Rev. | Time | Author |
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e8d303807e47 | 2021-10-24 11:35:13 | Adam Kaminski |
Fixed SetPlayerScore not refreshing the HUD if the score changed. This function now also returns zero if the score wasn't changed. |
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9d26417df315 | 2021-10-24 11:23:30 | Adam Kaminski |
Fixed SetPlayerClass from being able to respawn players if they're out of lives. |
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eff6a90ae21b | 2021-10-24 10:01:10 | Sean Baggaley |
SQF2_COUNTRY is now handled by the in-game browser, and sv_country was added to zandronum-history.txt |
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ec191844943b | 2021-10-24 08:09:22 | Adam Kaminski |
Fixed player names appearing incorrectly on the classic vote screen. |
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22b486393cf7 | 2021-10-20 23:22:12 | Adam Kaminski |
Increase the client's ping proportionally to the number of expected backup commands. |
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b88c12f029ea | 2021-10-19 12:30:04 | Adam Kaminski |
Added packet loss mitigation, which the client can control using the CVar "cl_backupcommands". |
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0878f44e527a | 2021-10-19 12:27:43 | Adam Kaminski |
Keep track of the first tic when a client also respawns after being a dead spectator. |
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15db51bfaedd | 2021-10-19 12:06:01 | Adam Kaminski |
Split the code in CLIENTCOMMAND_ClientMove into separate subroutine functions. |
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7e5fd4240c26 | 2021-10-18 23:16:16 | Adam Kaminski |
The server now ignores any duplicate move commands received from the client, or commands that arrived too late, all the time. |
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373979887414 | 2021-10-18 22:42:51 | Adam Kaminski |
Show a message that tells the user how to change which player they want to send a private message to. |
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261868878b7b | 2021-10-17 14:30:51 | Adam Kaminski |
In-game RCON clients now receive private messages sent to/from the server. |
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768c267cf2a9 | 2021-10-17 14:15:52 | Adam Kaminski |
Spectators can no longer send private messages to the server while the chat is restricted. |
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cdc34667be98 | 2021-10-16 14:06:31 | Adam Kaminski |
Rather than making the player non-solid during a backtrace, make them non-shootable and able to pass through actors. Also make them unable to push other actors. |
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0d3136f8c26d | 2021-10-16 13:53:10 | Adam Kaminski |
Added debugging info for the skip correction. |
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6893f1c7089f | 2021-10-16 13:52:45 | Adam Kaminski |
Reorganized some of the members in CLIENT_s. |
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83f9d1de3f1e | 2021-10-16 13:52:05 | Adam Kaminski |
Moved the skip correction code into a new separate function, for better organization. |
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1632fd3d394c | 2021-10-16 13:41:13 | Adam Kaminski |
Don't tick any of the player's counters (e.g. hazard, poison and drowning) during the backtrace. |
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be23fbd2b0da | 2021-10-16 13:40:28 | Adam Kaminski |
The player is now invulnerable during the backtrace, in case they take damage from the environment. |
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af3d4e9cfce1 | 2021-10-16 13:35:07 | Adam Kaminski |
Don't handle the player's powerup effects while the server is backtracing their movement. |
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a5a2cff4b92a | 2021-10-16 13:33:41 | Adam Kaminski |
Added the function SERVER_IsBacktracingPlayer, for simplicity. |
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8be14ead4f32 | 2021-10-16 13:14:24 | Adam Kaminski |
Before performing a backtrace, remember how much we need to thrust the player again upon completing the backtrace successfully. |
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6b77c2ab84bd | 2021-10-16 13:09:50 | Adam Kaminski |
Before performing a backtrace, move a player relative to the floor of the sector they were inside when they were extrapolated. |
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49fb08779694 | 2021-10-16 13:06:35 | Adam Kaminski |
Don't perform a backtrace if a player didn't press any inputs in the late movement commands. |
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25d2e21f3981 | 2021-10-13 11:32:35 | Adam Kaminski |
Changed some lines in the skip correction code. |
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f8197e177d0b | 2021-10-11 02:55:03 | Adam Kaminski |
Fixed the virtual screen not being updated when the screen size was changed. |
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b5baa0b72f77 | 2021-10-10 06:15:44 | Adam Kaminski |
Fixed the map rotation not being reset if all maps were used but sv_randommaprotation was disabled. |
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7227145fbbff | 2021-10-09 00:02:22 | Adam Kaminski |
Fixed some misleading comments. |
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8e22700e7d43 | 2021-10-08 22:47:47 | Adam Kaminski |
Moved and renamed HUD_CalcSpread and HUD_CalcRank. |
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f22b691cc942 | 2021-10-08 22:34:43 | Adam Kaminski |
Made some cosmetic changes in p_acs.cpp. |
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2195e2f1ae58 | 2021-10-08 00:10:21 | Adam Kaminski |
Fixed a player respawning with no weapon selected if the level changed while they were dead. |