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This is a fork of Zandronum for Mac Os (M1 and Intel)


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Revisionff855e8a94f9c6634cdf14fa8e5ebc2e961d989d (tree)
Time2021-11-30 00:15:15
AuthorAdam Kaminski <kaminskiadam9@gmai...>
CommiterAdam Kaminski

Log Message

Fixed players feeling jittery while jumping when the skip correction was enabled.

Change Summary

Incremental Difference

diff -r eec7a99d39b7 -r ff855e8a94f9 src/sv_main.cpp
--- a/src/sv_main.cpp Thu Dec 02 00:13:21 2021 -0500
+++ b/src/sv_main.cpp Mon Nov 29 10:15:15 2021 -0500
@@ -7619,7 +7619,7 @@
76197619 {
76207620 pmo->z = pmo->floorz;
76217621 }
7622- else
7622+ else if ( oldFloorZ != pmo->floorz )
76237623 {
76247624 // [AK] Check if the player should move with the floor if it moved, similarly to PIT_FloorDrop.
76257625 if (( pmo->velz == 0 ) && (!( pmo->flags & MF_NOGRAVITY ) || ( pmo->z == oldFloorZ && !( pmo->flags & MF_NOLIFTDROP ))))