Ticket #33353

旗つきブロックの出現判定

Open Date: 2014-03-04 15:12 Last Update: 2014-03-08 10:26

Reporter:
Owner:
Status:
Closed
MileStone:
Priority:
8
Severity:
5 - Medium
Resolution:
Fixed
File:
None

Details

旗つきブロックの出現判定

  1. // ■旗つきを出す
  2. if(clearcheck(0) == CHECK_OK & clearcheck(1) == CHECK_OK & (timelimit \ 5 == 0 | (timelimit == 3)) & playtimer \ 60 == 0){
  3. if(level \ 3 != 0){
  4. adddblock WINDOWSIZE_WIDTH / 2 - PLAYER_LIFT_DIST , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG
  5. adddblock WINDOWSIZE_WIDTH / 2 + PLAYER_LIFT_DIST , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG
  6. }else{
  7. xa = double(rnd(240) + 40)
  8. xb = double(600 - rnd(240))
  9. if(rnd(2) == 0) { x = xa : xa = xb : xb = x }
  10. adddblock xa , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG
  11. adddblock xb , -64.0 - dropspeed * 3 * 60 , 0.0 , dropspeed , BLOCK_TYPE_FLAG
  12. }
  13. }

Ticket History (3/5 Histories)

2014-03-04 15:12 Updated by: syun77
  • New Ticket "旗つきブロックの出現判定" created
2014-03-04 15:12 Updated by: syun77
  • Details Updated
2014-03-05 19:39 Updated by: syun77
  • Component Update from ブロック制御 to 落下ブロック制御
2014-03-08 07:48 Updated by: syun77
  • Priority Update from 5 - Medium to 8
2014-03-08 10:26 Updated by: syun77
  • Resolution Update from None to Fixed
  • Ticket Close date is changed to 2014-03-08 10:26
  • Status Update from Open to Closed
Comment

r83で対応完了

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