Rev. | Time | Author |
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b80faa81dd46 | 2024-01-10 04:30:16 | Ru5tK1ng |
Fixed: Monsters spawned by BossBrain cubes would move before being spawned on the clients therefore triggering warning messages (addresses 2655). |
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d41b0c99c108 | 2024-01-09 22:22:16 | Binary Code |
Added +NOMORPHLIMITATIONS flag from Q-Zandronum, allowing morphs to switch weapons, play sounds, and be affected by speed powerups. |
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17757ad8e820 | 2024-01-05 08:01:19 | Ru5tK1ng |
Fixed: Floatbob items having incorrect z-height after a map reset and glitchy GL floor clipping (addresses 2361). |
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04afde5a8b45 | 2023-12-30 00:35:25 | Sean Baggaley |
Added the GAMEEVENT_PLAYERLEAVESSERVER EVENT script type |
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4f775318d2ec | 2023-12-21 12:00:46 | Adam Kaminski |
Added a missing entry to zandronum-history.txt. |
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a97faf41c14a | 2023-12-21 11:54:57 | Adam Kaminski |
Added a comment to clarify that custom vote commands defined in VOTEINFO are indexed after NUM_VOTECMDS. |
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20e4330dc3ee | 2023-12-21 02:43:03 | Adam Kaminski |
The ACS function "SetCurrentGameMode" now resets the current level upon successfully changing the game mode instead of restarting the entire game, thus no longer requiring clients to reconnect to the server. |
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e06a7a0d5385 | 2023-12-21 01:09:01 | Adam Kaminski |
The scoreboard is now reset every time the game mode is changed using GAMEMODE_SetCurrentMode. |
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9e0f75dd49b9 | 2023-12-18 23:14:32 | Adam Kaminski |
Added the dmflag "sv_nospawntelefog", preventing teleport fog from spawning when a player does (addresses 3565). |
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dddc5bbf2ea8 | 2023-12-18 05:43:54 | Moises Aguirre |
Lump reading fixes and cleanup |
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748ad2c15908 | 2023-11-27 05:56:06 | Adam Kaminski |
Added an acknowledgements section in README.md, specially to thank Octobus and Clever Cloud for their hosting services. |
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43774e7b5df5 | 2023-11-20 06:48:51 | Sean Baggaley |
Added the forcerename and forcerename_idx CCMDs, which forcibly change a... |
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1601b1b423d9 | 2023-11-08 01:14:46 | Adam Kaminski |
Fixed: the coop info wasn't getting drawn in clientside demos. |
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5f8883b6bbdd | 2023-09-11 08:09:07 | Adam Kaminski |
Added support for proximity voice chat. |
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de8becbba3f4 | 2023-09-04 02:53:52 | Adam Kaminski |
An icon now appears over the player's head and on the scoreboard while they're talking with the voice chat. |
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d44f57100df3 | 2023-09-04 01:33:20 | Adam Kaminski |
Added support for voice chat: |
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e3c6f5883952 | 2023-09-04 01:19:24 | Adam Kaminski |
Separated code that checks if two players are teammates before sending a private message into its own function. |
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85e9e5411b6d | 2023-09-04 01:15:32 | Adam Kaminski |
Save the player's index in a local variable in ServerCommands::DisconnectPlayer::Execute to reduce duplicated code. |
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3f2faab86e42 | 2023-09-03 05:06:55 | Adam Kaminski |
Fixed compiler warnings when compiling RNNoise. |
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c08ae8b05145 | 2023-09-03 04:53:47 | Adam Kaminski |
Renamed a few RNNoise functions. This will prevent clashing symbols between RNNoise and Opus when statically linking the latter. |
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ab6cd88378f0 | 2023-09-03 04:46:05 | Adam Kaminski |
Added files from the RNNoise library, modified and restructured to be compilable in MSVC by jagger2048. Files were retrieved from: https://github.com/jagger2048/rnnoise-windows |
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ee032c70c27b | 2023-08-30 05:24:40 | TDRR |
Lump reading API redesign. |
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9209a77eb0b7 | 2023-08-21 05:36:12 | Adam Kaminski |
Changed the default value of Scoreboard::fDeadTextAlpha to 1.0f. |
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849ce697e03f | 2023-08-09 01:02:52 | Adam Kaminski |
Added the member function NetCommand::addBuffer to allow data buffers to be sent with network commands. |
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50abeed89dc9 | 2023-08-09 00:56:19 | Adam Kaminski |
Merged the client commands CLC_STARTCHAT, CLC_ENDCHAT, CLC_ENTERCONSOLE, CLC_EXITCONSOLE, CLC_ENTERMENU, and CLC_EXITMENU into one single command: CLC_SETSTATUS. Compared to the old commands, this requires sending an extra byte containing the status type and value, but this shouldn't be a problem considering how infrequent these commands are sent. |
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9f99c74dfe40 | 2023-07-28 23:34:25 | Adam Kaminski |
Refresh the scoreboard first before setting up the clipping rectangle that draws the scoreboard's background. |
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e5ddf9f04794 | 2023-07-27 12:31:16 | Adam Kaminski |
Added the SEPARATEDEADSPECTATORS scoreboard flag in SCORINFO, which forces dead spectators to be sorted underneath live players on the scoreboard. |
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8730616fe5c5 | 2023-07-24 01:00:26 | Adam Kaminski |
Added a SORTWHENDISABLED column flag in SCORINFO, which ensures that the column sorts players on the scoreboard even when it's disabled but still usable. |
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0a00f79be389 | 2023-07-21 12:13:17 | Adam Kaminski |
Fixed: strings in the LANGUAGE lump not being found when used in a column's display/short name, or true/false text for bool columns. |
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5552a670500f | 2023-07-21 11:46:10 | Adam Kaminski |
Added a "contentalpha" command for scoreboard blocks in SCORINFO, which controls the opacity of all the contents on the scoreboard (excluding the backgrounds). |