旗つきブロックの出現判定
// ■旗つきを出す if(clearcheck(0) == CHECK_OK & clearcheck(1) == CHECK_OK & (timelimit \ 5 == 0 | (timelimit == 3)) & playtimer \ 60 == 0){ if(level \ 3 != 0){ adddblock WINDOWSIZE_WIDTH / 2 - PLAYER_LIFT_DIST , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG adddblock WINDOWSIZE_WIDTH / 2 + PLAYER_LIFT_DIST , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG }else{ xa = double(rnd(240) + 40) xb = double(600 - rnd(240)) if(rnd(2) == 0) { x = xa : xa = xb : xb = x } adddblock xa , -64.0 , 0.0 , dropspeed , BLOCK_TYPE_FLAG adddblock xb , -64.0 - dropspeed * 3 * 60 , 0.0 , dropspeed , BLOCK_TYPE_FLAG } }
r83で対応完了
旗つきブロックの出現判定