This is a fork of Zandronum Beta for TSPG.
|01af3410ada8||2021-10-04 05:35:04||Joshua Surace||tip Updated Git Info to Match Zandronum Latest Alpha.|
|d16007590caa||2021-10-04 04:51:40||Adam Kaminski||Fixed the scoreboard not displaying the correct number of...|
|0a5626d4dc6d||2021-10-01 09:27:50||Adam Kaminski||Moved COLUMN_DEATHS so that it comes after COLUMN_KILLS.|
|807ba1edf4cb||2021-10-01 09:13:20||Adam Kaminski||Replaced COLUMN_POINTSASSISTS with COLUMN_ASSISTS.|
|c16189ea442a||2021-10-01 09:10:20||Adam Kaminski||Fixed the scoreboard not displaying the deaths column in ...|
|f6e16faa312d||2021-09-30 22:31:02||Adam Kaminski||Reduced the weapon sway by half. This should make it feel...|
|b5adf230291d||2021-09-30 08:33:01||Adam Kaminski||Fixed the crosshair from disappearing if the player used ...|
|4041f8ff6edd||2021-09-30 06:34:32||Adam Kaminski||Fixed serverinfo CVars not being changed correctly if the...|
|80f6abcba677||2021-09-30 04:57:51||Adam Kaminski||Make sure any changed flags belonging to "lmsallowedweapo...|
|bad1f7a252cd||2021-09-30 04:57:10||Adam Kaminski||Changed how GetCurrentGamemode returns the name of the cu...|
|ST_0.97c2||2a96214846e6||2007-02-17 00:07:40||Benjamin Berkels|
|ST_0.97c3||2ee196ff9717||2007-03-08 05:52:31||Benjamin Berkels|
|ST_0.97d-beta1||c851342179b1||2007-05-06 16:22:46||Benjamin Berkels|
|ST_0.97d-beta2||824094ab5605||2007-05-20 15:49:23||Benjamin Berkels|
|ST_0.97d-beta3||4f453c85bfb7||2007-06-15 05:11:06||Phillip Cohen|
|ST_0.97d-beta4||bed13a5d3498||2007-07-16 03:27:22||Benjamin Berkels|
|ST_0.97d-beta4.1||c80e708b1d98||2007-07-18 11:29:21||Phillip Cohen|
|ST_0.97d-beta4.2||16cc7cc04634||2007-09-26 11:53:18||Brad Carney|
|ST_0.97d-beta4.3||25f4891078d5||2007-10-12 12:26:28||Brad Carney|
|ST_0.97d-RC9||db61057d8c79||2008-02-25 00:35:44||Benjamin Berkels|
|default||8725f467cc99||2013-08-05 05:12:25||Benjamin Berkels||closed the obsolete beta4-2...|
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.