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1 .\"
2 .\" Copyright (c) 1993-2010 YOSHIMURA, Tomohiko
3 .\" all rights reserved.
4 .\"
5 .TH lnl 6 "21 August 2010" "Ver. 3.4.18" "Fantasy RPG"
6 .\"****************************************************************
7 .SH NAME
8 lnl \- L&L, Labyrinths & Legends
9 .\"****************************************************************
10 .SH SYNOPSIS
11 .B "lnl"
12 .\".B "[\-GCUT:D:S:l:k:e:s:p:m:cd:Vvh]"
13 .B "[\-GCUl:e:s:p:m:cVvh]"
14 .B "[\-\-gui]"
15 .B "[\-\-cui]"
16 .B "[\-\-gui\-and\-cui]"
17 .\".B "[\-\-text\-mode=POINT]"
18 .\".B "[\-\-sel\-graph\-dir=DIR]"
19 .\".B "[\-\-map\-scale=N]"
20 .B "[\-\-language=LANGUAGE]"
21 .\".B "[\-\-clear\-key\-buf=FLAG]"
22 .B "[\-\-echo\-key=FLAG]"
23 .B "[\-\-use\-curses=FLAG]"
24 .B "[\-\-use\-keypad=FLAG]"
25 .B "[\-\-check\-memory=FLAG]"
26 .B "[\-\-measure\-clock]"
27 .B "[\-\-version]"
28 .B "[\-\-help]"
29 .\"****************************************************************
30 .SH DESCRIPTION
31 .B "L&L - Labyrinths & Legends"
32 is fantasy RPG which is a kind of Roguelike.
33 .br
34 The following example is typical Roguelike.
35 .br
36 .B "Rogue"
37 .br
38 .B "Moria"
39 .br
40 .B "Net Hack"
41 .br
42 .B "Torneko's Great Adventure"
43 .br
44 .PP
45 There are the following features when L&L is compared with current Roguelike.
46 .br
47 .TP
48 .B "<Party play>"
49 The party can be united by the character up to six character.
50 .TP
51 .B "<Auto battle>"
52 Direct the strategy of the character.
53 .br
54 And execute it as it is semiautomatic.
55 .TP
56 .B "<Easy menu>"
57 Operate it with the menu or the shortcut key.
58 .br
59 You can operate it by one hand with cursor keys or ten keys.
60 .TP
61 .B "<It is OK even if dying>"
62 It is possible to revive in the church in the town as long as
63 the party is not annihilated.
64 .TP
65 .B "<Editable class>"
66 You can create a unique class by adjusting the parameter of the class.
67 .TP
68 .B "<It is a pair by two characters>"
69 It is easy to distinguish the kind because the character is displayed
70 .br
71 by two characters (the classification and the race).
72 .PP
73 This game was completed in ver.3.4.0 open to the public to 2009-03-14.
74 .br
75 .PP
76 Our members are prepared in advance and start the game,
77 appears to bar the town.
78 .B "[@B]"
79 or
80 .B "[@D]"
81 This is it.
82 .br
83 There are several shops around it.
84 .br
85 Front of the bar was the center of the city.
86 .br
87 there is an entrance to the Labyrinth.
88 .br
89 .\"****************************************************************
90 .SH Character
91 On the screen, the character represents a single object.
92 .TP
93 .B "[@ ]"
94 Members
95 .TP
96 .B "[% ]"
97 Destination member (anchor)
98 .TP
99 .B "[##]"
100 Wall
101 .TP
102 .B "[. ]"
103 Floor
104 .TP
105 .B "[+ ]"
106 Closed door
107 .TP
108 .B "[' ]"
109 Open door
110 .TP
111 .B "[^ ]"
112 Trap
113 .TP
114 .B "[<u]"
115 up Stairs
116 .TP
117 .B "[>d]"
118 Down stairs
119 .TP
120 .B "[) ]"
121 Weapons
122 .TP
123 .B "[] ]"
124 Armor
125 .TP
126 .B "[! ]"
127 Potion
128 .TP
129 .B "[? ]"
130 Scroll
131 .TP
132 .B "[-w]"
133 Wand
134 .TP
135 .B "[-r]"
136 Rod
137 .TP
138 .B "[-s]"
139 Staff
140 .TP
141 .B "[=r]"
142 Ring
143 .TP
144 .B "[=a]"
145 Amulet
146 .TP
147 .B "[=n]"
148 Necklace
149 .TP
150 .B "[: ]"
151 Food
152 .TP
153 .B "[& ]"
154 Treasure Chest
155 .TP
156 .B "[$ ]"
157 Gold
158 .TP
159 .B "[* ]"
160 Jewelry
161 .TP
162 .B "Alphabet"
163 Monster
164 .PP
165 When the type of character is lost, with the cursor to the character,
166 press <?> key.
167 .\"****************************************************************
168 .SH Operation
169 In lowercase letters and press the following keys or ten keys or cursor keys,
170 move the cursor.
171 .br
172 Please note that the character does not run directly.
173 .br
174 <^A> is to mean <A> key is pushed while pushing the <Ctrl> key.
175 .TP
176 Arrow
177 .br
178 7 8 9
179 .br
180 \\|/
181 .br
182 4\- \-6
183 .br
184 /|\\
185 .br
186 1 2 3
187 .TP
188 .PP
189 y k u
190 .br
191 \\|/
192 .br
193 h\- \-l
194 .br
195 /|\\
196 .br
197 b j n
198 .TP
199 .PP
200 ^P
201 .br
202 |
203 .br
204 ^B- -^F
205 .br
206 |
207 .br
208 ^N
209 .TP
210 Cursors
211 .br
212 |
213 .br
214 \- \-
215 .br
216 |
217 .TP
218 Anchor
219 .br
220 %B %D
221 .br
222 %E %C
223 .br
224 %F %U
225 .TP
226 Members
227 .br
228 @B @D
229 .br
230 @E @C
231 .br
232 @H @U
233 .PP
234 Press the following key in capital letters,
235 move the cursor to the next object.
236 .TP
237 Arrow
238 .br
239 Y K U
240 .br
241 \\|/
242 .br
243 H\- \-L
244 .br
245 /|\\
246 .br
247 B J N
248 .PP
249 Operate it as follows for all parties to stir.
250 Move the cursor to the place that you want to move.
251 Please push <v> key.
252 Then, the anchor (%B, %D) moves to the place.
253 And, when turn passes pushing <.> key,
254 members (@B, @D) move toward the anchor.
255 .PP
256 Operate it as follows when you want to execute the command of something.
257 Push <enter> key on the member that you want to have it execute.
258 Then, the menu is displayed.
259 Move the direction key up and down and choose the item.
260 And, please execute the item chosen by pushing <ENTER> key.
261 Please shut the menu by pushing <ESC> or <BACK_SPACE> key
262 when you want to cancel.
263 .PP
264 You can display other pages by pushing the direction key right and left
265 if there are several-page menu.
266 .PP
267 You can select the item directly by pushing the access key
268 of the capital ~ letter displayed on the "left edge" of each item
269 when the menu is "displayed".
270 .br
271 You can select it without using the menu by pushing the shortcut key displayed
272 in parentheses on the "right edge" of each item when the menu
273 is "not displayed".
274 .PP
275 Time passes if you push <.> key.
276 And, the specified command is executed.
277 .PP
278 Execute the mark of the menu on the member
279 if you want to pick up the item or fight against the monster.
280 Next, Move the cursor on the object and push <ENTER> key again.
281 After that, please choose the action that you want to execute.
282 And, please execute turn pushing <.> key.
283 .PP
284 If turn doesn't execute, the command is not executed.
285 .PP
286 Besides this, there are the following commands.
287 .TP
288 .B "<ENTER>, <^M>, <M>, <m>, <^J>"
289 Select View menu.
290 .TP
291 .B "<ESC>, <BACK_SPACE>, <^H>, <^G>"
292 To cancel the menu.
293 .TP
294 .B "<.>"
295 Increment turn.
296 .TP
297 .B "<z>"
298 Open the operation menu.
299 .TP
300 .B "<x>"
301 Open the user menu.
302 .TP
303 .B "<c>"
304 Open a list of spells.
305 .TP
306 .B "<v>"
307 Set the anchor to the cursor position.
308 .TP
309 .B "<V>"
310 Move the cursor to the anchor.
311 .TP
312 .B "<P>"
313 Move the cursor to the next member.
314 .TP
315 .B "<X>, <TAB>, <^I>"
316 Move the cursor to the next monster.
317 .TP
318 .B "<I>"
319 Move the cursor to the next item.
320 .TP
321 .B "<D>"
322 Move the cursor to the next door.
323 .TP
324 .B "<O>"
325 Move the cursor to the next object.
326 .TP
327 .B "<A>"
328 Move the cursor to the next goal.
329 .TP
330 .B "<R>"
331 Move the cursor to the goal.
332 .TP
333 .B "<!>"
334 Invoking the shell.
335 .TP
336 .B "<F1> - <F15>"
337 Run keyboard macros set by the user.
338 .TP
339 .B "<Q>, <^Q>, <^C>"
340 Quit the game.
341 .\"****************************************************************
342 .SH When you play with ten key.
343 .TP
344 .B "<0>"
345 To cancel the menu.
346 .TP
347 .B "<.>, <5>"
348 Increment turn.
349 .TP
350 .B "</>"
351 Open the operation menu.
352 .TP
353 .B "<*>"
354 Open the user menu.
355 .TP
356 .B "<->"
357 Open a list of spells.
358 .TP
359 .B "<+>"
360 Set the anchor to the cursor position.
361 .\"****************************************************************
362 .SH When you play with cursor keys
363 .TP
364 .B "<DELETE>"
365 To cancel the menu.
366 .TP
367 .B "<END>"
368 Increment turn.
369 .TP
370 .B "<INSERT>"
371 Open the operation menu.
372 .TP
373 .B "<HOME>"
374 Open the user menu.
375 .TP
376 .B "<PAGE_UP>"
377 Open a list of spells.
378 .TP
379 .B "<PAGE_DOWN>"
380 Set the anchor to the cursor position.
381 .\"****************************************************************
382 .SH Ability value
383 The experience value is allotted to each ability value.
384 And, the level of the ability value goes up separately.
385 .PP
386 If the numerical value of each data is large,
387 it is shown that the ability value is high.
388 .PP
389 .TP
390 .B "HP"
391 Hit Point (physical)
392 .br
393 0 will die.
394 .TP
395 .B "MP"
396 Mana Point (magic)
397 .br
398 Consume during cast a play or magic spell.
399 .TP
400 .B "DEX"
401 DEXterity (degree of dexterity)
402 .br
403 This is a hit rate.
404 This is a technique for disermming the trap.
405 And, this is a damage rate of shooting.
406 .TP
407 .B "STR"
408 STRength (degree of muscle strength)
409 .br
410 Give a lot of damage to adjacent enemies when attacked.
411 .TP
412 .B "AGI"
413 AGIlity (degrees Agility)
414 .br
415 This is an avoiding rate of the attack.
416 .TP
417 .B "INT"
418 INTelligence (intellectual powers)
419 .br
420 Affects basic magic, magical combat ,support magic and summon magic.
421 .TP
422 .B "WIS"
423 WISdom (judge's)
424 .br
425 Affect the prayers.
426 .TP
427 .B "CHA"
428 CHArisma (appeal)
429 .br
430 Affects magical spirits and song.
431 .TP
432 .B "FIG"
433 FIGhter (combat)
434 .br
435 Fighting skills with weapons.
436 .TP
437 .B "MON"
438 MONk (Fight)
439 .br
440 Fighting skills with hands and feet.
441 .TP
442 .B "HUN"
443 HUNter (fire)
444 .br
445 Distance fighting skills with weapons fire.
446 .TP
447 .B "THI"
448 THIef (thieves)
449 .br
450 Looking for a lift and trap skills.
451 .TP
452 .B "MAG"
453 MAGician (magic based)
454 .br
455 Cast general magic skills.
456 .TP
457 .B "SOR"
458 SORcerer (combat magic)
459 .br
460 Cast the magic skills of the attack.
461 .TP
462 .B "ENC"
463 ENChanter (Support Magic)
464 .br
465 Cast the magic skills of the support system.
466 .TP
467 .B "SUM"
468 SUMmoner (summon magic)
469 .br
470 You summon the monster of the different dimension.
471 And, it is a skill of magic to make them fight with the enemy.
472 .TP
473 .B "PRI"
474 PRIest (prayer)
475 .br
476 Praying to God, miraculous skill.
477 .TP
478 .B "SHA"
479 SHAman (Spirit Magic)
480 .br
481 This is a skill of magic that manipulates power of spirits.
482 This consumes a resistant value instead of MP.
483 .TP
484 .B "BAR"
485 BARd (song)
486 .br
487 Magic skills to cover the side with songs full of magic and music.
488 MP is not consumed, followed by the effects while continuing to sing.
489 .TP
490 .B "NIN"
491 NINja (ninjitsu)
492 .br
493 This is a skill to be able to cast the ninjuthu by consuming HP instead of MP.
494 When you cause the crytical by the combat, you make neck chop to enemy.
495 .\"****************************************************************
496 .SH Class
497 The class is an occupation and a role of the character
498 like the soldier and the wizard, etc.
499 The experience value that the character acquired is added
500 to each ability value at the rate decided beforehand.
501 The class decides the added ratio.
502 .PP
503 You can edit the class in the bar in the town.
504 You can adjust each ability value of the class within the range of 0%-20%.
505 If the total of the ability value is 100%, you can freely decide it.
506 .PP
507 There is no penalty at all even if the character changes the class.
508 To which ability value you add the experience value is only decided.
509 .\"****************************************************************
510 .SH OPTIONS
511 .TP
512 .B "\-G, \-\-gui"
513 Mode to GUI
514 .TP
515 .B "\-C, \-\-cui"
516 Mode to CUI
517 .TP
518 .B "\-U, \-\-gui\-and\-cui"
519 Mode to GUI & CUI
520 .TP
521 .B "\-l, \-\-language=LANGUAGE"
522 Specify the language of the message
523 .TP
524 .B "LANGUAGE"
525 Language
526 .TP
527 .B "\-e, \-\-echo\-key=FLAG"
528 Do you see the keys you entered?
529 .TP
530 .B "\-s, \-\-use\-curses=FLAG"
531 How to use the curses library
532 .TP
533 .B "\-p, \-\-use\-keypad=FLAG"
534 How to enable the cursor keys
535 .TP
536 .B "\-m, \-\-check\-memory=FLAG"
537 How to enable to check memory
538 .TP
539 .B "FLAG"
540 on, true, t, yes, 1 if enabled.
541 .br
542 off, false, nil, no, 0 if disabled.
543 .TP
544 .B "\-c, \-\-measure\-clock"
545 To measure the frame rate.
546 .TP
547 .B "\-V, \-v, \-\-version"
548 It outputs the version to a standard output.
549 And, it exits normally.
550 .TP
551 .B "\-h, \-\-help"
552 It outputs the usage to a standard output.
553 And, it exits normally.
554 .\"****************************************************************
555 .SH FILES
556 .TP
557 .I "~/.lnl/"
558 Data directory for each user.
559 .TP
560 .I "~/.lnl/save/bin/save??.bin"
561 Save the character data file.
562 .TP
563 .I "~/.lnl/save/txt/save??.txt"
564 Save the character data file for debugging.
565 .TP
566 .I "~/.lnl/save/cnf/conf??.txt"
567 Character configuration file.
568 .TP
569 .I "~/.lnl/save/rep/rply??.txt"
570 Save the replay file.
571 .TP
572 .I "~/.lnl/usr/lnl.conf"
573 The default configuration file.
574 .TP
575 .I "~/.lnl/usr/town-ptn.xpm"
576 Map data of the town.
577 .TP
578 .I "~/.lnl/usr/crsr-ptn.h"
579 Pattern data of the cursor.
580 .TP
581 .I "~/.lnl/out/map.???"
582 Map data generated by the user.
583 .\"****************************************************************
584 .SH ENVIRONMENT
585 .TP
586 .B "HOME"
587 User's home directory.
588 .TP
589 .B "LANG"
590 This specifies the language displayed while playing a game.
591 "C"
592 "ja_JP.eucJP"
593 "ja_JP.ujis"
594 "ja_JP.UTF-8"
595 "ja_JP.SJIS"
596 .TP
597 .B "SHELL"
598 User's shell.
599 .\"****************************************************************
600 .SH BUGS
601 The terminal software may have trouble.
602 .\"****************************************************************
603 .SH AUTHOR
604 .br
605 L&L - Labyrinths & Legends
606 .br
607 Copyright (c) 1993-2010 YOSHIMURA, Tomohiko All rights reserved.
608 .br
609
610 .I URL : http://lnl.sourceforge.jp/
611 .br
612 .I E-mail: bowkenken@users.sourceforge.jp
613 .br
614
615 Created by BowKenKen
616 .br
617 Graphic Design [RPG DOT], Whitecat, REFMAP
618 .br
619 kokusi(yujyu), hiyo, URARA and naramura
620 .br
621 Photograph Yoshinori Kamimura
622 .br
623 Music Production Presence of Music
624 .br
625 Special Thanks t-oikawa, TeaMiKL, nnn, lu and you
626 .br

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