| Rev. | Time | Author |
|---|---|---|
| ddca793d1bbb tip | 2024-04-15 05:41:20 | Adam Kaminski |
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Updated gitinfo. |
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| 7c7d51f7a372 | 2024-04-15 05:40:50 | Adam Kaminski |
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Merged with zandronum-stable. |
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| fdf5f68843a5 | 2024-04-15 04:10:42 | Adam Kaminski |
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The microphone test bar is now greyed out when it isn't selectable. |
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| f7f71df28368 | 2024-04-15 04:06:25 | Adam Kaminski |
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The list of record drivers on the voice chat options menu now updates when a driver is plugged or unplugged. The microphone test also stops when the record driver is unplugged and gets deselected when no more drivers are connected. |
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| 718e14eb7bd1 | 2024-04-14 04:22:43 | |
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Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228). |
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| a195a1e29239 | 2024-04-12 04:00:18 | Adam Kaminski |
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Added a new flag to lmsspectatorsettings: "lms_spectatorvoicechat", to decide if spectators can talk with live players while a game's in progress. |
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| ad7d035b4fb4 | 2024-04-12 03:55:09 | Adam Kaminski |
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Replaced C-style defines with proper enumerations to define all lmsallowedweapons and lmsspectatorsettings flags. |
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| 57d64867266f | 2024-04-12 03:32:46 | Adam Kaminski |
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Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash. |
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| 88413862b6f0 | 2024-04-11 05:30:31 | Jan K |
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Expose voice chat setting to launcher queries |
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| 46a48845dab2 | 2024-04-11 01:25:57 | Ru5tK1ng |
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Fixed: Spectators weren't able to use turn180 after connecting to a server or turning into a dead spectator (addresses 3490). |
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| c844971761da | 2024-04-10 13:49:32 | Ru5tK1ng |
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Fixed: SpawnSpot functions would still spawn things at a spot that had been removed with thing_remove in survival (addresses 1877). |
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| f868262fd8be | 2024-04-09 07:25:28 | StrikerTheHedgefox |
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Added event GAMEEVENT_LEVEL_INIT, which executes early in map initialization, before things are spawned, OPEN scripts executed, etc. |
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| 4d0a7c61aac3 | 2024-04-09 02:51:07 | Ru5tK1ng |
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Added NULL check to prevent a crash on close when a bot was in game. |
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| 3bb6365d2642 | 2024-04-08 23:56:44 | Adam Kaminski |
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Renamed more RNNoise symbols to avoid clashes with Opus. Changes were manually copied from: https://gitlab.xiph.org/xiph/rnnoise/ |
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| 50c1299aca98 | 2024-04-08 08:48:39 | Adam Kaminski |
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Updated gitinfo. |
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| 5dc9ec1ee930 | 2024-04-08 08:48:06 | Adam Kaminski |
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Merged with zandronum-stable. |
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| 00afb8d1543a | 2024-04-08 05:16:56 | Ru5tK1ng |
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Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059). |
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| 0277a1516d16 | 2024-04-08 05:02:29 | Trillster |
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Last skin in a SKININFO file was not properly parsed. |
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| ae34aedddd6f | 2024-04-08 03:26:51 | Ru5tK1ng |
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Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112). |
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| 24cb4e787ef6 | 2024-04-08 03:10:23 | Trillster |
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Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200). |
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| 3290e223f2e5 | 2024-04-07 23:48:10 | Adam Kaminski |
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Added a new property to texture columns, and a new parameter to the DrawTexture margin command, to scale textures up or down. |
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| 03157cf11bfc | 2024-04-06 21:16:28 | Adam Kaminski |
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Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite. |
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| 54a1afe561e7 | 2024-04-06 11:07:34 | StrikerTheHedgefox |
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Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD to more descriptively match its behaviour (as armor hasn't actually been damaged yet). |
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| da48bf1babf8 | 2024-04-06 11:05:48 | StrikerTheHedgefox |
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Move GAMEMODE_HandleDamageEvent calls up so they can fire for enemies/objects without an inventory. |
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| ec2e32b05ed8 | 2024-04-06 07:29:15 | Ru5tK1ng |
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Fixed a regression in P_PlaySpawnSound. |
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| 91603d0645d9 | 2024-04-05 02:25:42 | Adam Kaminski |
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Added CVars to scale the scoreboard independent of text scaling. |
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| de96f9575e5c | 2024-03-26 08:30:23 | Moises Aguirre |
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Fixed: bots stop aiming and shooting when frozen. |
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| 701909afc38a | 2024-03-26 08:29:12 | Moises Aguirre |
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Fixed: bots keep aiming at players when totally frozen. |
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| a5cc910c36c1 | 2024-03-26 07:11:01 | Moises Aguirre |
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Make GL extension printing optional (using the developer CVAR) |
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| d6971f687d1e | 2024-03-26 07:10:26 | Moises Aguirre |
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Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC. |
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