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Dbug's History

2023-04-15
02:02
[SVN] Commit revision 1659
Added a cross fade routine to transition from scene to scene using a 13 steps 6x6 ordered ditheri...
01:43
[SVN] Commit revision 1658
Modified some of the pictures to make the connection between the rooms more logical (like the doo...
2023-04-11
02:18
[SVN] Commit revision 1657
And the last 12 locations now have descriptions as well (first floor of the mansion). Also fixed ...
2023-04-09
03:15
[SVN] Commit revision 1656
Added bubble descriptions for 11 more rooms (entire first floor and basement rooms for the mansio...
2023-04-08
00:34
[SVN] Commit revision 1655
Added the description bubble for 16 of the missing scenes (all the area around the mansion is now...
2023-04-07
03:49
[SVN] Commit revision 1654
Replaced the C version of PrintFancyFont with a complete reimplementation in assembler.
2023-04-06
21:11
[SVN] Commit revision 1653
Significantly sped-up by removing the per scanline multiply to access the proper character locati...
02:24
[SVN] Commit revision 1652
Added the missing file with all the game texts. Expanded the scripting to have individual command...
2023-04-05
23:03
[SVN] Commit revision 1651
Modified PrintFancyFont to use global variables instead of parameter passing on the stack
02:35
[SVN] Commit revision 1650
Implemented DrawFilledRectangle in 6502 assembler, then modified DrawHorizontalLine and DrawVerti...
01:06
[SVN] Commit revision 1649
Assembler implementation of DrawHorizontalLine
2023-04-04
22:25
[SVN] Commit revision 1648
Converted DrawVerticalLine from C to assembler
21:39
[SVN] Commit revision 1647
Added the table to multiply by 40 (used to speed up graphical routines)
20:27
[SVN] Commit revision 1646
Added the complete solution of the original game (at least in its Spectrum version, it seems the ...
2023-04-03
17:59
[SVN] Commit revision 1645
First version of the data-driven scripting system, it's very minimalistic and will be heavily mod...
02:24
[SVN] Commit revision 1644
Added a prototype version of the fancy font display, the routine is in C and quite slow but it su...
2023-04-02
22:50
[SVN] Commit revision 1643
Added a few tables (modulo and div by 6, left and right pixel masks) to facilitate the creation o...
22:41
[SVN] Commit revision 1642
Added the 12x14 font used to display all the description on the images, in "comic book" style.
2023-03-29
01:04
[SVN] Commit revision 1641
Fixed the IrqBenchmark run script to properly call the generic emulator runner instead of directl...
2023-03-27
03:24
[SVN] Commit revision 1640
Recovered upgraded graphics from a few of the scenes from a previously unreleased version.