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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> |
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<object> |
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<spriteName>spr_title</spriteName> |
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<solid>0</solid> |
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<visible>-1</visible> |
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<depth>-200</depth> |
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<persistent>0</persistent> |
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<parentName><undefined></parentName> |
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<maskName><undefined></maskName> |
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<events> |
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<event eventtype="0" enumb="0"> |
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<action> |
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<libid>1</libid> |
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<id>603</id> |
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<kind>7</kind> |
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<userelative>0</userelative> |
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<isquestion>0</isquestion> |
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<useapplyto>-1</useapplyto> |
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<exetype>2</exetype> |
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<functionname></functionname> |
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<codestring></codestring> |
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<whoName>self</whoName> |
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<relative>0</relative> |
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<isnot>0</isnot> |
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<arguments> |
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<argument> |
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<kind>1</kind> |
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<string>/// ĺćĺ |
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self.playtimer = 0; |
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|
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</string> |
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</argument> |
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</arguments> |
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</action> |
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</event> |
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<event eventtype="3" enumb="0"> |
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<action> |
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<libid>1</libid> |
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<id>603</id> |
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<kind>7</kind> |
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<userelative>0</userelative> |
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<isquestion>0</isquestion> |
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<useapplyto>-1</useapplyto> |
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<exetype>2</exetype> |
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<functionname></functionname> |
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<codestring></codestring> |
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<whoName>self</whoName> |
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<relative>0</relative> |
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<isnot>0</isnot> |
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<arguments> |
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<argument> |
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<kind>1</kind> |
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<string>/// ć´ć° |
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self.playtimer++; |
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|
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image_angle = radtodeg((sin(playtimer / 40.0)) * 0.1); |
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|
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if(isPressEnter()) |
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{ |
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//room_goto(room_mission); |
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room_goto(room_main); |
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} |
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|
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// TODO:ăăăˇă§ăłé¸ć |
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if(isPressLeft()) { |
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global.nMission -= 1; |
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} |
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if(isPressRight()) { |
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global.nMission += 1; |
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} |
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|
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</string> |
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</argument> |
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</arguments> |
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</action> |
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</event> |
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<event eventtype="8" enumb="0"> |
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<action> |
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<libid>1</libid> |
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<id>603</id> |
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<kind>7</kind> |
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<userelative>0</userelative> |
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<isquestion>0</isquestion> |
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<useapplyto>-1</useapplyto> |
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<exetype>2</exetype> |
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<functionname></functionname> |
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<codestring></codestring> |
| 88 |
<whoName>self</whoName> |
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<relative>0</relative> |
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<isnot>0</isnot> |
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<arguments> |
| 92 |
<argument> |
| 93 |
<kind>1</kind> |
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<string>/// ćçť |
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draw_self(); |
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|
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exit; |
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// TODO:ăăăˇă§ăłć°ăćçť |
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draw_set_font(global.fontOmega); |
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draw_set_color(c_white); |
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draw_set_halign(fa_left); |
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draw_text(8, 600, "MISSION:" + string(global.nMission)); |
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|
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</string> |
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</argument> |
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</arguments> |
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</action> |
| 108 |
</event> |
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</events> |
| 110 |
<PhysicsObject>0</PhysicsObject> |
| 111 |
<PhysicsObjectSensor>0</PhysicsObjectSensor> |
| 112 |
<PhysicsObjectShape>0</PhysicsObjectShape> |
| 113 |
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> |
| 114 |
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> |
| 115 |
<PhysicsObjectGroup>0</PhysicsObjectGroup> |
| 116 |
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> |
| 117 |
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> |
| 118 |
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> |
| 119 |
<PhysicsObjectAwake>-1</PhysicsObjectAwake> |
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic> |
| 121 |
<PhysicsShapePoints> |
| 122 |
<point>191,127</point> |
| 123 |
<point>191,191</point> |
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</PhysicsShapePoints> |
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</object> |