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zandronum-stable: List of commits

Rev. Time Author
23bcd7cf494a 2022-01-22 10:23:37 Adam Kaminski

Spectators are no longer taken out of chasecam mode when sv_chasecam is disabled.

f488e6f567f9 2022-01-22 10:11:01 Adam Kaminski

Fixed: a player could get stuck in the chasecam in co-op game modes if they respawn when it's disallowed.

b6e82bbaf62f 2022-01-22 03:01:07 Adam Kaminski

Fixed: a player's old body didn't show a weapon's preferred skin when they respawned.

f8baa9556110 2022-01-22 02:51:09 Adam Kaminski

Moved code that disassociates a dead spectator's old body from itself into PLAYER_SetSpectator.

2ea5ba700303 2022-01-21 14:34:36 Adam Kaminski

Fixed: a dead spectator's old body wouldn't get added to the body queue in offline games or on the server's end.

8aa7be471979 tip 2022-01-20 08:21:15 Adam Kaminski

Fixed: changing cl_skin also changed a player's scale even though P_CheckPlayerSprite already handled the skin's scaling automatically every tick.

34f74b36018b 2022-01-20 08:13:20 Adam Kaminski

Fixed: PlayerSpeedTrail powerups always used a player's chosen skin even if their current weapon had its own preferred skin.

2fc3c37b1147 2022-01-17 05:27:12 Adam Kaminski

Fixed: There was no separator between "free spectate mode" and "players left" in the bottom HUD string.

b60fe7a2bb45 2022-01-17 02:44:36 Adam Kaminski

Fixed: spectating a morphed player could potentially crash the game.

b3e3900eec6d 2022-01-13 10:23:18 Adam Kaminski

Fixed: projectiles and bulletpuffs didn't trigger GAMEEVENT_ACTOR_SPAWNED if "ForceSpawnEventScripts" was enabled.

ce769866bb7e 2022-01-13 06:14:23 Adam Kaminski

Fixed: RCON clients still printed two copies of the chat message that they sent.

e6c292340dad 2022-01-13 05:49:13 Adam Kaminski

Fixed: Changing the COUNTKILL flag via A_ChangeFlag didn't update the invasion monster count.

a937a23e6ddb 2022-01-11 11:22:25 Adam Kaminski

Fixed: restarting the map didn't unfreeze the game properly in online games.

fea072d140bb 2022-01-10 06:24:08 Adam Kaminski

Fixed: chat messages sent by the server weren't colorized properly.

7f271c747a7c 2022-01-10 05:37:45 Adam Kaminski

Fixed: archived chat messages were drawn in the wrong color when the cursor blinked on.

ae023be164fa 2022-01-10 02:58:18 Adam Kaminski

Fixed: PickActor wouldn't pick actors that were the same species if called by the server.

b5cde536ffae 2022-01-08 02:01:28 Adam Kaminski

Fixed: the "x waves left" and "x monsters left" strings still weren't being drawn on the same line.

f660ab9b49bc 2022-01-08 01:46:39 Adam Kaminski

Fixed: serverinfo CVars entered on the command line were restored in reverse order.

5bd56174e322 2022-01-08 01:31:20 Adam Kaminski

Fixed: the server wouldn't initialize compatflags and compatflags2 properly if entered as command line parameters.

65b12f324912 2022-01-07 03:56:26 Adam Kaminski

Fixed: the bottom string on the HUD left an extra hyphen while spying on a player that didn't have any allies in co-op game modes.

ca7a565af77c 2022-01-06 00:52:54 Adam Kaminski

Fixed: clients didn't initialize a sector's friction properly in some cases due to a superfluous check that wasn't removed earlier.

6a5692285856 2022-01-06 00:41:38 Adam Kaminski

Added tag ZA_3.1 for changeset 4178904d7698

4178904d7698 ZA_3.1 2021-12-12 06:35:55 Adam Kaminski

- changed the version string to 3.1
- changed BUILD_ID/BUILD_ID_STR to release

0f6e065b8fb5 2021-12-12 06:34:48 Adam Kaminski

Disabled the skip correction in the release build for now.

a3115fc55f31 2021-12-06 05:31:54 Benjamin Berkels

Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems.

669df2dc2c65 2021-12-05 03:03:57 Adam Kaminski

Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence.

82135ae9c4e0 2021-12-02 13:58:15 Adam Kaminski

Let clients always send backup commands even when the skip correction is off.

1132d04456c5 2021-12-02 07:55:41 Adam Kaminski

The server now only restricts playing certain sounds while backtracing a player.

e251d09a4695 2021-12-01 13:46:46 Adam Kaminski

The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player.

c55aa8bf98f4 2014-09-16 01:59:07 Braden Obrzut

- Applied anonymous patch to fix uncapped stuttering in SDL backend.

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