Rev. | Time | Author |
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5ee672ddce21 | 2023-06-19 04:24:40 | Adam Kaminski |
Fixed a CLIENT_PrintWarning call that had fewer arguments than '%' conversions. |
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15a46ebf6314 | 2023-06-19 01:56:01 | Adam Kaminski |
Added missing new lines at EOF in gamemode.txt and scorinfo.txt. |
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f61a44d1dee6 | 2023-06-19 01:23:30 | Adam Kaminski |
Moved the "readytogoicon" and "statusicon" columns into their own composite column. |
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7e1569824820 | 2023-06-19 00:50:59 | Adam Kaminski |
The sizing of a sub-column is now always used when refreshing or drawing a composite column even when there's no value to draw, unless the sub-column has the DISABLEIFEMPTY flag enabled. |
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7f39941ca1e0 | 2023-06-18 23:52:11 | Adam Kaminski |
Added short names to the damage and vote columns. |
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b9e9fdfb42e7 | 2023-06-18 23:47:49 | Adam Kaminski |
Tucked the "playercolor" column underneath the "player" composite column, and moved the "handicap", "botskillicon", and "artifacticon" columns out of the same composite column. Also made the handicap column not show anything for spectators. |
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f4bfff69fb69 | 2023-06-18 23:34:12 | Adam Kaminski |
Added a "gapbetweencolumns" for composite columns in SCORINFO, which controls how much space to leave between the sub-columns. |
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34a02869838d | 2023-06-18 23:13:14 | Adam Kaminski |
Added a "columnpadding" command for scoreboard blocks in SCORINFO, which adds extra padding to both sides of all columns. Particularly meant so that a column's contents don't appear on the edges of the column itself. |
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78b91493de7a | 2023-06-18 22:59:38 | Adam Kaminski |
All bots are now marked as ready to go on the intermission screen. |
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620d3c4f9908 | 2023-06-18 22:56:01 | Adam Kaminski |
Added another important entry to zandronum-history.txt. |
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eea467db8171 | 2023-06-12 05:49:01 | Adam Kaminski |
Added an entry to zandronum-history.txt that highlights the changes made to the scoreboard code and the addition of the SCORINFO lump. |
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54e840bac6bb | 2023-06-12 05:31:10 | Adam Kaminski |
Removed a 1 pixel offset on all bot skill icon graphics. |
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fa1636889502 | 2023-06-12 04:54:38 | Benjamin Berkels |
Merged with main repo |
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ad2dd2ce2158 | 2023-06-12 04:36:39 | Adam Kaminski |
Made some tweaks to the SCORINFO lump in zandronum.pk3. |
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706512a2d0ad | 2023-06-12 04:36:39 | Adam Kaminski |
Made some tweaks to the SCORINFO lump in zandronum.pk3. |
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a99a8e26e887 | 2023-06-11 23:39:31 | Adam Kaminski |
Added a virtual destructor to ScoreMargin::BaseCommand (fixes another GCC warning). |
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0e8360876fdf | 2023-05-01 02:41:42 | Sean Baggaley |
Added a segmented version of the launcher protocol which splits responses across multiple packets (addresses 4064). |
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49c4602c534d | 2023-04-15 22:56:38 | Adam Kaminski |
Fixed: a live player's class still changed when travelling between some levels, though not always, in cooperative. |
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7a3f56c275f8 | 2023-04-08 11:19:36 | Sean Baggaley |
Fixed an issue in which SQF_EXTENDED_INFO would not be sent under Linux, resulting in a malformed launcher response. |
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2ca40fbf0e4d | 2023-03-22 13:13:37 | Adam Kaminski |
Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. |
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fa55533805fd | 2023-03-22 12:48:58 | Adam Kaminski |
Fixed: local CVars defined in CVARINFO were never saved in the user's config file. |
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5e48ddb13311 | 2023-03-22 12:21:13 | Adam Kaminski |
Fixed: the localhost couldn't successfully join the server through the server console window if it was forcing a connect or join password. |
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328e98119da6 | 2023-03-22 12:17:34 | Adam Kaminski |
Fixed: clients that weren't fully connected to the server still triggered DISCONNECT scripts if they were kicked because of an error. |
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3eae6b8b3deb | 2023-03-22 12:12:41 | Adam Kaminski |
Moved a local variable declaration elsewhere. |
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437563862ede | 2023-03-17 01:46:31 | Adam Kaminski |
Fixed: the "ready to respawn in..." message could appear in singleplayer when it shouldn't (e.g. if the client was previously in an online game). |
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814d72aaa3c5 | 2023-03-17 01:42:29 | Adam Kaminski |
Fixed: the "ready to respawn in..." message could appear even when compat_instantrespawn was enabled in online games. |
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b24867c9a99e | 2023-03-15 23:25:00 | Sean Baggaley |
The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter (addresses 4090). |
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805780cfc641 | 2023-03-13 00:16:49 | Sean Baggaley |
- Refactor the launcher protocol code so that each field is now implemented as its own function. |
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f9c1ffa51c78 | 2023-02-27 10:08:55 | TDRR |
Moved bot pitch reset to StopAimingAtEnemy command. |
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e5fe1929cc85 | 2014-11-09 15:16:10 | MajorCooke |
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. |