Rev. | Time | Author |
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718e14eb7bd1 | 2024-04-14 04:22:43 | Sean Baggaley |
Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228). |
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a195a1e29239 | 2024-04-12 04:00:18 | Adam Kaminski |
Added a new flag to lmsspectatorsettings: "lms_spectatorvoicechat", to decide if spectators can talk with live players while a game's in progress. |
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ad7d035b4fb4 | 2024-04-12 03:55:09 | Adam Kaminski |
Replaced C-style defines with proper enumerations to define all lmsallowedweapons and lmsspectatorsettings flags. |
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57d64867266f | 2024-04-12 03:32:46 | Adam Kaminski |
Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash. |
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88413862b6f0 tip | 2024-04-11 05:30:31 | Jan K |
Expose voice chat setting to launcher queries |
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46a48845dab2 | 2024-04-11 01:25:57 | Ru5tK1ng |
Fixed: Spectators weren't able to use turn180 after connecting to a server or turning into a dead spectator (addresses 3490). |
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c844971761da | 2024-04-10 13:49:32 | Ru5tK1ng |
Fixed: SpawnSpot functions would still spawn things at a spot that had been removed with thing_remove in survival (addresses 1877). |
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4d0a7c61aac3 | 2024-04-09 02:51:07 | Ru5tK1ng |
Added NULL check to prevent a crash on close when a bot was in game. |
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3bb6365d2642 | 2024-04-08 23:56:44 | Adam Kaminski |
Renamed more RNNoise symbols to avoid clashes with Opus. Changes were manually copied from: https://gitlab.xiph.org/xiph/rnnoise/ |
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00afb8d1543a | 2024-04-08 05:16:56 | Ru5tK1ng |
Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059). |
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0277a1516d16 | 2024-04-08 05:02:29 | Trillster |
Last skin in a SKININFO file was not properly parsed. |
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ae34aedddd6f | 2024-04-08 03:26:51 | Ru5tK1ng |
Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112). |
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24cb4e787ef6 | 2024-04-08 03:10:23 | Trillster |
Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200). |
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3290e223f2e5 | 2024-04-07 23:48:10 | Adam Kaminski |
Added a new property to texture columns, and a new parameter to the DrawTexture margin command, to scale textures up or down. |
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03157cf11bfc | 2024-04-06 21:16:28 | Adam Kaminski |
Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite. |
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54a1afe561e7 | 2024-04-06 11:07:34 | StrikerTheHedgefox |
Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD to more descriptively match its behaviour (as armor hasn't actually been damaged yet). |
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da48bf1babf8 | 2024-04-06 11:05:48 | StrikerTheHedgefox |
Move GAMEMODE_HandleDamageEvent calls up so they can fire for enemies/objects without an inventory. |
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ec2e32b05ed8 | 2024-04-06 07:29:15 | Ru5tK1ng |
Fixed a regression in P_PlaySpawnSound. |
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91603d0645d9 | 2024-04-05 02:25:42 | Adam Kaminski |
Added CVars to scale the scoreboard independent of text scaling. |
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489a936388af | 2024-04-04 21:48:09 | Adam Kaminski |
Added CVars that align and/or offset the scoreboard anywhere on the screen. |
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1050a6d251c6 | 2024-03-31 02:26:51 | Adam Kaminski |
Added the CVars "cl_maxscoreboardwidth" and "cl_maxscoreboardheight", which limit the width and height of the scoreboard to a certain percentage of the screen. |
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4a1d56a9e4dd | 2024-03-31 00:07:07 | Adam Kaminski |
Added new buttons to scroll the scoreboard up or down when it's too big to fit on the screen. How fast the scoreboard can scroll is controlled by the CVar "cl_scoreboardscrollspeed". |
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a66285f220ef | 2024-03-30 12:03:39 | Adam Kaminski |
Added the IfSpectator and IfDeadSpectator margin commands, to execute blocks if the local player's a (dead) spectator. |
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ce155aa06375 | 2024-03-30 11:47:40 | Adam Kaminski |
Added the IfSpying margin command, to execute a block if the local player's spying on another player. |
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ddddb47983cf | 2024-03-30 11:41:59 | Adam Kaminski |
Use a switch instead of a bunch of if-statements when validating the command type of a TrueOrFalseFlowControl margin command. |
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2aab379b3563 | 2024-03-30 11:35:44 | Adam Kaminski |
Added a new special value to the DrawString margin command that returns the name of the current player. |
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de96f9575e5c | 2024-03-26 08:30:23 | Moises Aguirre |
Fixed: bots stop aiming and shooting when frozen. |
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701909afc38a | 2024-03-26 08:29:12 | Moises Aguirre |
Fixed: bots keep aiming at players when totally frozen. |
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a5cc910c36c1 | 2024-03-26 07:11:01 | Moises Aguirre |
Make GL extension printing optional (using the developer CVAR) |
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d6971f687d1e | 2024-03-26 07:10:26 | Moises Aguirre |
Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC. |