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Annotation of /trunk/teraterm/teraterm/buffer.c

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Revision 5092 - (hide annotations) (download) (as text)
Tue Dec 4 15:27:29 2012 UTC (11 years, 4 months ago) by doda
File MIME type: text/x-csrc
File size: 91714 byte(s)
DECFRAで保護属性を正しく反映していなかったのを修正。
# vttestのDECSERAのテストが通らなかった原因

1 maya 3227 /* Tera Term
2     Copyright(C) 1994-1998 T. Teranishi
3     All rights reserved. */
4    
5     /* TERATERM.EXE, scroll buffer routines */
6    
7     #include "teraterm.h"
8     #include "tttypes.h"
9     #include <string.h>
10 yutakapon 4707 #include <stdio.h>
11 maya 3227
12     #include "ttwinman.h"
13     #include "teraprn.h"
14     #include "vtdisp.h"
15     #include "clipboar.h"
16     #include "telnet.h"
17     #include "ttplug.h" /* TTPLUG */
18    
19     #include "buffer.h"
20    
21     // URLを強調する(石崎氏パッチ 2005/4/2)
22     #define URL_EMPHASIS 1
23    
24     #define BuffXMax TermWidthMax
25     //#define BuffYMax 100000
26     //#define BuffSizeMax 8000000
27     // スクロールバッファの最大長を拡張 (2004.11.28 yutaka)
28     #define BuffYMax 500000
29     #define BuffSizeMax (BuffYMax * 80)
30    
31     // status line
32     int StatusLine; //0: none 1: shown
33     /* top & bottom margin */
34     int CursorTop, CursorBottom;
35     BOOL Selected;
36     BOOL Wrap;
37    
38     static WORD TabStops[256];
39     static int NTabStops;
40    
41     static WORD BuffLock = 0;
42     static HANDLE HCodeBuff = 0;
43     static HANDLE HAttrBuff = 0;
44     static HANDLE HAttrBuff2 = 0;
45     static HANDLE HAttrBuffFG = 0;
46     static HANDLE HAttrBuffBG = 0;
47    
48     static PCHAR CodeBuff; /* Character code buffer */
49     static PCHAR AttrBuff; /* Attribute buffer */
50     static PCHAR AttrBuff2; /* Color attr buffer */
51     static PCHAR AttrBuffFG; /* Foreground color attr buffer */
52     static PCHAR AttrBuffBG; /* Background color attr buffer */
53     static PCHAR CodeLine;
54     static PCHAR AttrLine;
55     static PCHAR AttrLine2;
56     static PCHAR AttrLineFG;
57     static PCHAR AttrLineBG;
58     static LONG LinePtr;
59     static LONG BufferSize;
60     static int NumOfLinesInBuff;
61     static int BuffStartAbs, BuffEndAbs;
62     static POINT SelectStart, SelectEnd, SelectEndOld;
63     static BOOL BoxSelect;
64     static POINT DblClkStart, DblClkEnd;
65    
66     static int StrChangeStart, StrChangeCount;
67    
68     static BOOL SeveralPageSelect; // add (2005.5.15 yutaka)
69    
70     static TCharAttr CurCharAttr;
71    
72 doda 3743 HANDLE SaveBuff = NULL;
73     int SaveBuffX;
74     int SaveBuffY;
75    
76 maya 3227 LONG GetLinePtr(int Line)
77     {
78 maya 3393 LONG Ptr;
79 maya 3227
80 maya 3393 Ptr = (LONG)(BuffStartAbs + Line) * (LONG)(NumOfColumns);
81     while (Ptr>=BufferSize) {
82     Ptr = Ptr - BufferSize;
83     }
84     return Ptr;
85 maya 3227 }
86    
87     LONG NextLinePtr(LONG Ptr)
88     {
89 maya 3393 Ptr = Ptr + (LONG)NumOfColumns;
90     if (Ptr >= BufferSize) {
91     Ptr = Ptr - BufferSize;
92     }
93     return Ptr;
94 maya 3227 }
95    
96     LONG PrevLinePtr(LONG Ptr)
97     {
98 maya 3393 Ptr = Ptr - (LONG)NumOfColumns;
99     if (Ptr < 0) {
100     Ptr = Ptr + BufferSize;
101     }
102     return Ptr;
103 maya 3227 }
104    
105     BOOL ChangeBuffer(int Nx, int Ny)
106     {
107 maya 3393 HANDLE HCodeNew, HAttrNew, HAttr2New, HAttrFGNew, HAttrBGNew;
108     LONG NewSize;
109     int NxCopy, NyCopy, i;
110     PCHAR CodeDest, AttrDest, AttrDest2, AttrDestFG, AttrDestBG;
111     LONG SrcPtr, DestPtr;
112     WORD LockOld;
113 maya 3227
114 maya 3393 if (Nx > BuffXMax) {
115     Nx = BuffXMax;
116     }
117     if (ts.ScrollBuffMax > BuffYMax) {
118     ts.ScrollBuffMax = BuffYMax;
119     }
120     if (Ny > ts.ScrollBuffMax) {
121     Ny = ts.ScrollBuffMax;
122     }
123 maya 3227
124 maya 3393 if ( (LONG)Nx * (LONG)Ny > BuffSizeMax ) {
125     Ny = BuffSizeMax / Nx;
126     }
127 maya 3227
128 maya 3393 NewSize = (LONG)Nx * (LONG)Ny;
129 maya 3227
130 doda 3686 HCodeNew = NULL;
131     HAttrNew = NULL;
132     HAttr2New = NULL;
133     HAttrFGNew = NULL;
134     HAttrBGNew = NULL;
135 maya 3227
136 doda 3686 if ((HCodeNew=GlobalAlloc(GMEM_MOVEABLE, NewSize)) == NULL || (CodeDest=GlobalLock(HCodeNew)) == NULL) {
137     goto allocate_error;
138 maya 3393 }
139 doda 3686 if ((HAttrNew=GlobalAlloc(GMEM_MOVEABLE, NewSize)) == NULL || (AttrDest=GlobalLock(HAttrNew)) == NULL) {
140     goto allocate_error;
141 maya 3393 }
142 doda 3686 if ((HAttr2New=GlobalAlloc(GMEM_MOVEABLE, NewSize)) == NULL || (AttrDest2=GlobalLock(HAttr2New)) == NULL) {
143     goto allocate_error;
144 maya 3393 }
145 doda 3686 if ((HAttrFGNew=GlobalAlloc(GMEM_MOVEABLE, NewSize)) == NULL || (AttrDestFG=GlobalLock(HAttrFGNew)) == NULL) {
146     goto allocate_error;
147 maya 3393 }
148 doda 3686 if ((HAttrBGNew=GlobalAlloc(GMEM_MOVEABLE, NewSize)) == NULL || (AttrDestBG=GlobalLock(HAttrBGNew)) == NULL) {
149     goto allocate_error;
150 maya 3393 }
151 maya 3227
152 maya 3393 memset(&CodeDest[0], 0x20, NewSize);
153     memset(&AttrDest[0], AttrDefault, NewSize);
154     memset(&AttrDest2[0], AttrDefault, NewSize);
155     memset(&AttrDestFG[0], AttrDefaultFG, NewSize);
156     memset(&AttrDestBG[0], AttrDefaultBG, NewSize);
157     if ( HCodeBuff!=0 ) {
158     if ( NumOfColumns > Nx ) {
159     NxCopy = Nx;
160     }
161     else {
162     NxCopy = NumOfColumns;
163     }
164 maya 3227
165 maya 3393 if ( BuffEnd > Ny ) {
166     NyCopy = Ny;
167     }
168     else {
169     NyCopy = BuffEnd;
170     }
171     LockOld = BuffLock;
172     LockBuffer();
173     SrcPtr = GetLinePtr(BuffEnd-NyCopy);
174     DestPtr = 0;
175     for (i = 1 ; i <= NyCopy ; i++) {
176     memcpy(&CodeDest[DestPtr],&CodeBuff[SrcPtr],NxCopy);
177     memcpy(&AttrDest[DestPtr],&AttrBuff[SrcPtr],NxCopy);
178     memcpy(&AttrDest2[DestPtr],&AttrBuff2[SrcPtr],NxCopy);
179     memcpy(&AttrDestFG[DestPtr],&AttrBuffFG[SrcPtr],NxCopy);
180     memcpy(&AttrDestBG[DestPtr],&AttrBuffBG[SrcPtr],NxCopy);
181 doda 3766 if (AttrDest[DestPtr+NxCopy-1] & AttrKanji) {
182     CodeDest[DestPtr+NxCopy-1] = ' ';
183     AttrDest[DestPtr+NxCopy-1] ^= AttrKanji;
184     }
185 maya 3393 SrcPtr = NextLinePtr(SrcPtr);
186     DestPtr = DestPtr + (LONG)Nx;
187     }
188     FreeBuffer();
189     }
190     else {
191     LockOld = 0;
192     NyCopy = NumOfLines;
193     Selected = FALSE;
194     }
195 maya 3227
196 maya 3393 if (Selected) {
197     SelectStart.y = SelectStart.y - BuffEnd + NyCopy;
198     SelectEnd.y = SelectEnd.y - BuffEnd + NyCopy;
199     if (SelectStart.y < 0) {
200     SelectStart.y = 0;
201     SelectStart.x = 0;
202     }
203     if (SelectEnd.y<0) {
204     SelectEnd.x = 0;
205     SelectEnd.y = 0;
206     }
207 maya 3227
208 maya 3393 Selected = (SelectEnd.y > SelectStart.y) ||
209     ((SelectEnd.y=SelectStart.y) &&
210     (SelectEnd.x > SelectStart.x));
211     }
212 maya 3227
213 maya 3393 HCodeBuff = HCodeNew;
214     HAttrBuff = HAttrNew;
215     HAttrBuff2 = HAttr2New;
216     HAttrBuffFG = HAttrFGNew;
217     HAttrBuffBG = HAttrBGNew;
218     BufferSize = NewSize;
219     NumOfLinesInBuff = Ny;
220     BuffStartAbs = 0;
221     BuffEnd = NyCopy;
222 maya 3227
223 maya 3393 if (BuffEnd==NumOfLinesInBuff) {
224     BuffEndAbs = 0;
225     }
226     else {
227     BuffEndAbs = BuffEnd;
228     }
229 maya 3227
230 maya 3393 PageStart = BuffEnd - NumOfLines;
231    
232     LinePtr = 0;
233     if (LockOld>0) {
234     CodeBuff = (PCHAR)GlobalLock(HCodeBuff);
235     AttrBuff = (PCHAR)GlobalLock(HAttrBuff);
236     AttrBuff2 = (PCHAR)GlobalLock(HAttrBuff2);
237     AttrBuffFG = (PCHAR)GlobalLock(HAttrBuffFG);
238     AttrBuffBG = (PCHAR)GlobalLock(HAttrBuffBG);
239     CodeLine = CodeBuff;
240     AttrLine = AttrBuff;
241     AttrLine2 = AttrBuff2;
242     AttrLineFG = AttrBuffFG;
243     AttrLineBG = AttrBuffBG;
244     }
245     else {
246     GlobalUnlock(HCodeNew);
247     GlobalUnlock(HAttrNew);
248 doda 3621 GlobalUnlock(HAttr2New);
249     GlobalUnlock(HAttrFGNew);
250     GlobalUnlock(HAttrBGNew);
251 maya 3393 }
252     BuffLock = LockOld;
253    
254     return TRUE;
255 doda 3686
256     allocate_error:
257     if (CodeDest) GlobalUnlock(HCodeNew);
258     if (AttrDest) GlobalUnlock(HAttrNew);
259     if (AttrDest2) GlobalUnlock(HAttr2New);
260     if (AttrDestFG) GlobalUnlock(HAttrFGNew);
261     if (AttrDestBG) GlobalUnlock(HAttrBGNew);
262     if (HCodeNew) GlobalFree(HCodeNew);
263     if (HAttrNew) GlobalFree(HAttrNew);
264     if (HAttr2New) GlobalFree(HAttr2New);
265     if (HAttrFGNew) GlobalFree(HAttrFGNew);
266     if (HAttrBGNew) GlobalFree(HAttrBGNew);
267     return FALSE;
268 maya 3227 }
269    
270     void InitBuffer()
271     {
272 maya 3393 int Ny;
273 maya 3227
274 maya 3393 /* setup terminal */
275     NumOfColumns = ts.TerminalWidth;
276     NumOfLines = ts.TerminalHeight;
277 maya 3227
278 maya 3393 /* setup window */
279     if (ts.EnableScrollBuff>0) {
280     if (ts.ScrollBuffSize < NumOfLines) {
281     ts.ScrollBuffSize = NumOfLines;
282     }
283     Ny = ts.ScrollBuffSize;
284     }
285     else {
286     Ny = NumOfLines;
287     }
288 maya 3227
289 maya 3393 if (! ChangeBuffer(NumOfColumns,Ny)) {
290     PostQuitMessage(0);
291     }
292 maya 3227
293 maya 3393 if (ts.EnableScrollBuff>0) {
294     ts.ScrollBuffSize = NumOfLinesInBuff;
295     }
296 maya 3227
297 maya 3393 StatusLine = 0;
298 maya 3227 }
299    
300     void NewLine(int Line)
301     {
302 maya 3393 LinePtr = GetLinePtr(Line);
303     CodeLine = &CodeBuff[LinePtr];
304     AttrLine = &AttrBuff[LinePtr];
305     AttrLine2 = &AttrBuff2[LinePtr];
306     AttrLineFG = &AttrBuffFG[LinePtr];
307     AttrLineBG = &AttrBuffBG[LinePtr];
308 maya 3227 }
309    
310     void LockBuffer()
311     {
312 maya 3393 BuffLock++;
313     if (BuffLock>1) {
314     return;
315     }
316     CodeBuff = (PCHAR)GlobalLock(HCodeBuff);
317     AttrBuff = (PCHAR)GlobalLock(HAttrBuff);
318     AttrBuff2 = (PCHAR)GlobalLock(HAttrBuff2);
319     AttrBuffFG = (PCHAR)GlobalLock(HAttrBuffFG);
320     AttrBuffBG = (PCHAR)GlobalLock(HAttrBuffBG);
321     NewLine(PageStart+CursorY);
322 maya 3227 }
323    
324     void UnlockBuffer()
325     {
326 maya 3393 if (BuffLock==0) {
327     return;
328     }
329     BuffLock--;
330     if (BuffLock>0) {
331     return;
332     }
333     if (HCodeBuff!=NULL) {
334     GlobalUnlock(HCodeBuff);
335     }
336     if (HAttrBuff!=NULL) {
337     GlobalUnlock(HAttrBuff);
338     }
339     if (HAttrBuff2!=NULL) {
340     GlobalUnlock(HAttrBuff2);
341     }
342     if (HAttrBuffFG!=NULL) {
343     GlobalUnlock(HAttrBuffFG);
344     }
345     if (HAttrBuffBG!=NULL) {
346     GlobalUnlock(HAttrBuffBG);
347     }
348 maya 3227 }
349    
350     void FreeBuffer()
351     {
352 maya 3393 BuffLock = 1;
353     UnlockBuffer();
354     if (HCodeBuff!=NULL) {
355     GlobalFree(HCodeBuff);
356     HCodeBuff = NULL;
357     }
358     if (HAttrBuff!=NULL) {
359     GlobalFree(HAttrBuff);
360     HAttrBuff = NULL;
361     }
362     if (HAttrBuff2!=NULL) {
363     GlobalFree(HAttrBuff2);
364     HAttrBuff2 = NULL;
365     }
366     if (HAttrBuffFG!=NULL) {
367     GlobalFree(HAttrBuffFG);
368     HAttrBuffFG = NULL;
369     }
370     if (HAttrBuffBG!=NULL) {
371     GlobalFree(HAttrBuffBG);
372     HAttrBuffBG = NULL;
373     }
374 maya 3227 }
375    
376     void BuffAllSelect()
377     {
378     SelectStart.x = 0;
379     SelectStart.y = 0;
380     SelectEnd.x = 0;
381     SelectEnd.y = BuffEnd;
382     // SelectEnd.x = NumOfColumns;
383     // SelectEnd.y = BuffEnd - 1;
384     }
385    
386     void BuffScreenSelect()
387     {
388     int X, Y;
389     DispConvWinToScreen(0, 0, &X, &Y, NULL);
390     SelectStart.x = X;
391     SelectStart.y = Y + PageStart;
392     SelectEnd.x = 0;
393     SelectEnd.y = SelectStart.y + NumOfLines;
394     // SelectEnd.x = X + NumOfColumns;
395     // SelectEnd.y = Y + PageStart + NumOfLines - 1;
396     }
397    
398     void BuffCancelSelection()
399     {
400     SelectStart.x = 0;
401     SelectStart.y = 0;
402     SelectEnd.x = 0;
403     SelectEnd.y = 0;
404     }
405    
406     void BuffReset()
407     // Reset buffer status. don't update real display
408     // called by ResetTerminal()
409     {
410 maya 3393 int i;
411 maya 3227
412 maya 3393 /* Cursor */
413     NewLine(PageStart);
414     WinOrgX = 0;
415     WinOrgY = 0;
416     NewOrgX = 0;
417     NewOrgY = 0;
418 maya 3227
419 maya 3393 /* Top/bottom margin */
420     CursorTop = 0;
421     CursorBottom = NumOfLines-1;
422 maya 3227
423 maya 3393 /* Tab stops */
424     NTabStops = (NumOfColumns-1) >> 3;
425     for (i=1 ; i<=NTabStops ; i++) {
426     TabStops[i-1] = i*8;
427     }
428 maya 3227
429 maya 3393 /* Initialize text selection region */
430     SelectStart.x = 0;
431     SelectStart.y = 0;
432     SelectEnd = SelectStart;
433     SelectEndOld = SelectStart;
434     Selected = FALSE;
435 maya 3227
436 maya 3393 StrChangeCount = 0;
437     Wrap = FALSE;
438     StatusLine = 0;
439 maya 3227
440 maya 3393 SeveralPageSelect = FALSE; // yutaka
441 doda 3745
442     /* Alternate Screen Buffer */
443     BuffDiscardSavedScreen();
444 maya 3227 }
445    
446     void BuffScroll(int Count, int Bottom)
447     {
448 maya 3393 int i, n;
449     LONG SrcPtr, DestPtr;
450     int BuffEndOld;
451 maya 3227
452 maya 3393 if (Count>NumOfLinesInBuff) {
453     Count = NumOfLinesInBuff;
454     }
455 maya 3227
456 maya 3393 DestPtr = GetLinePtr(PageStart+NumOfLines-1+Count);
457     n = Count;
458     if (Bottom<NumOfLines-1) {
459     SrcPtr = GetLinePtr(PageStart+NumOfLines-1);
460     for (i=NumOfLines-1; i>=Bottom+1; i--) {
461     memcpy(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
462     memcpy(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
463     memcpy(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
464     memcpy(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
465     memcpy(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
466     memset(&(CodeBuff[SrcPtr]),0x20,NumOfColumns);
467     memset(&(AttrBuff[SrcPtr]),AttrDefault,NumOfColumns);
468 doda 4070 memset(&(AttrBuff2[SrcPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
469 maya 3393 memset(&(AttrBuffFG[SrcPtr]),CurCharAttr.Fore,NumOfColumns);
470     memset(&(AttrBuffBG[SrcPtr]),CurCharAttr.Back,NumOfColumns);
471     SrcPtr = PrevLinePtr(SrcPtr);
472     DestPtr = PrevLinePtr(DestPtr);
473     n--;
474     }
475     }
476     for (i = 1 ; i <= n ; i++) {
477     memset(&CodeBuff[DestPtr],0x20,NumOfColumns);
478     memset(&AttrBuff[DestPtr],AttrDefault,NumOfColumns);
479 doda 4070 memset(&AttrBuff2[DestPtr],CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
480 maya 3393 memset(&AttrBuffFG[DestPtr],CurCharAttr.Fore,NumOfColumns);
481     memset(&AttrBuffBG[DestPtr],CurCharAttr.Back,NumOfColumns);
482     DestPtr = PrevLinePtr(DestPtr);
483     }
484 maya 3227
485 maya 3393 BuffEndAbs = BuffEndAbs + Count;
486     if (BuffEndAbs >= NumOfLinesInBuff) {
487     BuffEndAbs = BuffEndAbs - NumOfLinesInBuff;
488     }
489     BuffEndOld = BuffEnd;
490     BuffEnd = BuffEnd + Count;
491     if (BuffEnd >= NumOfLinesInBuff) {
492     BuffEnd = NumOfLinesInBuff;
493     BuffStartAbs = BuffEndAbs;
494     }
495     PageStart = BuffEnd-NumOfLines;
496 maya 3227
497 maya 3393 if (Selected) {
498     SelectStart.y = SelectStart.y - Count + BuffEnd - BuffEndOld;
499     SelectEnd.y = SelectEnd.y - Count + BuffEnd - BuffEndOld;
500     if ( SelectStart.y<0 ) {
501     SelectStart.x = 0;
502     SelectStart.y = 0;
503     }
504     if ( SelectEnd.y<0 ) {
505     SelectEnd.x = 0;
506     SelectEnd.y = 0;
507     }
508     Selected = (SelectEnd.y > SelectStart.y) ||
509     ((SelectEnd.y==SelectStart.y) &&
510     (SelectEnd.x > SelectStart.x));
511     }
512 maya 3227
513 maya 3393 NewLine(PageStart+CursorY);
514 maya 3227 }
515    
516     void NextLine()
517     {
518 maya 3393 LinePtr = NextLinePtr(LinePtr);
519     CodeLine = &CodeBuff[LinePtr];
520     AttrLine = &AttrBuff[LinePtr];
521     AttrLine2 = &AttrBuff2[LinePtr];
522     AttrLineFG = &AttrBuffFG[LinePtr];
523     AttrLineBG = &AttrBuffBG[LinePtr];
524 maya 3227 }
525    
526     void PrevLine()
527     {
528 maya 3393 LinePtr = PrevLinePtr(LinePtr);
529     CodeLine = &CodeBuff[LinePtr];
530     AttrLine = &AttrBuff[LinePtr];
531     AttrLine2 = &AttrBuff2[LinePtr];
532     AttrLineFG = &AttrBuffFG[LinePtr];
533     AttrLineBG = &AttrBuffBG[LinePtr];
534 maya 3227 }
535    
536     void EraseKanji(int LR)
537     {
538     // If cursor is on left/right half of a Kanji, erase it.
539     // LR: left(0)/right(1) flag
540    
541 maya 3393 if ((CursorX-LR>=0) &&
542     ((AttrLine[CursorX-LR] & AttrKanji) != 0)) {
543     CodeLine[CursorX-LR] = 0x20;
544     AttrLine[CursorX-LR] = CurCharAttr.Attr;
545     AttrLine2[CursorX-LR] = CurCharAttr.Attr2;
546     AttrLineFG[CursorX-LR] = CurCharAttr.Fore;
547     AttrLineBG[CursorX-LR] = CurCharAttr.Back;
548     if (CursorX-LR+1 < NumOfColumns) {
549     CodeLine[CursorX-LR+1] = 0x20;
550     AttrLine[CursorX-LR+1] = CurCharAttr.Attr;
551     AttrLine2[CursorX-LR+1] = CurCharAttr.Attr2;
552     AttrLineFG[CursorX-LR+1] = CurCharAttr.Fore;
553     AttrLineBG[CursorX-LR+1] = CurCharAttr.Back;
554     }
555     }
556 maya 3227 }
557    
558     void BuffInsertSpace(int Count)
559     // Insert space characters at the current position
560     // Count: Number of characters to be inserted
561     {
562 maya 3393 NewLine(PageStart+CursorY);
563 maya 3227
564 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
565 maya 3393 EraseKanji(1); /* if cursor is on right half of a kanji, erase the kanji */
566     }
567 maya 3227
568 maya 3393 if (Count > NumOfColumns - CursorX) {
569     Count = NumOfColumns - CursorX;
570     }
571 maya 3227
572 maya 3393 memmove(&(CodeLine[CursorX+Count]),&(CodeLine[CursorX]),
573     NumOfColumns-Count-CursorX);
574     memmove(&(AttrLine[CursorX+Count]),&(AttrLine[CursorX]),
575     NumOfColumns-Count-CursorX);
576     memmove(&(AttrLine2[CursorX+Count]),&(AttrLine2[CursorX]),
577     NumOfColumns-Count-CursorX);
578     memmove(&(AttrLineFG[CursorX+Count]),&(AttrLineFG[CursorX]),
579     NumOfColumns-Count-CursorX);
580     memmove(&(AttrLineBG[CursorX+Count]),&(AttrLineBG[CursorX]),
581     NumOfColumns-Count-CursorX);
582     memset(&(CodeLine[CursorX]),0x20,Count);
583     memset(&(AttrLine[CursorX]),AttrDefault,Count);
584 doda 4070 memset(&(AttrLine2[CursorX]),CurCharAttr.Attr2 & Attr2ColorMask, Count);
585 maya 3393 memset(&(AttrLineFG[CursorX]),CurCharAttr.Fore,Count);
586     memset(&(AttrLineBG[CursorX]),CurCharAttr.Back,Count);
587     /* last char in current line is kanji first? */
588     if ((AttrLine[NumOfColumns-1] & AttrKanji) != 0) {
589     /* then delete it */
590     CodeLine[NumOfColumns-1] = 0x20;
591     AttrLine[NumOfColumns-1] = AttrDefault;
592     AttrLine2[NumOfColumns-1] = CurCharAttr.Attr2;
593     AttrLineFG[NumOfColumns-1] = CurCharAttr.Fore;
594     AttrLineBG[NumOfColumns-1] = CurCharAttr.Back;
595     }
596     BuffUpdateRect(CursorX,CursorY,NumOfColumns-1,CursorY);
597 maya 3227 }
598    
599     void BuffEraseCurToEnd()
600     // Erase characters from cursor to the end of screen
601     {
602 maya 3393 LONG TmpPtr;
603     int offset;
604     int i, YEnd;
605 maya 3227
606 maya 3393 NewLine(PageStart+CursorY);
607 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
608 maya 3393 EraseKanji(1); /* if cursor is on right half of a kanji, erase the kanji */
609     }
610     offset = CursorX;
611     TmpPtr = GetLinePtr(PageStart+CursorY);
612     YEnd = NumOfLines-1;
613     if ((StatusLine>0) &&
614     (CursorY<NumOfLines-1)) {
615     YEnd--;
616     }
617     for (i = CursorY ; i <= YEnd ; i++) {
618     memset(&(CodeBuff[TmpPtr+offset]),0x20,NumOfColumns-offset);
619     memset(&(AttrBuff[TmpPtr+offset]),AttrDefault,NumOfColumns-offset);
620 doda 4070 memset(&(AttrBuff2[TmpPtr+offset]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns-offset);
621 maya 3393 memset(&(AttrBuffFG[TmpPtr+offset]),CurCharAttr.Fore,NumOfColumns-offset);
622     memset(&(AttrBuffBG[TmpPtr+offset]),CurCharAttr.Back,NumOfColumns-offset);
623     offset = 0;
624     TmpPtr = NextLinePtr(TmpPtr);
625     }
626     /* update window */
627     DispEraseCurToEnd(YEnd);
628 maya 3227 }
629    
630     void BuffEraseHomeToCur()
631     // Erase characters from home to cursor
632     {
633 maya 3393 LONG TmpPtr;
634     int offset;
635     int i, YHome;
636 maya 3227
637 maya 3393 NewLine(PageStart+CursorY);
638 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
639 maya 3393 EraseKanji(0); /* if cursor is on left half of a kanji, erase the kanji */
640     }
641     offset = NumOfColumns;
642     if ((StatusLine>0) && (CursorY==NumOfLines-1)) {
643     YHome = CursorY;
644     }
645     else {
646     YHome = 0;
647     }
648     TmpPtr = GetLinePtr(PageStart+YHome);
649     for (i = YHome ; i <= CursorY ; i++) {
650     if (i==CursorY) {
651     offset = CursorX+1;
652     }
653     memset(&(CodeBuff[TmpPtr]),0x20,offset);
654     memset(&(AttrBuff[TmpPtr]),AttrDefault,offset);
655 doda 4070 memset(&(AttrBuff2[TmpPtr]),CurCharAttr.Attr2 & Attr2ColorMask, offset);
656 maya 3393 memset(&(AttrBuffFG[TmpPtr]),CurCharAttr.Fore,offset);
657     memset(&(AttrBuffBG[TmpPtr]),CurCharAttr.Back,offset);
658     TmpPtr = NextLinePtr(TmpPtr);
659     }
660 maya 3227
661 maya 3393 /* update window */
662     DispEraseHomeToCur(YHome);
663 maya 3227 }
664    
665     void BuffInsertLines(int Count, int YEnd)
666     // Insert lines at current position
667     // Count: number of lines to be inserted
668     // YEnd: bottom line number of scroll region (screen coordinate)
669     {
670 maya 3393 int i;
671     LONG SrcPtr, DestPtr;
672 maya 3227
673 maya 3393 BuffUpdateScroll();
674 maya 3227
675 maya 3393 SrcPtr = GetLinePtr(PageStart+YEnd-Count);
676     DestPtr = GetLinePtr(PageStart+YEnd);
677     for (i= YEnd-Count ; i>=CursorY ; i--) {
678     memcpy(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
679     memcpy(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
680     memcpy(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
681     memcpy(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
682     memcpy(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
683     SrcPtr = PrevLinePtr(SrcPtr);
684     DestPtr = PrevLinePtr(DestPtr);
685     }
686     for (i = 1 ; i <= Count ; i++) {
687     memset(&(CodeBuff[DestPtr]),0x20,NumOfColumns);
688     memset(&(AttrBuff[DestPtr]),AttrDefault,NumOfColumns);
689 doda 4070 memset(&(AttrBuff2[DestPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
690 maya 3393 memset(&(AttrBuffFG[DestPtr]),CurCharAttr.Fore,NumOfColumns);
691     memset(&(AttrBuffBG[DestPtr]),CurCharAttr.Back,NumOfColumns);
692     DestPtr = PrevLinePtr(DestPtr);
693     }
694 maya 3227
695 maya 3393 if (! DispInsertLines(Count,YEnd)) {
696     BuffUpdateRect(WinOrgX,CursorY,WinOrgX+WinWidth-1,YEnd);
697     }
698 maya 3227 }
699    
700     void BuffEraseCharsInLine(int XStart, int Count)
701     // erase characters in the current line
702     // XStart: start position of erasing
703     // Count: number of characters to be erased
704     {
705 doda 3312 #ifndef NO_COPYLINE_FIX
706 maya 3393 BOOL LineContinued=FALSE;
707 doda 3312
708 maya 3393 if (ts.EnableContinuedLineCopy && XStart == 0 && (AttrLine[0] & AttrLineContinued)) {
709     LineContinued = TRUE;
710     }
711 doda 3312 #endif /* NO_COPYLINE_FIX */
712    
713 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
714 maya 3393 EraseKanji(1); /* if cursor is on right half of a kanji, erase the kanji */
715     }
716 maya 3227
717 maya 3393 NewLine(PageStart+CursorY);
718     memset(&(CodeLine[XStart]),0x20,Count);
719     memset(&(AttrLine[XStart]),AttrDefault,Count);
720 doda 4070 memset(&(AttrLine2[XStart]),CurCharAttr.Attr2 & Attr2ColorMask, Count);
721 maya 3393 memset(&(AttrLineFG[XStart]),CurCharAttr.Fore,Count);
722     memset(&(AttrLineBG[XStart]),CurCharAttr.Back,Count);
723 maya 3227
724 doda 3312 #ifndef NO_COPYLINE_FIX
725 maya 3393 if (ts.EnableContinuedLineCopy) {
726     if (LineContinued) {
727     BuffLineContinued(TRUE);
728     }
729    
730     if (XStart + Count >= NumOfColumns) {
731     AttrBuff[NextLinePtr(LinePtr)] &= ~AttrLineContinued;
732     }
733     }
734 doda 3312 #endif /* NO_COPYLINE_FIX */
735    
736 maya 3393 DispEraseCharsInLine(XStart, Count);
737 maya 3227 }
738    
739     void BuffDeleteLines(int Count, int YEnd)
740     // Delete lines from current line
741     // Count: number of lines to be deleted
742     // YEnd: bottom line number of scroll region (screen coordinate)
743     {
744 maya 3393 int i;
745     LONG SrcPtr, DestPtr;
746 maya 3227
747 maya 3393 BuffUpdateScroll();
748 maya 3227
749 maya 3393 SrcPtr = GetLinePtr(PageStart+CursorY+Count);
750     DestPtr = GetLinePtr(PageStart+CursorY);
751     for (i=CursorY ; i<= YEnd-Count ; i++) {
752     memcpy(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
753     memcpy(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
754     memcpy(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
755     memcpy(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
756     memcpy(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
757     SrcPtr = NextLinePtr(SrcPtr);
758     DestPtr = NextLinePtr(DestPtr);
759     }
760     for (i = YEnd+1-Count ; i<=YEnd ; i++) {
761     memset(&(CodeBuff[DestPtr]),0x20,NumOfColumns);
762     memset(&(AttrBuff[DestPtr]),AttrDefault,NumOfColumns);
763 doda 4070 memset(&(AttrBuff2[DestPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
764 maya 3393 memset(&(AttrBuffFG[DestPtr]),CurCharAttr.Fore,NumOfColumns);
765     memset(&(AttrBuffBG[DestPtr]),CurCharAttr.Back,NumOfColumns);
766     DestPtr = NextLinePtr(DestPtr);
767     }
768 maya 3227
769 maya 3393 if (! DispDeleteLines(Count,YEnd)) {
770     BuffUpdateRect(WinOrgX,CursorY,WinOrgX+WinWidth-1,YEnd);
771     }
772 maya 3227 }
773    
774     void BuffDeleteChars(int Count)
775     // Delete characters in current line from cursor
776     // Count: number of characters to be deleted
777     {
778 maya 3393 NewLine(PageStart+CursorY);
779 maya 3227
780 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
781 maya 3393 EraseKanji(0); /* if cursor is on left harf of a kanji, erase the kanji */
782     EraseKanji(1); /* if cursor on right half... */
783     }
784 maya 3227
785 maya 3393 if (Count > NumOfColumns-CursorX) {
786     Count = NumOfColumns-CursorX;
787     }
788     memmove(&(CodeLine[CursorX]),&(CodeLine[CursorX+Count]),
789     NumOfColumns-Count-CursorX);
790     memmove(&(AttrLine[CursorX]),&(AttrLine[CursorX+Count]),
791     NumOfColumns-Count-CursorX);
792     memmove(&(AttrLine2[CursorX]),&(AttrLine2[CursorX+Count]),
793     NumOfColumns-Count-CursorX);
794     memmove(&(AttrLineFG[CursorX]),&(AttrLineFG[CursorX+Count]),
795     NumOfColumns-Count-CursorX);
796     memmove(&(AttrLineBG[CursorX]),&(AttrLineBG[CursorX+Count]),
797     NumOfColumns-Count-CursorX);
798     memset(&(CodeLine[NumOfColumns-Count]),0x20,Count);
799     memset(&(AttrLine[NumOfColumns-Count]),AttrDefault,Count);
800 doda 4070 memset(&(AttrLine2[NumOfColumns-Count]),CurCharAttr.Attr2 & Attr2ColorMask, Count);
801 maya 3393 memset(&(AttrLineFG[NumOfColumns-Count]),CurCharAttr.Fore,Count);
802     memset(&(AttrLineBG[NumOfColumns-Count]),CurCharAttr.Back,Count);
803 maya 3227
804 maya 3393 BuffUpdateRect(CursorX,CursorY,WinOrgX+WinWidth-1,CursorY);
805 maya 3227 }
806    
807     void BuffEraseChars(int Count)
808     // Erase characters in current line from cursor
809     // Count: number of characters to be deleted
810     {
811 maya 3393 NewLine(PageStart+CursorY);
812 maya 3227
813 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
814 maya 3393 EraseKanji(0); /* if cursor is on left harf of a kanji, erase the kanji */
815     EraseKanji(1); /* if cursor on right half... */
816     }
817 maya 3227
818 maya 3393 if (Count > NumOfColumns-CursorX) {
819     Count = NumOfColumns-CursorX;
820     }
821     memset(&(CodeLine[CursorX]),0x20,Count);
822     memset(&(AttrLine[CursorX]),AttrDefault,Count);
823 doda 4070 memset(&(AttrLine2[CursorX]),CurCharAttr.Attr2 & Attr2ColorMask, Count);
824 maya 3393 memset(&(AttrLineFG[CursorX]),CurCharAttr.Fore,Count);
825     memset(&(AttrLineBG[CursorX]),CurCharAttr.Back,Count);
826 maya 3227
827 maya 3393 /* update window */
828     DispEraseCharsInLine(CursorX,Count);
829 maya 3227 }
830    
831     void BuffFillWithE()
832     // Fill screen with 'E' characters
833     {
834 maya 3393 LONG TmpPtr;
835     int i;
836 maya 3227
837 maya 3393 TmpPtr = GetLinePtr(PageStart);
838     for (i = 0 ; i <= NumOfLines-1-StatusLine ; i++) {
839     memset(&(CodeBuff[TmpPtr]),'E',NumOfColumns);
840     memset(&(AttrBuff[TmpPtr]),AttrDefault,NumOfColumns);
841     memset(&(AttrBuff2[TmpPtr]),AttrDefault,NumOfColumns);
842     memset(&(AttrBuffFG[TmpPtr]),AttrDefaultFG,NumOfColumns);
843     memset(&(AttrBuffBG[TmpPtr]),AttrDefaultBG,NumOfColumns);
844     TmpPtr = NextLinePtr(TmpPtr);
845     }
846     BuffUpdateRect(WinOrgX,WinOrgY,WinOrgX+WinWidth-1,WinOrgY+WinHeight-1);
847 maya 3227 }
848    
849     void BuffDrawLine(TCharAttr Attr, int Direction, int C)
850     { // IO-8256 terminal
851 maya 3393 LONG Ptr;
852     int i, X, Y;
853 maya 3227
854 maya 3393 if (C==0) {
855     return;
856     }
857     Attr.Attr |= AttrSpecial;
858 maya 3227
859 maya 3393 switch (Direction) {
860     case 3:
861     case 4:
862     if (Direction==3) {
863     if (CursorY==0) {
864     return;
865     }
866     Y = CursorY-1;
867     }
868     else {
869     if (CursorY==NumOfLines-1-StatusLine) {
870     return;
871     }
872     Y = CursorY+1;
873     }
874     if (CursorX+C > NumOfColumns) {
875     C = NumOfColumns-CursorX;
876     }
877     Ptr = GetLinePtr(PageStart+Y);
878     memset(&(CodeBuff[Ptr+CursorX]),'q',C);
879     memset(&(AttrBuff[Ptr+CursorX]),Attr.Attr,C);
880     memset(&(AttrBuff2[Ptr+CursorX]),Attr.Attr2,C);
881     memset(&(AttrBuffFG[Ptr+CursorX]),Attr.Fore,C);
882     memset(&(AttrBuffBG[Ptr+CursorX]),Attr.Back,C);
883     BuffUpdateRect(CursorX,Y,CursorX+C-1,Y);
884     break;
885     case 5:
886     case 6:
887     if (Direction==5) {
888     if (CursorX==0) {
889     return;
890     }
891     X = CursorX - 1;
892     }
893     else {
894     if (CursorX==NumOfColumns-1) {
895     X = CursorX-1;
896     }
897     else {
898     X = CursorX+1;
899     }
900     }
901     Ptr = GetLinePtr(PageStart+CursorY);
902     if (CursorY+C > NumOfLines-StatusLine) {
903     C = NumOfLines-StatusLine-CursorY;
904     }
905     for (i=1; i<=C; i++) {
906     CodeBuff[Ptr+X] = 'x';
907     AttrBuff[Ptr+X] = Attr.Attr;
908     AttrBuff2[Ptr+X] = Attr.Attr2;
909     AttrBuffFG[Ptr+X] = Attr.Fore;
910     AttrBuffBG[Ptr+X] = Attr.Back;
911     Ptr = NextLinePtr(Ptr);
912     }
913     BuffUpdateRect(X,CursorY,X,CursorY+C-1);
914     break;
915     }
916 maya 3227 }
917    
918     void BuffEraseBox
919     (int XStart, int YStart, int XEnd, int YEnd)
920     {
921 maya 3393 int C, i;
922     LONG Ptr;
923 maya 3227
924 maya 3393 if (XEnd>NumOfColumns-1) {
925     XEnd = NumOfColumns-1;
926     }
927     if (YEnd>NumOfLines-1-StatusLine) {
928     YEnd = NumOfLines-1-StatusLine;
929     }
930     if (XStart>XEnd) {
931     return;
932     }
933     if (YStart>YEnd) {
934     return;
935     }
936     C = XEnd-XStart+1;
937     Ptr = GetLinePtr(PageStart+YStart);
938     for (i=YStart; i<=YEnd; i++) {
939     if ((XStart>0) &&
940     ((AttrBuff[Ptr+XStart-1] & AttrKanji) != 0)) {
941     CodeBuff[Ptr+XStart-1] = 0x20;
942     AttrBuff[Ptr+XStart-1] = CurCharAttr.Attr;
943     AttrBuff2[Ptr+XStart-1] = CurCharAttr.Attr2;
944     AttrBuffFG[Ptr+XStart-1] = CurCharAttr.Fore;
945     AttrBuffBG[Ptr+XStart-1] = CurCharAttr.Back;
946     }
947     if ((XStart+C<NumOfColumns) &&
948     ((AttrBuff[Ptr+XStart+C-1] & AttrKanji) != 0)) {
949     CodeBuff[Ptr+XStart+C] = 0x20;
950     AttrBuff[Ptr+XStart+C] = CurCharAttr.Attr;
951     AttrBuff2[Ptr+XStart+C] = CurCharAttr.Attr2;
952     AttrBuffFG[Ptr+XStart+C] = CurCharAttr.Fore;
953     AttrBuffBG[Ptr+XStart+C] = CurCharAttr.Back;
954     }
955     memset(&(CodeBuff[Ptr+XStart]),0x20,C);
956     memset(&(AttrBuff[Ptr+XStart]),AttrDefault,C);
957 doda 4070 memset(&(AttrBuff2[Ptr+XStart]),CurCharAttr.Attr2 & Attr2ColorMask, C);
958 maya 3393 memset(&(AttrBuffFG[Ptr+XStart]),CurCharAttr.Fore,C);
959     memset(&(AttrBuffBG[Ptr+XStart]),CurCharAttr.Back,C);
960     Ptr = NextLinePtr(Ptr);
961     }
962     BuffUpdateRect(XStart,YStart,XEnd,YEnd);
963 maya 3227 }
964    
965 doda 5090 void BuffFillBox(char ch, int XStart, int YStart, int XEnd, int YEnd)
966     {
967     int Cols, i;
968     LONG Ptr;
969    
970     if (XEnd>NumOfColumns-1) {
971     XEnd = NumOfColumns-1;
972     }
973     if (YEnd>NumOfLines-1-StatusLine) {
974     YEnd = NumOfLines-1-StatusLine;
975     }
976     if (XStart>XEnd) {
977     return;
978     }
979     if (YStart>YEnd) {
980     return;
981     }
982     Cols = XEnd-XStart+1;
983     Ptr = GetLinePtr(PageStart+YStart);
984     for (i=YStart; i<=YEnd; i++) {
985     if ((XStart>0) &&
986     ((AttrBuff[Ptr+XStart-1] & AttrKanji) != 0)) {
987     CodeBuff[Ptr+XStart-1] = 0x20;
988     AttrBuff[Ptr+XStart-1] ^= AttrKanji;
989     }
990     if ((XStart+Cols<NumOfColumns) &&
991     ((AttrBuff[Ptr+XStart+Cols-1] & AttrKanji) != 0)) {
992     CodeBuff[Ptr+XStart+Cols] = 0x20;
993     }
994     memset(&(CodeBuff[Ptr+XStart]), ch, Cols);
995     memset(&(AttrBuff[Ptr+XStart]), CurCharAttr.Attr, Cols);
996 doda 5092 memset(&(AttrBuff2[Ptr+XStart]), CurCharAttr.Attr2, Cols);
997 doda 5090 memset(&(AttrBuffFG[Ptr+XStart]), CurCharAttr.Fore, Cols);
998     memset(&(AttrBuffBG[Ptr+XStart]), CurCharAttr.Back, Cols);
999     Ptr = NextLinePtr(Ptr);
1000     }
1001     BuffUpdateRect(XStart, YStart, XEnd, YEnd);
1002     }
1003    
1004 doda 5089 void BuffCopyBox(
1005     int SrcXStart, int SrcYStart, int SrcXEnd, int SrcYEnd, int SrcPage,
1006     int DstX, int DstY, int DstPage)
1007     {
1008     int i, C, L;
1009     LONG SPtr, DPtr;
1010    
1011     SrcXStart--;
1012     SrcYStart--;
1013     SrcXEnd--;
1014     SrcYEnd--;
1015     SrcPage--;
1016     DstX--;
1017     DstY--;
1018     DstPage--;
1019    
1020     if (SrcXEnd > NumOfColumns - 1) {
1021     SrcXEnd = NumOfColumns-1;
1022     }
1023     if (SrcYEnd > NumOfLines-1-StatusLine) {
1024     SrcYEnd = NumOfColumns-1;
1025     }
1026     if (SrcXStart > SrcXEnd ||
1027     SrcYStart > SrcYEnd ||
1028     DstX > NumOfColumns-1 ||
1029     DstY > NumOfLines-1-StatusLine) {
1030     return;
1031     }
1032    
1033     C = SrcXEnd - SrcXStart + 1;
1034     if (DstX + C > NumOfColumns) {
1035     C = NumOfColumns - DstX;
1036     }
1037     L = SrcYEnd - SrcYStart + 1;
1038     if (DstY + C > NumOfColumns) {
1039     C = NumOfColumns - DstX;
1040     }
1041    
1042     if (SrcXStart > DstX) {
1043     SPtr = GetLinePtr(PageStart+SrcYStart);
1044     DPtr = GetLinePtr(PageStart+DstY);
1045     for (i=0; i<L; i++) {
1046     memcpy(&(CodeBuff[DPtr+DstX]), &(CodeBuff[SPtr+SrcXStart]), C);
1047     memcpy(&(AttrBuff[DPtr+DstX]), &(AttrBuff[SPtr+SrcXStart]), C);
1048     memcpy(&(AttrBuff2[DPtr+DstX]), &(AttrBuff2[SPtr+SrcXStart]), C);
1049     memcpy(&(AttrBuffFG[DPtr+DstX]), &(AttrBuffFG[SPtr+SrcXStart]), C);
1050     memcpy(&(AttrBuffBG[DPtr+DstX]), &(AttrBuffBG[SPtr+SrcXStart]), C);
1051     SPtr = NextLinePtr(SPtr);
1052     DPtr = NextLinePtr(DPtr);
1053     }
1054     }
1055     else if (SrcXStart < DstX) {
1056     SPtr = GetLinePtr(PageStart+SrcYEnd);
1057     DPtr = GetLinePtr(PageStart+DstY+L-1);
1058     for (i=L; i>0; i--) {
1059     memcpy(&(CodeBuff[DPtr+DstX]), &(CodeBuff[SPtr+SrcXStart]), C);
1060     memcpy(&(AttrBuff[DPtr+DstX]), &(AttrBuff[SPtr+SrcXStart]), C);
1061     memcpy(&(AttrBuff2[DPtr+DstX]), &(AttrBuff2[SPtr+SrcXStart]), C);
1062     memcpy(&(AttrBuffFG[DPtr+DstX]), &(AttrBuffFG[SPtr+SrcXStart]), C);
1063     memcpy(&(AttrBuffBG[DPtr+DstX]), &(AttrBuffBG[SPtr+SrcXStart]), C);
1064     SPtr = PrevLinePtr(SPtr);
1065     DPtr = PrevLinePtr(DPtr);
1066     }
1067     }
1068     else if (SrcYStart != DstY) {
1069     SPtr = GetLinePtr(PageStart+SrcYStart);
1070     DPtr = GetLinePtr(PageStart+DstY);
1071     for (i=0; i<L; i++) {
1072     memmove(&(CodeBuff[DPtr+DstX]), &(CodeBuff[SPtr+SrcXStart]), C);
1073     memmove(&(AttrBuff[DPtr+DstX]), &(AttrBuff[SPtr+SrcXStart]), C);
1074     memmove(&(AttrBuff2[DPtr+DstX]), &(AttrBuff2[SPtr+SrcXStart]), C);
1075     memmove(&(AttrBuffFG[DPtr+DstX]), &(AttrBuffFG[SPtr+SrcXStart]), C);
1076     memmove(&(AttrBuffBG[DPtr+DstX]), &(AttrBuffBG[SPtr+SrcXStart]), C);
1077     SPtr = NextLinePtr(SPtr);
1078     DPtr = NextLinePtr(DPtr);
1079     }
1080     }
1081     BuffUpdateRect(DstX,DstY,DstX+C-1,DstY+L-1);
1082     }
1083    
1084 maya 3227 int LeftHalfOfDBCS(LONG Line, int CharPtr)
1085     // If CharPtr is on the right half of a DBCS character,
1086     // return pointer to the left half
1087     // Line: points to a line in CodeBuff
1088     // CharPtr: points to a char
1089     // return: points to the left half of the DBCS
1090     {
1091 maya 3393 if ((CharPtr>0) &&
1092     ((AttrBuff[Line+CharPtr-1] & AttrKanji) != 0)) {
1093     CharPtr--;
1094     }
1095     return CharPtr;
1096 maya 3227 }
1097    
1098     int MoveCharPtr(LONG Line, int *x, int dx)
1099     // move character pointer x by dx character unit
1100     // in the line specified by Line
1101     // Line: points to a line in CodeBuff
1102     // x: points to a character in the line
1103     // dx: moving distance in character unit (-: left, +: right)
1104 maya 3393 // One DBCS character is counted as one character.
1105 maya 3227 // The pointer stops at the beginning or the end of line.
1106     // Output
1107     // x: new pointer. x points to a SBCS character or
1108     // the left half of a DBCS character.
1109     // return: actual moving distance in character unit
1110     {
1111 maya 3393 int i;
1112 maya 3227
1113 maya 3393 *x = LeftHalfOfDBCS(Line,*x);
1114     i = 0;
1115     while (dx!=0) {
1116     if (dx>0) { // move right
1117     if ((AttrBuff[Line+*x] & AttrKanji) != 0) {
1118     if (*x<NumOfColumns-2) {
1119     i++;
1120     *x = *x + 2;
1121     }
1122     }
1123     else if (*x<NumOfColumns-1) {
1124     i++;
1125     (*x)++;
1126     }
1127     dx--;
1128     }
1129     else { // move left
1130     if (*x>0) {
1131     i--;
1132     (*x)--;
1133     }
1134     *x = LeftHalfOfDBCS(Line,*x);
1135     dx++;
1136     }
1137 maya 3227 }
1138 maya 3393 return i;
1139 maya 3227 }
1140    
1141     void BuffCBCopy(BOOL Table)
1142     // copy selected text to clipboard
1143     {
1144 maya 3393 LONG MemSize;
1145     PCHAR CBPtr;
1146     LONG TmpPtr;
1147     int i, j, k, IStart, IEnd;
1148     BOOL Sp, FirstChar;
1149     BYTE b;
1150 maya 3227 #ifndef NO_COPYLINE_FIX
1151 maya 3393 BOOL LineContinued, PrevLineContinued;
1152     LineContinued = FALSE;
1153 maya 3227 #endif /* NO_COPYLINE_FIX */
1154    
1155 maya 3393 if (TalkStatus==IdTalkCB) {
1156     return;
1157     }
1158     if (! Selected) {
1159     return;
1160     }
1161 maya 3227
1162     // --- open clipboard and get CB memory
1163 maya 3393 if (BoxSelect) {
1164     MemSize = (SelectEnd.x-SelectStart.x+3)*
1165     (SelectEnd.y-SelectStart.y+1) + 1;
1166     }
1167     else {
1168     MemSize = (SelectEnd.y-SelectStart.y)*
1169     (NumOfColumns+2) +
1170     SelectEnd.x - SelectStart.x + 1;
1171     }
1172     CBPtr = CBOpen(MemSize);
1173     if (CBPtr==NULL) {
1174     return;
1175     }
1176 maya 3227
1177     // --- copy selected text to CB memory
1178 maya 3393 LockBuffer();
1179 maya 3227
1180 maya 3393 CBPtr[0] = 0;
1181     TmpPtr = GetLinePtr(SelectStart.y);
1182     k = 0;
1183     for (j = SelectStart.y ; j<=SelectEnd.y ; j++) {
1184     if (BoxSelect) {
1185     IStart = SelectStart.x;
1186     IEnd = SelectEnd.x-1;
1187     }
1188     else {
1189     IStart = 0;
1190     IEnd = NumOfColumns-1;
1191     if (j==SelectStart.y) {
1192     IStart = SelectStart.x;
1193     }
1194     if (j==SelectEnd.y) {
1195     IEnd = SelectEnd.x-1;
1196     }
1197     }
1198     i = LeftHalfOfDBCS(TmpPtr,IStart);
1199     if (i!=IStart) {
1200     if (j==SelectStart.y) {
1201     IStart = i;
1202     }
1203     else {
1204     IStart = i + 2;
1205     }
1206     }
1207 maya 3227
1208 maya 3393 // exclude right-side space characters
1209     IEnd = LeftHalfOfDBCS(TmpPtr,IEnd);
1210 maya 3227 #ifndef NO_COPYLINE_FIX
1211 maya 3393 PrevLineContinued = LineContinued;
1212     LineContinued = FALSE;
1213     if (ts.EnableContinuedLineCopy && j!=SelectEnd.y && !BoxSelect) {
1214     LONG NextTmpPtr = NextLinePtr(TmpPtr);
1215     if ((AttrBuff[NextTmpPtr] & AttrLineContinued) != 0) {
1216     LineContinued = TRUE;
1217     }
1218     if (IEnd == NumOfColumns-1 &&
1219     (AttrBuff[TmpPtr + IEnd] & AttrLineContinued) != 0) {
1220     MoveCharPtr(TmpPtr,&IEnd,-1);
1221     }
1222     }
1223     if (!LineContinued)
1224 maya 3227 #endif /* NO_COPYLINE_FIX */
1225 maya 3393 while ((IEnd>0) && (CodeBuff[TmpPtr+IEnd]==0x20)) {
1226     MoveCharPtr(TmpPtr,&IEnd,-1);
1227     }
1228     if ((IEnd==0) && (CodeBuff[TmpPtr]==0x20)) {
1229     IEnd = -1;
1230     }
1231     else if ((AttrBuff[TmpPtr+IEnd] & AttrKanji) != 0) { /* DBCS first byte? */
1232     IEnd++;
1233     }
1234 maya 3227
1235 maya 3393 Sp = FALSE;
1236     FirstChar = TRUE;
1237     i = IStart;
1238     while (i <= IEnd) {
1239     b = CodeBuff[TmpPtr+i];
1240     i++;
1241     if (! Sp) {
1242     if ((Table) && (b<=0x20)) {
1243     Sp = TRUE;
1244     b = 0x09;
1245     }
1246 maya 3227 #ifndef NO_COPYLINE_FIX
1247 maya 3393 if ((b!=0x09) || (! FirstChar) || PrevLineContinued) {
1248 maya 3227 #else
1249 maya 3393 if ((b!=0x09) || (! FirstChar)) {
1250 maya 3227 #endif
1251 maya 3393 FirstChar = FALSE;
1252     CBPtr[k] = b;
1253     k++;
1254     }
1255     }
1256     else {
1257     if (b>0x20) {
1258     Sp = FALSE;
1259     FirstChar = FALSE;
1260     CBPtr[k] = b;
1261     k++;
1262     }
1263     }
1264     }
1265 maya 3227
1266     #ifndef NO_COPYLINE_FIX
1267 maya 3393 if (!LineContinued)
1268 maya 3227 #endif /* NO_COPYLINE_FIX */
1269 maya 3393 if (j < SelectEnd.y) {
1270     CBPtr[k] = 0x0d;
1271     k++;
1272     CBPtr[k] = 0x0a;
1273     k++;
1274     }
1275 maya 3227
1276 maya 3393 TmpPtr = NextLinePtr(TmpPtr);
1277     }
1278     CBPtr[k] = 0;
1279 maya 3227 #ifndef NO_COPYLINE_FIX
1280 maya 3393 LineContinued = FALSE;
1281     if (ts.EnableContinuedLineCopy && j!=SelectEnd.y && !BoxSelect && j<BuffEnd-1) {
1282     LONG NextTmpPtr = NextLinePtr(TmpPtr);
1283     if ((AttrBuff[NextTmpPtr] & AttrLineContinued) != 0) {
1284     LineContinued = TRUE;
1285     }
1286     if (IEnd == NumOfColumns-1 &&
1287     (AttrBuff[TmpPtr + IEnd] & AttrLineContinued) != 0) {
1288     MoveCharPtr(TmpPtr,&IEnd,-1);
1289     }
1290     }
1291     if (!LineContinued)
1292 maya 3227 #endif /* NO_COPYLINE_FIX */
1293 maya 3393 UnlockBuffer();
1294 maya 3227
1295     // --- send CB memory to clipboard
1296 maya 3393 CBClose();
1297     return;
1298 maya 3227 }
1299    
1300     void BuffPrint(BOOL ScrollRegion)
1301     // Print screen or selected text
1302     {
1303 maya 3393 int Id;
1304     POINT PrintStart, PrintEnd;
1305     TCharAttr CurAttr, TempAttr;
1306     int i, j, count;
1307     int IStart, IEnd;
1308     LONG TmpPtr;
1309 maya 3227
1310 maya 3393 TempAttr = DefCharAttr;
1311 maya 3227
1312 maya 3393 if (ScrollRegion) {
1313     Id = VTPrintInit(IdPrnScrollRegion);
1314     }
1315     else if (Selected) {
1316     Id = VTPrintInit(IdPrnScreen | IdPrnSelectedText);
1317     }
1318     else {
1319     Id = VTPrintInit(IdPrnScreen);
1320     }
1321     if (Id==IdPrnCancel) {
1322     return;
1323     }
1324 maya 3227
1325 maya 3393 /* set print region */
1326     if (Id==IdPrnSelectedText) {
1327     /* print selected region */
1328     PrintStart = SelectStart;
1329     PrintEnd = SelectEnd;
1330     }
1331     else if (Id==IdPrnScrollRegion) {
1332     /* print scroll region */
1333     PrintStart.x = 0;
1334     PrintStart.y = PageStart + CursorTop;
1335     PrintEnd.x = NumOfColumns;
1336     PrintEnd.y = PageStart + CursorBottom;
1337     }
1338     else {
1339     /* print current screen */
1340     PrintStart.x = 0;
1341     PrintStart.y = PageStart;
1342     PrintEnd.x = NumOfColumns;
1343     PrintEnd.y = PageStart + NumOfLines - 1;
1344     }
1345     if (PrintEnd.y > BuffEnd-1) {
1346     PrintEnd.y = BuffEnd-1;
1347     }
1348 maya 3227
1349 maya 3393 LockBuffer();
1350 maya 3227
1351 maya 3393 TmpPtr = GetLinePtr(PrintStart.y);
1352     for (j = PrintStart.y ; j <= PrintEnd.y ; j++) {
1353     if (j==PrintStart.y) {
1354     IStart = PrintStart.x;
1355     }
1356     else {
1357     IStart = 0;
1358     }
1359     if (j == PrintEnd.y) {
1360     IEnd = PrintEnd.x - 1;
1361     }
1362     else {
1363     IEnd = NumOfColumns - 1;
1364     }
1365 maya 3227
1366 maya 3393 while ((IEnd>=IStart) &&
1367     (CodeBuff[TmpPtr+IEnd]==0x20) &&
1368     (AttrBuff[TmpPtr+IEnd]==AttrDefault) &&
1369     (AttrBuff2[TmpPtr+IEnd]==AttrDefault)) {
1370     IEnd--;
1371     }
1372 maya 3227
1373 maya 3393 i = IStart;
1374     while (i <= IEnd) {
1375     CurAttr.Attr = AttrBuff[TmpPtr+i] & ~ AttrKanji;
1376     CurAttr.Attr2 = AttrBuff2[TmpPtr+i];
1377     CurAttr.Fore = AttrBuffFG[TmpPtr+i];
1378     CurAttr.Back = AttrBuffBG[TmpPtr+i];
1379 maya 3227
1380 maya 3393 count = 1;
1381     while ((i+count <= IEnd) &&
1382     (CurAttr.Attr == (AttrBuff[TmpPtr+i+count] & ~ AttrKanji)) &&
1383     (CurAttr.Attr2 == AttrBuff2[TmpPtr+i+count]) &&
1384     (CurAttr.Fore == AttrBuffFG[TmpPtr+i+count]) &&
1385     (CurAttr.Back == AttrBuffBG[TmpPtr+i+count]) ||
1386     (i+count<NumOfColumns) &&
1387     ((AttrBuff[TmpPtr+i+count-1] & AttrKanji) != 0)) {
1388     count++;
1389     }
1390 maya 3227
1391 maya 3393 if (TCharAttrCmp(CurAttr, TempAttr) != 0) {
1392     PrnSetAttr(CurAttr);
1393     TempAttr = CurAttr;
1394     }
1395     PrnOutText(&(CodeBuff[TmpPtr+i]),count);
1396     i = i+count;
1397     }
1398     PrnNewLine();
1399     TmpPtr = NextLinePtr(TmpPtr);
1400     }
1401 maya 3227
1402 maya 3393 UnlockBuffer();
1403     VTPrintEnd();
1404 maya 3227 }
1405    
1406     void BuffDumpCurrentLine(BYTE TERM)
1407     // Dumps current line to the file (for path through printing)
1408     // HFile: file handle
1409     // TERM: terminator character
1410     // = LF or VT or FF
1411     {
1412 maya 3393 int i, j;
1413 maya 3227
1414 maya 3393 i = NumOfColumns;
1415     while ((i>0) && (CodeLine[i-1]==0x20)) {
1416     i--;
1417     }
1418     for (j=0; j<i; j++) {
1419     WriteToPrnFile(CodeLine[j],FALSE);
1420     }
1421     WriteToPrnFile(0,TRUE);
1422     if ((TERM>=LF) && (TERM<=FF)) {
1423     WriteToPrnFile(0x0d,FALSE);
1424     WriteToPrnFile(TERM,TRUE);
1425     }
1426 maya 3227 }
1427    
1428    
1429     /* begin - ishizaki */
1430     static void markURL(int x)
1431     {
1432     #ifdef URL_EMPHASIS
1433 yutakapon 3414 // RFC3986(Uniform Resource Identifier (URI): Generic Syntax)に準拠する
1434 maya 3227 // by sakura editor 1.5.2.1: etc_uty.cpp
1435     static const char url_char[] = {
1436     /* +0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F */
1437     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* +00: */
1438     0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* +10: */
1439     0, -1, 0, -1, -1, -1, -1, 0, 0, 0, 0, -1, -1, -1, -1, -1, /* +20: " !"#$%&'()*+,-./" */
1440     -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, -1, /* +30: "0123456789:;<=>?" */
1441     -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* +40: "@ABCDEFGHIJKLMNO" */
1442     -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 0, 0, -1, /* +50: "PQRSTUVWXYZ[\]^_" */
1443     0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* +60: "`abcdefghijklmno" */
1444 yutakapon 3414 -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, -1, 0, /* +70: "pqrstuvwxyz{|}~ " */
1445 maya 3227 /* 0 : not url char
1446     * -1 : url char
1447     * other: url head char --> url_table array number + 1
1448     */
1449     };
1450 yutakapon 3614 static char *prefix[] = {
1451     "https://",
1452     "http://",
1453     "sftp://",
1454     "tftp://",
1455     "news://",
1456     "ftp://",
1457     "mms://",
1458     NULL
1459     };
1460 maya 3227 unsigned char ch = CodeLine[x];
1461    
1462 yutakapon 3615 if (ts.EnableClickableUrl == FALSE &&
1463     (ts.ColorFlag & CF_URLCOLOR) == 0)
1464 maya 3227 return;
1465    
1466     // 直前の行から連結しているか。
1467     // TODO: 1つ前の行の終端文字が URL の一部なら、強制的に現在の行頭文字もURLの一部とみなす。
1468     // (2005.4.3 yutaka)
1469     if (x == 0) {
1470     if (AttrLine > AttrBuff && (AttrLine[x-1] & AttrURL)) {
1471     if (!(ch & 0x80 || url_char[ch]==0)) { // かつURL構成文字なら
1472 doda 3642 AttrLine[x] |= AttrURL;
1473 maya 3227 }
1474     }
1475     return;
1476     }
1477    
1478     if ((x-1>=0) && (AttrLine[x-1] & AttrURL) &&
1479     !(ch & 0x80 || url_char[ch]==0)) {
1480     // !((CodeLine[x] <= ' ') && !(AttrLine[x] & AttrKanji))) {
1481 doda 3642 AttrLine[x] |= AttrURL;
1482 maya 3227 return;
1483     }
1484    
1485     if ((x-2>=0) && !strncmp(&CodeLine[x-2], "://", 3)) {
1486 maya 3417 int i, len = -1;
1487 yutakapon 3608 RECT rc;
1488     int CaretX, CaretY;
1489 yutakapon 3614 char **p = prefix;
1490 yutakapon 3608
1491 yutakapon 3614 while (*p) {
1492     len = strlen(*p) - 1;
1493     if ((x-len>=0) && !strncmp(&CodeLine[x-len], *p, len)) {
1494     for (i = 0; i <= len; i++) {
1495 doda 3642 AttrLine[x-i] |= AttrURL;
1496 yutakapon 3614 }
1497     break;
1498     }
1499     p++;
1500 maya 3227 }
1501 yutakapon 3608
1502     /* ハイパーリンクの色属性変更は、すでに画面へ出力後に、バッファを遡って URL 属性を
1503     * 付け直すというロジックであるため、色が正しく描画されない場合がある。
1504     * 少々強引だが、ハイパーリンクを発見したタイミングで、その行に再描画指示を出すことで、
1505     * リアルタイムな色描画を実現する。
1506     * (2009.8.26 yutaka)
1507     */
1508     CaretX = (0-WinOrgX)*FontWidth;
1509     CaretY = (CursorY-WinOrgY)*FontHeight;
1510     rc.left = CaretX;
1511     rc.top = CaretY;
1512     rc.right = CaretX + NumOfColumns * FontWidth;
1513     rc.bottom = CaretY + FontHeight;
1514     InvalidateRect(HVTWin, &rc, FALSE);
1515 maya 3227 }
1516     #endif
1517     }
1518     /* end - ishizaki */
1519    
1520     void BuffPutChar(BYTE b, TCharAttr Attr, BOOL Insert)
1521     // Put a character in the buffer at the current position
1522     // b: character
1523     // Attr: attributes
1524     // Insert: Insert flag
1525     {
1526 maya 3393 int XStart;
1527 maya 3227
1528 doda 3312 #ifndef NO_COPYLINE_FIX
1529 maya 3393 if (ts.EnableContinuedLineCopy && CursorX == 0 && (AttrLine[0] & AttrLineContinued)) {
1530     Attr.Attr |= AttrLineContinued;
1531     }
1532 doda 3312 #endif /* NO_COPYLINE_FIX */
1533    
1534 doda 3416 if (ts.Language==IdJapanese || ts.Language==IdKorean || ts.Language==IdUtf8) {
1535 maya 3393 EraseKanji(1); /* if cursor is on right half of a kanji, erase the kanji */
1536     if (! Insert) {
1537     EraseKanji(0); /* if cursor on left half... */
1538     }
1539     }
1540 maya 3227
1541 maya 3393 if (Insert) {
1542     memmove(&CodeLine[CursorX+1],&CodeLine[CursorX],NumOfColumns-1-CursorX);
1543     memmove(&AttrLine[CursorX+1],&AttrLine[CursorX],NumOfColumns-1-CursorX);
1544     memmove(&AttrLine2[CursorX+1],&AttrLine2[CursorX],NumOfColumns-1-CursorX);
1545     memmove(&AttrLineFG[CursorX+1],&AttrLineFG[CursorX],NumOfColumns-1-CursorX);
1546     memmove(&AttrLineBG[CursorX+1],&AttrLineBG[CursorX],NumOfColumns-1-CursorX);
1547     CodeLine[CursorX] = b;
1548     AttrLine[CursorX] = Attr.Attr;
1549     AttrLine2[CursorX] = Attr.Attr2;
1550     AttrLineFG[CursorX] = Attr.Fore;
1551     AttrLineBG[CursorX] = Attr.Back;
1552     /* last char in current line is kanji first? */
1553     if ((AttrLine[NumOfColumns-1] & AttrKanji) != 0) {
1554     /* then delete it */
1555     CodeLine[NumOfColumns-1] = 0x20;
1556     AttrLine[NumOfColumns-1] = CurCharAttr.Attr;
1557     AttrLine2[NumOfColumns-1] = CurCharAttr.Attr2;
1558     AttrLineFG[NumOfColumns-1] = CurCharAttr.Fore;
1559     AttrLineBG[NumOfColumns-1] = CurCharAttr.Back;
1560     }
1561     /* begin - ishizaki */
1562     markURL(CursorX+1);
1563     markURL(CursorX);
1564     /* end - ishizaki */
1565 maya 3227
1566 maya 3393 if (StrChangeCount==0) {
1567     XStart = CursorX;
1568     }
1569     else {
1570     XStart = StrChangeStart;
1571     }
1572     StrChangeCount = 0;
1573     BuffUpdateRect(XStart,CursorY,NumOfColumns-1,CursorY);
1574     }
1575     else {
1576     CodeLine[CursorX] = b;
1577     AttrLine[CursorX] = Attr.Attr;
1578     AttrLine2[CursorX] = Attr.Attr2;
1579     AttrLineFG[CursorX] = Attr.Fore;
1580     AttrLineBG[CursorX] = Attr.Back;
1581     /* begin - ishizaki */
1582     markURL(CursorX);
1583     /* end - ishizaki */
1584 maya 3227
1585 maya 3393 if (StrChangeCount==0) {
1586     StrChangeStart = CursorX;
1587     }
1588     StrChangeCount++;
1589     }
1590 maya 3227 }
1591    
1592     void BuffPutKanji(WORD w, TCharAttr Attr, BOOL Insert)
1593     // Put a kanji character in the buffer at the current position
1594     // b: character
1595     // Attr: attributes
1596     // Insert: Insert flag
1597     {
1598 maya 3393 int XStart;
1599 maya 3227
1600 doda 3312 #ifndef NO_COPYLINE_FIX
1601 maya 3393 if (ts.EnableContinuedLineCopy && CursorX == 0 && (AttrLine[0] & AttrLineContinued)) {
1602     Attr.Attr |= AttrLineContinued;
1603     }
1604 doda 3312 #endif /* NO_COPYLINE_FIX */
1605    
1606 maya 3393 EraseKanji(1); /* if cursor is on right half of a kanji, erase the kanji */
1607 maya 3227
1608 maya 3393 if (Insert) {
1609     memmove(&CodeLine[CursorX+2],&CodeLine[CursorX],NumOfColumns-2-CursorX);
1610     memmove(&AttrLine[CursorX+2],&AttrLine[CursorX],NumOfColumns-2-CursorX);
1611     memmove(&AttrLine2[CursorX+2],&AttrLine2[CursorX],NumOfColumns-2-CursorX);
1612     memmove(&AttrLineFG[CursorX+2],&AttrLineFG[CursorX],NumOfColumns-2-CursorX);
1613     memmove(&AttrLineBG[CursorX+2],&AttrLineBG[CursorX],NumOfColumns-2-CursorX);
1614 maya 3227
1615 maya 3393 CodeLine[CursorX] = HIBYTE(w);
1616     AttrLine[CursorX] = Attr.Attr | AttrKanji; /* DBCS first byte */
1617     AttrLine2[CursorX] = Attr.Attr2;
1618     AttrLineFG[CursorX] = Attr.Fore;
1619     AttrLineBG[CursorX] = Attr.Back;
1620     if (CursorX < NumOfColumns-1) {
1621     CodeLine[CursorX+1] = LOBYTE(w);
1622     AttrLine[CursorX+1] = Attr.Attr;
1623     AttrLine2[CursorX+1] = Attr.Attr2;
1624     AttrLineFG[CursorX+1] = Attr.Fore;
1625     AttrLineBG[CursorX+1] = Attr.Back;
1626     }
1627     /* begin - ishizaki */
1628     markURL(CursorX);
1629     markURL(CursorX+1);
1630     /* end - ishizaki */
1631 maya 3227
1632 maya 3393 /* last char in current line is kanji first? */
1633     if ((AttrLine[NumOfColumns-1] & AttrKanji) != 0) {
1634     /* then delete it */
1635     CodeLine[NumOfColumns-1] = 0x20;
1636     AttrLine[NumOfColumns-1] = CurCharAttr.Attr;
1637     AttrLine2[NumOfColumns-1] = CurCharAttr.Attr2;
1638     AttrLineFG[NumOfColumns-1] = CurCharAttr.Fore;
1639     AttrLineBG[NumOfColumns-1] = CurCharAttr.Back;
1640     }
1641 maya 3227
1642 maya 3393 if (StrChangeCount==0) {
1643     XStart = CursorX;
1644     }
1645     else {
1646     XStart = StrChangeStart;
1647     }
1648     StrChangeCount = 0;
1649     BuffUpdateRect(XStart,CursorY,NumOfColumns-1,CursorY);
1650     }
1651     else {
1652     CodeLine[CursorX] = HIBYTE(w);
1653     AttrLine[CursorX] = Attr.Attr | AttrKanji; /* DBCS first byte */
1654     AttrLine2[CursorX] = Attr.Attr2;
1655     AttrLineFG[CursorX] = Attr.Fore;
1656     AttrLineBG[CursorX] = Attr.Back;
1657     if (CursorX < NumOfColumns-1) {
1658     CodeLine[CursorX+1] = LOBYTE(w);
1659     AttrLine[CursorX+1] = Attr.Attr;
1660     AttrLine2[CursorX+1] = Attr.Attr2;
1661     AttrLineFG[CursorX+1] = Attr.Fore;
1662     AttrLineBG[CursorX+1] = Attr.Back;
1663     }
1664     /* begin - ishizaki */
1665     markURL(CursorX);
1666     markURL(CursorX+1);
1667     /* end - ishizaki */
1668 maya 3227
1669 maya 3393 if (StrChangeCount==0) {
1670     StrChangeStart = CursorX;
1671     }
1672     StrChangeCount = StrChangeCount + 2;
1673     }
1674 maya 3227 }
1675    
1676     BOOL CheckSelect(int x, int y)
1677     // subroutine called by BuffUpdateRect
1678     {
1679 maya 3393 LONG L, L1, L2;
1680 maya 3227
1681 maya 3393 if (BoxSelect) {
1682     return (Selected &&
1683     ((SelectStart.x<=x) && (x<SelectEnd.x) ||
1684     (SelectEnd.x<=x) && (x<SelectStart.x)) &&
1685     ((SelectStart.y<=y) && (y<=SelectEnd.y) ||
1686     (SelectEnd.y<=y) && (y<=SelectStart.y)));
1687     }
1688     else {
1689     L = MAKELONG(x,y);
1690     L1 = MAKELONG(SelectStart.x,SelectStart.y);
1691     L2 = MAKELONG(SelectEnd.x,SelectEnd.y);
1692 maya 3227
1693 maya 3393 return (Selected &&
1694     ((L1<=L) && (L<L2) || (L2<=L) && (L<L1)));
1695     }
1696 maya 3227 }
1697    
1698     void BuffUpdateRect
1699     (int XStart, int YStart, int XEnd, int YEnd)
1700     // Display text in a rectangular region in the screen
1701     // XStart: x position of the upper-left corner (screen cordinate)
1702     // YStart: y position
1703     // XEnd: x position of the lower-right corner (last character)
1704     // YEnd: y position
1705     {
1706 maya 3393 int i, j, count;
1707     int IStart, IEnd;
1708     int X, Y;
1709     LONG TmpPtr;
1710     TCharAttr CurAttr, TempAttr;
1711     BOOL CurSel, TempSel, Caret;
1712 maya 3227
1713 maya 3393 if (XStart >= WinOrgX+WinWidth) {
1714     return;
1715     }
1716     if (YStart >= WinOrgY+WinHeight) {
1717     return;
1718     }
1719     if (XEnd < WinOrgX) {
1720     return;
1721     }
1722     if (YEnd < WinOrgY) {
1723     return;
1724     }
1725 maya 3227
1726 maya 3393 if (XStart < WinOrgX) {
1727     XStart = WinOrgX;
1728     }
1729     if (YStart < WinOrgY) {
1730     YStart = WinOrgY;
1731     }
1732     if (XEnd >= WinOrgX+WinWidth) {
1733     XEnd = WinOrgX+WinWidth-1;
1734     }
1735     if (YEnd >= WinOrgY+WinHeight) {
1736     YEnd = WinOrgY+WinHeight-1;
1737     }
1738 maya 3227
1739 maya 3393 TempAttr = DefCharAttr;
1740     TempSel = FALSE;
1741 maya 3227
1742 maya 3393 Caret = IsCaretOn();
1743     if (Caret) {
1744     CaretOff();
1745     }
1746 maya 3227
1747 maya 3393 DispSetupDC(DefCharAttr, TempSel);
1748 maya 3227
1749 maya 3393 Y = (YStart-WinOrgY)*FontHeight;
1750     TmpPtr = GetLinePtr(PageStart+YStart);
1751     for (j = YStart+PageStart ; j <= YEnd+PageStart ; j++) {
1752     IStart = XStart;
1753     IEnd = XEnd;
1754 maya 3227
1755 maya 3393 IStart = LeftHalfOfDBCS(TmpPtr,IStart);
1756 maya 3227
1757 maya 3393 X = (IStart-WinOrgX)*FontWidth;
1758 maya 3227
1759 maya 3393 i = IStart;
1760     do {
1761     CurAttr.Attr = AttrBuff[TmpPtr+i] & ~ AttrKanji;
1762     CurAttr.Attr2 = AttrBuff2[TmpPtr+i];
1763     CurAttr.Fore = AttrBuffFG[TmpPtr+i];
1764     CurAttr.Back = AttrBuffBG[TmpPtr+i];
1765     CurSel = CheckSelect(i,j);
1766     count = 1;
1767     while ( (i+count <= IEnd) &&
1768     (CurAttr.Attr == (AttrBuff[TmpPtr+i+count] & ~ AttrKanji)) &&
1769     (CurAttr.Attr2==AttrBuff2[TmpPtr+i+count]) &&
1770     (CurAttr.Fore==AttrBuffFG[TmpPtr+i+count]) &&
1771     (CurAttr.Back==AttrBuffBG[TmpPtr+i+count]) &&
1772     (CurSel==CheckSelect(i+count,j)) ||
1773     (i+count<NumOfColumns) &&
1774     ((AttrBuff[TmpPtr+i+count-1] & AttrKanji) != 0) ) {
1775     count++;
1776     }
1777 maya 3227
1778 maya 3393 if (TCharAttrCmp(CurAttr, TempAttr) != 0 || (CurSel != TempSel)) {
1779     DispSetupDC(CurAttr, CurSel);
1780     TempAttr = CurAttr;
1781     TempSel = CurSel;
1782     }
1783     DispStr(&CodeBuff[TmpPtr+i],count,Y, &X);
1784     i = i+count;
1785     }
1786     while (i<=IEnd);
1787     Y = Y + FontHeight;
1788     TmpPtr = NextLinePtr(TmpPtr);
1789     }
1790     if (Caret) {
1791     CaretOn();
1792     }
1793 maya 3227 }
1794    
1795     void UpdateStr()
1796     // Display not-yet-displayed string
1797     {
1798 maya 3393 int X, Y;
1799     TCharAttr TempAttr;
1800 yutakapon 3656 int pos, len;
1801 maya 3227
1802 maya 3393 if (StrChangeCount==0) {
1803     return;
1804     }
1805     X = StrChangeStart;
1806     Y = CursorY;
1807     if (! IsLineVisible(&X, &Y)) {
1808     StrChangeCount = 0;
1809     return;
1810     }
1811 maya 3227
1812 maya 3393 TempAttr.Attr = AttrLine[StrChangeStart];
1813     TempAttr.Attr2 = AttrLine2[StrChangeStart];
1814     TempAttr.Fore = AttrLineFG[StrChangeStart];
1815     TempAttr.Back = AttrLineBG[StrChangeStart];
1816 yutakapon 3656
1817     /* これから描画する文字列の始まりが「URL構成文字属性」だった場合、
1818     * 当該色で行末までペイントされないようにする。
1819     * (2009.10.24 yutaka)
1820     */
1821 doda 3659 if (TempAttr.Attr & AttrURL) {
1822 yutakapon 3656 /* 開始位置からどこまでが AttrURL かをカウントする */
1823     len = 0;
1824     for (pos = 0 ; pos < StrChangeCount ; pos++) {
1825     if (TempAttr.Attr != AttrLine[StrChangeStart + pos])
1826     break;
1827     len++;
1828     }
1829     DispSetupDC(TempAttr, FALSE);
1830     DispStr(&CodeLine[StrChangeStart], len, Y, &X);
1831    
1832     /* 残りの文字列があれば、ふつうに描画を行う。*/
1833     if (len < StrChangeCount) {
1834     TempAttr.Attr = AttrLine[StrChangeStart + pos];
1835     TempAttr.Attr2 = AttrLine2[StrChangeStart + pos];
1836     TempAttr.Fore = AttrLineFG[StrChangeStart + pos];
1837     TempAttr.Back = AttrLineBG[StrChangeStart + pos];
1838    
1839     DispSetupDC(TempAttr, FALSE);
1840     DispStr(&CodeLine[StrChangeStart + pos], (StrChangeCount - len), Y, &X);
1841     }
1842     } else {
1843     DispSetupDC(TempAttr, FALSE);
1844     DispStr(&CodeLine[StrChangeStart],StrChangeCount,Y, &X);
1845     }
1846    
1847 maya 3393 StrChangeCount = 0;
1848 maya 3227 }
1849    
1850     #if 0
1851     void UpdateStrUnicode(void)
1852     // Display not-yet-displayed string
1853     {
1854     int X, Y;
1855     TCharAttr TempAttr;
1856    
1857     if (StrChangeCount==0) return;
1858     X = StrChangeStart;
1859     Y = CursorY;
1860     if (! IsLineVisible(&X, &Y))
1861     {
1862     StrChangeCount = 0;
1863     return;
1864     }
1865    
1866     TempAttr.Attr = AttrLine[StrChangeStart];
1867     TempAttr.Attr2 = AttrLine2[StrChangeStart];
1868     TempAttr.Fore = AttrLineFG[StrChangeStart];
1869     TempAttr.Back = AttrLineBG[StrChangeStart];
1870     DispSetupDC(TempAttr, FALSE);
1871     DispStr(&CodeLine[StrChangeStart],StrChangeCount,Y, &X);
1872     StrChangeCount = 0;
1873     }
1874     #endif
1875    
1876     void MoveCursor(int Xnew, int Ynew)
1877     {
1878 maya 3393 UpdateStr();
1879 maya 3227
1880 maya 3393 if (CursorY!=Ynew) {
1881     NewLine(PageStart+Ynew);
1882     }
1883 maya 3227
1884 maya 3393 CursorX = Xnew;
1885     CursorY = Ynew;
1886     Wrap = FALSE;
1887 maya 3227
1888 maya 3393 /* 最下行でだけ自動スクロールする*/
1889 doda 4469 if (ts.AutoScrollOnlyInBottomLine == 0 || WinOrgY == 0) {
1890 maya 3393 DispScrollToCursor(CursorX, CursorY);
1891     }
1892 maya 3227 }
1893    
1894     void MoveRight()
1895     /* move cursor right, but dont update screen.
1896     this procedure must be called from DispChar&DispKanji only */
1897     {
1898 maya 3393 CursorX++;
1899     /* 最下行でだけ自動スクロールする */
1900 doda 4469 if (ts.AutoScrollOnlyInBottomLine == 0 || WinOrgY == 0) {
1901 maya 3393 DispScrollToCursor(CursorX, CursorY);
1902     }
1903 maya 3227 }
1904    
1905     void BuffSetCaretWidth()
1906     {
1907 maya 3393 BOOL DW;
1908 maya 3227
1909 maya 3393 /* check whether cursor on a DBCS character */
1910     DW = (((BYTE)(AttrLine[CursorX]) & AttrKanji) != 0);
1911     DispSetCaretWidth(DW);
1912 maya 3227 }
1913    
1914     void ScrollUp1Line()
1915     {
1916 maya 3393 int i;
1917     LONG SrcPtr, DestPtr;
1918 maya 3227
1919 maya 3393 if ((CursorTop<=CursorY) && (CursorY<=CursorBottom)) {
1920     UpdateStr();
1921 maya 3227
1922 maya 3393 DestPtr = GetLinePtr(PageStart+CursorBottom);
1923     for (i = CursorBottom-1 ; i >= CursorTop ; i--) {
1924     SrcPtr = PrevLinePtr(DestPtr);
1925     memcpy(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
1926     memcpy(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
1927     memcpy(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
1928     memcpy(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
1929     memcpy(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
1930     DestPtr = SrcPtr;
1931     }
1932     memset(&(CodeBuff[SrcPtr]),0x20,NumOfColumns);
1933     memset(&(AttrBuff[SrcPtr]),AttrDefault,NumOfColumns);
1934 doda 4070 memset(&(AttrBuff2[SrcPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
1935 maya 3393 memset(&(AttrBuffFG[SrcPtr]),CurCharAttr.Fore,NumOfColumns);
1936     memset(&(AttrBuffBG[SrcPtr]),CurCharAttr.Back,NumOfColumns);
1937 maya 3227
1938 maya 3393 DispScrollNLines(CursorTop,CursorBottom,-1);
1939     }
1940 maya 3227 }
1941    
1942     void BuffScrollNLines(int n)
1943     {
1944 maya 3393 int i;
1945     LONG SrcPtr, DestPtr;
1946 maya 3227
1947 maya 3393 if (n<1) {
1948     return;
1949     }
1950     UpdateStr();
1951 maya 3227
1952 maya 3393 if ((CursorTop == 0) && (CursorBottom == NumOfLines-1)) {
1953     WinOrgY = WinOrgY-n;
1954     /* 最下行でだけ自動スクロールする */
1955 doda 4469 if (ts.AutoScrollOnlyInBottomLine != 0 && NewOrgY != 0) {
1956 maya 3393 NewOrgY = WinOrgY;
1957     }
1958     BuffScroll(n,CursorBottom);
1959     DispCountScroll(n);
1960     }
1961     else if ((CursorTop==0) && (CursorY<=CursorBottom)) {
1962     /* 最下行でだけ自動スクロールする */
1963 doda 4469 if (ts.AutoScrollOnlyInBottomLine != 0 && NewOrgY != 0) {
1964 maya 3393 /* スクロールさせない場合の処理 */
1965     WinOrgY = WinOrgY-n;
1966     NewOrgY = WinOrgY;
1967     BuffScroll(n,CursorBottom);
1968     DispCountScroll(n);
1969     } else {
1970     BuffScroll(n,CursorBottom);
1971     DispScrollNLines(WinOrgY,CursorBottom,n);
1972     }
1973     }
1974     else if ((CursorTop<=CursorY) && (CursorY<=CursorBottom)) {
1975     DestPtr = GetLinePtr(PageStart+CursorTop);
1976     if (n<CursorBottom-CursorTop+1) {
1977     SrcPtr = GetLinePtr(PageStart+CursorTop+n);
1978     for (i = CursorTop+n ; i<=CursorBottom ; i++) {
1979     memmove(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
1980     memmove(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
1981     memmove(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
1982     memmove(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
1983     memmove(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
1984     SrcPtr = NextLinePtr(SrcPtr);
1985     DestPtr = NextLinePtr(DestPtr);
1986     }
1987     }
1988     else {
1989     n = CursorBottom-CursorTop+1;
1990     }
1991     for (i = CursorBottom+1-n ; i<=CursorBottom; i++) {
1992     memset(&(CodeBuff[DestPtr]),0x20,NumOfColumns);
1993     memset(&(AttrBuff[DestPtr]),AttrDefault,NumOfColumns);
1994 doda 4070 memset(&(AttrBuff2[DestPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
1995 maya 3393 memset(&(AttrBuffFG[DestPtr]),CurCharAttr.Fore,NumOfColumns);
1996     memset(&(AttrBuffBG[DestPtr]),CurCharAttr.Back,NumOfColumns);
1997     DestPtr = NextLinePtr(DestPtr);
1998     }
1999     DispScrollNLines(CursorTop,CursorBottom,n);
2000     }
2001 maya 3227 }
2002    
2003     void BuffRegionScrollUpNLines(int n) {
2004 maya 3393 int i;
2005     LONG SrcPtr, DestPtr;
2006 maya 3227
2007 maya 3393 if (n<1) {
2008     return;
2009     }
2010     UpdateStr();
2011 maya 3227
2012 maya 3393 if (n > 0) {
2013     if ((CursorTop == 0) && (CursorBottom == NumOfLines-1)) {
2014     WinOrgY = WinOrgY-n;
2015     BuffScroll(n,CursorBottom);
2016     DispCountScroll(n);
2017     }
2018     else if (CursorTop==0) {
2019     BuffScroll(n,CursorBottom);
2020     DispScrollNLines(WinOrgY,CursorBottom,n);
2021     }
2022     else {
2023     DestPtr = GetLinePtr(PageStart+CursorTop);
2024     if (n<CursorBottom-CursorTop+1) {
2025     SrcPtr = GetLinePtr(PageStart+CursorTop+n);
2026     for (i = CursorTop+n ; i<=CursorBottom ; i++) {
2027     memmove(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
2028     memmove(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
2029     memmove(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
2030     memmove(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
2031     memmove(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
2032     SrcPtr = NextLinePtr(SrcPtr);
2033     DestPtr = NextLinePtr(DestPtr);
2034     }
2035     }
2036     else {
2037     n = CursorBottom-CursorTop+1;
2038     }
2039     for (i = CursorBottom+1-n ; i<=CursorBottom; i++) {
2040     memset(&(CodeBuff[DestPtr]),0x20,NumOfColumns);
2041     memset(&(AttrBuff[DestPtr]),AttrDefault,NumOfColumns);
2042 doda 4070 memset(&(AttrBuff2[DestPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
2043 maya 3393 memset(&(AttrBuffFG[DestPtr]),CurCharAttr.Fore,NumOfColumns);
2044     memset(&(AttrBuffBG[DestPtr]),CurCharAttr.Back,NumOfColumns);
2045     DestPtr = NextLinePtr(DestPtr);
2046     }
2047     DispScrollNLines(CursorTop,CursorBottom,n);
2048     }
2049 maya 3227 }
2050     }
2051    
2052     void BuffRegionScrollDownNLines(int n) {
2053 maya 3393 int i;
2054     LONG SrcPtr, DestPtr;
2055 maya 3227
2056 maya 3393 if (n<1) {
2057     return;
2058     }
2059     UpdateStr();
2060 maya 3227
2061 maya 3393 DestPtr = GetLinePtr(PageStart+CursorBottom);
2062     if (n < CursorBottom-CursorTop+1) {
2063     SrcPtr = GetLinePtr(PageStart+CursorBottom-n);
2064     for (i=CursorBottom-n ; i>=CursorTop ; i--) {
2065     memmove(&(CodeBuff[DestPtr]),&(CodeBuff[SrcPtr]),NumOfColumns);
2066     memmove(&(AttrBuff[DestPtr]),&(AttrBuff[SrcPtr]),NumOfColumns);
2067     memmove(&(AttrBuff2[DestPtr]),&(AttrBuff2[SrcPtr]),NumOfColumns);
2068     memmove(&(AttrBuffFG[DestPtr]),&(AttrBuffFG[SrcPtr]),NumOfColumns);
2069     memmove(&(AttrBuffBG[DestPtr]),&(AttrBuffBG[SrcPtr]),NumOfColumns);
2070     SrcPtr = PrevLinePtr(SrcPtr);
2071     DestPtr = PrevLinePtr(DestPtr);
2072     }
2073     }
2074     else {
2075     n = CursorBottom - CursorTop + 1;
2076     }
2077     for (i = CursorTop+n-1; i>=CursorTop; i--) {
2078     memset(&(CodeBuff[DestPtr]),0x20,NumOfColumns);
2079     memset(&(AttrBuff[DestPtr]),AttrDefault,NumOfColumns);
2080 doda 4070 memset(&(AttrBuff2[DestPtr]),CurCharAttr.Attr2 & Attr2ColorMask, NumOfColumns);
2081 maya 3393 memset(&(AttrBuffFG[DestPtr]),CurCharAttr.Fore,NumOfColumns);
2082     memset(&(AttrBuffBG[DestPtr]),CurCharAttr.Back,NumOfColumns);
2083     DestPtr = PrevLinePtr(DestPtr);
2084     }
2085 maya 3227
2086 maya 3393 DispScrollNLines(CursorTop,CursorBottom,-n);
2087 maya 3227 }
2088    
2089     void BuffClearScreen()
2090     { // clear screen
2091 maya 3393 if ((StatusLine>0) && (CursorY==NumOfLines-1)) {
2092     BuffScrollNLines(1); /* clear status line */
2093     }
2094     else { /* clear main screen */
2095     UpdateStr();
2096     BuffScroll(NumOfLines-StatusLine,NumOfLines-1-StatusLine);
2097     DispScrollNLines(WinOrgY,NumOfLines-1-StatusLine,NumOfLines-StatusLine);
2098     }
2099 maya 3227 }
2100    
2101     void BuffUpdateScroll()
2102     // Updates scrolling
2103     {
2104 maya 3393 UpdateStr();
2105     DispUpdateScroll();
2106 maya 3227 }
2107    
2108     void CursorUpWithScroll()
2109     {
2110 maya 3393 if ((0<CursorY) && (CursorY<CursorTop) ||
2111     (CursorTop<CursorY)) {
2112     MoveCursor(CursorX,CursorY-1);
2113     }
2114     else if (CursorY==CursorTop) {
2115     ScrollUp1Line();
2116     }
2117 maya 3227 }
2118    
2119     // called by BuffDblClk
2120     // check if a character is the word delimiter
2121     BOOL IsDelimiter(LONG Line, int CharPtr)
2122     {
2123 maya 3393 if ((AttrBuff[Line+CharPtr] & AttrKanji) !=0) {
2124     return (ts.DelimDBCS!=0);
2125     }
2126     return (strchr(ts.DelimList,CodeBuff[Line+CharPtr])!=NULL);
2127 maya 3227 }
2128    
2129     void GetMinMax(int i1, int i2, int i3,
2130 maya 3393 int *min, int *max)
2131 maya 3227 {
2132 maya 3393 if (i1<i2) {
2133     *min = i1;
2134     *max = i2;
2135     }
2136     else {
2137     *min = i2;
2138     *max = i1;
2139     }
2140     if (i3<*min) {
2141     *min = i3;
2142     }
2143     if (i3>*max) {
2144     *max = i3;
2145     }
2146 maya 3227 }
2147    
2148     /* start - ishizaki */
2149     static void invokeBrowser(LONG ptr)
2150     {
2151     #ifdef URL_EMPHASIS
2152 maya 3393 LONG i, start, end;
2153 maya 4704 char url[1024], param[1024];
2154 maya 3227 char *uptr, ch;
2155    
2156 maya 3393 start = ptr;
2157     while (AttrBuff[start] & AttrURL) {
2158     start--;
2159     }
2160     start++;
2161 maya 3227
2162 maya 3393 end = ptr;
2163     while (AttrBuff[end] & AttrURL) {
2164     end++;
2165     }
2166     end--;
2167 maya 4704
2168 yutakapon 3405 if (start + (LONG)sizeof(url) <= end) {
2169     end = start + sizeof(url) - 1;
2170     end--; // '\0'の分は引いておく。
2171 maya 3393 }
2172 maya 3227 uptr = url;
2173 maya 3393 for (i = 0; i < end - start + 1; i++) {
2174 maya 3227 ch = CodeBuff[start + i];
2175     if ((start + i) % NumOfColumns == NumOfColumns - 1
2176     && ch == '\\') {
2177     // Emacs対応。行末に \ が来ている場合は、次の行に続くという意味で emacs が
2178     // 自動で挿入する文字なので、URLには含めないようにする。
2179     // (2007.8.7 yutaka)
2180    
2181     } else {
2182     *uptr++ = ch;
2183     }
2184 maya 3393 }
2185 maya 3227 *uptr = '\0';
2186 maya 4704
2187     if (strncmp(url, "http://", strlen("http://")) == 0 ||
2188     strncmp(url, "https://", strlen("https://")) == 0 ||
2189     strncmp(url, "ftp://", strlen("ftp://")) == 0) {
2190     if (strlen(ts.ClickableUrlBrowser) > 0) {
2191     _snprintf_s(param, sizeof(param), _TRUNCATE, "%s %s",
2192     ts.ClickableUrlBrowserArg, url);
2193     if ((int)ShellExecute(NULL, NULL, ts.ClickableUrlBrowser, param, NULL,SW_SHOWNORMAL) < 32) {
2194     // コマンドの実行に失敗した場合は通常と同じ処理をする
2195     ShellExecute(NULL, NULL, url, NULL, NULL,SW_SHOWNORMAL);
2196     }
2197     }
2198     else {
2199     ShellExecute(NULL, NULL, url, NULL, NULL,SW_SHOWNORMAL);
2200     }
2201     }
2202     else {
2203     ShellExecute(NULL, NULL, url, NULL, NULL,SW_SHOWNORMAL);
2204     }
2205 maya 3227 #endif
2206     }
2207     /* end - ishizaki */
2208    
2209     void ChangeSelectRegion()
2210     {
2211 maya 3393 POINT TempStart, TempEnd;
2212     int j, IStart, IEnd;
2213     BOOL Caret;
2214 maya 3227
2215 maya 3393 if ((SelectEndOld.x==SelectEnd.x) &&
2216     (SelectEndOld.y==SelectEnd.y)) {
2217     return;
2218