Rev. | Time | Author |
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654d8e755595 | 2012-04-15 01:37:01 | Benjamin Berkels |
Fixed some, but not all, z-height sync issues when things were (re)spawned online. |
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c49542df5689 | 2012-04-09 20:30:06 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3547: |
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a8d93b8d2464 | 2012-04-09 09:14:19 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3545: |
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5ace86c083d7 | 2012-04-09 09:05:45 | Benjamin Berkels |
backported the changes to basictypes.h and the include addition to m_fixed.h from ZDoom revision 1990 |
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1d8aba0dbfa6 | 2012-04-09 08:40:29 | Benjamin Berkels |
added xs_Float.h from ZDoom revision 1991 |
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06db080c16e0 | 2012-04-09 08:20:25 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3543+3544: |
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9769bbaebdee | 2012-04-09 07:41:37 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3542: |
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b6a53989e51f | 2012-04-08 22:55:37 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 2697: |
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5a4be439e61f | 2012-04-08 22:48:50 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 2641: |
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e5123952a643 | 2012-04-08 22:42:59 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3111: |
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0544c874acb2 | 2012-04-08 00:49:30 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3518: |
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f8acf70a12ed | 2012-04-08 00:29:54 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3510: |
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acdf3419e369 | 2012-04-08 00:26:35 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3509: |
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e3d690b18f76 | 2012-04-08 00:18:48 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3485+3488: |
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f72e475781bd | 2012-04-08 00:16:13 | Benjamin Berkels |
out of sequence fix backport from ZDoom revision 3484: |
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bac74683d3f4 | 2012-04-07 23:44:55 | Benjamin Berkels |
Added TIHan's snd_announcervolume patch, but changed the default value of the CVAR to 1 to keep the default behavior all players are used to. |
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f81e00233235 | 2012-04-07 23:26:44 | Benjamin Berkels |
Fixed: delmap_idx removed the first map with the name of the map with the given index, not necessarily the map with the index. This makes a difference if one map is in the rotation more than once. |
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cfb4c0e0dbad | 2012-04-07 23:17:20 | Benjamin Berkels |
Added Dusk's delmap* code code, just slightly reformatting the code to be more consistent with Skulltag's formatting. |
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086238a73d69 | 2012-04-07 22:57:23 | Benjamin Berkels |
Fixed: The player's view could bob on a client after unmorphing online while the player was still frozen due to rectiontime. [TIHan, Torr Samaho] |
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4aeebb963aca | 2012-04-05 11:28:40 | Benjamin Berkels |
Added new ACS command ResetMap that does a map reset like done in survival or (T)LMS. This command only has an effect in gamemodes that have the MAPRESETS flag (can be set with the GAMEMODE lump). |
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7ef502b4f502 | 2012-04-04 09:55:40 | Benjamin Berkels |
[TIHan] Fixed: Newly connected clients are not informed of other clients' PowerupGiver. |
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63e7b71ffdd4 | 2012-04-04 09:45:30 | Benjamin Berkels |
Fixed: When a player turned into a spectator offline, the disconnect particle effect was missing. |
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46915fbdd1a3 | 2012-04-02 10:54:42 | Benjamin Berkels |
out of sequence feature backport from ZDoom revision 1935: |
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095fb0ec872a | 2012-04-02 07:03:02 | Benjamin Berkels |
Fixed: Morphed players used the default translation in teamgames instead of the translation of their team. |
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5add997ea0fe | 2012-04-02 05:48:23 | Benjamin Berkels |
out of sequence feature backport from ZDoom revision 3508: |
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580f5bcd678e | 2012-04-02 05:03:54 | Benjamin Berkels |
Fixed: Closing the "Configure server" window in the Windows server console could cause a "timelimit changed to" messages even when not necessary. |
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241e31b1c0a3 | 2012-04-02 04:12:31 | Benjamin Berkels |
Fixed: The gameplay tab of the "Configure server" window in the Windows server console didn't allow non-integer timelimit values to be entered. |
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c1d05dccdae3 | 2012-04-02 03:56:26 | Benjamin Berkels |
Fixed: Opening the "Configure server" window in the Windows server console rounded the timelimit value to integer. |
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a695767ef630 | 2012-04-02 02:43:27 | Benjamin Berkels |
got rid of some code duplication I ran accross when debugging the timelimit related crashes |
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741575452e06 | 2012-04-02 02:39:53 | Benjamin Berkels |
Fixed: The server sent broken launcher challenges to the clients if timelimit was smaller than one and bigger than zero. |