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This is a fork of Zandronum used on servers hosted by The Sentinels Playground (TSPG), Euroboros (EB), and Down Under Doomers (DUD).


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Rev. Time Author
ddca793d1bbb tip 2024-04-15 05:41:20 Adam Kaminski

Updated gitinfo.

7c7d51f7a372 2024-04-15 05:40:50 Adam Kaminski

Merged with zandronum-stable.

fdf5f68843a5 2024-04-15 04:10:42 Adam Kaminski

The microphone test bar is now greyed out when it isn't selectable.

f7f71df28368 2024-04-15 04:06:25 Adam Kaminski

The list of record drivers on the voice chat options menu now updates when a driver is plugged or unplugged. The microphone test also stops when the record driver is unplugged and gets deselected when no more drivers are connected.

718e14eb7bd1 2024-04-14 04:22:43 Sean Baggaley

Fixed startup warnings when loading a PK3 with nested WADs (addresses 4228).

a195a1e29239 2024-04-12 04:00:18 Adam Kaminski

Added a new flag to lmsspectatorsettings: "lms_spectatorvoicechat", to decide if spectators can talk with live players while a game's in progress.

ad7d035b4fb4 2024-04-12 03:55:09 Adam Kaminski

Replaced C-style defines with proper enumerations to define all lmsallowedweapons and lmsspectatorsettings flags.

57d64867266f 2024-04-12 03:32:46 Adam Kaminski

Fixed the color of a player row on the VoIP panel not being initialized properly, which sometimes caused the client to crash.

88413862b6f0 2024-04-11 05:30:31 Jan K

Expose voice chat setting to launcher queries

46a48845dab2 2024-04-11 01:25:57 Ru5tK1ng

Fixed: Spectators weren't able to use turn180 after connecting to a server or turning into a dead spectator (addresses 3490).

c844971761da 2024-04-10 13:49:32 Ru5tK1ng

Fixed: SpawnSpot functions would still spawn things at a spot that had been removed with thing_remove in survival (addresses 1877).

f868262fd8be 2024-04-09 07:25:28 StrikerTheHedgefox

Added event GAMEEVENT_LEVEL_INIT, which executes early in map initialization, before things are spawned, OPEN scripts executed, etc.

4d0a7c61aac3 2024-04-09 02:51:07 Ru5tK1ng

Added NULL check to prevent a crash on close when a bot was in game.

3bb6365d2642 2024-04-08 23:56:44 Adam Kaminski

Renamed more RNNoise symbols to avoid clashes with Opus. Changes were manually copied from: https://gitlab.xiph.org/xiph/rnnoise/

50c1299aca98 2024-04-08 08:48:39 Adam Kaminski

Updated gitinfo.

5dc9ec1ee930 2024-04-08 08:48:06 Adam Kaminski

Merged with zandronum-stable.

00afb8d1543a 2024-04-08 05:16:56 Ru5tK1ng

Fixed: Shotgun starts could crash if the replacement wasn't a weapon (addresses 1844) and clients didn't have the right ammo on spawn (addresses 1059).

0277a1516d16 2024-04-08 05:02:29 Trillster

Last skin in a SKININFO file was not properly parsed.

ae34aedddd6f 2024-04-08 03:26:51 Ru5tK1ng

Fixed: The removebot commands could crash singleplayer when using OpenGL (addresses 1112).

24cb4e787ef6 2024-04-08 03:10:23 Trillster

Fixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +MISSILE actors (addresses 4200).

3290e223f2e5 2024-04-07 23:48:10 Adam Kaminski

Added a new property to texture columns, and a new parameter to the DrawTexture margin command, to scale textures up or down.

03157cf11bfc 2024-04-06 21:16:28 Adam Kaminski

Added an arbitrary cap limit to the player's z-delta when applying motion sway to their weapon sprite.

54a1afe561e7 2024-04-06 11:07:34 StrikerTheHedgefox

Rename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DAMAGED_PREMOD to more descriptively match its behaviour (as armor hasn't actually been damaged yet).

da48bf1babf8 2024-04-06 11:05:48 StrikerTheHedgefox

Move GAMEMODE_HandleDamageEvent calls up so they can fire for enemies/objects without an inventory.

ec2e32b05ed8 2024-04-06 07:29:15 Ru5tK1ng

Fixed a regression in P_PlaySpawnSound.

91603d0645d9 2024-04-05 02:25:42 Adam Kaminski

Added CVars to scale the scoreboard independent of text scaling.

de96f9575e5c 2024-03-26 08:30:23 Moises Aguirre

Fixed: bots stop aiming and shooting when frozen.

701909afc38a 2024-03-26 08:29:12 Moises Aguirre

Fixed: bots keep aiming at players when totally frozen.

a5cc910c36c1 2024-03-26 07:11:01 Moises Aguirre

Make GL extension printing optional (using the developer CVAR)

d6971f687d1e 2024-03-26 07:10:26 Moises Aguirre

Fixed: gl_PrintStartupLog wasn't being called when not compiled with MSVC.