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2022-05-16
05:34
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 7f16815aeba39255d68328fab7d204ced51bbbad)
Fixed applying of unsafe context in waiting command https://forum.zdoom.org/viewtopic.php?t=59947
05:25
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 03b4b300c94127cce4b68923be7346d0e01b1c24)
Now that the HUD is updated just before it's rendered, the large frag message needs to be handled...
05:13
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 62958217f24576e77a2fc30ce83dc856bc89daa7)
Optimization: the HUD is now updated only once per tic when necessary, just before it's drawn on ...
05:00
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 9e3a99054db8eb5a9dcb35de6a23b8220d536e04)
Call PLAYER_SetDeaths any time a player's death count increments. Some code had to be refactored ...
04:56
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 70919e31790ea77cc133e05856d36b9d04d6c528)
Call PLAYER_SetKills any time a player's kill count increments. This removes some minor duplicate...
04:53
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 20bc5cb7085e10cb81ed3afbffe768e51d5688b0)
Removed some duplicate code. Server commands that change a player's stats should just call functi...
04:49
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: a4506df26e8ab44ed17480b1b545c777b4513fa3)
Fixed: The spectator player count in st_hud.cpp didn't update if the player joined spectators in ...
04:47
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 3a292c66a866e7747f3bbb3643f7a0102f95c688)
Optimization: the scoreboard is now updated only when the HUD is updated, and before it's drawn o...
2022-05-03
03:39
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: bf68a6b3409cf381c814d799086187e4ffcdbbb8)
Replaced GAMEMODE_ParserMustGetEnumName with the more generalized FScanner::MustGetEnumName.
2022-05-02
05:16
Zandronum
05:14
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 9ebf9fc0d00992b4eca9ed54d51b1cf74467f6a7)
Fixed: Player.DamageScreenColor didn't work properly in online games if it used a specific damage...
05:09
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: af9745b265ce8abb78e6d45a8483ff3ff52ae406)
- Changed sv_respawndelaytime into a float. It's now possible to set respawn times that are below...
04:55
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 79730a158f1ff1fc59a99f32ddf5e59a4eb82a5b)
The "switch teams" command is now included in the "customize controls" menu.
04:48
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 994202c8e18d2536c2970a6361bd88228dbf9198)
Fixed: clients could give players more health when they weren't allowed to know their actual heal...
04:44
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 7ba53eb45814ac7adfc47be08b3fa1c77ea628f4)
Fixed: the player's view didn't revert back to itself if they were spying on an enemy player when...
04:36
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: c27cc8e1fa9ae038c898d563f9470123778bab38)
Fixed: players couldn't spy on enemy bots in offline deathmatch games like they could in 3.0 anym...
2022-04-25
05:12
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 457cc8aa74be256eecbaf29429474df4d955d3af)
Added the CVar "blood_fade_usemaxhealth", which scales the intensity of the blood based on the pl...
04:32
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: e5ec67915449ec69138512864c1dca661c3771d8)
"wait 0" is now acceptable and will properly wait one tic. This is because the wait CCMD was alwa...