= 解析メモ
積みブロックの0と1は、お皿ブロックで予約している。
{{{ code c
#define TOWERBLOCK_L 0 // 左
#define TOWERBLOCK_R 1 // 右
// 左右の皿(それぞれのタワーの基底)
tblock_type( TOWERBLOCK_L ) = BLOCK_TYPE_LIFT
tblock_x( TOWERBLOCK_L ) = -PLAYER_LIFT_DIST * cos(player_slant)
tblock_y( TOWERBLOCK_L ) = -PLAYER_LIFT_DIST * sin(player_slant) - 28.0
tblock_lr( TOWERBLOCK_L ) = TOWERBLOCK_L
tblock_type( TOWERBLOCK_R ) = BLOCK_TYPE_LIFT
tblock_x( TOWERBLOCK_R ) = PLAYER_LIFT_DIST * cos(player_slant)
tblock_y( TOWERBLOCK_R ) = PLAYER_LIFT_DIST * sin(player_slant) - 28.0
tblock_lr( TOWERBLOCK_R ) = TOWERBLOCK_R
}}}