No Tags

Frequently used words (click to add to your profile)

javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

Recent Chamber Activity


Recent Wiki Changes

No changes on this wiki.

Wiki Guide

Side Bar

Zandronum (Cluster Binary)

This is a fork of Zandronum used on servers hosted by The Sentinels Playground (TSPG), Euroboros (EB), and Down Under Doomers (DUD).

Release Files

No download files.

Recent Commits

Rev.TimeAuthorMessage RSS
50c1299a2024-04-08 08:48:39Adam KaminskiUpdated gitinfo.
5dc9ec1e2024-04-08 08:48:06Adam KaminskiMerged with zandronum-stable.
00afb8d12024-04-08 05:16:56Ru5tK1ngFixed: Shotgun starts could crash if the replacement wasn...
0277a1512024-04-08 05:02:29TrillsterLast skin in a SKININFO file was not properly parsed.
24cb4e782024-04-08 03:10:23TrillsterFixed: A_SpawnItemEx now always syncs AAPTR_TARGET for +M...
03157cf12024-04-06 21:16:28Adam KaminskiAdded an arbitrary cap limit to the player's z-delta when...
54a1afe52024-04-06 11:07:34StrikerTheHedgefoxRename GAMEEVENT_ACTOR_ARMORDAMAGED to GAMEEVENT_ACTOR_DA...
da48bf1b2024-04-06 11:05:48StrikerTheHedgefoxMove GAMEMODE_HandleDamageEvent calls up so they can fire...
ec2e32b02024-04-06 07:29:15Ru5tK1ngFixed a regression in P_PlaySpawnSound.
de96f9572024-03-26 08:30:23Moises AguirreFixed: bots stop aiming and shooting when frozen.

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!


Special thanks to Octobus and Clever Cloud for generously providing hosting services for this project.



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

Latest updated Tickets

No tickets

About Chamber Wiki

Welcome to OSDN Wiki system. Here is your chamber Wiki space.

Check Wiki Guide (English) to refer syntax and functions.