Rev. | Time | Author | Message |
---|---|---|---|
91cfffa1e4d1 | 2022-02-21 07:19:29 | Adam Kaminski | tip Added the CVAR_GAMEMODESETTING flag to a bunch of gamepla... |
68c951d929c9 | 2022-02-21 05:01:37 | Adam Kaminski | Added ACS function: "SetGameplaySetting", allowing modder... |
ebaaee9f9e8b | 2022-02-21 04:48:18 | Adam Kaminski | Overhauled the game settings feature of the GAMEMODE lump... |
5091af981f0d | 2022-02-21 03:40:26 | Adam Kaminski | Added ACS function: "GetActorSectorLocation". |
7e1f112cea14 | 2022-02-20 14:05:41 | ![]() |
Add the resetmap command and associated vote type. |
1add4f995095 | 2022-02-19 00:32:18 | Adam Kaminski | - The free spectator player is now spawned at the start o... |
9f1fb012a629 | 2022-02-19 00:11:20 | Adam Kaminski | Added the function CLIENTDEMO_SpawnFreeSpectatorPlayer. |
6cf21780385b | 2022-02-19 00:06:35 | Adam Kaminski | Removed a minor code duplication with restoring a demo's ... |
b0369fd98122 | 2022-02-14 08:36:59 | Edoardo Prezioso | Closed head, got merged upstream. |
ab089e2fed31 | 2022-02-07 00:58:58 | Adam Kaminski | Fixed: players appeared jittery when standing on lifts mo... |
Name | Rev. | Time | Author |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
Name | Rev. | Time | Author | Message |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.