Rev. | Time | Author |
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500db4a19ff2 tip | 2012-05-27 19:46:53 | Benjamin Berkels |
[TIHan, Torr Samaho] Fixed: Spectators were affected by SetPlayerProperty and SetActorProperty. |
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849d5e8e93f5 | 2012-05-27 17:51:05 | Benjamin Berkels |
Fixed: Newly connecting clients were not informed about non-standard death states of corpses already on the map. (part of Dusk's wound state / custom damagetype fix patch, but modified so that SERVERCOMMANDS_ThingIsCorpse is called on all corpses) |
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2a791df45c2c | 2012-05-27 17:41:49 | Benjamin Berkels |
added Dusk's FindStateLabelAndOffset extension to handle child states (part of Dusk's wound state / custom damagetype fix patch, but slightly modified to use references instead of pointers) |
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d354b587d47e | 2012-05-27 17:21:28 | Benjamin Berkels |
Fixed: The server always instructed clients to use the standard pain state of an actor, not any custom one. (part of Dusk's wound state / custom damagetype fix patch, but slightly modified and extended) |
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936d69a1888f | 2012-05-27 17:05:28 | Benjamin Berkels |
Fixed: Wound state changes weren't sent to clients. (part of Dusk's wound state / custom damagetype fix patch, but modified so that clients don't touch the wound state on their own) |
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1014cf620e99 | 2012-05-27 16:47:04 | Benjamin Berkels |
removed an obsolete local variable |
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76c37d688da5 | 2012-05-27 16:45:59 | Benjamin Berkels |
reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the pain state |
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a6135a2f1c8e | 2012-05-27 16:38:26 | Benjamin Berkels |
updated SERVERCOMMANDS_SetThingFrame to use NetCommand (part of Dusk's wound state / custom damagetype fix patch) |
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93e21c90ab5a | 2012-05-27 16:31:53 | Benjamin Berkels |
reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the wound state (part of Dusk's wound state / custom damagetype fix patch) |
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07ff1daea439 | 2012-05-27 03:42:12 | Benjamin Berkels |
[Dusk] Fixed: Medals weren't announced on spied players. |
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e5bbd6458ba1 | 2012-05-23 09:50:04 | CrimsonDusk |
Fixed: A_Wander could trigger an assertion failure if it tried to target a spectator. |
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cbab1716926c | 2012-05-15 04:43:04 | Benjamin Berkels |
[TIHan] Fixed: Console icon would stick on a player's head if the server missed the packet to remove the icon. |
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4740916b9616 | 2012-05-15 02:40:06 | Benjamin Berkels |
[Koromix] Fixed problems with the LAN broadcast under Linux. |
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93f81bd054fe | 2012-05-15 02:12:14 | Benjamin Berkels |
Added modified version of MP2E's "Fixed: Accuracy/Precision medals are now properly given when using the Rocket Launcher, Grenade Launcher, or BFG10K." patch. |
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4d436da8400e | 2012-05-08 10:53:51 | Benjamin Berkels |
added Dusk's "sv_unblockplayers now also implies telefrag immunity, but only if both the source and target are players." patch with an additional ( source != NULL ) check |
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4c59a5141c4e | 2012-05-02 10:34:00 | Benjamin Berkels |
[Dusk] Fixed: Players could get medals from spawn telefrags. |
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401f0c1c5bfe | 2012-05-02 10:22:23 | Benjamin Berkels |
[Dusk] Fixed: Grenade explosion sound was not unlimited. |
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4a3abb002afc | 2012-05-02 10:01:46 | Benjamin Berkels |
Fixed: When a map reset was done while a PowerTimeFreezer was in effect, the sound was not resumed after the reset. |
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86e91441bc0f | 2012-05-01 10:59:00 | Benjamin Berkels |
Fixed: When a non-spectator player disconnected his running CLIENTSIDE scripts were not terminated. |
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2a154eb5f61c | 2012-05-01 10:27:19 | Benjamin Berkels |
Ported from TIHan's monster_bandwidth_reduction branch: Converted SERVERCOMMANDS_SpawnThing* and SERVERCOMMANDS_MoveThing* to use NetCommand. This port untangles the command style change from the actual bandwidth reduction and fixes a small bug of that branch (the "ulSize == 0" in SERVERCOMMANDS_MoveThing* was removed in there instead of being updated to work with the new style). |
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11797a1c6cbf | 2012-04-30 09:28:54 | Benjamin Berkels |
Added a slightly shortened version of TIHan's "Fixed: Spectators were affected by the TimeFreezeSphere in competitive modes." patch. |
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1b058a769b2d | 2012-04-30 09:01:37 | Benjamin Berkels |
[TIHan] Fixed: Players could choose their team by using "team" or "changeteam" commands as a spectator when sv_noteamselect was true. |
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2d56ea415fde | 2012-04-30 07:07:34 | Benjamin Berkels |
[TIHan] Fixed some Z position sync problems of floating monsters online. |
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0f852a798203 | 2012-04-29 10:13:15 | Benjamin Berkels |
[TIHan]: |
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17f7e6614bef | 2012-04-29 01:39:39 | Benjamin Berkels |
Fixed: The remains of crushed actors were not removed on the clients online by a map reset. |
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d1191654d61e | 2012-04-29 01:22:56 | Benjamin Berkels |
Fixed: A map reset in possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump) broke the "artifact held" countdown. |
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afe074d2d019 | 2012-04-28 23:56:55 | Benjamin Berkels |
Fixed: The behavior of grenades fired near a wall online on the clients was broken. |
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09ce837f1c45 | 2012-04-28 22:19:12 | Benjamin Berkels |
Fixed: A map reset in Domination (possible with the new ACS command ResetMap in combination with the GAMEMODE lump) didn't reset ownership of the control points. |
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9d297e9d1b9e | 2012-04-28 22:15:08 | Benjamin Berkels |
Fixed: When the ACS command ResetMap was executed by the server, the clients were not instructed to do their part of the map reset, e.g. removing decals and CLIENTSIDEONLY actors. |
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5813af56a2bf | 2012-04-27 10:28:56 | Benjamin Berkels |
Fixed: After a map reset in terminator/possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the terminator sphere/hellstone wasn't respawned. |