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zandronum-stable: Repository summary

Recent Commits RSS

Rev. Time Author Message
03b4b300c941 2022-05-15 00:32:56 Adam Kaminski Now that the HUD is updated just before it's rendered, th...
62958217f245 2022-05-14 23:23:28 Adam Kaminski Optimization: the HUD is now updated only once per tic wh...
9e3a99054db8 2022-05-14 23:09:45 Adam Kaminski Call PLAYER_SetDeaths any time a player's death count inc...
70919e31790e 2022-05-14 22:51:33 Adam Kaminski Call PLAYER_SetKills any time a player's kill count incre...
20bc5cb7085e 2022-05-14 22:45:41 Adam Kaminski Removed some duplicate code. Server commands that change ...
a4506df26e8a 2022-05-06 22:50:39 Adam Kaminski Fixed: The spectator player count in st_hud.cpp didn't up...
bf68a6b3409c 2022-04-28 09:59:33 Adam Kaminski Replaced GAMEMODE_ParserMustGetEnumName with the more gen...
3a292c66a866 2022-04-27 07:17:34 Adam Kaminski Optimization: the scoreboard is now updated only when the...
df1b67d20883 2022-04-27 06:57:00 Adam Kaminski Removed an usused parameter in SCOREBOARD_ShouldDrawBoard.
7f16815aeba3 2018-03-26 04:38:38 alexey.lysiuk tip Fixed applying of unsafe context in waiting command http...

Recently edited Tags

Name Rev. Time Author
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels


Name Rev. Time Author Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...


Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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