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zandronum-sandbox-stable: List of commits


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Rev. Time Author
af9745b265ce 2022-04-27 01:39:16 Adam Kaminski

- Changed sv_respawndelaytime into a float. It's now possible to set respawn times that are below one second.
- The "ready to respawn in..." message now always appears if a player can respawn, which can be disabled with the CVar "r_drawrespawnstring".

79730a158f1f 2022-04-26 11:28:30 Adam Kaminski

The "switch teams" command is now included in the "customize controls" menu.

994202c8e18d 2022-04-26 03:41:31 Adam Kaminski

Fixed: clients could give players more health when they weren't allowed to know their actual health (addresses 3921).

7ba53eb45814 2022-04-26 02:21:48 Adam Kaminski

Fixed: the player's view didn't revert back to itself if they were spying on an enemy player when lms_spectatorview was disabled.

c27cc8e1fa9a 2022-04-26 01:45:53 Adam Kaminski

Fixed: players couldn't spy on enemy bots in offline deathmatch games like they could in 3.0 anymore.

5f4985f686e6 2022-04-25 05:00:57 Adam Kaminski

Removed glext.h to fix compile errors on Fedora.

457cc8aa74be 2022-04-24 13:08:26 Adam Kaminski

Added the CVar "blood_fade_usemaxhealth", which scales the intensity of the blood based on the player's max health instead of a hardcoded health of 100, unless the server wants to force max blood on the screen.

9ebf9fc0d009 2022-04-24 09:19:52 Adam Kaminski

Fixed: Player.DamageScreenColor didn't work properly in online games if it used a specific damage type.

428739fa5a92 2022-04-23 00:13:46 Adam Kaminski

Added ACS function: "ChangeTeamScore".

e5ec67915449 2022-04-22 23:40:31 Adam Kaminski

"wait 0" is now acceptable and will properly wait one tic. This is because the wait CCMD was always off by one tic, meaning that "wait" or "wait 1" actually delayed a command by 2 tics.

42704842b4bb 2022-04-22 23:38:08 Adam Kaminski

Added the CVar "snd_lockmusic" which prevents any music changes as if a playlist was playing, based on a feature from ZCC.

c770f5a41612 2022-03-28 04:17:25 Benjamin Berkels

Restrict broadcasted net commands to clients who already have the full update (addresses 2667).

6a23acf89d00 2022-03-14 06:13:22 TDRR

Added new BotScript commands that allow controlling more inputs (e.g. altfire, crouch, and use), and also to execute ACS_ExecuteWithResult.

c39ff8b3b82b 2022-03-14 05:12:53 TDRR

Improved botcmd_ACS_Execute

776d14c63753 2022-03-02 08:42:35 Adam Kaminski

Removed the functions: TEAM_GetWhiteFlagTaken, TEAM_SetWhiteFlagTaken, TEAM_GetWhiteFlagOrigin, and TEAM_SetWhiteFlagOrigin. These have all been integrated into their generic function counterparts (e.g. TEAM_GetItemTaken).

382db7e541c9 2022-03-02 08:40:26 Adam Kaminski

Removed some duplicate code in team.cpp.

5069618dfeb3 2022-03-02 03:04:22 Adam Kaminski

Small cleanup of some HUD message code in cl_main.cpp and d_main.cpp.

a63861dadade 2022-03-02 02:56:51 Adam Kaminski

Cleaned up the code responsible for printing the "%s wins!" message in p_interaction.cpp.

c7746b76e9bd 2022-03-02 02:47:05 Adam Kaminski

Cleaned up all HUD-related code in lastmanstanding.cpp.

929dc22f6a7e 2022-03-02 02:38:12 Adam Kaminski

Cleaned up all HUD-related code in possession.cpp.

56aad4e68950 2022-03-02 02:32:18 Adam Kaminski

Cleaned up all HUD-related code in survival.cpp.

ddc7632b856a 2022-03-02 02:29:33 Adam Kaminski

Cleaned up all HUD-related code in invasion.cpp.

05bd66664575 2022-03-02 02:26:56 Adam Kaminski

Cleaned up all HUD-related code in duel.cpp.

ea56bb85b48d 2022-03-02 02:17:42 Adam Kaminski

Added the function HUD_ClearFragAndPlaceMessages.

4385ae93b922 2022-03-02 02:02:15 Adam Kaminski

Added another parameter to HUD_DrawStandardMessage to clear all old HUD messages from the screen before drawing the new message.

3c9ef3d55099 2022-02-24 17:46:13 Sean Baggaley

Changed the default value of sv_noresetmapvote to false.

91cfffa1e4d1 2022-02-21 07:19:29 Adam Kaminski

Added the CVAR_GAMEMODESETTING flag to a bunch of gameplay-related CVars.

68c951d929c9 2022-02-21 05:01:37 Adam Kaminski

Added ACS function: "SetGameplaySetting", allowing modders to safely change CVars that deal with gameplay settings on the fly.

ebaaee9f9e8b 2022-02-21 04:48:18 Adam Kaminski

Overhauled the game settings feature of the GAMEMODE lump. The new implementation now accepts any CVar with the CVAR_GAMEMODESETTING (previously named CVAR_GAMEMODELOCK) flag.

1add4f995095 2022-02-19 00:32:18 Adam Kaminski

- The free spectator player is now spawned at the start of every level if watching a demo.
- Added the CVar: "cl_freechase", allowing users to freely rotate around the player they're spying on while in chasecam mode.

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