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This is a fork of Zandronum for Mac Os (Silicon and Intel)


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Rev. Time Author
e8d303807e47 2021-10-24 11:35:13 Adam Kaminski

Fixed SetPlayerScore not refreshing the HUD if the score changed. This function now also returns zero if the score wasn't changed.

9d26417df315 2021-10-24 11:23:30 Adam Kaminski

Fixed SetPlayerClass from being able to respawn players if they're out of lives.

eff6a90ae21b 2021-10-24 10:01:10 Sean Baggaley

SQF2_COUNTRY is now handled by the in-game browser, and sv_country was added to zandronum-history.txt

ec191844943b 2021-10-24 08:09:22 Adam Kaminski

Fixed player names appearing incorrectly on the classic vote screen.

22b486393cf7 2021-10-20 23:22:12 Adam Kaminski

Increase the client's ping proportionally to the number of expected backup commands.

b88c12f029ea 2021-10-19 12:30:04 Adam Kaminski

Added packet loss mitigation, which the client can control using the CVar "cl_backupcommands".

0878f44e527a 2021-10-19 12:27:43 Adam Kaminski

Keep track of the first tic when a client also respawns after being a dead spectator.

15db51bfaedd 2021-10-19 12:06:01 Adam Kaminski

Split the code in CLIENTCOMMAND_ClientMove into separate subroutine functions.

7e5fd4240c26 2021-10-18 23:16:16 Adam Kaminski

The server now ignores any duplicate move commands received from the client, or commands that arrived too late, all the time.

373979887414 2021-10-18 22:42:51 Adam Kaminski

Show a message that tells the user how to change which player they want to send a private message to.

261868878b7b 2021-10-17 14:30:51 Adam Kaminski

In-game RCON clients now receive private messages sent to/from the server.

768c267cf2a9 2021-10-17 14:15:52 Adam Kaminski

Spectators can no longer send private messages to the server while the chat is restricted.

cdc34667be98 2021-10-16 14:06:31 Adam Kaminski

Rather than making the player non-solid during a backtrace, make them non-shootable and able to pass through actors. Also make them unable to push other actors.

0d3136f8c26d 2021-10-16 13:53:10 Adam Kaminski

Added debugging info for the skip correction.

6893f1c7089f 2021-10-16 13:52:45 Adam Kaminski

Reorganized some of the members in CLIENT_s.

83f9d1de3f1e 2021-10-16 13:52:05 Adam Kaminski

Moved the skip correction code into a new separate function, for better organization.

1632fd3d394c 2021-10-16 13:41:13 Adam Kaminski

Don't tick any of the player's counters (e.g. hazard, poison and drowning) during the backtrace.

be23fbd2b0da 2021-10-16 13:40:28 Adam Kaminski

The player is now invulnerable during the backtrace, in case they take damage from the environment.

af3d4e9cfce1 2021-10-16 13:35:07 Adam Kaminski

Don't handle the player's powerup effects while the server is backtracing their movement.

a5a2cff4b92a 2021-10-16 13:33:41 Adam Kaminski

Added the function SERVER_IsBacktracingPlayer, for simplicity.

8be14ead4f32 2021-10-16 13:14:24 Adam Kaminski

Before performing a backtrace, remember how much we need to thrust the player again upon completing the backtrace successfully.

6b77c2ab84bd 2021-10-16 13:09:50 Adam Kaminski

Before performing a backtrace, move a player relative to the floor of the sector they were inside when they were extrapolated.

49fb08779694 2021-10-16 13:06:35 Adam Kaminski

Don't perform a backtrace if a player didn't press any inputs in the late movement commands.

25d2e21f3981 2021-10-13 11:32:35 Adam Kaminski

Changed some lines in the skip correction code.

f8197e177d0b 2021-10-11 02:55:03 Adam Kaminski

Fixed the virtual screen not being updated when the screen size was changed.

b5baa0b72f77 2021-10-10 06:15:44 Adam Kaminski

Fixed the map rotation not being reset if all maps were used but sv_randommaprotation was disabled.

7227145fbbff 2021-10-09 00:02:22 Adam Kaminski

Fixed some misleading comments.

8e22700e7d43 2021-10-08 22:47:47 Adam Kaminski

Moved and renamed HUD_CalcSpread and HUD_CalcRank.

f22b691cc942 2021-10-08 22:34:43 Adam Kaminski

Made some cosmetic changes in p_acs.cpp.

2195e2f1ae58 2021-10-08 00:10:21 Adam Kaminski

Fixed a player respawning with no weapon selected if the level changed while they were dead.