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revision 213 by syun77, Mon Apr 28 14:23:31 2014 UTC revision 214 by syun77, Sun Oct 26 15:41:44 2014 UTC
# Line 27  instance_create(0, 0, obj_gameover); Line 27  instance_create(0, 0, obj_gameover);
27  playSe(SND_UBOA);  playSe(SND_UBOA);
28    
29  // TODO: BGM停止 #sound  // TODO: BGM停止 #sound
30  audio_stop_music();  audio_stop_sound(global.nBgm);
31    
32  self.playtime = 0;  self.playtime = 0;
33  self.state = STATE_GAMEOVER_MAIN;  self.state = STATE_GAMEOVER_MAIN;

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