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revision 213 by syun77, Sat Mar 15 16:11:37 2014 UTC revision 214 by syun77, Sun Oct 26 15:41:44 2014 UTC
# Line 57  image_angle = radtodeg((sin(playtimer / Line 57  image_angle = radtodeg((sin(playtimer /
57    
58  if(isPressEnter())  if(isPressEnter())
59  {  {
60    room_goto(room_mission);    //room_goto(room_mission);
61    //room_goto(room_main);    room_goto(room_main);
62  }  }
63    
64  // TODO:ミッション選択  // TODO:ミッション選択
# Line 94  if(isPressRight()) { Line 94  if(isPressRight()) {
94              <string>/// 描画              <string>/// 描画
95  draw_self();  draw_self();
96    
97    exit;
98  // TODO:ミッション数を描画  // TODO:ミッション数を描画
99  draw_set_font(global.fontOmega);  draw_set_font(global.fontOmega);
100  draw_set_color(c_white);  draw_set_color(c_white);

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