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This is a fork of Zandronum Beta for TSPG.

Rev. Time Author
01af3410ada8 tip 2021-10-04 05:35:04 Joshua Surace

Updated Git Info to Match Zandronum Latest Alpha.

d16007590caa 2021-10-04 04:51:40 Adam Kaminski

Fixed the scoreboard not displaying the correct number of columns correctly.

59f1474300fa 2021-10-04 04:46:48 Adam Kaminski

Fixed the activator's target and master pointers in GAMEEVENT_ACTOR_DAMAGED event scripts.

f9fa0270195b 2021-10-04 01:38:58 Adam Kaminski

This check should be added to DLevelScript::ThingCount too.

7a6fc59e841b 2021-10-01 09:37:32 Adam Kaminski

Removed COLUMN_MEDALS, which wasn't used anywhere.

0a5626d4dc6d 2021-10-01 09:27:50 Adam Kaminski

Moved COLUMN_DEATHS so that it comes after COLUMN_KILLS.

807ba1edf4cb 2021-10-01 09:13:20 Adam Kaminski


c16189ea442a 2021-10-01 09:10:20 Adam Kaminski

Fixed the scoreboard not displaying the deaths column in game modes where players earn wins.

f6e16faa312d 2021-09-30 22:31:02 Adam Kaminski

Reduced the weapon sway by half. This should make it feel more realistic.

b5adf230291d 2021-09-30 08:33:01 Adam Kaminski

Fixed the crosshair from disappearing if the player used the chasecam cheat while spectating.

4041f8ff6edd 2021-09-30 06:34:32 Adam Kaminski

Fixed serverinfo CVars not being changed correctly if they were entered as custom parameters on the command line.

80f6abcba677 2021-09-30 04:57:51 Adam Kaminski

Make sure any changed flags belonging to "lmsallowedweapons" get printed as well.

bad1f7a252cd 2021-09-30 04:57:10 Adam Kaminski

Changed how GetCurrentGamemode returns the name of the current game mode.

9afecc3eee65 2021-09-29 23:15:50 Joshua Surace

Fixed Compile error again

e538cc2e46c2 2021-09-29 22:18:58 Joshua Surace

Fixed a few errors when compiling with "TSPG_BLACKLIST".

a14fce53a097 2021-09-27 08:23:07 Joshua Surace

Updated Git Info to Match Zandronum Latest Alpha.

e697e8aefaad 2021-09-27 05:36:24 Benjamin Berkels

updated SQLite to 3.36.0

1a2a6aec977c 2021-09-27 05:23:17 Adam Kaminski

GAMEEVENT_ACTOR_DAMAGED is now triggered just before the actor receives damage.

3e3cdba4126d 2021-09-27 01:49:28 Adam Kaminski

Fixed a previously locked gameplay/compatibility flag from not being unlocked if it's later redefined in a "GameSettings" block.

8e832746f711 2021-09-27 01:22:34 Adam Kaminski

Removed an unused variable.

181c3a820c0a 2021-09-27 00:59:51 Adam Kaminski

Added "DefaultGameSettings" and "DefaultLockedGameSettings" blocks to GAMEMODE so that gameplay/compatibility flags can be enabled or disabled across all game modes.

8f9120c4c9b2 2021-09-26 23:46:39 Adam Kaminski

Combined all of the different gameplay/compatibility flagsets in GAMEMODE_s into a single 2D array.

3d653fcb7a1d 2021-09-25 13:37:05 Adam Kaminski

Fixed a server crash.

005e26e8bfa2 2021-09-24 11:40:21 Adam Kaminski

Cleaned up the ACS function "SetCurrentGamemode" and changed it so the name of the new game mode has to match its corresponding GAMEMODE_e enum.

16625849dbee 2021-09-22 22:05:13 Joshua Surace

Fixed compile error again.

4c5694d650ee 2021-09-22 22:01:34 Joshua Surace

Fixed Compile Error.

0635c42d293c 2021-09-22 21:50:34 Joshua Surace

Fixed GCC error

55b03b437b33 2021-09-22 21:28:55 Joshua Surace

Updated Git Info to Match Zandronum Latest Alpha.

43e63d515e24 2021-09-22 21:13:19 Joshua Surace

Merged some extras for TSPG

1c2a632122c1 2021-09-21 22:25:50 Adam Kaminski

Cleaned up and moved the code responsible for drawing the MOTD, and fixed the MOTD not using the color to print mid-screen messages with.