Site Member Since:
|Out of rank|
I am an indie developer of OpenGL games and ASCII games.
I dislike both Microsoft and Apple because of the freedoms and privacy they deny me, and I fully support the F.S.F. (free software foundation). Thusly, I choose to minimize my involvement with their OS's. Still, I want to reach their large audiences with my programs.
My design goals are to
A) require NOTHING of mere users. I do not require users to install nonstandard libraries or 3rd party utilities in order to execute my apps., and
B) for rebuilders/developers, require only that they install Ada on their machines.
Specifically, I do not require Windows users to install MINGW.
Please note that my repositories exists for the convenience of gamers, not co-developers. The archive *.7z, contains all the source code, as well as the runtime files for 2 platforms, headers, shaders, textures, music, game files, compilation scripts, nonstandard external libraries, and executables. Source code can be found in the main directory and the ./adabindings & ./adautils sub-directories.
Final note: all of my games may be run from a thumb drive: simply unzip onto a USB flash drive formatted to match your system, and run. All releases are completely self-contained. They are NOT incremental.
Dec2022 Addendum: since my MacBookPro died, I have abandoned Apple OSX development.
|Last Update (Registered Date)|
|Name||Experience||Skill Level||Do you like/dislike the tech?|
|simulation/modelling||> 10 yr|