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zandronum-stable: List of commits


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Rev. Time Author
82a956306d56 tip 2020-10-13 11:51:43 GarryMcGooble

Fixed A_CustomPunch not consuming ammo online (fixes 3863).

37672cb788f4 2020-09-03 23:28:04 geNia

Fixed jitter caused by prediction when changing actor speed

fc8e0ebe9194 2020-07-21 05:31:14 Teemu Piippo

fixed SetActorProperty not working online with APROP_ScaleX or APROP_ScaleY

65d87770dedb 2020-05-25 01:00:37 Benjamin Berkels

fixed more GCC warnings

664f17113067 2020-05-25 00:28:56 Benjamin Berkels

turned off GCC warnings for SQLite

03ce3bc7ec7d 2020-05-25 00:01:39 Benjamin Berkels

fixed another GCC warning

a421e4ee5cd7 2020-05-10 22:25:55 Benjamin Berkels

fixed a GCC warning

a4cbda06bb11 2020-05-02 03:47:57 Benjamin Berkels

Fixed a weapon fire sync issue (fixes 3470).

cfa30cac7257 2020-05-01 05:00:39 Benjamin Berkels

Fixed an integer overflow crash related to decals.

a04a4f94737e 2020-04-27 02:04:08 sleep

Fixed: Bots DH_ARRAYSET implementation is wrong

811fb9db3bf1 2019-11-06 06:11:57 Jordon Moss

Fixed jittery model interpolation, partly based on dpJudas's fix for GZDoom.

4e1c4a8dc6a6 2014-10-30 06:00:15 Christoph Oelckers

- fixed RGF_NOSIGHT checking for A_RadiusGive.

8d05df3ab270 2014-10-30 04:01:31 MajorCooke

- Added: A_GiveToChildren

- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.

12342d21c0f6 2013-08-06 03:44:49 Benjamin Berkels

closed the z-height-fixes head

95bddcff77a5 2013-08-05 05:38:13 Benjamin Berkels

closed the obsolete serverdialogs head

a9bd4e92fc75 2013-08-05 05:35:22 Benjamin Berkels

closed the obsolete 0.97d3-hotfixes head

18906884c19a 2013-08-05 05:34:14 Benjamin Berkels

closed the obsolete trunk head

5cf5ca440c3e 2013-08-05 05:20:40 Benjamin Berkels

closed the obsolete gamemoderewrite head

0ce55846dbd7 2013-08-05 05:17:29 Benjamin Berkels

closed the obsolete teaminfo head

39a62d17def8 2013-08-05 05:16:41 Benjamin Berkels

closed the obsolete 97d2_final head

555b2685fd80 2013-08-05 05:14:45 Benjamin Berkels

closed the obsolete 97d-564.2 head

9eee2cd2bfe0 2013-08-05 05:12:45 Benjamin Berkels

closed the obsolete beta4-2_b head

8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels

closed the obsolete beta4-2 head

15e40a4ee032 2012-04-15 01:38:18 Benjamin Berkels

Fixed some z-height issues during map resets.

6bd428fad640 2012-04-15 01:37:01 Benjamin Berkels

Fixed some, but not all, z-height sync issues when things were (re)spawned online.

4198f992d9fa 2012-04-09 20:30:06 Benjamin Berkels

out of sequence fix backport from ZDoom revision 3547:
- fixed: P_FindFloorCeiling may not use the floorsector returned by P_LineOpening when only checking 3D-floors because it will be NULL.

3e034d6d5d49 2012-04-09 09:14:19 Benjamin Berkels

out of sequence fix backport from ZDoom revision 3545:
- Fixed: Do not interpolate from an actor's despawned position to its spawned position when it respawns.
- Use doubles instead of floats, as appropriate, in PIT_FindFloorCeiling().
- Fixed: The second call to P_FindFloorCeiling() in A_RestoreSpecialPosition and P_NightmareRespawn() must only consider 3D floors and midtexes.

746ada87993e 2012-04-09 09:05:45 Benjamin Berkels

backported the changes to basictypes.h and the include addition to m_fixed.h from ZDoom revision 1990

68ca440eb7fc 2012-04-09 08:40:29 Benjamin Berkels

added xs_Float.h from ZDoom revision 1991

988d78ad85fc 2012-04-09 08:20:25 Benjamin Berkels

out of sequence fix backport from ZDoom revision 3543+3544:
- Fixed crash when teleporting. P_TeleportMove() must not pass FFCF_ONLYSPAWNPOS to P_GetFloorCeilingZ(). I got confused because its bool parameter's meaning had been the opposite of P_FindFloorCeiling()'s bool parameter before they got changed to flags.
- I think this is what this comment is supposed to say. It had ? for me, and with Western character encodings, it was complete garbage.

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