• R/O
  • SSH

zandronum-stable: Repository summary


Recent Commits RSS

Rev. Time Author Message
37672cb788f4 2020-09-03 23:28:04 geNia tip Fixed jitter caused by prediction when changing actor speed
fc8e0ebe9194 2020-07-21 05:31:14 Teemu Piippo fixed SetActorProperty not working online with APROP_Scal...
65d87770dedb 2020-05-25 01:00:37 Benjamin Berkels fixed more GCC warnings
664f17113067 2020-05-25 00:28:56 Benjamin Berkels turned off GCC warnings for SQLite
03ce3bc7ec7d 2020-05-25 00:01:39 Benjamin Berkels fixed another GCC warning
a421e4ee5cd7 2020-05-10 22:25:55 Benjamin Berkels fixed a GCC warning
a4cbda06bb11 2020-05-02 03:47:57 Benjamin Berkels Fixed a weapon fire sync issue (fixes 3470).
cfa30cac7257 2020-05-01 05:00:39 Benjamin Berkels Fixed an integer overflow crash related to decals.
811fb9db3bf1 2019-11-06 06:11:57 Jordon Moss Fixed jittery model interpolation, partly based on dpJuda...
4e1c4a8dc6a6 2014-10-30 06:00:15 Christoph Oelckers - fixed RGF_NOSIGHT checking for A_RadiusGive.

Recently edited Tags

Name Rev. Time Author
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

Name Rev. Time Author Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

Show on old repository browser