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dplusplus's History

2009-11-07
[SVN] Commit revision 40
本家#480 Change covetous monster behavior -- when pursuing you, follow in slightly random shorte...
[SVN] Commit revision 39
本家#479 Improve lev_comp error messages, and make sure the map area is set as the whole level, i...
2009-09-23
[SVN] Commit revision 38
本家#478 Don't define special levels with MAZE anymore; just use LEVEL, and add "mazeleve l" to l...
[SVN] Commit revision 37
本家#477 MAZEWALK now takes an extra optional boolean parameter denoting whether the maze should...
[SVN] Commit revision 36
本家#476 The circular bigroom may have a river.
[SVN] Commit revision 35
本家#475 rivers in gehennom should be lava, not water
[SVN] Commit revision 34
本家#474 Fix infinite-loop bug (the values in the WHILE are ok to be 0), and enhance gehennom.des...
[SVN] Commit revision 33
本家#473 RANDLINE now takes an optional thickness value.
[SVN] Commit revision 31
本家#472 Add a new des-command, RANDLINE, which can be used to create river-like structur es. It ...
[SVN] Commit revision 30
本家#471 Allow indented comments in des-files.
2009-09-09
[SVN] Commit revision 29
本家#470 Surround the IF...THEN...ELSE...ENDIF conditional statements in des-files with '{' and '...
[SVN] Commit revision 28
本家#469 Put room contents within '{' and '}' instead of using ENDROOM.
[SVN] Commit revision 27
本家#468 Dirty fix to skip room contents in special level code, for those cases when a ROOM creat...
[SVN] Commit revision 26
本家#467 Fix the special level coder, so it won't put stuff defined in the top-level room inside ...
[SVN] Commit revision 25
本家#466 Remove impossible() calls just for a single bad-glyph display; if things are broken enou...
[SVN] Commit revision 24
本家#465 Remove a hardcoded player placement when coming up from the Valley via stairs. This allo...
2009-09-05