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Rev. Time Author
500db4a19ff2 tip 2012-05-27 19:46:53 Benjamin Berkels

[TIHan, Torr Samaho] Fixed: Spectators were affected by SetPlayerProperty and SetActorProperty.

849d5e8e93f5 2012-05-27 17:51:05 Benjamin Berkels

Fixed: Newly connecting clients were not informed about non-standard death states of corpses already on the map. (part of Dusk's wound state / custom damagetype fix patch, but modified so that SERVERCOMMANDS_ThingIsCorpse is called on all corpses)

2a791df45c2c 2012-05-27 17:41:49 Benjamin Berkels

added Dusk's FindStateLabelAndOffset extension to handle child states (part of Dusk's wound state / custom damagetype fix patch, but slightly modified to use references instead of pointers)

d354b587d47e 2012-05-27 17:21:28 Benjamin Berkels

Fixed: The server always instructed clients to use the standard pain state of an actor, not any custom one. (part of Dusk's wound state / custom damagetype fix patch, but slightly modified and extended)

936d69a1888f 2012-05-27 17:05:28 Benjamin Berkels

Fixed: Wound state changes weren't sent to clients. (part of Dusk's wound state / custom damagetype fix patch, but modified so that clients don't touch the wound state on their own)

1014cf620e99 2012-05-27 16:47:04 Benjamin Berkels

removed an obsolete local variable

76c37d688da5 2012-05-27 16:45:59 Benjamin Berkels

reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the pain state

a6135a2f1c8e 2012-05-27 16:38:26 Benjamin Berkels

updated SERVERCOMMANDS_SetThingFrame to use NetCommand (part of Dusk's wound state / custom damagetype fix patch)

93e21c90ab5a 2012-05-27 16:31:53 Benjamin Berkels

reduced net traffic needed if SERVERCOMMANDS_SetThingFrame is used to set the wound state (part of Dusk's wound state / custom damagetype fix patch)

07ff1daea439 2012-05-27 03:42:12 Benjamin Berkels

[Dusk] Fixed: Medals weren't announced on spied players.

e5bbd6458ba1 2012-05-23 09:50:04 CrimsonDusk

Fixed: A_Wander could trigger an assertion failure if it tried to target a spectator.

cbab1716926c 2012-05-15 04:43:04 Benjamin Berkels

[TIHan] Fixed: Console icon would stick on a player's head if the server missed the packet to remove the icon.

4740916b9616 2012-05-15 02:40:06 Benjamin Berkels

[Koromix] Fixed problems with the LAN broadcast under Linux.

93f81bd054fe 2012-05-15 02:12:14 Benjamin Berkels

Added modified version of MP2E's "Fixed: Accuracy/Precision medals are now properly given when using the Rocket Launcher, Grenade Launcher, or BFG10K." patch.

4d436da8400e 2012-05-08 10:53:51 Benjamin Berkels

added Dusk's "sv_unblockplayers now also implies telefrag immunity, but only if both the source and target are players." patch with an additional ( source != NULL ) check

4c59a5141c4e 2012-05-02 10:34:00 Benjamin Berkels

[Dusk] Fixed: Players could get medals from spawn telefrags.

401f0c1c5bfe 2012-05-02 10:22:23 Benjamin Berkels

[Dusk] Fixed: Grenade explosion sound was not unlimited.

4a3abb002afc 2012-05-02 10:01:46 Benjamin Berkels

Fixed: When a map reset was done while a PowerTimeFreezer was in effect, the sound was not resumed after the reset.

86e91441bc0f 2012-05-01 10:59:00 Benjamin Berkels

Fixed: When a non-spectator player disconnected his running CLIENTSIDE scripts were not terminated.

2a154eb5f61c 2012-05-01 10:27:19 Benjamin Berkels

Ported from TIHan's monster_bandwidth_reduction branch: Converted SERVERCOMMANDS_SpawnThing* and SERVERCOMMANDS_MoveThing* to use NetCommand. This port untangles the command style change from the actual bandwidth reduction and fixes a small bug of that branch (the "ulSize == 0" in SERVERCOMMANDS_MoveThing* was removed in there instead of being updated to work with the new style).

11797a1c6cbf 2012-04-30 09:28:54 Benjamin Berkels

Added a slightly shortened version of TIHan's "Fixed: Spectators were affected by the TimeFreezeSphere in competitive modes." patch.

1b058a769b2d 2012-04-30 09:01:37 Benjamin Berkels

[TIHan] Fixed: Players could choose their team by using "team" or "changeteam" commands as a spectator when sv_noteamselect was true.

2d56ea415fde 2012-04-30 07:07:34 Benjamin Berkels

[TIHan] Fixed some Z position sync problems of floating monsters online.

0f852a798203 2012-04-29 10:13:15 Benjamin Berkels

[TIHan]:
Fixed: Poly object doors were not handled properly online.
Fixed: Newly connected clients were not properly informed of poly objects.

17f7e6614bef 2012-04-29 01:39:39 Benjamin Berkels

Fixed: The remains of crushed actors were not removed on the clients online by a map reset.

d1191654d61e 2012-04-29 01:22:56 Benjamin Berkels

Fixed: A map reset in possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump) broke the "artifact held" countdown.

afe074d2d019 2012-04-28 23:56:55 Benjamin Berkels

Fixed: The behavior of grenades fired near a wall online on the clients was broken.

09ce837f1c45 2012-04-28 22:19:12 Benjamin Berkels

Fixed: A map reset in Domination (possible with the new ACS command ResetMap in combination with the GAMEMODE lump) didn't reset ownership of the control points.

9d297e9d1b9e 2012-04-28 22:15:08 Benjamin Berkels

Fixed: When the ACS command ResetMap was executed by the server, the clients were not instructed to do their part of the map reset, e.g. removing decals and CLIENTSIDEONLY actors.

5813af56a2bf 2012-04-27 10:28:56 Benjamin Berkels

Fixed: After a map reset in terminator/possession/teampossession (possibly with the new ACS command ResetMap in combination with the GAMEMODE lump), the terminator sphere/hellstone wasn't respawned.

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