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This is a fork of Zandronum for Mac Os (M1 and Intel)

Rev. Time Author
46fc3df7327e tip 2021-12-08 17:45:13 Joshua Surace

Updated gitinfo to the latest zandronum alpha

ec6cdd52cbbc 2021-12-08 15:11:31 Joshua Surace

Fixed the crash for Compressing a file

6ab756dcf310 2021-12-06 05:31:54 Benjamin Berkels

Added some missing client side checks (fixing 3830 and 3828). Kudos to mmmds for reporting these problems.

56269d1bceca 2021-12-05 03:03:57 Adam Kaminski

Fixed the loser of a duel not being sent to spectators if the level changed in the middle of the win sequence.

61f994005343 2021-12-05 02:05:39 Benjamin Berkels

fixed another GCC warning

50b43470f737 2021-12-05 01:49:13 Benjamin Berkels

fixed a GCC warning

cce7b44c33e7 2021-12-03 08:42:30 Adam Kaminski

Added a sanity check to ensure that a team's carrier is still a valid player.

eec7a99d39b7 2021-12-02 14:13:21 Adam Kaminski

Fixed color codes appearing in the hostname when the server was minimized in the systray.

86d5531b2830 2021-12-02 13:58:15 Adam Kaminski

Let clients always send backup commands even when the skip correction is off.

bdd2490c09ae 2021-12-02 08:38:26 Adam Kaminski

Fixed actors with the NODAMAGE flag not entering their pain states if they also triggered a damage event script.

9a7552a2865e 2021-12-02 07:55:41 Adam Kaminski

The server now only restricts playing certain sounds while backtracing a player.

bbe5606eb974 2021-12-01 13:46:46 Adam Kaminski

The server no longer ignores commands that arrived too late anymore, but rather only ignores duplicates of commands it already received from a player.

fad199a4c89b 2021-12-01 12:54:42 Adam Kaminski

The server now waits until it has received as many move commands from the player as it emulated during extrapolation, then performs a backtrace. This means that the gametics associated with each command don't matter anymore and no commands shall be ignored.

cd62a00e3975 2021-12-01 02:08:12 Adam Kaminski

Fixed survival being stuck in the "mission failed" state indefinitely if it was interrupted by the intermission screen.

ff855e8a94f9 2021-11-30 00:15:15 Adam Kaminski

Fixed players feeling jittery while jumping when the skip correction was enabled.

5303310a5ab1 2021-11-29 08:40:25 Sean Baggaley

ACS: fixed an old regression in which printing a map char array did not dereference the given array variable

246d95692748 2021-11-29 07:54:57 Joshua Surace

Updated gitinfo to the latest zandronum alpha

526005c9c326 2021-11-29 04:28:02 Adam Kaminski

Added a variant of GAMEEVENT_ACTOR_DAMAGED that is triggered just before an actor's armor can absorb any damage, called GAMEEVENT_ACTOR_ARMORDAMAGED.

824c111a1864 2021-11-29 00:16:12 Adam Kaminski

- The result value of GAMEEVENT_CHAT event scripts can now be used to determine whether or not the chat message will be displayed. The saved chat message no longer contain color codes either.
- The cleaned chat string without color codes is now also sent to bots.

bb5e1109f82e 2021-11-28 23:38:45 Adam Kaminski

The result value of GAMEEVENT_ACTOR_DAMAGED event scripts can now be used to change the final damage that the target will take.

6cf0a73d4980 2021-11-28 23:34:13 Adam Kaminski

Added support for deciding the outcome of certain game events by changing the result value of ACS EVENT scripts.

7997577ccbca 2021-11-28 15:10:18 Adam Kaminski

Fixed a crash when showing the scoreboard on team-based game modes that players earned kills in.

e8f1ce35509d 2021-11-28 10:40:42 Adam Kaminski

The skip correction no longer thrusts a player after performing a backtrace anymore.

5cdc638f32dc 2021-11-28 10:33:02 Adam Kaminski

Allow players to reactivate the ThrustThing and ThrustThingZ line specials during a backtrace.

49228dd77c79 2021-11-28 01:14:22 Adam Kaminski

Fixed lagging clients still feeling jittery on their ends due to the skip correction.

e40fc9fd2f8b 2021-11-28 01:07:16 Adam Kaminski

Fixed weapons being delayed or desynced, and shots being ignored for lagging clients in some cases, which were caused by the skip correction.

607fd080b5d6 2021-11-28 01:04:30 Adam Kaminski

Fixed non-backup weapon select commands from being processed by the skip correction.

5588273335ad 2021-11-25 09:04:26 Adam Kaminski

The backtrace is no longer cancelled if the player didn't press any inputs for all late commands.

567d361f7f00 2021-11-25 01:44:48 Adam Kaminski

Merged all the server commands that updated a team's score into one single command: "SetTeamScore".

50f7667bad65 2021-11-23 00:36:19 Adam Kaminski

Fixed players on different teams still being treated as allies in cooperative game modes.