Rev. | Time | Author |
---|---|---|
9f1fb012a629 | 2022-02-19 00:11:20 | Adam Kaminski |
Added the function CLIENTDEMO_SpawnFreeSpectatorPlayer. |
||
b0369fd98122 | 2022-02-14 08:36:59 | Edoardo Prezioso |
Closed head, got merged upstream. |
||
5423017dc820 | 2022-02-14 05:45:26 | Adam Kaminski |
Added new parameters to the previously moved HUD functions which control the text color, hold, and fade out times of the message. The "bInformClients" parameter for all these functions is now optional (false by default). |
||
3a92fdfd97a0 | 2022-02-14 01:39:00 | Adam Kaminski |
Fixed: GetMapRotationInfo now always returns zero (or an empty string) if the maplist is empty, the map position's level info is invalid, or if the current map position isn't the current level. |
||
fd95dad945d2 | 2022-02-13 23:29:03 | Adam Kaminski |
Added an optional parameter to the ACS function GetChatMessage to let color codes to stay in chat messages. |
||
00103309b9a0 | 2022-02-13 23:03:04 | Adam Kaminski |
Added ACS function: "GetEventResult". |
||
192e43bb0633 | 2022-02-13 23:02:04 | Adam Kaminski |
Added ACS function: "GetCurrentMapPosition". |
||
ddb966a92da9 | 2022-02-11 02:28:30 | Adam Kaminski |
Renamed TEAM_GetScoreCountSpread to TEAM_GetPointCountSpread. |
||
b863f39847ce | 2022-02-11 02:27:13 | Adam Kaminski |
Renamed TEAM_GetHighestScoreCount to TEAM_GetHighestPointCount. |
||
98cb660c71b2 | 2022-02-11 02:24:32 | Adam Kaminski |
Renamed TEAM_GetScore and TEAM_SetScore to TEAM_GetPointCount and TEAM_SetPointCount respectively. |
||
c6b5c7e3c658 | 2022-02-11 01:15:19 | Adam Kaminski |
Removed the unused prototypes LASTMANSTANDING_GetNumMatches and LASTMANSTANDING_SetNumMatches. |
||
055ccc8bc410 | 2022-02-11 01:12:28 | Adam Kaminski |
Removed the unused function PLAYER_GivePossessionPoint. |
||
20c0c1d4eff2 | 2022-02-10 23:50:28 | Adam Kaminski |
Moved and renamed all HUD message-related functions from gamemode.cpp to st_hud.cpp. |
||
8873b9831575 | 2022-02-10 01:43:18 | Adam Kaminski |
Tentative cleanup of all gamemode CVars: |
||
80c5ad0147c9 | 2022-02-10 01:38:51 | Adam Kaminski |
Added an extra check to ensure that game modes have a (short) name. |
||
4f13149bed97 | 2022-02-10 01:38:51 | Adam Kaminski |
Added an extra check to ensure that game modes have a (short) name. |
||
948c61d10a99 | 2022-02-09 23:13:16 | Adam Kaminski |
GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name. |
||
603c53714046 | 2022-02-09 23:13:16 | Adam Kaminski |
GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name. |
||
3f74636efbab | 2022-02-07 08:56:45 | Adam Kaminski |
Fixed: pointer in BOTCMD_DoChatStringSubstitutions was checked incorrectly. |
||
ab089e2fed31 | 2022-02-07 00:58:58 | Adam Kaminski |
Fixed: players appeared jittery when standing on lifts moving downward in online games. |
||
0aa403d1ba1c | 2022-02-07 00:52:32 | Adam Kaminski |
Added optimizations to the "MovePlayer" server command: the velocity is now only sent if it's not zero per axis and the crouch status is now sent as another flag bit. |
||
a81bb124128c | 2022-02-07 00:38:24 | Adam Kaminski |
The "SpawnPlayer" server command doesn't send the player's current state anymore, and their prior state is now sent as a short byte to reduce bandwidth slightly. |
||
c5e82dfd8ce3 | 2022-02-04 23:57:33 | Adam Kaminski |
The "kick" CCMD now saves the player's uncolored name with FString instead of C-style char arrays. |
||
b7e7e3dab784 | 2022-02-04 23:54:03 | Adam Kaminski |
SERVER_GetPlayerIndexFromName now saves the player's uncolored name with FString instead of C-style char arrays. |
||
2f1a716a5880 | 2022-02-04 23:52:21 | Adam Kaminski |
SERVER_KickPlayer now uses FString instead of C-style char arrays. |
||
2dbea8302075 | 2022-02-04 23:44:20 | Adam Kaminski |
SERVERBAN_BanPlayer now saves the player's uncolored name with FString instead of C-style char arrays. |
||
ef47e43c3f41 | 2022-02-04 23:38:30 | Adam Kaminski |
The "removebot" CCMD now saves the player's uncolored name with FString instead of C-style char arrays. |
||
e59a7ded15c3 | 2022-02-04 10:14:02 | Adam Kaminski |
Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC. |
||
fb8a22b0402f | 2022-01-24 08:54:32 | Adam Kaminski |
Closed obsolete head. |
||
fc2233947af4 | 2022-01-24 07:29:50 | Edoardo Prezioso |
Fix a crash with the Hexen Firestorm weapon projectiles caused by a compiler misoptimization on Linux architecture. |