FOV changed from CCMD to CVAR
Hello, as you may know, the FOV of the player gets reset to 90 every time they spawn. However, I've managed to find a way to change it so that the FOV is set to a FOV CVAR on spawn. The code is ready and I've tested it client and server side: both work when I tested alone. Would you be willing to accept this commit if I submitted it?
Kaminsky said I should mention that this has been done in GZDoom, however some of it is Zscript related. Despite that, I found a way to make it work. My code is similar to it.
I've uploaded my patch. Seems to work so far.