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vpp: Commit


Commit MetaInfo

Revision5 (tree)
Time2019-04-01 19:00:08
Authorsofterg

Log Message

Added license and readme files.

Change Summary

Incremental Difference

--- trunk/LICENSE (nonexistent)
+++ trunk/LICENSE (revision 5)
@@ -0,0 +1,23 @@
1+ Copyright 2016-2019 SOFT-ERG, Przemek Kuczmierczyk (www.softerg.com)
2+ All rights reserved.
3+
4+ Redistribution and use in source and binary forms, with or without modification,
5+ are permitted provided that the following conditions are met:
6+
7+ 1. Redistributions of source code must retain the above copyright notice,
8+ this list of conditions and the following disclaimer.
9+
10+ 2. Redistributions in binary form must reproduce the above copyright notice,
11+ this list of conditions and the following disclaimer in the documentation
12+ and/or other materials provided with the distribution.
13+
14+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
15+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
16+ THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
18+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19+ (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20+ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
21+ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
22+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
23+ EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--- trunk/README (nonexistent)
+++ trunk/README (revision 5)
@@ -0,0 +1,53 @@
1+VPP is a high-level C++ rendering and GPU computation API based on Vulkan.
2+
3+Vulkan is the new API for 3D graphics rendering and GPU computation developed
4+by Khronos Group.
5+
6+VPP adds high-level, object-oriented C++ interface over Vulkan. The goal is
7+to make Vulkan programming easier and more intuitive. VPP provides the following
8+features:
9+
10+- Intuitive, object-oriented abstractions over Vulkan concepts: devices, queues,
11+ render passes, pipelines, shader resources, synchronization objects and others.
12+
13+- Isolation from the C-style interface of Vulkan.
14+
15+- Easy, conceptual design of render passes and pipelines.
16+
17+- Unique ability to write all shader code directly in C++ (as class methods),
18+ without any need to use GLSL or other intermediate language. No separate compiler
19+ passes required. All C++ 14 compliant compilers supported. No compiler extensions
20+ required. No hardware vendor / OS dependencies. All types of shaders supported.
21+
22+- C++ shaders are automatically integrated into a pipeline and can access shader
23+ resources in straghtforward, object-oriented manner. Bindings and locations are
24+ automatically generated. Entire Vulkan shader interface is supported. Shaders may
25+ easily access: vertex inputs, uniform buffers, all kinds of image resources,
26+ attachments, push constants, all builtin variables, inter-shader communication variables.
27+
28+- C++ shaders can be subject to advanced C++ programming and design techniques:
29+ parametrization, templating, macros, modularization, OO design.
30+
31+- Support for multithreading and automatic host synchronization of objects where Vulkan
32+ requires it.
33+
34+- Compile-time detection of some Vulkan usage errors.
35+
36+- Integration with third party libraries (currently GLM).
37+
38+- Easier management of Vulkan extensions with automatic dependency resolving for common
39+ extensions.
40+
41+- Selected extension functionality seamlessly built-in into VPP API (e.g. 64-bit atomic
42+ variables).
43+
44+Current version (0.8.1 alpha) supports Visual Studio 2015 and 2017 builds. Later versions
45+are planned to support also Linux and other targets using GCC and CLang toolchains.
46+VPP itself requires only C++ 14 compliant compiler, no special or vendor-specific technology
47+is utilised.
48+
49+For build instructions, see the HTML documentation in 'docs' subdirectory. Click on "Related
50+pages" button and select the "How to build and use VPP under Visual Studio" topic.
51+
52+The package also includes a set of tests and examples. They are located in 'test' subdirectory.
53+
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