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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> |
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<object> |
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<spriteName><undefined></spriteName> |
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<solid>0</solid> |
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<visible>-1</visible> |
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<depth>0</depth> |
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<persistent>0</persistent> |
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<parentName><undefined></parentName> |
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<maskName><undefined></maskName> |
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<events> |
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<event eventtype="0" enumb="0"> |
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<action> |
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<libid>1</libid> |
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<id>603</id> |
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<kind>7</kind> |
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<userelative>0</userelative> |
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<isquestion>0</isquestion> |
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<useapplyto>-1</useapplyto> |
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<exetype>2</exetype> |
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<functionname></functionname> |
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<codestring></codestring> |
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<whoName>self</whoName> |
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<relative>0</relative> |
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<isnot>0</isnot> |
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<arguments> |
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<argument> |
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<kind>1</kind> |
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<string>/// 初期化 |
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// ■常駐インスタンスの登録 |
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instance_create(0, 0, obj_pad); // パッド入力 |
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instance_create(0, 0, obj_app); // アプリケーション |
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if(DEBUG_FG) { |
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instance_create(0, 0, obj_debug); // デバッグ機能 |
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} |
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|
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// ■CSVのロード |
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global.csvBlock = csv_load("block.csv"); |
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global.csvMission = csv_load("mission.csv"); |
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|
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// ■スプライトフォントの作成 |
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var str_map = "0123456789x "; |
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global.fontNumber = font_add_sprite_ext(spr_number, str_map, false, 0); |
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|
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var str = "0123456789"; |
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str += "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; |
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str += "abcdefghijklmnopqrstuvwxyz"; |
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str += ".()[]#$%&'" + '"' + "!?^+-*/=;:_<>"; |
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str += "|@`"; |
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global.fontOmega = font_add_sprite_ext(spr_omegafont, str, false, 0); |
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|
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// ■グローバル変数の初期化 |
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global.hi_score = 0; |
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global.nMission = 1; |
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global.nBgm = 0; |
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// セーブデータのロード |
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save_load(); |
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|
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|
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</string> |
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</argument> |
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</arguments> |
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</action> |
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</event> |
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<event eventtype="3" enumb="0"> |
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<action> |
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<libid>1</libid> |
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<id>603</id> |
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<kind>7</kind> |
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<userelative>0</userelative> |
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<isquestion>0</isquestion> |
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<useapplyto>-1</useapplyto> |
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<exetype>2</exetype> |
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<functionname></functionname> |
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<codestring></codestring> |
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<whoName>self</whoName> |
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<relative>0</relative> |
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<isnot>0</isnot> |
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<arguments> |
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<argument> |
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<kind>1</kind> |
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<string>/// 更新 |
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playSe(SND_CREDIT); |
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room_goto(ROOM_START); |
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|
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</string> |
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</argument> |
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</arguments> |
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</action> |
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</event> |
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</events> |
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<PhysicsObject>0</PhysicsObject> |
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<PhysicsObjectSensor>0</PhysicsObjectSensor> |
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<PhysicsObjectShape>0</PhysicsObjectShape> |
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity> |
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> |
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<PhysicsObjectGroup>0</PhysicsObjectGroup> |
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> |
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> |
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> |
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<PhysicsObjectAwake>-1</PhysicsObjectAwake> |
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic> |
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<PhysicsShapePoints/> |
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</object> |