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zandronum-zdoom-sync: Commit


Commit MetaInfo

Revisionc80e708b1d981b2a8b06864c4e046f6f1d170af8 (tree)
Time2007-07-18 11:29:21
AuthorPhillip Cohen <philltopia@gmai...>
CommiterPhillip Cohen

Log Message

Changelog, stock from 4.1 (also added some lines that I'd somehow removed earlier)

SVN r403 (trunk)

Change Summary

Incremental Difference

diff -r f5a3c8416071 -r c80e708b1d98 docs/Skulltag Version History.txt
--- a/docs/Skulltag Version History.txt Wed Jul 18 01:41:35 2007 +0000
+++ b/docs/Skulltag Version History.txt Wed Jul 18 02:29:21 2007 +0000
@@ -11,13 +11,14 @@
1111 =
1212 ===============================================================================================================
1313
14-v0.97d-beta4-hotfix
15--------------------
14+v0.97d-beta4.1
15+--------------
1616
1717 + - Added a new display on the 'Target Identification' to help shift to the new ally icon. [Rivecoder]
1818 + - Added a new 'information unknown' display for when spying. [Rivecoder]
1919 + - When spying somebody who's health you don't know, the crosshair is now a neutral color. [Rivecoder]
2020 + - If a definition of an already defined decorate actor is encountered, instead of exiting with an error, it's simply ignored. [Torr Samaho]
21++ - Refined the code that hides health/armor in instagib. It now only hides it in deathmatch. (You could set the instagib flag and play coop, for example). [Rivecoder]
2122 - - Fixed client-side crash that would occur when connecting to buckshot servers. [Carnevil]
2223 - - Fixed server-side error that would result in numerous overflow messages and strange behavior on the client end. [Carnevil]
2324 - - Fixed client-side crash that would occur when a sound played with the original sound curve compatflag enabled and the player's view was not active. [Carnevil]
@@ -28,7 +29,8 @@
2829 - - The correct name is now highlighted on the scoreboard. [Carnevil]
2930 - - Fixed issues with player prediction that could cause noticeable issues when running up stairs. [Carnevil]
3031 - - Ping is now displayed on the scoreboard during client demo playback. [Carnevil]
31-- - Restructred the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. [Torr Samaho]
32+- - Restructured the way the contents of the autoload directories are loaded. Now the Linux version also loads files in the subdirectories of the Skulltag directory. [Torr Samaho]
33+- - Removed d2st10 from Skulltag's maplist. It should no longer appear in the Skirmish menu or default rotation. [Aabra and Rivecoder]
3234
3335 v0.97d-beta4
3436 ------------
@@ -37,6 +39,8 @@
3739 *+ - ADDED CLIENT-SIDE DEMO RECORDING! You can now record a demo when connecting to a server with the "-record" <demo name> command line argument. Demos can be played back with the "playdemo" console command. [Carnevil]
3840 + - Added custom invasion spots! You can now use your own custom monsters, pickups, and weapons in invasion mode! [Carnevil]
3941 + - The crash dialog now works for servers as well! Now, if a Skulltag server crashes, it can be debugged and fixed! [Carnevil]
42++ - Added new messages for Skulltag and Capture the Flag for returned and taken messages! [Rivecoder]
43++ - Improved the display of the scored messages, adding support for self assists and making them smaller. [Rivecoder]
4044 + - Blood brightness is now properly applied in OpenGL mode. [Carnevil]
4145 + - All weapons are now given in LMS/team LMS mode, except for those excluded by the allowed weapon flags, and those flagged as not appearing in LMS mode. [Carnevil]
4246 + - When time expires in a possession game, it now goes into sudden death until someone holds the stone. [Carnevil]
@@ -62,6 +66,7 @@
6266 - - Monsters' radius, height, and other properties are now properly restored when resurrected by arch-viles and other means. [Carnevil]
6367 - - Your color now updates properly when making changes to your color in the player setup menu. [Carnevil]
6468 - - Setting your gender to "other" now works properly. [Carnevil]
69+- - Fixed the 'ZDoom found more than one IWAD' message. [Rivecoder]
6570 - - Fixed: SetFont() not working online. [Torr Samaho]
6671 - - Fixed: AInterpolationPoint and APathFollower not properly working online. This should also fix the problems with AAimingCamera online in KDiZD. [Torr Samaho]
6772 - - Fixed: Online clients may crash during the attack of the Hexen monsters Demon1 or Demon2. [Torr Samaho]
@@ -87,9 +92,11 @@
8792 - - Fixed: User info is in some cases not updated to the server properly on connect, if it was changed when not connected to a server. [Torr Samaho]
8893 - - Fixed: A few strings in error messages were referring to ZDoom instead of Skulltag. [Torr Samaho]
8994 - - Fixed: ST crashes if a bot is spawned outside a map. Although bots should not be spawned there, ST should not crash in case such a thing happens. [Torr Samaho]
95+- - Fixed: ACS function GiveInventory doesn't tell the correct inventory amount to a client. [Torr Samaho]
9096 - - IDESE: Changed server gametype setup: "+gametype 1" in .rsp file. This fixes that some dmflags were not respected in some gametypes. [Bond]
97+- - IDESE: Fixed a problem with bot names (prevented to add bot>6). [Bond]
9198 ! - Changed the "enemy" to an "ally" icon that displays over your allies in team games. [Carnevil]
92-! - Brought back elements of the old invasion HUD. [Carnevil]
99+! - Brought back elements of the old invasion HUD. [Carnevil] (And made them show up at appropiate times - [Rivecoder])
93100
94101 v0.97d-beta3
95102 ------------
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