Rev. | Time | Author | Message |
---|---|---|---|
03b4b300c941 | 2022-05-15 00:32:56 | Adam Kaminski | Now that the HUD is updated just before it's rendered, th... |
62958217f245 | 2022-05-14 23:23:28 | Adam Kaminski | Optimization: the HUD is now updated only once per tic wh... |
9e3a99054db8 | 2022-05-14 23:09:45 | Adam Kaminski | Call PLAYER_SetDeaths any time a player's death count inc... |
70919e31790e | 2022-05-14 22:51:33 | Adam Kaminski | Call PLAYER_SetKills any time a player's kill count incre... |
20bc5cb7085e | 2022-05-14 22:45:41 | Adam Kaminski | Removed some duplicate code. Server commands that change ... |
a4506df26e8a | 2022-05-06 22:50:39 | Adam Kaminski | Fixed: The spectator player count in st_hud.cpp didn't up... |
bf68a6b3409c | 2022-04-28 09:59:33 | Adam Kaminski | Replaced GAMEMODE_ParserMustGetEnumName with the more gen... |
3a292c66a866 | 2022-04-27 07:17:34 | Adam Kaminski | Optimization: the scoreboard is now updated only when the... |
df1b67d20883 | 2022-04-27 06:57:00 | Adam Kaminski | Removed an usused parameter in SCOREBOARD_ShouldDrawBoard. |
7f16815aeba3 | 2018-03-26 04:38:38 | alexey.lysiuk | tip Fixed applying of unsafe context in waiting command http... |
Name | Rev. | Time | Author |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
Name | Rev. | Time | Author | Message |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.