Filter RSS
Project History

2021-10-18
04:26
Zandronum
[Ticket] Add Comment on ticket #42924
Thanks! I added the new patches.
04:25
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 261868878b7b7a4cbf2fd1d69834c0592c6d2b73)
In-game RCON clients now receive private messages sent to/from the server.
04:22
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 768c267cf2a999ffbdd4d2f08647c5bd87d31914)
Spectators can no longer send private messages to the server while the chat is restricted.
01:38
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: cdc34667be983ed39c38ea9899bb3541685848dc)
Rather than making the player non-solid during a backtrace, make them non-shootable and able to p...
01:31
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 83f9d1de3f1ed154687bbee0c0c61eaf1bee7435)
Moved the skip correction code into a new separate function, for better organization.
01:23
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 1632fd3d394cda7ca1881bab4662c3bb77c59a9d)
Don't tick any of the player's counters (e.g. hazard, poison and drowning) during the backtrace.
01:22
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: be23fbd2b0da594b3964a6f23b8433548c227c29)
The player is now invulnerable during the backtrace, in case they take damage from the environment.
01:21
Zandronum
[Ticket] Add Comment on ticket #42613
To be honest, I didn't think about voodoo dolls when I added that check. The crash could happen w...
01:20
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: af3d4e9cfce11599825886b1354c0b39ad8bf3e6)
Don't handle the player's powerup effects while the server is backtracing their movement.
01:18
Zandronum
[Ticket] Add Comment on ticket #42613
Thanks for clarifying! If this was just about crashes and not voodoo dolls, it should be fine to ...
01:17
Zandronum
01:16
Zandronum
[Ticket] Add Comment on ticket #42613
Thinking about it more, 10603 shouldn't reintroduce the crashes I previously fixed with the `pAct...
01:15
Zandronum
[Ticket] Add Comment on ticket #42613
The check `pActor->player->mo == pActor` ensures that pActor is not a voodoo doll. That's why I w...
00:54
Zandronum
[Ticket] Add Comment on ticket #42613
Reply To [comment:11885:42613:60172 torr_samaho] > Thanks for the patches! > > Quick question: 1...
00:49
Zandronum
[Ticket] Add Comment on ticket #42613
Thanks for the patched! Quick question: 10603 seems to remove the `pActor->player->mo == pActor`...
00:47
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 8be14ead4f32cffaf615e012e6a95e25ce77f419)
Before performing a backtrace, remember how much we need to thrust the player again upon completi...
00:42
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 6b77c2ab84bdf3df371a3a2684aca64305d38ca4)
Before performing a backtrace, move a player relative to the floor of the sector they were inside...
00:36
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 49fb087796945f5c5ebcf4c0c3998ad36f78e871)
Don't perform a backtrace if a player didn't press any inputs in the late movement commands.