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zandronum-sandbox-stable: Repository summary

Recent Commits RSS

Rev. Time Author Message
4a2c7d737cb9 2022-10-02 23:18:37 Adam Kaminski If a flagset changes on the server's end, check to make s...
8e83c7303d95 2022-10-02 23:04:13 Adam Kaminski Fixed: the server would still print which flags have chan...
53553da2ffea 2022-10-02 23:01:31 Adam Kaminski Fixed: the server didn't always update the correct flagse...
b881e0c2f899 2022-10-02 12:32:38 Adam Kaminski Added a small optimization to ServerCommands::KillPlayer:...
17192f5db27c 2022-10-02 01:01:38 Adam Kaminski - Cleaned up duplicate code for printing large frag messa...
d672e974c935 2022-09-29 23:00:17 Adam Kaminski tip Removed an extern to a CVar that doesn't exist.
e3bfcd538406 2022-09-29 08:03:39 Adam Kaminski Moved the instagib and buckshot externs to gamemode.h.
30c76eb5a12e 2022-09-29 02:29:48 Adam Kaminski Removed two unused declarations.
8498d95c7352 2022-09-29 02:27:32 Adam Kaminski alwaysapplydmflags, teamdamage, and sv_fastweapons can no...
3d017bd6119a 2022-09-29 01:14:59 Adam Kaminski Added the helper function SERVER_SettingChanged to centra...

Recently edited Tags

Name Rev. Time Author
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Name Rev. Time Author Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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