Rev. | Time | Author | Message |
---|---|---|---|
43774e7b5df5 | 2023-11-20 06:48:51 | Sean Baggaley | tip Added the forcerename and forcerename_idx CCMDs, which fo... |
1601b1b423d9 | 2023-11-08 01:14:46 | Adam Kaminski | Fixed: the coop info wasn't getting drawn in clientside d... |
ee032c70c27b | 2023-08-30 05:24:40 | TDRR | Lump reading API redesign. |
9209a77eb0b7 | 2023-08-21 05:36:12 | Adam Kaminski | Changed the default value of Scoreboard::fDeadTextAlpha t... |
849ce697e03f | 2023-08-09 01:02:52 | Adam Kaminski | Added the member function NetCommand::addBuffer to allow ... |
50abeed89dc9 | 2023-08-09 00:56:19 | Adam Kaminski | Merged the client commands CLC_STARTCHAT, CLC_ENDCHAT, CL... |
9f99c74dfe40 | 2023-07-28 23:34:25 | Adam Kaminski | Refresh the scoreboard first before setting up the clippi... |
e5ddf9f04794 | 2023-07-27 12:31:16 | Adam Kaminski | Added the SEPARATEDEADSPECTATORS scoreboard flag in SCORI... |
8730616fe5c5 | 2023-07-24 01:00:26 | Adam Kaminski | Added a SORTWHENDISABLED column flag in SCORINFO, which e... |
5552a670500f | 2023-07-21 11:46:10 | Adam Kaminski | Added a "contentalpha" command for scoreboard blocks in S... |
Name | Rev. | Time | Author |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
Name | Rev. | Time | Author | Message |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.