|8abe48f08048||2021-07-23 14:22:22||Adam Kaminski||Fixed a crash when assigning a random player class to a s...|
|dcc398a8396e||2021-07-23 13:38:47||Adam Kaminski||The ACS function SetDeadSpectator now only works while th...|
|a9dfb3bcbb81||2021-07-23 13:31:36||Adam Kaminski||tip Don't respawn players where they died if their corpses ar...|
|17b381224bbd||2021-07-23 09:08:58||Adam Kaminski||Fixed dead spectators not spawning where they died if sv_...|
|b68d78dbbc82||2021-07-23 08:54:24||Adam Kaminski||Changed some rules on how players are respawned if sv_sam...|
|f79aeef55f65||2021-07-20 10:43:42||Adam Kaminski||Fixed the indentation of the function prototypes in st_hu...|
|fd6a18766945||2021-07-20 09:48:00||Adam Kaminski||Don't print how many allies are left (or if they're all d...|
|fc1bdf156c44||2021-07-20 09:06:54||Adam Kaminski||Don't set the player's body to the last frame of their de...|
|00dfc0aaef24||2021-07-20 09:06:54||Adam Kaminski||Fixed players from still being spied on when they're turn...|
|3cb84a52a664||2021-07-20 07:40:07||Adam Kaminski||Fixed a player's old body from being frozen and not finis...|
|ST_0.97c2||2a96214846e6||2007-02-17 00:07:40||Benjamin Berkels|
|ST_0.97c3||2ee196ff9717||2007-03-08 05:52:31||Benjamin Berkels|
|ST_0.97d-beta1||c851342179b1||2007-05-06 16:22:46||Benjamin Berkels|
|ST_0.97d-beta2||824094ab5605||2007-05-20 15:49:23||Benjamin Berkels|
|ST_0.97d-beta3||4f453c85bfb7||2007-06-15 05:11:06||Phillip Cohen|
|ST_0.97d-beta4||bed13a5d3498||2007-07-16 03:27:22||Benjamin Berkels|
|ST_0.97d-beta4.1||c80e708b1d98||2007-07-18 11:29:21||Phillip Cohen|
|ST_0.97d-beta4.2||16cc7cc04634||2007-09-26 11:53:18||Brad Carney|
|ST_0.97d-beta4.3||25f4891078d5||2007-10-12 12:26:28||Brad Carney|
|ST_0.97d-RC9||db61057d8c79||2008-02-25 00:35:44||Benjamin Berkels|
|default||8725f467cc99||2013-08-05 05:12:25||Benjamin Berkels||closed the obsolete beta4-2...|
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.