************************************** |
| 30 |
.SH DESCRIPTION |
| 31 |
.B "L&L - Labyrinths & Legends" |
| 32 |
is fantasy RPG which is a kind of Roguelike. |
| 33 |
.br |
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The following example is typical Roguelike. |
| 35 |
.br |
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.B "Rogue" |
| 37 |
.br |
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.B "Moria" |
| 39 |
.br |
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.B "Net Hack" |
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.br |
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.B "Torneko's Great Adventure" |
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.br |
| 44 |
.PP |
| 45 |
There are the following features when L&L is compared with current Roguelike. |
| 46 |
.br |
| 47 |
.TP |
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.B "<Party play>" |
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The party can be united by the character up to six character. |
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.TP |
| 51 |
.B "<Auto battle>" |
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Direct the strategy of the character. |
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.br |
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And execute it as it is semiautomatic. |
| 55 |
.TP |
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.B "<Easy menu>" |
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Operate it with the menu or the shortcut key. |
| 58 |
.br |
| 59 |
You can operate it by one hand with cursor keys or ten keys. |
| 60 |
.TP |
| 61 |
.B "<It is OK even if dying>" |
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It is possible to revive in the church in the town as long as |
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the party is not annihilated. |
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.TP |
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.B "<Editable class>" |
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You can create a unique class by adjusting the parameter of the class. |
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.TP |
| 68 |
.B "<It is a pair by two characters>" |
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It is easy to distinguish the kind because the character is displayed |
| 70 |
.br |
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by two characters (the classification and the race). |
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.PP |
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This game was completed in ver.3.4.0 open to the public to 2009-03-14. |
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.br |
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.PP |
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Our members are prepared in advance and start the game, |
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appears to bar the town. |
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.B "[@B]" |
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or |
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.B "[@D]" |
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This is it. |
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.br |
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There are several shops around it. |
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.br |
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Front of the bar was the center of the city. |
| 86 |
.br |
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there is an entrance to the Labyrinth. |
| 88 |
.br |
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.\"**************************************************************** |
| 90 |
.SH Character |
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On the screen, the character represents a single object. |
| 92 |
.TP |
| 93 |
.B "[@ ]" |
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Members |
| 95 |
.TP |
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.B "[% ]" |
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Destination member (anchor) |
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.TP |
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.B "[##]" |
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Wall |
| 101 |
.TP |
| 102 |
.B "[. ]" |
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Floor |
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.TP |
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.B "[+ ]" |
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Closed door |
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.TP |
| 108 |
.B "[' ]" |
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Open door |
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.TP |
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.B "[^ ]" |
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Trap |
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.TP |
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.B "[<u]" |
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up Stairs |
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.TP |
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.B "[>d]" |
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Down stairs |
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.TP |
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.B "[) ]" |
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Weapons |
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.TP |
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.B "[] ]" |
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Armor |
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.TP |
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.B "[! ]" |
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Potion |
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.TP |
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.B "[? ]" |
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Scroll |
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.TP |
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.B "[-w]" |
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Wand |
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.TP |
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.B "[-r]" |
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Rod |
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.TP |
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.B "[-s]" |
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Staff |
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.TP |
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.B "[=r]" |
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Ring |
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.TP |
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.B "[=a]" |
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Amulet |
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.TP |
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.B "[=n]" |
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Necklace |
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.TP |
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.B "[: ]" |
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Food |
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.TP |
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.B "[& ]" |
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Treasure Chest |
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.TP |
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.B "[$ ]" |
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Gold |
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.TP |
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.B "[* ]" |
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Jewelry |
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.TP |
| 162 |
.B "Alphabet" |
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Monster |
| 164 |
.PP |
| 165 |
When the type of character is lost, with the cursor to the character, |
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press <?> key. |
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.\"**************************************************************** |
| 168 |
.SH Operation |
| 169 |
In lowercase letters and press the following keys or ten keys or cursor keys, |
| 170 |
move the cursor. |
| 171 |
.br |
| 172 |
Please note that the character does not run directly. |
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.br |
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<^A> is to mean <A> key is pushed while pushing the <Ctrl> key. |
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.TP |
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Arrow |
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.br |
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7 8 9 |
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.br |
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\\|/ |
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.br |
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4\- \-6 |
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.br |
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/|\\ |
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.br |
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1 2 3 |
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.TP |
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.PP |
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y k u |
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.br |
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\\|/ |
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.br |
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h\- \-l |
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.br |
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/|\\ |
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.br |
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b j n |
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.TP |
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.PP |
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^P |
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.br |
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| |
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.br |
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^B- -^F |
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.br |
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| |
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.br |
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^N |
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.TP |
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Cursors |
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.br |
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| |
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.br |
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\- \- |
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.br |
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| |
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.TP |
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Anchor |
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.br |
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%B %D |
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.br |
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%E %C |
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.br |
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%F %U |
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.TP |
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Members |
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.br |
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@B @D |
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.br |
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@E @C |
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.br |
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@H @U |
| 233 |
.PP |
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Press the following key in capital letters, |
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move the cursor to the next object. |
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.TP |
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Arrow |
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.br |
| 239 |
Y K U |
| 240 |
.br |
| 241 |
\\|/ |
| 242 |
.br |
| 243 |
H\- \-L |
| 244 |
.br |
| 245 |
/|\\ |
| 246 |
.br |
| 247 |
B J N |
| 248 |
.PP |
| 249 |
Operate it as follows for all parties to stir. |
| 250 |
Move the cursor to the place that you want to move. |
| 251 |
Please push <v> key. |
| 252 |
Then, the anchor (%B, %D) moves to the place. |
| 253 |
And, when turn passes pushing <.> key, |
| 254 |
members (@B, @D) move toward the anchor. |
| 255 |
.PP |
| 256 |
Operate it as follows when you want to execute the command of something. |
| 257 |
Push <enter> key on the member that you want to have it execute. |
| 258 |
Then, the menu is displayed. |
| 259 |
Move the direction key up and down and choose the item. |
| 260 |
And, please execute the item chosen by pushing <ENTER> key. |
| 261 |
Please shut the menu by pushing <ESC> or <BACK_SPACE> key |
| 262 |
when you want to cancel. |
| 263 |
.PP |
| 264 |
You can display other pages by pushing the direction key right and left |
| 265 |
if there are several-page menu. |
| 266 |
.PP |
| 267 |
You can select the item directly by pushing the access key |
| 268 |
of the capital ~ letter displayed on the "left edge" of each item |
| 269 |
when the menu is "displayed". |
| 270 |
.br |
| 271 |
You can select it without using the menu by pushing the shortcut key displayed |
| 272 |
in parentheses on the "right edge" of each item when the menu |
| 273 |
is "not displayed". |
| 274 |
.PP |
| 275 |
Time passes if you push <.> key. |
| 276 |
And, the specified command is executed. |
| 277 |
.PP |
| 278 |
Execute the mark of the menu on the member |
| 279 |
if you want to pick up the item or fight against the monster. |
| 280 |
Next, Move the cursor on the object and push <ENTER> key again. |
| 281 |
After that, please choose the action that you want to execute. |
| 282 |
And, please execute turn pushing <.> key. |
| 283 |
.PP |
| 284 |
If turn doesn't execute, the command is not executed. |
| 285 |
.PP |
| 286 |
Besides this, there are the following commands. |
| 287 |
.TP |
| 288 |
.B "<ENTER>, <^M>, <M>, <m>, <^J>" |
| 289 |
Select View menu. |
| 290 |
.TP |
| 291 |
.B "<ESC>, <BACK_SPACE>, <^H>, <^G>" |
| 292 |
To cancel the menu. |
| 293 |
.TP |
| 294 |
.B "<.>" |
| 295 |
Increment turn. |
| 296 |
.TP |
| 297 |
.B "<z>" |
| 298 |
Open the operation menu. |
| 299 |
.TP |
| 300 |
.B "<x>" |
| 301 |
Open the user menu. |
| 302 |
.TP |
| 303 |
.B "<c>" |
| 304 |
Open a list of spells. |
| 305 |
.TP |
| 306 |
.B "<v>" |
| 307 |
Set the anchor to the cursor position. |
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.TP |
| 309 |
.B "<V>" |
| 310 |
Move the cursor to the anchor. |
| 311 |
.TP |
| 312 |
.B "<P>" |
| 313 |
Move the cursor to the next member. |
| 314 |
.TP |
| 315 |
.B "<X>, <TAB>, <^I>" |
| 316 |
Move the cursor to the next monster. |
| 317 |
.TP |
| 318 |
.B "<I>" |
| 319 |
Move the cursor to the next item. |
| 320 |
.TP |
| 321 |
.B "<D>" |
| 322 |
Move the cursor to the next door. |
| 323 |
.TP |
| 324 |
.B "<O>" |
| 325 |
Move the cursor to the next object. |
| 326 |
.TP |
| 327 |
.B "<A>" |
| 328 |
Move the cursor to the next goal. |
| 329 |
.TP |
| 330 |
.B "<R>" |
| 331 |
Move the cursor to the goal. |
| 332 |
.TP |
| 333 |
.B "<!>" |
| 334 |
Invoking the shell. |
| 335 |
.TP |
| 336 |
.B "<F1> - <F15>" |
| 337 |
Run keyboard macros set by the user. |
| 338 |
.TP |
| 339 |
.B "<Q>, <^Q>, <^C>" |
| 340 |
Quit the game. |
| 341 |
.\"**************************************************************** |
| 342 |
.SH When you play with ten key. |
| 343 |
.TP |
| 344 |
.B "<0>" |
| 345 |
To cancel the menu. |
| 346 |
.TP |
| 347 |
.B "<.>, <5>" |
| 348 |
Increment turn. |
| 349 |
.TP |
| 350 |
.B "</>" |
| 351 |
Open the operation menu. |
| 352 |
.TP |
| 353 |
.B "<*>" |
| 354 |
Open the user menu. |
| 355 |
.TP |
| 356 |
.B "<->" |
| 357 |
Open a list of spells. |
| 358 |
.TP |
| 359 |
.B "<+>" |
| 360 |
Set the anchor to the cursor position. |
| 361 |
.\"**************************************************************** |
| 362 |
.SH When you play with cursor keys |
| 363 |
.TP |
| 364 |
.B "<DELETE>" |
| 365 |
To cancel the menu. |
| 366 |
.TP |
| 367 |
.B "<END>" |
| 368 |
Increment turn. |
| 369 |
.TP |
| 370 |
.B "<INSERT>" |
| 371 |
Open the operation menu. |
| 372 |
.TP |
| 373 |
.B "<HOME>" |
| 374 |
Open the user menu. |
| 375 |
.TP |
| 376 |
.B "<PAGE_UP>" |
| 377 |
Open a list of spells. |
| 378 |
.TP |
| 379 |
.B "<PAGE_DOWN>" |
| 380 |
Set the anchor to the cursor position. |
| 381 |
.\"**************************************************************** |
| 382 |
.SH Ability value |
| 383 |
The experience value is allotted to each ability value. |
| 384 |
And, the level of the ability value goes up separately. |
| 385 |
.PP |
| 386 |
If the numerical value of each data is large, |
| 387 |
it is shown that the ability value is high. |
| 388 |
.PP |
| 389 |
.TP |
| 390 |
.B "HP" |
| 391 |
Hit Point (physical) |
| 392 |
.br |
| 393 |
0 will die. |
| 394 |
.TP |
| 395 |
.B "MP" |
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Mana Point (magic) |
| 397 |
.br |
| 398 |
Consume during cast a play or magic spell. |
| 399 |
.TP |
| 400 |
.B "DEX" |
| 401 |
DEXterity (degree of dexterity) |
| 402 |
.br |
| 403 |
This is a hit rate. |
| 404 |
This is a technique for disermming the trap. |
| 405 |
And, this is a damage rate of shooting. |
| 406 |
.TP |
| 407 |
.B "STR" |
| 408 |
STRength (degree of muscle strength) |
| 409 |
.br |
| 410 |
Give a lot of damage to adjacent enemies when attacked. |
| 411 |
.TP |
| 412 |
.B "AGI" |
| 413 |
AGIlity (degrees Agility) |
| 414 |
.br |
| 415 |
This is an avoiding rate of the attack. |
| 416 |
.TP |
| 417 |
.B "INT" |
| 418 |
INTelligence (intellectual powers) |
| 419 |
.br |
| 420 |
Affects basic magic, magical combat ,support magic and summon magic. |
| 421 |
.TP |
| 422 |
.B "WIS" |
| 423 |
WISdom (judge's) |
| 424 |
.br |
| 425 |
Affect the prayers. |
| 426 |
.TP |
| 427 |
.B "CHA" |
| 428 |
CHArisma (appeal) |
| 429 |
.br |
| 430 |
Affects magical spirits and song. |
| 431 |
.TP |
| 432 |
.B "FIG" |
| 433 |
FIGhter (combat) |
| 434 |
.br |
| 435 |
Fighting skills with weapons. |
| 436 |
.TP |
| 437 |
.B "MON" |
| 438 |
MONk (Fight) |
| 439 |
.br |
| 440 |
Fighting skills with hands and feet. |
| 441 |
.TP |
| 442 |
.B "HUN" |
| 443 |
HUNter (fire) |
| 444 |
.br |
| 445 |
Distance fighting skills with weapons fire. |
| 446 |
.TP |
| 447 |
.B "THI" |
| 448 |
THIef (thieves) |
| 449 |
.br |
| 450 |
Looking for a lift and trap skills. |
| 451 |
.TP |
| 452 |
.B "MAG" |
| 453 |
MAGician (magic based) |
| 454 |
.br |
| 455 |
Cast general magic skills. |
| 456 |
.TP |
| 457 |
.B "SOR" |
| 458 |
SORcerer (combat magic) |
| 459 |
.br |
| 460 |
Cast the magic skills of the attack. |
| 461 |
.TP |
| 462 |
.B "ENC" |
| 463 |
ENChanter (Support Magic) |
| 464 |
.br |
| 465 |
Cast the magic skills of the support system. |
| 466 |
.TP |
| 467 |
.B "SUM" |
| 468 |
SUMmoner (summon magic) |
| 469 |
.br |
| 470 |
You summon the monster of the different dimension. |
| 471 |
And, it is a skill of magic to make them fight with the enemy. |
| 472 |
.TP |
| 473 |
.B "PRI" |
| 474 |
PRIest (prayer) |
| 475 |
.br |
| 476 |
Praying to God, miraculous skill. |
| 477 |
.TP |
| 478 |
.B "SHA" |
| 479 |
SHAman (Spirit Magic) |
| 480 |
.br |
| 481 |
This is a skill of magic that manipulates power of spirits. |
| 482 |
This consumes a resistant value instead of MP. |
| 483 |
.TP |
| 484 |
.B "BAR" |
| 485 |
BARd (song) |
| 486 |
.br |
| 487 |
Magic skills to cover the side with songs full of magic and music. |
| 488 |
MP is not consumed, followed by the effects while continuing to sing. |
| 489 |
.TP |
| 490 |
.B "NIN" |
| 491 |
NINja (ninjitsu) |
| 492 |
.br |
| 493 |
This is a skill to be able to cast the ninjuthu by consuming HP instead of MP. |
| 494 |
When you cause the crytical by the combat, you make neck chop to enemy. |
| 495 |
.\"**************************************************************** |
| 496 |
.SH Class |
| 497 |
The class is an occupation and a role of the character |
| 498 |
like the soldier and the wizard, etc. |
| 499 |
The experience value that the character acquired is added |
| 500 |
to each ability value at the rate decided beforehand. |
| 501 |
The class decides the added ratio. |
| 502 |
.PP |
| 503 |
You can edit the class in the bar in the town. |
| 504 |
You can adjust each ability value of the class within the range of 0%-20%. |
| 505 |
If the total of the ability value is 100%, you can freely decide it. |
| 506 |
.PP |
| 507 |
There is no penalty at all even if the character changes the class. |
| 508 |
To which ability value you add the experience value is only decided. |
| 509 |
.\"**************************************************************** |
| 510 |
.SH OPTIONS |
| 511 |
.TP |
| 512 |
.B "\-G, \-\-gui" |
| 513 |
Mode to GUI |
| 514 |
.TP |
| 515 |
.B "\-C, \-\-cui" |
| 516 |
Mode to CUI |
| 517 |
.TP |
| 518 |
.B "\-U, \-\-gui\-and\-cui" |
| 519 |
Mode to GUI & CUI |
| 520 |
.TP |
| 521 |
.B "\-l, \-\-language=LANGUAGE" |
| 522 |
Specify the language of the message |
| 523 |
.TP |
| 524 |
.B "LANGUAGE" |
| 525 |
Language |
| 526 |
.TP |
| 527 |
.B "\-e, \-\-echo\-key=FLAG" |
| 528 |
Do you see the keys you entered? |
| 529 |
.TP |
| 530 |
.B "\-s, \-\-use\-curses=FLAG" |
| 531 |
How to use the curses library |
| 532 |
.TP |
| 533 |
.B "\-p, \-\-use\-keypad=FLAG" |
| 534 |
How to enable the cursor keys |
| 535 |
.TP |
| 536 |
.B "\-m, \-\-check\-memory=FLAG" |
| 537 |
How to enable to check memory |
| 538 |
.TP |
| 539 |
.B "FLAG" |
| 540 |
on, true, t, yes, 1 if enabled. |
| 541 |
.br |
| 542 |
off, false, nil, no, 0 if disabled. |
| 543 |
.TP |
| 544 |
.B "\-c, \-\-measure\-clock" |
| 545 |
To measure the frame rate. |
| 546 |
.TP |
| 547 |
.B "\-V, \-v, \-\-version" |
| 548 |
It outputs the version to a standard output. |
| 549 |
And, it exits normally. |
| 550 |
.TP |
| 551 |
.B "\-h, \-\-help" |
| 552 |
It outputs the usage to a standard output. |
| 553 |
And, it exits normally. |
| 554 |
.\"**************************************************************** |
| 555 |
.SH FILES |
| 556 |
.TP |
| 557 |
.I "~/.lnl/" |
| 558 |
Data directory for each user. |
| 559 |
.TP |
| 560 |
.I "~/.lnl/save/bin/save??.bin" |
| 561 |
Save the character data file. |
| 562 |
.TP |
| 563 |
.I "~/.lnl/save/txt/save??.txt" |
| 564 |
Save the character data file for debugging. |
| 565 |
.TP |
| 566 |
.I "~/.lnl/save/cnf/conf??.txt" |
| 567 |
Character configuration file. |
| 568 |
.TP |
| 569 |
.I "~/.lnl/save/rep/rply??.txt" |
| 570 |
Save the replay file. |
| 571 |
.TP |
| 572 |
.I "~/.lnl/usr/lnl.conf" |
| 573 |
The default configuration file. |
| 574 |
.TP |
| 575 |
.I "~/.lnl/usr/town-ptn.xpm" |
| 576 |
Map data of the town. |
| 577 |
.TP |
| 578 |
.I "~/.lnl/usr/crsr-ptn.h" |
| 579 |
Pattern data of the cursor. |
| 580 |
.TP |
| 581 |
.I "~/.lnl/out/map.???" |
| 582 |
Map data generated by the user. |
| 583 |
.\"**************************************************************** |
| 584 |
.SH ENVIRONMENT |
| 585 |
.TP |
| 586 |
.B "HOME" |
| 587 |
User's home directory. |
| 588 |
.TP |
| 589 |
.B "LANG" |
| 590 |
This specifies the language displayed while playing a game. |
| 591 |
"C" |
| 592 |
"ja_JP.eucJP" |
| 593 |
"ja_JP.ujis" |
| 594 |
"ja_JP.UTF-8" |
| 595 |
"ja_JP.SJIS" |
| 596 |
.TP |
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.B "SHELL" |
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User's shell. |
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.\"**************************************************************** |
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.SH BUGS |
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The terminal software may have trouble. |
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.\"**************************************************************** |
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.SH AUTHOR |
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.br |
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L&L - Labyrinths & Legends |
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.br |
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Copyright (c) 1993-2010 YOSHIMURA, Tomohiko All rights reserved. |
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.br |
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|
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.I URL : http://lnl.sourceforge.jp/ |
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.br |
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.I E-mail: bowkenken@users.sourceforge.jp |
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.br |
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|
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Created by BowKenKen |
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.br |
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Graphic Design [RPG DOT], Whitecat, REFMAP |
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kokusi(yujyu), hiyo, URARA and naramura |
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.br |
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Photograph Yoshinori Kamimura |
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Music Production Presence of Music |
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Special Thanks t-oikawa, TeaMiKL, nnn, lu and you |
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.br |