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zandronum-sandbox-stable: List of commits


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Rev. Time Author
3b30a1f07753 tip 2020-12-06 18:44:42 doomjoshuaboy

Added an ACS special to check whether the game is in demo or not

1d7faab82baa 2020-07-21 05:31:14 Teemu Piippo

fixed SetActorProperty not working online with APROP_ScaleX or APROP_ScaleY

6954d38f2bd4 2017-11-10 08:00:05 Leonard

Closing head 5e6d8546773b6414c068e1d94303b10b95d228a2.

a8c0a177b0c7 2017-09-12 05:27:56 Teemu Piippo

- closed head eab1c5d6f0dfd33b970bed4ed0c9bee952c0df75

204e09e0a5db 2017-09-11 20:13:05 Teemu Piippo

- closed head a88683e8b5e7a1ef9853c5ff8f00acb0e329aea9

edc1414c169a 2017-09-10 16:47:49 Teemu Piippo

- closed head f4185ebc37143cf6a4091140faf3bb392355da9f

96b043e34baa 2017-09-10 16:41:32 Teemu Piippo

- closed head e2d3751790d657d237f3a92b7b467464cdfbdd04

1bf8ad616ea2 2017-09-10 16:41:23 Teemu Piippo

- closed head 69b0e2aa644fe0c8dd4df4e74ee0876d42a59c87

13af3bd464fd 2017-09-10 16:37:57 Teemu Piippo

- closed head 5c314295111d1fff2b0bf5a51f4253a47addd3be

390c00000831 2017-09-10 16:37:49 Teemu Piippo

- closed head 07f9606793ac69a3afd067bf5b4d8827fb667b0a

541b5adc2984 2017-09-10 16:37:34 Teemu Piippo

- closed head a739ef6c853358d791d1d413df52bdade2b0e963

a44290e25f36 2017-09-10 16:36:45 Teemu Piippo

- closed head 487b39baa95d48137a1d8d5743241272ee016e3c

f18b7f7dd108 2017-09-10 16:36:29 Teemu Piippo

- closed head dcd32624c7b3d63b1fc9eb7d1c0f09cef90033d2

bf3fbcb05199 2017-08-08 06:36:37 Edoardo Prezioso

Close this, got merged upstream.

6a0bb06180ee 2017-08-07 05:40:25 Edoardo Prezioso

Whoops.

f13ab59edbfc 2017-08-07 05:28:03 Edoardo Prezioso

- fixed the glitch with status bar and automap with no-hardware acceleration systems (addresses 2604).

487b39baa95d 2017-07-24 04:39:19 Benjamin Berkels

Fixed: Clients tried to handle "switchonpickup" locally for other clients instead of waiting for the server to announce the weapon switch (addresses 3190).

6f076e04aaf9 2017-07-24 02:22:22 Benjamin Berkels

Fixed: When server changed the map while a client was joining, the client could get erroneously kicked for incomplete userinfo.

dcd32624c7b3 2017-07-10 05:04:13 Teemu Piippo

Optimized the network usage of Warp() and A_Warp, only send to clients what's changed and if nothing changed, don't send anything, fixes 3180

a739ef6c8533 2017-07-08 20:39:20 Benjamin Berkels

Further revised the fix for the "P_PlayerThink: No body for player" warnings.

c2032e0cb1b8 2017-07-03 04:59:12 Benjamin Berkels

Revised the fix for the "P_PlayerThink: No body for player" warnings on the clients that could occur after a map change before the full snapshot was received (addresses 3176).

cf89ec430172 2017-06-26 04:06:11 Teemu Piippo

Fixed: the server could override clientside spectator noclip in some cases, fixes 3164

07f9606793ac 2017-05-22 05:08:53 Teemu Piippo

Added the ability to make local cvars in CVARINFO by using 'local' instead of 'server' or 'user' (addresses 2674)

5c314295111d 2017-05-08 04:40:08 Teemu Piippo

Simplified the if() check

f2bcd84d0c86 2017-05-08 02:49:00 Teemu Piippo

Added the new ACS function SetActivatorToPlayer that sets the activator to the given player number, if possible (addresses 2649)

de63310eb8c3 2017-04-15 22:09:45 Benjamin Berkels

Restrict broadcasted net commands to clients who already have the full update (addresses 2667).

8f4e75810fd3 2017-04-03 04:58:45 Teemu Piippo

Protocol code generator: explicitly import exit() because apparently on Windows it doesn't work otherwise?

dc038f3ec5bb 2017-03-19 23:03:25 Benjamin Berkels

Fixed the warning from ticket 2947. This fix is just a proof of concept and should be generalized to be included in the code generator.

69b0e2aa644f 2017-02-19 22:17:02 Teemu Piippo

NETBUFFER_s::pbData is now protected, so the buffer can now only be done with NETBUFFER_s::Init or using StaticNetBuffer. No adaptations were required.

f866f5650466 2017-02-19 22:07:56 Teemu Piippo

Made NETADDRESS_s delete its buffer when it's destroyed. This renders a lot of destruction code unnecessary. However, SERVER_SendClientPacket uses a stack-allocated buffer, so a StaticNetBuffer class was added for that. (This also means that there could be other cases where stack-allocated data is used, and further refactor is necessary.)

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