Develop and Download Open Source Software

Browse Subversion Repository

Contents of /trunk/twintower.gmx/twintower.project.gmx

Parent Directory Parent Directory | Revision Log Revision Log


Revision 214 - (show annotations) (download)
Sun Oct 26 15:41:44 2014 UTC (9 years, 5 months ago) by syun77
File size: 11969 byte(s)
ミッションモードを無効化
1 <!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
2 <assets>
3 <Configs name="configs">
4 <Config>Configs\Default</Config>
5 </Configs>
6 <datafiles number="2" name="datafiles">
7 <datafile>
8 <name>block.csv</name>
9 <exists>-1</exists>
10 <size>199</size>
11 <exportAction>2</exportAction>
12 <exportDir></exportDir>
13 <overwrite>0</overwrite>
14 <freeData>-1</freeData>
15 <removeEnd>0</removeEnd>
16 <store>0</store>
17 <ConfigOptions>
18 <Config name="Default">
19 <CopyToMask>9223372036854775807</CopyToMask>
20 </Config>
21 </ConfigOptions>
22 <filename>block.csv</filename>
23 </datafile>
24 <datafile>
25 <name>mission.csv</name>
26 <exists>-1</exists>
27 <size>161</size>
28 <exportAction>2</exportAction>
29 <exportDir></exportDir>
30 <overwrite>0</overwrite>
31 <freeData>-1</freeData>
32 <removeEnd>0</removeEnd>
33 <store>0</store>
34 <ConfigOptions>
35 <Config name="Default">
36 <CopyToMask>9223372036854775807</CopyToMask>
37 </Config>
38 </ConfigOptions>
39 <filename>mission.csv</filename>
40 </datafile>
41 </datafiles>
42 <NewExtensions>
43 <extension index="0">extensions\CsvLoader</extension>
44 <extension index="1">extensions\MyShowMessage2_to_16</extension>
45 </NewExtensions>
46 <sounds name="sound">
47 <sounds name="default">
48 <sound>sound\snd_aaaaa</sound>
49 <sound>sound\snd_aaaaa2</sound>
50 <sound>sound\snd_allclear</sound>
51 <sound>sound\snd_blockflick</sound>
52 <sound>sound\snd_bombblock</sound>
53 <sound>sound\snd_bombreact</sound>
54 <sound>sound\snd_coinblock</sound>
55 <sound>sound\snd_coinreact</sound>
56 <sound>sound\snd_complete</sound>
57 <sound>sound\snd_crash</sound>
58 <sound>sound\snd_crawnblock</sound>
59 <sound>sound\snd_credit</sound>
60 <sound>sound\snd_heavyblock</sound>
61 <sound>sound\snd_iguze</sound>
62 <sound>sound\snd_lastbattle</sound>
63 <sound>sound\snd_normalblock</sound>
64 <sound>sound\snd_uboa</sound>
65 <sound>sound\snd_watchout</sound>
66 <sound>sound\snd_yahoo</sound>
67 <sound>sound\snd_crap</sound>
68 </sounds>
69 <sounds name="yukkuri">
70 <sound>sound\snd_y00</sound>
71 <sound>sound\snd_y01</sound>
72 <sound>sound\snd_y02</sound>
73 <sound>sound\snd_y03</sound>
74 <sound>sound\snd_y04</sound>
75 <sound>sound\snd_y05</sound>
76 <sound>sound\snd_y06</sound>
77 <sound>sound\snd_y07</sound>
78 <sound>sound\snd_y08</sound>
79 <sound>sound\snd_y09</sound>
80 <sound>sound\snd_y10</sound>
81 <sound>sound\snd_y11</sound>
82 <sound>sound\snd_y12</sound>
83 <sound>sound\snd_y13</sound>
84 <sound>sound\snd_y14</sound>
85 <sound>sound\snd_y15</sound>
86 <sound>sound\snd_y16</sound>
87 <sound>sound\snd_y17</sound>
88 <sound>sound\snd_y18</sound>
89 <sound>sound\snd_y19</sound>
90 </sounds>
91 <sound>sound\bgm01</sound>
92 </sounds>
93 <sprites name="sprites">
94 <sprites name="bonus">
95 <sprite>sprites\spr_noDestruction</sprite>
96 <sprite>sprites\spr_bonusCrawn3</sprite>
97 <sprite>sprites\spr_bonusCrawn4</sprite>
98 <sprite>sprites\spr_bonus</sprite>
99 <sprite>sprites\spr_complete</sprite>
100 <sprite>sprites\spr_lesstime</sprite>
101 </sprites>
102 <sprites name="start">
103 <sprite>sprites\spr_start</sprite>
104 <sprite>sprites\spr_start_3ren</sprite>
105 <sprite>sprites\spr_start_4ren</sprite>
106 <sprite>sprites\spr_start_5ren</sprite>
107 <sprite>sprites\spr_start_6ren</sprite>
108 <sprite>sprites\spr_start_7ren</sprite>
109 <sprite>sprites\spr_start_coin</sprite>
110 <sprite>sprites\spr_start_heavy</sprite>
111 </sprites>
112 <sprite>sprites\spr_player</sprite>
113 <sprite>sprites\spr_dropBlock</sprite>
114 <sprite>sprites\spr_tumiBlock</sprite>
115 <sprite>sprites\spr_lift</sprite>
116 <sprite>sprites\spr_number</sprite>
117 <sprite>sprites\spr_ok</sprite>
118 <sprite>sprites\spr_score</sprite>
119 <sprite>sprites\spr_level</sprite>
120 <sprite>sprites\spr_hiscore</sprite>
121 <sprite>sprites\spr_time</sprite>
122 <sprite>sprites\spr_allClear</sprite>
123 <sprite>sprites\spr_gameover</sprite>
124 <sprite>sprites\spr_failure</sprite>
125 <sprite>sprites\spr_title</sprite>
126 <sprite>sprites\spr_watchout</sprite>
127 <sprite>sprites\spr_warning</sprite>
128 <sprite>sprites\spr_omegafont</sprite>
129 <sprite>sprites\spr_btnMission</sprite>
130 </sprites>
131 <backgrounds name="background">
132 <background>background\bg_001</background>
133 </backgrounds>
134 <paths name="paths"/>
135 <scripts name="scripts">
136 <scripts name="pad">
137 <script>scripts\isPressEnter.gml</script>
138 <script>scripts\isPressCancel.gml</script>
139 <script>scripts\isPressMenu.gml</script>
140 <script>scripts\isPressLeft.gml</script>
141 <script>scripts\isPressUp.gml</script>
142 <script>scripts\isPressRight.gml</script>
143 <script>scripts\isPressDown.gml</script>
144 <script>scripts\isOnLeft.gml</script>
145 <script>scripts\isOnUp.gml</script>
146 <script>scripts\isOnRight.gml</script>
147 <script>scripts\isOnDown.gml</script>
148 <script>scripts\isOnEnter.gml</script>
149 <script>scripts\isOnCancel.gml</script>
150 <script>scripts\isOnMenu.gml</script>
151 </scripts>
152 <scripts name="game">
153 <script>scripts\game_playInit.gml</script>
154 <script>scripts\game_stageInit.gml</script>
155 <script>scripts\game_stage.gml</script>
156 <script>scripts\game_game.gml</script>
157 <script>scripts\game_clearInit.gml</script>
158 <script>scripts\game_clearMain.gml</script>
159 <script>scripts\game_gameoverInit.gml</script>
160 <script>scripts\game_gameoverMain.gml</script>
161 <script>scripts\game_allclearInit.gml</script>
162 <script>scripts\game_allclearMain.gml</script>
163 <script>scripts\game_misfailInit.gml</script>
164 <script>scripts\game_misfailMain.gml</script>
165 </scripts>
166 <scripts name="mission">
167 <script>scripts\mis_level.gml</script>
168 <script>scripts\mis_clearline.gml</script>
169 <script>scripts\mis_dropspeed.gml</script>
170 <script>scripts\mis_timelimit.gml</script>
171 <script>scripts\mis_bomb.gml</script>
172 <script>scripts\mis_coin.gml</script>
173 <script>scripts\mis_heavy.gml</script>
174 <script>scripts\mis_flag.gml</script>
175 <script>scripts\mis_message.gml</script>
176 <script>scripts\mis_start.gml</script>
177 <script>scripts\mis_isMission.gml</script>
178 <script>scripts\mis_isComplete.gml</script>
179 </scripts>
180 <scripts name="save">
181 <script>scripts\save_load.gml</script>
182 <script>scripts\save_save.gml</script>
183 </scripts>
184 <script>scripts\addDropBlock.gml</script>
185 <script>scripts\addTumiBlock.gml</script>
186 <script>scripts\addEftBlock.gml</script>
187 <script>scripts\addEftScore.gml</script>
188 <script>scripts\destroyAllTower.gml</script>
189 <script>scripts\destroyAllDrop.gml</script>
190 <script>scripts\playSe.gml</script>
191 <script>scripts\getLiftX.gml</script>
192 <script>scripts\getLiftY.gml</script>
193 <script>scripts\getLiftHeight.gml</script>
194 <script>scripts\addScore.gml</script>
195 <script>scripts\getBlockCount.gml</script>
196 <script>scripts\drawNumber.gml</script>
197 <script>scripts\getLevel.gml</script>
198 <script>scripts\scr_drawText.gml</script>
199 </scripts>
200 <fonts name="fonts">
201 <font>fonts\font_default</font>
202 </fonts>
203 <objects name="objects">
204 <objects name="util">
205 <object>objects\obj_pad</object>
206 <object>objects\obj_boot</object>
207 <object>objects\obj_debug</object>
208 <object>objects\obj_app</object>
209 </objects>
210 <object>objects\obj_player</object>
211 <object>objects\obj_dropBlock</object>
212 <object>objects\obj_tumiBlock</object>
213 <object>objects\obj_levelMgr</object>
214 <object>objects\obj_game</object>
215 <object>objects\obj_eftBlock</object>
216 <object>objects\obj_eftScore</object>
217 <object>objects\obj_result</object>
218 <object>objects\obj_title</object>
219 <object>objects\obj_missionSelect</object>
220 <object>objects\obj_warning</object>
221 <object>objects\obj_start</object>
222 <object>objects\obj_allclear</object>
223 <object>objects\obj_gameover</object>
224 <object>objects\obj_failure</object>
225 <object>objects\obj_missionInfo</object>
226 <objects name="btn">
227 <object>objects\obj_btnMission</object>
228 <object>objects\obj_btnOriginal</object>
229 <object>objects\obj_btnMissionSelect</object>
230 <object>objects\obj_btnBack</object>
231 </objects>
232 </objects>
233 <rooms name="rooms">
234 <room>rooms\room_boot</room>
235 <room>rooms\room_title</room>
236 <room>rooms\room_main</room>
237 <room>rooms\room_mission_select</room>
238 <room>rooms\room_mission</room>
239 </rooms>
240 <constants number="53">
241 <constant name="ROOM_START">room_title</constant>
242 <constant name="DEBUG_FG">true</constant>
243 <constant name="WINDOWSIZE_WIDTH">640</constant>
244 <constant name="WINDOWSIZE_HEIGHT">960</constant>
245 <constant name="FONTSIZE_WIDTH">20</constant>
246 <constant name="FONTSIZE_HEIGHT">28</constant>
247 <constant name="BLOCKBASECHECK">5</constant>
248 <constant name="TOWERBLOCK_L">0</constant>
249 <constant name="TOWERBLOCK_R">1</constant>
250 <constant name="BALANCE_THREATHOLD">3.14159 / 6.0</constant>
251 <constant name="BLOCK_TYPE_NONE">-1</constant>
252 <constant name="BLOCK_TYPE_LIFT">0</constant>
253 <constant name="BLOCK_TYPE_HEAVY">5</constant>
254 <constant name="BLOCK_TYPE_BOMB">6</constant>
255 <constant name="BLOCK_TYPE_COIN">7</constant>
256 <constant name="BLOCK_TYPE_FLAG">8</constant>
257 <constant name="BLOCK_GRAVITY">0.05</constant>
258 <constant name="PLAYER_XRANGE_L">128</constant>
259 <constant name="PLAYER_XRANGE_R">640-128</constant>
260 <constant name="PLAYER_YRANGE_U">480-240</constant>
261 <constant name="PLAYER_YRANGE_D">800</constant>
262 <constant name="PLAYER_OFFSET_X">0</constant>
263 <constant name="PLAYER_OFFSET_Y">96</constant>
264 <constant name="PLAYER_SP_LIMIT">64</constant>
265 <constant name="PLAYER_SP_RATIO">0.08</constant>
266 <constant name="PLAYER_LIFT_DIST">104</constant>
267 <constant name="CHECK_BAD">false</constant>
268 <constant name="CHECK_OK">true</constant>
269 <constant name="SC_EFF_MAX">16</constant>
270 <constant name="SC_EFF_TIMER">30</constant>
271 <constant name="SECRET_CHECK">10</constant>
272 <constant name="SND_AAAAA">0</constant>
273 <constant name="SND_AAAAA2">1</constant>
274 <constant name="SND_ALLCLEAR">2</constant>
275 <constant name="SND_BLOCKFLICK">3</constant>
276 <constant name="SND_BOMBBLOCK">4</constant>
277 <constant name="SND_BOMBREACT">5</constant>
278 <constant name="SND_COINBLOCK">6</constant>
279 <constant name="SND_COINREACT">7</constant>
280 <constant name="SND_COMPLETE">8</constant>
281 <constant name="SND_CRASH">9</constant>
282 <constant name="SND_CRAWNBLOCK">10</constant>
283 <constant name="SND_CREDIT">11</constant>
284 <constant name="SND_HEAVYBLOCK">12</constant>
285 <constant name="SND_IGUZE">13</constant>
286 <constant name="SND_LASTBATTLE">14</constant>
287 <constant name="SND_NORMALBLOCK">15</constant>
288 <constant name="SND_UBOA">16</constant>
289 <constant name="SND_WATCHOUT">17</constant>
290 <constant name="SND_YAHOO">18</constant>
291 <constant name="SND_CRAP">19</constant>
292 <constant name="TOUCH_ENABLE">true</constant>
293 <constant name="BGM_ENABLE">true</constant>
294 </constants>
295 <help>
296 <rtf>help.rtf</rtf>
297 </help>
298 <TutorialState>
299 <IsTutorial>0</IsTutorial>
300 <TutorialName></TutorialName>
301 <TutorialPage>0</TutorialPage>
302 </TutorialState>
303 </assets>

Back to OSDN">Back to OSDN
ViewVC Help
Powered by ViewVC 1.1.26