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zandronum-stable: Repository summary


Recent Commits RSS

Rev. Time Author Message
23bcd7cf494a 2022-01-22 10:23:37 Adam Kaminski Spectators are no longer taken out of chasecam mode when ...
f488e6f567f9 2022-01-22 10:11:01 Adam Kaminski Fixed: a player could get stuck in the chasecam in co-op ...
b6e82bbaf62f 2022-01-22 03:01:07 Adam Kaminski Fixed: a player's old body didn't show a weapon's preferr...
f8baa9556110 2022-01-22 02:51:09 Adam Kaminski Moved code that disassociates a dead spectator's old body...
2ea5ba700303 2022-01-21 14:34:36 Adam Kaminski Fixed: a dead spectator's old body wouldn't get added to ...
8aa7be471979 2022-01-20 08:21:15 Adam Kaminski tip Fixed: changing cl_skin also changed a player's scale eve...
34f74b36018b 2022-01-20 08:13:20 Adam Kaminski Fixed: PlayerSpeedTrail powerups always used a player's c...
2fc3c37b1147 2022-01-17 05:27:12 Adam Kaminski Fixed: There was no separator between "free spectate mode...
b60fe7a2bb45 2022-01-17 02:44:36 Adam Kaminski Fixed: spectating a morphed player could potentially cras...
c55aa8bf98f4 2014-09-16 01:59:07 Braden Obrzut - Applied anonymous patch to fix uncapped stuttering in S...

Recently edited Tags

Name Rev. Time Author
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

Name Rev. Time Author Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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