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zandronum-stable: List of commits


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Rev. Time Author
718e14eb7bd1 2024-04-14 04:22:43 Sean Baggaley

Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228).

a195a1e29239 2024-04-12 04:00:18 Adam Kaminski

Added a new flag to lmsspectatorsettings: "lms_spectatorvoicechat", to decide if spectators can talk with live players while a game's in progress.

ad7d035b4fb4 2024-04-12 03:55:09 Adam Kaminski

Replaced C-style defines with proper enumerations to define all lmsallowedweapons and lmsspectatorsettings flags.

57d64867266f 2024-04-12 03:32:46 Adam Kaminski

Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash.

88413862b6f0 tip 2024-04-11 05:30:31 Jan K

Expose voice chat setting to launcher queries

46a48845dab2 2024-04-11 01:25:57 Ru5tK1ng

Fixed: Spectators weren't able to use turn180 after connecting to a server or turning into a dead spectator (addresses 3490).

c844971761da 2024-04-10 13:49:32 Ru5tK1ng

Fixed: SpawnSpot functions would still spawn things at a spot that had been removed with thing_remove in survival (addresses 1877).

4d0a7c61aac3 2024-04-09 02:51:07 Ru5tK1ng

Added NULL check to prevent a crash on close when a bot was in game.

3bb6365d2642 2024-04-08 23:56:44 Adam Kaminski

Renamed more RNNoise symbols to avoid clashes with Opus. Changes were manually copied from: https://gitlab.xiph.org/xiph/rnnoise/

00afb8d1543a 2024-04-08 05:16:56 Ru5tK1ng

Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059).

0277a1516d16 2024-04-08 05:02:29 Trillster

Last skin in a SKININFO file was not properly parsed.

ae34aedddd6f 2024-04-08 03:26:51 Ru5tK1ng

Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112).

24cb4e787ef6 2024-04-08 03:10:23 Trillster

Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).

3290e223f2e5 2024-04-07 23:48:10 Adam Kaminski

Added a new property to texture columns, and a new parameter to the DrawTexture margin command, to scale textures up or down.

03157cf11bfc 2024-04-06 21:16:28 Adam Kaminski

Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite.

54a1afe561e7 2024-04-06 11:07:34 StrikerTheHedgefox

Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD to more descriptively match its behaviour (as armor hasn't actually been damaged yet).

da48bf1babf8 2024-04-06 11:05:48 StrikerTheHedgefox

Move GAMEMODE_HandleDamageEvent calls up so they can fire for enemies/objects without an inventory.

ec2e32b05ed8 2024-04-06 07:29:15 Ru5tK1ng

Fixed a regression in P_PlaySpawnSound.

91603d0645d9 2024-04-05 02:25:42 Adam Kaminski

Added CVars to scale the scoreboard independent of text scaling.

489a936388af 2024-04-04 21:48:09 Adam Kaminski

Added CVars that align and/or offset the scoreboard anywhere on the screen.

1050a6d251c6 2024-03-31 02:26:51 Adam Kaminski

Added the CVars "cl_maxscoreboardwidth" and "cl_maxscoreboardheight", which limit the width and height of the scoreboard to a certain percentage of the screen.

4a1d56a9e4dd 2024-03-31 00:07:07 Adam Kaminski

Added new buttons to scroll the scoreboard up or down when it's too big to fit on the screen. How fast the scoreboard can scroll is controlled by the CVar "cl_scoreboardscrollspeed".

a66285f220ef 2024-03-30 12:03:39 Adam Kaminski

Added the IfSpectator and IfDeadSpectator margin commands, to execute blocks if the local player's a (dead) spectator.

ce155aa06375 2024-03-30 11:47:40 Adam Kaminski

Added the IfSpying margin command, to execute a block if the local player's spying on another player.

ddddb47983cf 2024-03-30 11:41:59 Adam Kaminski

Use a switch instead of a bunch of if-statements when validating the command type of a TrueOrFalseFlowControl margin command.

2aab379b3563 2024-03-30 11:35:44 Adam Kaminski

Added a new special value to the DrawString margin command that returns the name of the current player.

de96f9575e5c 2024-03-26 08:30:23 Moises Aguirre

Fixed: bots stop aiming and shooting when frozen.

701909afc38a 2024-03-26 08:29:12 Moises Aguirre

Fixed: bots keep aiming at players when totally frozen.

a5cc910c36c1 2024-03-26 07:11:01 Moises Aguirre

Make GL extension printing optional (using the developer CVAR)

d6971f687d1e 2024-03-26 07:10:26 Moises Aguirre

Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC.

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