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zandronum-sandbox-stable: Repository summary

Recent Commits RSS

Rev. Time Author Message
1c5366111619 2021-05-03 02:14:48 Adam Kaminski tip Added the CVar "sv_smoothplayers" and made the rate at wh...
e4c56a67711a 2021-05-01 23:16:05 Adam Kaminski Don't show the lagging icon on the scoreboard for players...
d5c29dd87dd3 2021-05-01 23:04:43 Adam Kaminski Prevented players from sending private messages to themse...
2349f2b3afeb 2021-05-01 22:11:20 Adam Kaminski Fixed a crash if the server tries sending a private messa...
e0396026bee9 2021-05-01 21:56:12 Adam Kaminski Fixed a regression with console messages not being printe...
ae4d29cd3c32 2021-05-01 13:46:08 Adam Kaminski Changed the prompt text and color used for "say_team" and...
f8e0d8591891 2021-05-01 09:39:47 Adam Kaminski Fixed a regression with playing non-looping sounds in onl...
8e4014362203 2021-04-26 08:29:27 Adam Kaminski Changed the blinking cursor colors to gray and white.
790079ac3aed 2021-04-26 05:29:16 Adam Kaminski The chat cursor now blinks while the client is typing a m...
7dec2d8e9d7a 2021-04-20 14:09:16 Adam Kaminski Added the the console commands "spyto" and "spyto_idx", b...

Recently edited Tags

Name Rev. Time Author
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Name Rev. Time Author Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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