|70c66fcaad85||2021-03-01 04:54:00||Adam Kaminski||tip Added the CVar "cl_showpacketloss" which prints how many ...|
|b0f11e1fa60d||2021-03-01 02:51:54||Adam Kaminski||Added some missing options to the voting setup menu.|
|ad22b5a9be4d||2021-03-01 01:39:17||Adam Kaminski||Prevented "forcespec" votes from being called on true spe...|
|876945e8eb3f||2021-02-28 12:29:49||Adam Kaminski||Moved SERVER_FlagsetChanged to sv_main.cpp, also made sur...|
|1dd6db048665||2021-02-22 04:57:37||Adam Kaminski||Added the CVar "con_showtimestamps" which adds a timestam...|
|bc79b72158c2||2021-02-22 04:42:52||Adam Kaminski||Blacklisted the ignore, forcespec, kick, and ban CCMDs fr...|
|2abf8b6204cc||2021-02-15 05:52:32||Adam Kaminski||Fixed issues with A_SkullPop and if the player spectates ...|
|4304c9a8c7b0||2021-02-15 03:41:09||Adam Kaminski||Fixed user variables not being reset for actors that aren...|
|d115be44635a||2021-02-08 01:48:59||Adam Kaminski||Backported the "InMenu" FloatyIcon from Q-Zandronum, crea...|
|511d6ae4de17||2020-12-07 05:04:30||Adam Kaminski||Actors inheriting from the "WhiteFlag" class now work pro...|
|ST_0.97c2||2a96214846e6||2007-02-17 00:07:40||Benjamin Berkels|
|ST_0.97c3||2ee196ff9717||2007-03-08 05:52:31||Benjamin Berkels|
|ST_0.97d-beta1||c851342179b1||2007-05-06 16:22:46||Benjamin Berkels|
|ST_0.97d-beta2||824094ab5605||2007-05-20 15:49:23||Benjamin Berkels|
|ST_0.97d-beta3||4f453c85bfb7||2007-06-15 05:11:06||Phillip Cohen|
|ST_0.97d-beta4||bed13a5d3498||2007-07-16 03:27:22||Benjamin Berkels|
|ST_0.97d-beta4.1||c80e708b1d98||2007-07-18 11:29:21||Phillip Cohen|
|ST_0.97d-beta4.2||16cc7cc04634||2007-09-26 11:53:18||Brad Carney|
|ST_0.97d-beta4.3||25f4891078d5||2007-10-12 12:26:28||Brad Carney|
|ST_0.97d-RC9||db61057d8c79||2008-02-25 00:35:44||Benjamin Berkels|
|default||8725f467cc99||2013-08-05 05:12:25||Benjamin Berkels||closed the obsolete beta4-2...|
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.