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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> |
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<assets> |
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<Configs name="configs"> |
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<Config>Configs\Default</Config> |
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</Configs> |
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<datafiles number="2" name="datafiles"> |
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<datafile> |
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<name>block.csv</name> |
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<exists>-1</exists> |
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<size>199</size> |
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<exportAction>2</exportAction> |
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<exportDir></exportDir> |
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<overwrite>0</overwrite> |
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<freeData>-1</freeData> |
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<removeEnd>0</removeEnd> |
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<store>0</store> |
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<ConfigOptions> |
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<Config name="Default"> |
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<CopyToMask>9223372036854775807</CopyToMask> |
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</Config> |
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</ConfigOptions> |
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<filename>block.csv</filename> |
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</datafile> |
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<datafile> |
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<name>mission.csv</name> |
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<exists>-1</exists> |
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<size>161</size> |
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<exportAction>2</exportAction> |
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<exportDir></exportDir> |
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<overwrite>0</overwrite> |
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<freeData>-1</freeData> |
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<removeEnd>0</removeEnd> |
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<store>0</store> |
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<ConfigOptions> |
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<Config name="Default"> |
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<CopyToMask>9223372036854775807</CopyToMask> |
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</Config> |
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</ConfigOptions> |
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<filename>mission.csv</filename> |
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</datafile> |
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</datafiles> |
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<NewExtensions> |
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<extension index="0">extensions\CsvLoader</extension> |
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<extension index="1">extensions\MyShowMessage2_to_16</extension> |
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</NewExtensions> |
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<sounds name="sound"> |
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<sounds name="default"> |
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<sound>sound\snd_aaaaa</sound> |
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<sound>sound\snd_aaaaa2</sound> |
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<sound>sound\snd_allclear</sound> |
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<sound>sound\snd_blockflick</sound> |
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<sound>sound\snd_bombblock</sound> |
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<sound>sound\snd_bombreact</sound> |
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<sound>sound\snd_coinblock</sound> |
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<sound>sound\snd_coinreact</sound> |
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<sound>sound\snd_complete</sound> |
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<sound>sound\snd_crash</sound> |
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<sound>sound\snd_crawnblock</sound> |
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<sound>sound\snd_credit</sound> |
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<sound>sound\snd_heavyblock</sound> |
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<sound>sound\snd_iguze</sound> |
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<sound>sound\snd_lastbattle</sound> |
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<sound>sound\snd_normalblock</sound> |
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<sound>sound\snd_uboa</sound> |
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<sound>sound\snd_watchout</sound> |
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<sound>sound\snd_yahoo</sound> |
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<sound>sound\snd_crap</sound> |
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</sounds> |
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<sounds name="yukkuri"> |
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<sound>sound\snd_y00</sound> |
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<sound>sound\snd_y01</sound> |
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<sound>sound\snd_y02</sound> |
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<sound>sound\snd_y03</sound> |
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<sound>sound\snd_y04</sound> |
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<sound>sound\snd_y05</sound> |
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<sound>sound\snd_y06</sound> |
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<sound>sound\snd_y07</sound> |
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<sound>sound\snd_y08</sound> |
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<sound>sound\snd_y09</sound> |
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<sound>sound\snd_y10</sound> |
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<sound>sound\snd_y11</sound> |
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<sound>sound\snd_y12</sound> |
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<sound>sound\snd_y13</sound> |
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<sound>sound\snd_y14</sound> |
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<sound>sound\snd_y15</sound> |
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<sound>sound\snd_y16</sound> |
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<sound>sound\snd_y17</sound> |
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<sound>sound\snd_y18</sound> |
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<sound>sound\snd_y19</sound> |
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</sounds> |
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<sound>sound\bgm01</sound> |
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</sounds> |
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<sprites name="sprites"> |
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<sprites name="bonus"> |
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<sprite>sprites\spr_noDestruction</sprite> |
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<sprite>sprites\spr_bonusCrawn3</sprite> |
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<sprite>sprites\spr_bonusCrawn4</sprite> |
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<sprite>sprites\spr_bonus</sprite> |
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<sprite>sprites\spr_complete</sprite> |
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<sprite>sprites\spr_lesstime</sprite> |
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</sprites> |
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<sprites name="start"> |
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<sprite>sprites\spr_start</sprite> |
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<sprite>sprites\spr_start_3ren</sprite> |
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<sprite>sprites\spr_start_4ren</sprite> |
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<sprite>sprites\spr_start_5ren</sprite> |
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<sprite>sprites\spr_start_6ren</sprite> |
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<sprite>sprites\spr_start_7ren</sprite> |
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<sprite>sprites\spr_start_coin</sprite> |
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<sprite>sprites\spr_start_heavy</sprite> |
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</sprites> |
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<sprite>sprites\spr_player</sprite> |
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<sprite>sprites\spr_dropBlock</sprite> |
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<sprite>sprites\spr_tumiBlock</sprite> |
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<sprite>sprites\spr_lift</sprite> |
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<sprite>sprites\spr_number</sprite> |
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<sprite>sprites\spr_ok</sprite> |
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<sprite>sprites\spr_score</sprite> |
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<sprite>sprites\spr_level</sprite> |
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<sprite>sprites\spr_hiscore</sprite> |
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<sprite>sprites\spr_time</sprite> |
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<sprite>sprites\spr_allClear</sprite> |
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<sprite>sprites\spr_gameover</sprite> |
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<sprite>sprites\spr_failure</sprite> |
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<sprite>sprites\spr_title</sprite> |
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<sprite>sprites\spr_watchout</sprite> |
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<sprite>sprites\spr_warning</sprite> |
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<sprite>sprites\spr_omegafont</sprite> |
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<sprite>sprites\spr_btnMission</sprite> |
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</sprites> |
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<backgrounds name="background"> |
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<background>background\bg_001</background> |
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</backgrounds> |
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<paths name="paths"/> |
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<scripts name="scripts"> |
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<scripts name="pad"> |
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<script>scripts\isPressEnter.gml</script> |
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<script>scripts\isPressCancel.gml</script> |
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<script>scripts\isPressMenu.gml</script> |
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<script>scripts\isPressLeft.gml</script> |
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<script>scripts\isPressUp.gml</script> |
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<script>scripts\isPressRight.gml</script> |
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<script>scripts\isPressDown.gml</script> |
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<script>scripts\isOnLeft.gml</script> |
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<script>scripts\isOnUp.gml</script> |
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<script>scripts\isOnRight.gml</script> |
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<script>scripts\isOnDown.gml</script> |
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<script>scripts\isOnEnter.gml</script> |
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<script>scripts\isOnCancel.gml</script> |
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<script>scripts\isOnMenu.gml</script> |
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</scripts> |
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<scripts name="game"> |
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<script>scripts\game_playInit.gml</script> |
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<script>scripts\game_stageInit.gml</script> |
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<script>scripts\game_stage.gml</script> |
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<script>scripts\game_game.gml</script> |
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<script>scripts\game_clearInit.gml</script> |
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<script>scripts\game_clearMain.gml</script> |
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<script>scripts\game_gameoverInit.gml</script> |
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<script>scripts\game_gameoverMain.gml</script> |
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<script>scripts\game_allclearInit.gml</script> |
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<script>scripts\game_allclearMain.gml</script> |
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<script>scripts\game_misfailInit.gml</script> |
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<script>scripts\game_misfailMain.gml</script> |
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</scripts> |
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<scripts name="mission"> |
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<script>scripts\mis_level.gml</script> |
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<script>scripts\mis_clearline.gml</script> |
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<script>scripts\mis_dropspeed.gml</script> |
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<script>scripts\mis_timelimit.gml</script> |
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<script>scripts\mis_bomb.gml</script> |
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<script>scripts\mis_coin.gml</script> |
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<script>scripts\mis_heavy.gml</script> |
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<script>scripts\mis_flag.gml</script> |
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<script>scripts\mis_message.gml</script> |
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<script>scripts\mis_start.gml</script> |
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<script>scripts\mis_isMission.gml</script> |
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<script>scripts\mis_isComplete.gml</script> |
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</scripts> |
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<scripts name="save"> |
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<script>scripts\save_load.gml</script> |
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<script>scripts\save_save.gml</script> |
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</scripts> |
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<script>scripts\addDropBlock.gml</script> |
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<script>scripts\addTumiBlock.gml</script> |
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<script>scripts\addEftBlock.gml</script> |
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<script>scripts\addEftScore.gml</script> |
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<script>scripts\destroyAllTower.gml</script> |
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<script>scripts\destroyAllDrop.gml</script> |
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<script>scripts\playSe.gml</script> |
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<script>scripts\getLiftX.gml</script> |
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<script>scripts\getLiftY.gml</script> |
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<script>scripts\getLiftHeight.gml</script> |
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<script>scripts\addScore.gml</script> |
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<script>scripts\getBlockCount.gml</script> |
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<script>scripts\drawNumber.gml</script> |
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<script>scripts\getLevel.gml</script> |
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<script>scripts\scr_drawText.gml</script> |
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</scripts> |
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<fonts name="fonts"> |
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<font>fonts\font_default</font> |
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</fonts> |
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<objects name="objects"> |
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<objects name="util"> |
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<object>objects\obj_pad</object> |
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<object>objects\obj_boot</object> |
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<object>objects\obj_debug</object> |
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<object>objects\obj_app</object> |
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</objects> |
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<object>objects\obj_player</object> |
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<object>objects\obj_dropBlock</object> |
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<object>objects\obj_tumiBlock</object> |
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<object>objects\obj_levelMgr</object> |
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<object>objects\obj_game</object> |
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<object>objects\obj_eftBlock</object> |
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<object>objects\obj_eftScore</object> |
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<object>objects\obj_result</object> |
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<object>objects\obj_title</object> |
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<object>objects\obj_missionSelect</object> |
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<object>objects\obj_warning</object> |
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<object>objects\obj_start</object> |
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<object>objects\obj_allclear</object> |
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<object>objects\obj_gameover</object> |
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<object>objects\obj_failure</object> |
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<object>objects\obj_missionInfo</object> |
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<objects name="btn"> |
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<object>objects\obj_btnMission</object> |
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<object>objects\obj_btnOriginal</object> |
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<object>objects\obj_btnMissionSelect</object> |
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<object>objects\obj_btnBack</object> |
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</objects> |
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</objects> |
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<rooms name="rooms"> |
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<room>rooms\room_boot</room> |
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<room>rooms\room_title</room> |
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<room>rooms\room_main</room> |
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<room>rooms\room_mission_select</room> |
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<room>rooms\room_mission</room> |
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</rooms> |
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<constants number="53"> |
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<constant name="ROOM_START">room_title</constant> |
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<constant name="DEBUG_FG">true</constant> |
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<constant name="WINDOWSIZE_WIDTH">640</constant> |
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<constant name="WINDOWSIZE_HEIGHT">960</constant> |
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<constant name="FONTSIZE_WIDTH">20</constant> |
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<constant name="FONTSIZE_HEIGHT">28</constant> |
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<constant name="BLOCKBASECHECK">5</constant> |
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<constant name="TOWERBLOCK_L">0</constant> |
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<constant name="TOWERBLOCK_R">1</constant> |
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<constant name="BALANCE_THREATHOLD">3.14159 / 6.0</constant> |
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<constant name="BLOCK_TYPE_NONE">-1</constant> |
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<constant name="BLOCK_TYPE_LIFT">0</constant> |
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<constant name="BLOCK_TYPE_HEAVY">5</constant> |
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<constant name="BLOCK_TYPE_BOMB">6</constant> |
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<constant name="BLOCK_TYPE_COIN">7</constant> |
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<constant name="BLOCK_TYPE_FLAG">8</constant> |
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<constant name="BLOCK_GRAVITY">0.05</constant> |
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<constant name="PLAYER_XRANGE_L">128</constant> |
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<constant name="PLAYER_XRANGE_R">640-128</constant> |
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<constant name="PLAYER_YRANGE_U">480-240</constant> |
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<constant name="PLAYER_YRANGE_D">800</constant> |
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<constant name="PLAYER_OFFSET_X">0</constant> |
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<constant name="PLAYER_OFFSET_Y">96</constant> |
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<constant name="PLAYER_SP_LIMIT">64</constant> |
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<constant name="PLAYER_SP_RATIO">0.08</constant> |
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<constant name="PLAYER_LIFT_DIST">104</constant> |
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<constant name="CHECK_BAD">false</constant> |
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<constant name="CHECK_OK">true</constant> |
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<constant name="SC_EFF_MAX">16</constant> |
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<constant name="SC_EFF_TIMER">30</constant> |
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<constant name="SECRET_CHECK">10</constant> |
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<constant name="SND_AAAAA">0</constant> |
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<constant name="SND_AAAAA2">1</constant> |
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<constant name="SND_ALLCLEAR">2</constant> |
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<constant name="SND_BLOCKFLICK">3</constant> |
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<constant name="SND_BOMBBLOCK">4</constant> |
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<constant name="SND_BOMBREACT">5</constant> |
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<constant name="SND_COINBLOCK">6</constant> |
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<constant name="SND_COINREACT">7</constant> |
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<constant name="SND_COMPLETE">8</constant> |
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<constant name="SND_CRASH">9</constant> |
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<constant name="SND_CRAWNBLOCK">10</constant> |
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<constant name="SND_CREDIT">11</constant> |
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<constant name="SND_HEAVYBLOCK">12</constant> |
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<constant name="SND_IGUZE">13</constant> |
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<constant name="SND_LASTBATTLE">14</constant> |
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<constant name="SND_NORMALBLOCK">15</constant> |
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<constant name="SND_UBOA">16</constant> |
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<constant name="SND_WATCHOUT">17</constant> |
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<constant name="SND_YAHOO">18</constant> |
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<constant name="SND_CRAP">19</constant> |
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<constant name="TOUCH_ENABLE">true</constant> |
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<constant name="BGM_ENABLE">true</constant> |
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</constants> |
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<help> |
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<rtf>help.rtf</rtf> |
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</help> |
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<TutorialState> |
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<IsTutorial>0</IsTutorial> |
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<TutorialName></TutorialName> |
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<TutorialPage>0</TutorialPage> |
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</TutorialState> |
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</assets> |