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zandronum-sandbox-stable: List of commits


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Rev. Time Author
5ee672ddce21 2023-06-19 04:24:40 Adam Kaminski

Fixed a CLIENT_PrintWarning call that had fewer arguments than '%' conversions.

15a46ebf6314 2023-06-19 01:56:01 Adam Kaminski

Added missing new lines at EOF in gamemode.txt and scorinfo.txt.

f61a44d1dee6 2023-06-19 01:23:30 Adam Kaminski

Moved the "readytogoicon" and "statusicon" columns into their own composite column.

7e1569824820 2023-06-19 00:50:59 Adam Kaminski

The sizing of a sub-column is now always used when refreshing or drawing a composite column even when there's no value to draw, unless the sub-column has the DISABLEIFEMPTY flag enabled.

7f39941ca1e0 2023-06-18 23:52:11 Adam Kaminski

Added short names to the damage and vote columns.

b9e9fdfb42e7 2023-06-18 23:47:49 Adam Kaminski

Tucked the "playercolor" column underneath the "player" composite column, and moved the "handicap", "botskillicon", and "artifacticon" columns out of the same composite column. Also made the handicap column not show anything for spectators.

f4bfff69fb69 2023-06-18 23:34:12 Adam Kaminski

Added a "gapbetweencolumns" for composite columns in SCORINFO, which controls how much space to leave between the sub-columns.

34a02869838d 2023-06-18 23:13:14 Adam Kaminski

Added a "columnpadding" command for scoreboard blocks in SCORINFO, which adds extra padding to both sides of all columns. Particularly meant so that a column's contents don't appear on the edges of the column itself.

78b91493de7a 2023-06-18 22:59:38 Adam Kaminski

All bots are now marked as ready to go on the intermission screen.

620d3c4f9908 2023-06-18 22:56:01 Adam Kaminski

Added another important entry to zandronum-history.txt.

eea467db8171 2023-06-12 05:49:01 Adam Kaminski

Added an entry to zandronum-history.txt that highlights the changes made to the scoreboard code and the addition of the SCORINFO lump.

54e840bac6bb 2023-06-12 05:31:10 Adam Kaminski

Removed a 1 pixel offset on all bot skill icon graphics.

fa1636889502 2023-06-12 04:54:38 Benjamin Berkels

Merged with main repo

ad2dd2ce2158 2023-06-12 04:36:39 Adam Kaminski

Made some tweaks to the SCORINFO lump in zandronum.pk3.

706512a2d0ad 2023-06-12 04:36:39 Adam Kaminski

Made some tweaks to the SCORINFO lump in zandronum.pk3.

a99a8e26e887 2023-06-11 23:39:31 Adam Kaminski

Added a virtual destructor to ScoreMargin::BaseCommand (fixes another GCC warning).

0e8360876fdf 2023-05-01 02:41:42 Sean Baggaley

Added a segmented version of the launcher protocol which splits responses across multiple packets (addresses 4064).

49c4602c534d 2023-04-15 22:56:38 Adam Kaminski

Fixed: a live player's class still changed when travelling between some levels, though not always, in cooperative.

7a3f56c275f8 2023-04-08 11:19:36 Sean Baggaley

Fixed an issue in which SQF_EXTENDED_INFO would not be sent under Linux, resulting in a malformed launcher response.

2ca40fbf0e4d 2023-03-22 13:13:37 Adam Kaminski

Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass.

fa55533805fd 2023-03-22 12:48:58 Adam Kaminski

Fixed: local CVars defined in CVARINFO were never saved in the user's config file.

5e48ddb13311 2023-03-22 12:21:13 Adam Kaminski

Fixed: the localhost couldn't successfully join the server through the server console window if it was forcing a connect or join password.

328e98119da6 2023-03-22 12:17:34 Adam Kaminski

Fixed: clients that weren't fully connected to the server still triggered DISCONNECT scripts if they were kicked because of an error.

3eae6b8b3deb 2023-03-22 12:12:41 Adam Kaminski

Moved a local variable declaration elsewhere.

437563862ede 2023-03-17 01:46:31 Adam Kaminski

Fixed: the "ready to respawn in..." message could appear in singleplayer when it shouldn't (e.g. if the client was previously in an online game).

814d72aaa3c5 2023-03-17 01:42:29 Adam Kaminski

Fixed: the "ready to respawn in..." message could appear even when compat_instantrespawn was enabled in online games.

b24867c9a99e 2023-03-15 23:25:00 Sean Baggaley

The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter (addresses 4090).

805780cfc641 2023-03-13 00:16:49 Sean Baggaley

- Refactor the launcher protocol code so that each field is now implemented as its own function.
- Rework the logic of SERVER_MASTER_SendServerInfo so that it now iterates through each field and calls the relevant function to assemble the launcher response.

f9c1ffa51c78 2023-02-27 10:08:55 TDRR

Moved bot pitch reset to StopAimingAtEnemy command.

e5fe1929cc85 2014-11-09 15:16:10 MajorCooke

- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.

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