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Zandronum MacOS

This is a fork of Zandronum for Mac Os (M1 and Intel)

Release Files

FilenameSizeTimeDownload count
zandronum 3.1-macosx-x86_64-SDL2.dmg34.19 M2021-12-13 19:41:0412
ZandroDev3.1-211205-2031macosx-x86_64(SDL2).dmg9.81 M2021-12-08 19:20:5726
ZandroDev3.1-211128-1928macosx-x86_64(SDL2).dmg9.81 M2021-11-29 10:22:3911
ZandroDev3.1-211121-1941macosx-x86_64(SDL2).dmg9.81 M2021-11-22 09:35:4510
ZandroDev3.1-211116-0614macosx-x86_64(SDL2).dmg9.62 M2021-11-19 11:55:2312
ZandroDev3.1-211030-1716macosx-x86_64(SDL2).dmg10.21 M2021-11-11 16:42:2817

Recent Commits

Rev.TimeAuthorMessage RSS
46fc3df72021-12-08 17:45:13Joshua SuraceUpdated gitinfo to the latest zandronum alpha
6ab756dc2021-12-06 05:31:54Benjamin BerkelsAdded some missing client side checks (fixing 3830 and 38...
56269d1b2021-12-05 03:03:57Adam KaminskiFixed the loser of a duel not being sent to spectators if...
61f994002021-12-05 02:05:39Benjamin Berkelsfixed another GCC warning
eec7a99d2021-12-02 14:13:21Adam KaminskiFixed color codes appearing in the hostname when the serv...
86d5531b2021-12-02 13:58:15Adam KaminskiLet clients always send backup commands even when the ski...
9a7552a22021-12-02 07:55:41Adam KaminskiThe server now only restricts playing certain sounds whil...
bbe5606e2021-12-01 13:46:46Adam KaminskiThe server no longer ignores commands that arrived too la...
fad199a42021-12-01 12:54:42Adam KaminskiThe server now waits until it has received as many move c...
ff855e8a2021-11-30 00:15:15Adam KaminskiFixed players feeling jittery while jumping when the skip...

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!



New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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