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zandronum-sandbox-stable: List of commits


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Rev. Time Author
5091af981f0d 2022-02-21 03:40:26 Adam Kaminski

Added ACS function: "GetActorSectorLocation".

7e1f112cea14 2022-02-20 14:05:41 Sean Baggaley

Add the resetmap command and associated vote type.

9f1fb012a629 2022-02-19 00:11:20 Adam Kaminski

Added the function CLIENTDEMO_SpawnFreeSpectatorPlayer.

6cf21780385b 2022-02-19 00:06:35 Adam Kaminski

Removed a minor code duplication with restoring a demo's recording status during level changes.

b0369fd98122 2022-02-14 08:36:59 Edoardo Prezioso

Closed head, got merged upstream.

5423017dc820 2022-02-14 05:45:26 Adam Kaminski

Added new parameters to the previously moved HUD functions which control the text color, hold, and fade out times of the message. The "bInformClients" parameter for all these functions is now optional (false by default).

3a92fdfd97a0 2022-02-14 01:39:00 Adam Kaminski

Fixed: GetMapRotationInfo now always returns zero (or an empty string) if the maplist is empty, the map position's level info is invalid, or if the current map position isn't the current level.

fd95dad945d2 2022-02-13 23:29:03 Adam Kaminski

Added an optional parameter to the ACS function GetChatMessage to let color codes to stay in chat messages.

00103309b9a0 2022-02-13 23:03:04 Adam Kaminski

Added ACS function: "GetEventResult".

192e43bb0633 2022-02-13 23:02:04 Adam Kaminski

Added ACS function: "GetCurrentMapPosition".

ddb966a92da9 2022-02-11 02:28:30 Adam Kaminski

Renamed TEAM_GetScoreCountSpread to TEAM_GetPointCountSpread.

b863f39847ce 2022-02-11 02:27:13 Adam Kaminski

Renamed TEAM_GetHighestScoreCount to TEAM_GetHighestPointCount.

98cb660c71b2 2022-02-11 02:24:32 Adam Kaminski

Renamed TEAM_GetScore and TEAM_SetScore to TEAM_GetPointCount and TEAM_SetPointCount respectively.

c6b5c7e3c658 2022-02-11 01:15:19 Adam Kaminski

Removed the unused prototypes LASTMANSTANDING_GetNumMatches and LASTMANSTANDING_SetNumMatches.

055ccc8bc410 2022-02-11 01:12:28 Adam Kaminski

Removed the unused function PLAYER_GivePossessionPoint.

20c0c1d4eff2 2022-02-10 23:50:28 Adam Kaminski

Moved and renamed all HUD message-related functions from gamemode.cpp to st_hud.cpp.

8873b9831575 2022-02-10 01:43:18 Adam Kaminski

Tentative cleanup of all gamemode CVars:
- Replaced the old duplicated, web entangled method of figuring out the game mode with a more clean and dynamic solution.
- Added a new property to the GAMEMODE lump to specify which CVar is used to enable a game mode.

80c5ad0147c9 2022-02-10 01:38:51 Adam Kaminski

Added an extra check to ensure that game modes have a (short) name.

4f13149bed97 2022-02-10 01:38:51 Adam Kaminski

Added an extra check to ensure that game modes have a (short) name.

948c61d10a99 2022-02-09 23:13:16 Adam Kaminski

GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name.

603c53714046 2022-02-09 23:13:16 Adam Kaminski

GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name.

3f74636efbab 2022-02-07 08:56:45 Adam Kaminski

Fixed: pointer in BOTCMD_DoChatStringSubstitutions was checked incorrectly.

ab089e2fed31 2022-02-07 00:58:58 Adam Kaminski

Fixed: players appeared jittery when standing on lifts moving downward in online games.

0aa403d1ba1c 2022-02-07 00:52:32 Adam Kaminski

Added optimizations to the "MovePlayer" server command: the velocity is now only sent if it's not zero per axis and the crouch status is now sent as another flag bit.

a81bb124128c 2022-02-07 00:38:24 Adam Kaminski

The "SpawnPlayer" server command doesn't send the player's current state anymore, and their prior state is now sent as a short byte to reduce bandwidth slightly.

c5e82dfd8ce3 2022-02-04 23:57:33 Adam Kaminski

The "kick" CCMD now saves the player's uncolored name with FString instead of C-style char arrays.

2f1a716a5880 2022-02-04 23:52:21 Adam Kaminski

SERVER_KickPlayer now uses FString instead of C-style char arrays.

e59a7ded15c3 2022-02-04 10:14:02 Adam Kaminski

Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC.

fb8a22b0402f 2022-01-24 08:54:32 Adam Kaminski

Closed obsolete head.

fc2233947af4 2022-01-24 07:29:50 Edoardo Prezioso

Fix a crash with the Hexen Firestorm weapon projectiles caused by a compiler misoptimization on Linux architecture.

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