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Revision7102e5ac3ef7c0969c11d58c051f83fc4041067e (tree)
Time2019-08-03 23:28:11
Authorgecchi <gecchi@XPS8...>
Commitergecchi

Log Message

当たり判定処理元に戻す

Change Summary

Incremental Difference

--- a/GgafCore/include/GgafCommonHeader.h
+++ b/GgafCore/include/GgafCommonHeader.h
@@ -32,9 +32,6 @@
3232 #if _MSC_VER < 1600
3333 #define nullptr 0
3434 #endif
35- #if _MSC_VER < 1700
36- #define final
37- #endif
3835 #endif
3936
4037
--- a/GgafLib/include/jp/ggaf/lib/util/CollisionChecker.h
+++ b/GgafLib/include/jp/ggaf/lib/util/CollisionChecker.h
@@ -597,6 +597,8 @@ public:
597597 set2DColliIsoRightTriangle(prm_index, 0, 0, prm_edge, pos_info, false);
598598 }
599599
600+ GgafDx::CollisionPart* getLastHitCollisionPart();
601+
600602 static void drawHitArea(CollisionChecker* prm_pColliChecker);
601603 static void releaseHitArea();
602604
--- a/GgafLib/include/jp/ggaf/lib/util/CollisionChecker2D.h
+++ b/GgafLib/include/jp/ggaf/lib/util/CollisionChecker2D.h
@@ -34,14 +34,14 @@ public:
3434 * 現在は GgafDx::GeometricActor::processSettlementBehavior から毎フレームコールされている。<br>
3535 * もし processSettlementBehavior() を下位でオーバーライドする場合は気を付けるべし!<br>
3636 */
37- virtual void updateHitArea() override final;
37+ virtual void updateHitArea() override;
3838
3939 /**
4040 * 自身の判定領域と他の当たり判定領域と接触しているか調べる
4141 * @param prm_pOppChecker 他の当たり判定領域
4242 * @return true:当たっている / false:当たっていない
4343 */
44- bool isHit(const GgafDx::Checker* const prm_pOppChecker) override final;
44+ bool isHit(const GgafDx::Checker* const prm_pOppChecker) override;
4545
4646 virtual ~CollisionChecker2D();
4747 };
--- a/GgafLib/include/jp/ggaf/lib/util/CollisionChecker3D.h
+++ b/GgafLib/include/jp/ggaf/lib/util/CollisionChecker3D.h
@@ -4,7 +4,6 @@
44 #include "CollisionChecker.h"
55
66 #include "jp/ggaf/core/util/TreeElem.hpp"
7-
87 namespace GgafLib {
98
109 /**
@@ -35,14 +34,14 @@ public:
3534 * 現在は GgafDx::GeometricActor::processSettlementBehavior から毎フレームコールされている。<br>
3635 * もし processSettlementBehavior() を下位でオーバーライドする場合は気を付けるべし!<br>
3736 */
38- virtual void updateHitArea() override final;
37+ virtual void updateHitArea() override;
3938
4039 /**
4140 * 自身の判定領域と他の当たり判定領域と接触しているか調べる
4241 * @param prm_pOppChecker 他の当たり判定領域
4342 * @return true:当たっている / false:当たっていない
4443 */
45- bool isHit(const GgafDx::Checker* const prm_pOppChecker) override final;
44+ bool isHit(const GgafDx::Checker* const prm_pOppChecker) override;
4645
4746 virtual ~CollisionChecker3D();
4847 };
--- a/GgafLib/include/jp/ggaf/lib/util/StgUtil.h
+++ b/GgafLib/include/jp/ggaf/lib/util/StgUtil.h
@@ -11,8 +11,6 @@
1111 #endif
1212 #define UTIL GgafLib::StgUtil
1313
14-typedef bool (*func_hit_check)(const GgafDx::GeometricActor* , const GgafDx::CollisionPart* , const GgafDx::GeometricActor* , const GgafDx::CollisionPart*);
15-
1614 namespace GgafLib {
1715
1816 /**
@@ -26,11 +24,6 @@ public:
2624
2725 static bool _was_StgUtil_inited_flg;
2826
29- /** 3Dヒットチェック関数ポインタの配列 */
30- static func_hit_check hit_check3d_func_table[16];
31- /** 2Dヒットチェック関数ポインタの配列 */
32- static func_hit_check hit_check2d_func_table[16];
33-
3427 static void init();
3528
3629 /**
@@ -59,8 +52,8 @@ public:
5952 * @param pAABox02
6053 * @return
6154 */
62- static inline bool isHit3D_AABox_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
63- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02 ) {
55+ static inline bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* const pAABox01,
56+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 ) {
6457 //<AAB と AAB>
6558 //軸が一致しない確率が高そうな順番(X>Z>Y)に判定
6659 // if (pActor01->_x + pAABox01->_x2 >= pActor02->_x + pAABox02->_x1) {
@@ -82,13 +75,13 @@ public:
8275 // }
8376 // を変形。
8477
85- coord max_dx = pCollisionPart01->_hdx + pCollisionPart02->_hdx;
86- if ((ucoord)( (pActor02->_x + pCollisionPart02->_cx) - (pActor01->_x + pCollisionPart01->_cx) + max_dx ) < (ucoord)(2*max_dx)) {
78+ coord max_dx = pAABox01->_hdx + pAABox02->_hdx;
79+ if ((ucoord)( (pActor02->_x + pAABox02->_cx) - (pActor01->_x + pAABox01->_cx) + max_dx ) < (ucoord)(2*max_dx)) {
8780 //↑左辺計算が0より小さい場合 unsigned キャストにより正の大きな数になるので条件成立しない事を利用し、ABSの判定を一つ除去してる。
88- coord max_dz = pCollisionPart01->_hdz + pCollisionPart02->_hdz;
89- if ((ucoord)( (pActor02->_z + pCollisionPart02->_cz) - (pActor01->_z + pCollisionPart01->_cz) + max_dz ) < (ucoord)(2*max_dz)) {
90- coord max_dy = pCollisionPart01->_hdy + pCollisionPart02->_hdy;
91- if ((ucoord)( (pActor02->_y + pCollisionPart02->_cy) - (pActor01->_y + pCollisionPart01->_cy) + max_dy ) < (ucoord)(2*max_dy)) {
81+ coord max_dz = pAABox01->_hdz + pAABox02->_hdz;
82+ if ((ucoord)( (pActor02->_z + pAABox02->_cz) - (pActor01->_z + pAABox01->_cz) + max_dz ) < (ucoord)(2*max_dz)) {
83+ coord max_dy = pAABox01->_hdy + pAABox02->_hdy;
84+ if ((ucoord)( (pActor02->_y + pAABox02->_cy) - (pActor01->_y + pAABox01->_cy) + max_dy ) < (ucoord)(2*max_dy)) {
9285 return true;
9386 }
9487 }
@@ -104,8 +97,8 @@ public:
10497 * @param pSphere02
10598 * @return
10699 */
107- static bool isHit3D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01 ,
108- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02 );
100+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliSphere* const pSphere01 ,
101+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 );
109102
110103 /**
111104 * AAB 対 球 当たり判定 .
@@ -115,8 +108,8 @@ public:
115108 * @param pSphere02
116109 * @return
117110 */
118- static bool isHit3D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
119- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
111+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* pAABox01,
112+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* pSphere02);
120113
121114 /**
122115 * AAプリズム 対 AAB 当たり判定 .
@@ -126,8 +119,8 @@ public:
126119 * @param pAABox02
127120 * @return
128121 */
129- static bool isHit3D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
130- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
122+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
123+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 );
131124
132125 /**
133126 * AAプリズム 対 球 当たり判定 .
@@ -137,8 +130,8 @@ public:
137130 * @param pSphere02
138131 * @return
139132 */
140- static bool isHit3D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
141- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
133+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
134+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 );
142135
143136 /**
144137 * AAピラミッド 対 AAB 当たり判定 .
@@ -148,8 +141,8 @@ public:
148141 * @param pAABox02
149142 * @return
150143 */
151- static bool isHit3D_AAPyramid_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
152- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
144+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPyramid* const pAAPyramid01,
145+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 );
153146
154147 /**
155148 * AAピラミッド 対 球 当たり判定 .
@@ -159,19 +152,9 @@ public:
159152 * @param pSphere02
160153 * @return
161154 */
162- static bool isHit3D_AAPyramid_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
163- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
155+ static bool isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPyramid* const pAAPyramid01,
156+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 );
164157
165- /**
166- * 未実装当たり判定 .
167- * @param pActor01
168- * @param pCollisionPart01
169- * @param pActor02
170- * @param pCollisionPart02
171- * @return
172- */
173- static bool isHit_NoSupport(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
174- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
175158
176159 /**
177160 * 2D 長方形 対 長方形 当たり判定 .
@@ -181,8 +164,8 @@ public:
181164 * @param pAABox02
182165 * @return
183166 */
184- static inline bool isHit2D_AABox_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
185- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
167+ static inline bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* const pAABox01,
168+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 ) {
186169 //<AAB と AAB>
187170 // //軸が一致しない確率が高そうな順番(X>Y)に判定
188171 // if (pActor01->_x + pAABox01->_x2 >= pActor02->_x + pAABox02->_x1) {
@@ -195,13 +178,14 @@ public:
195178 // }
196179 // }
197180
198- coord max_dx = pCollisionPart01->_hdx + pCollisionPart02->_hdx;
199- if ((ucoord)( (pActor02->_x + pCollisionPart02->_cx) - (pActor01->_x + pCollisionPart01->_cx) + max_dx ) < (ucoord)(2*max_dx)) {
200- coord max_dy = pCollisionPart01->_hdy + pCollisionPart02->_hdy;
201- if ((ucoord)( (pActor02->_y + pCollisionPart02->_cy) - (pActor01->_y + pCollisionPart01->_cy) + max_dy ) < (ucoord)(2*max_dy)) {
181+ coord max_dx = pAABox01->_hdx + pAABox02->_hdx;
182+ if ((ucoord)( (pActor02->_x + pAABox02->_cx) - (pActor01->_x + pAABox01->_cx) + max_dx ) < (ucoord)(2*max_dx)) {
183+ coord max_dy = pAABox01->_hdy + pAABox02->_hdy;
184+ if ((ucoord)( (pActor02->_y + pAABox02->_cy) - (pActor01->_y + pAABox01->_cy) + max_dy ) < (ucoord)(2*max_dy)) {
202185 return true;
203186 }
204187 }
188+
205189 return false;
206190 }
207191
@@ -213,8 +197,8 @@ public:
213197 * @param pSphere02
214198 * @return
215199 */
216- static bool isHit2D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
217- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
200+ static bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliSphere* const pSphere01 ,
201+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 );
218202
219203 /**
220204 * 2D 長方形 対 円 当たり判定 .
@@ -224,8 +208,8 @@ public:
224208 * @param pSphere02
225209 * @return
226210 */
227- static bool isHit2D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
228- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
211+ static bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* pAABox01,
212+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* pSphere02);
229213
230214 /**
231215 * 2D 直角三角形 対 長方形 当たり判定 .
@@ -235,8 +219,8 @@ public:
235219 * @param pAABox02
236220 * @return
237221 */
238- static bool isHit2D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
239- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
222+ static bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
223+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 );
240224
241225 /**
242226 * 2D 直角三角形 対 円 当たり判定 .
@@ -246,8 +230,8 @@ public:
246230 * @param pSphere02
247231 * @return
248232 */
249- static bool isHit2D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
250- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
233+ static bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
234+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 );
251235 /**
252236 * 2D 直角三角形 対 円 直角三角形 .
253237 * @param pActor01
@@ -256,8 +240,8 @@ public:
256240 * @param pAAPrism02
257241 * @return
258242 */
259- static bool isHit2D_ColliAAPrism_ColliAAPrism(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
260- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02);
243+ static bool isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
244+ const GgafDx::GeometricActor* const pActor02, const ColliAAPrism* const pAAPrism02 );
261245
262246 /**
263247 * 単発弾を複数個撃つ .
@@ -280,12 +264,12 @@ public:
280264 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
281265 */
282266 static GgafDx::FigureActor* shotWay001(coord prm_x, coord prm_y, coord prm_z,
283- angle prm_rz, angle prm_ry,
284- GgafCore::ActorDepository* prm_pDepo_shot,
285- coord prm_r,
286- velo prm_velo_first, acce prm_acce,
287- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
288- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
267+ angle prm_rz, angle prm_ry,
268+ GgafCore::ActorDepository* prm_pDepo_shot,
269+ coord prm_r,
270+ velo prm_velo_first, acce prm_acce,
271+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
272+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
289273
290274 /**
291275 * 発射元が向いている方向(_rz > _ry)に向かって 単発弾を複数個撃つ .
@@ -309,12 +293,12 @@ public:
309293 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
310294 */
311295 static GgafDx::FigureActor* shotWay001(coord prm_from_x, coord prm_from_y, coord prm_from_z,
312- coord prm_to_x, coord prm_to_y, coord prm_to_z,
313- GgafCore::ActorDepository* prm_pDepo_shot,
314- coord prm_r,
315- velo prm_velo_first, acce prm_acce,
316- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
317- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
296+ coord prm_to_x, coord prm_to_y, coord prm_to_z,
297+ GgafCore::ActorDepository* prm_pDepo_shot,
298+ coord prm_r,
299+ velo prm_velo_first, acce prm_acce,
300+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
301+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
318302
319303 /**
320304 * 発射元が向いている方向(_rz > _ry)に向かって 単発弾を複数個撃つ .
@@ -333,11 +317,11 @@ public:
333317 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
334318 */
335319 static GgafDx::FigureActor* shotWay001(const GgafDx::GeometricActor* prm_pFrom,
336- GgafCore::ActorDepository* prm_pDepo_shot,
337- coord prm_r,
338- velo prm_velo_first, acce prm_acce,
339- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
340- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
320+ GgafCore::ActorDepository* prm_pDepo_shot,
321+ coord prm_r,
322+ velo prm_velo_first, acce prm_acce,
323+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
324+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int) = nullptr);
341325
342326
343327 /**
@@ -362,14 +346,14 @@ public:
362346 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
363347 */
364348 static GgafDx::FigureActor* shotWay002(coord prm_x, coord prm_y, coord prm_z,
365- angle prm_rx, angle prm_rz, angle prm_ry,
366- GgafCore::ActorDepository* prm_pDepo_shot,
367- coord prm_r,
368- int prm_way_N,
369- angle prm_ang_clearance_N,
370- velo prm_velo_first, acce prm_acce,
371- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
372- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
349+ angle prm_rx, angle prm_rz, angle prm_ry,
350+ GgafCore::ActorDepository* prm_pDepo_shot,
351+ coord prm_r,
352+ int prm_way_N,
353+ angle prm_ang_clearance_N,
354+ velo prm_velo_first, acce prm_acce,
355+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
356+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
373357
374358 /**
375359 * 発射元が向いている方向(_rx, _rz > _ry)N-Way弾(Rz変化)を複数セット撃つ .
@@ -390,13 +374,13 @@ public:
390374 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
391375 */
392376 static GgafDx::FigureActor* shotWay002(const GgafDx::GeometricActor* prm_pFrom,
393- GgafCore::ActorDepository* prm_pDepo_shot,
394- coord prm_r,
395- int prm_way_N,
396- angle prm_ang_clearance_N,
397- velo prm_velo_first, acce prm_acce,
398- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
399- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
377+ GgafCore::ActorDepository* prm_pDepo_shot,
378+ coord prm_r,
379+ int prm_way_N,
380+ angle prm_ang_clearance_N,
381+ velo prm_velo_first, acce prm_acce,
382+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
383+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
400384
401385 /**
402386 * N*M-Way弾を複数セット撃つ .
@@ -429,16 +413,16 @@ public:
429413 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
430414 */
431415 static GgafDx::FigureActor* shotWay003(coord prm_x, coord prm_y, coord prm_z,
432- angle prm_rx, angle prm_rz, angle prm_ry,
433- GgafCore::ActorDepository* prm_pDepo_shot1, uint32_t* prm_paUint32_dotmat1,
434- GgafCore::ActorDepository* prm_pDepo_shot2, uint32_t* prm_paUint32_dotmat2,
435- GgafCore::ActorDepository* prm_pDepo_shot3, uint32_t* prm_paUint32_dotmat3,
436- coord prm_r,
437- int prm_way_N, int prm_way_M,
438- angle prm_ang_clearance_N, angle prm_ang_clearance_M,
439- velo prm_velo_first, acce prm_acce,
440- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
441- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int, int, int) = nullptr);
416+ angle prm_rx, angle prm_rz, angle prm_ry,
417+ GgafCore::ActorDepository* prm_pDepo_shot1, uint32_t* prm_paUint32_dotmat1,
418+ GgafCore::ActorDepository* prm_pDepo_shot2, uint32_t* prm_paUint32_dotmat2,
419+ GgafCore::ActorDepository* prm_pDepo_shot3, uint32_t* prm_paUint32_dotmat3,
420+ coord prm_r,
421+ int prm_way_N, int prm_way_M,
422+ angle prm_ang_clearance_N, angle prm_ang_clearance_M,
423+ velo prm_velo_first, acce prm_acce,
424+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
425+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int, int, int) = nullptr);
442426
443427
444428 /**
@@ -467,15 +451,15 @@ public:
467451 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
468452 */
469453 static GgafDx::FigureActor* shotWay003(const GgafDx::GeometricActor* prm_pFrom,
470- GgafCore::ActorDepository* prm_pDepo_shot1, uint32_t* prm_paUint32_dotmat1,
471- GgafCore::ActorDepository* prm_pDepo_shot2, uint32_t* prm_paUint32_dotmat2,
472- GgafCore::ActorDepository* prm_pDepo_shot3, uint32_t* prm_paUint32_dotmat3,
473- coord prm_r,
474- int prm_way_N, int prm_way_M,
475- angle prm_ang_clearance_N, angle prm_ang_clearance_M,
476- velo prm_velo_first, acce prm_acce,
477- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
478- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int, int, int) = nullptr);
454+ GgafCore::ActorDepository* prm_pDepo_shot1, uint32_t* prm_paUint32_dotmat1,
455+ GgafCore::ActorDepository* prm_pDepo_shot2, uint32_t* prm_paUint32_dotmat2,
456+ GgafCore::ActorDepository* prm_pDepo_shot3, uint32_t* prm_paUint32_dotmat3,
457+ coord prm_r,
458+ int prm_way_N, int prm_way_M,
459+ angle prm_ang_clearance_N, angle prm_ang_clearance_M,
460+ velo prm_velo_first, acce prm_acce,
461+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
462+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int, int, int) = nullptr);
479463
480464 /**
481465 * 拡散放射状弾を複数セット同時に撃つ .
@@ -507,13 +491,13 @@ public:
507491 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
508492 */
509493 static GgafDx::FigureActor* shotWay004(coord prm_x, coord prm_y, coord prm_z,
510- angle prm_rz, angle prm_ry,
511- GgafCore::ActorDepository* prm_pDepo_shot,
512- coord prm_r,
513- int prm_radial_way_num, angle prm_expanse_angle,
514- velo prm_velo_first, acce prm_acce,
515- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
516- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
494+ angle prm_rz, angle prm_ry,
495+ GgafCore::ActorDepository* prm_pDepo_shot,
496+ coord prm_r,
497+ int prm_radial_way_num, angle prm_expanse_angle,
498+ velo prm_velo_first, acce prm_acce,
499+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
500+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
517501
518502 /**
519503 * 発射元が向いている方向(_rz > _ry)に向かって拡散放射状弾を複数セット同時に撃つ .
@@ -541,12 +525,12 @@ public:
541525 * @return 最後の発射弾のアクター(撃てなかった場合は nullptr)
542526 */
543527 static GgafDx::FigureActor* shotWay004(const GgafDx::GeometricActor* prm_pFrom,
544- GgafCore::ActorDepository* prm_pDepo_shot,
545- coord prm_r,
546- int prm_radial_way_num, angle prm_expanse_angle,
547- velo prm_velo_first, acce prm_acce,
548- int prm_set_num, frame prm_interval_frames, float prm_attenuated,
549- void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
528+ GgafCore::ActorDepository* prm_pDepo_shot,
529+ coord prm_r,
530+ int prm_radial_way_num, angle prm_expanse_angle,
531+ velo prm_velo_first, acce prm_acce,
532+ int prm_set_num, frame prm_interval_frames, float prm_attenuated,
533+ void (*pFunc_call_back_dispatched)(GgafDx::FigureActor*, int, int, int) = nullptr);
550534
551535
552536 };
--- a/GgafLib/src/jp/ggaf/lib/util/CollisionChecker.cpp
+++ b/GgafLib/src/jp/ggaf/lib/util/CollisionChecker.cpp
@@ -176,6 +176,14 @@ void CollisionChecker::setColliAAPyramid(int prm_index,
176176 // _is_enable = true;
177177 }
178178
179+GgafDx::CollisionPart* CollisionChecker::getLastHitCollisionPart() {
180+ int hit_colli_part_index = _pCollisionArea->_hit_colli_part_index;
181+ if (hit_colli_part_index >= 0) {
182+ return _pCollisionArea->_papColliPart[hit_colli_part_index];
183+ } else {
184+ return nullptr;
185+ }
186+}
179187
180188 void CollisionChecker::drawHitArea(CollisionChecker* prm_pColliChecker) {
181189 #ifdef MY_DEBUG
--- a/GgafLib/src/jp/ggaf/lib/util/CollisionChecker2D.cpp
+++ b/GgafLib/src/jp/ggaf/lib/util/CollisionChecker2D.cpp
@@ -79,18 +79,113 @@ bool CollisionChecker2D::isHit(const GgafDx::Checker* const prm_pOppChecker) {
7979 for (int i = 0; i < colli_part_num; i++) {
8080 const GgafDx::CollisionPart* const pColliPart = pCollisionArea->_papColliPart[i];
8181 if (!pColliPart->_is_valid_flg) { continue; }
82+ const int shape_kind = pColliPart->_shape_kind;
8283 for (int j = 0; j < opp_colli_part_num; j++) {
8384 const GgafDx::CollisionPart* const pOppColliPart = pOppCollisionArea->_papColliPart[j];
8485 if (!pOppColliPart->_is_valid_flg) { continue; }
86+ const int opp_shape_kind = pOppColliPart->_shape_kind;
8587 #ifdef MY_DEBUG
8688 CollisionChecker::_num_check++;
8789 #endif
88- bool is_hit = (*UTIL::hit_check2d_func_table[pColliPart->_shape_kind | pOppColliPart->_shape_kind])(
89- pActor, pColliPart, pOppActor, pOppColliPart);
90- if (is_hit) {
91- pCollisionArea->_hit_colli_part_index = i;
92- pOppCollisionArea->_hit_colli_part_index = j;
93- return true;
90+ if (shape_kind == COLLI_AABOX) {
91+ if (opp_shape_kind == COLLI_AABOX) {
92+ //<長方形 と 長方形>
93+ if (UTIL::isHit2D(pActor , (ColliAABox*)pColliPart,
94+ pOppActor, (ColliAABox*)pOppColliPart)) {
95+ pCollisionArea->_hit_colli_part_index = i;
96+ pOppCollisionArea->_hit_colli_part_index = j;
97+ return true;
98+ }
99+ } else if (opp_shape_kind == COLLI_SPHERE) {
100+ //<長方形 と 円>
101+ if (UTIL::isHit2D(pActor , (ColliAABox*)pColliPart,
102+ pOppActor, (ColliSphere*)pOppColliPart)) {
103+ pCollisionArea->_hit_colli_part_index = i;
104+ pOppCollisionArea->_hit_colli_part_index = j;
105+ return true;
106+ }
107+ } else if (opp_shape_kind == COLLI_AAPRISM) {
108+ //<長方形 と 直角三角形>
109+ if (UTIL::isHit2D(pOppActor, (ColliAAPrism*)pOppColliPart,
110+ pActor , (ColliAABox*)pColliPart )) {
111+ pCollisionArea->_hit_colli_part_index = i;
112+ pOppCollisionArea->_hit_colli_part_index = j;
113+ return true;
114+ }
115+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
116+ //<長方形 と AAPyramid>
117+ _TRACE_("<警告>2Dで AAB と AAPyramid の当たり判定処理が存在します。AAPyramidの2D当たり判定はありません "<<
118+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
119+ return false;
120+ }
121+
122+ } else if (shape_kind == COLLI_SPHERE) {
123+ if (opp_shape_kind == COLLI_AABOX) {
124+ //<円 と 長方形>
125+ if (UTIL::isHit2D(pOppActor, (ColliAABox*)pOppColliPart,
126+ pActor , (ColliSphere*)pColliPart )) {
127+ pCollisionArea->_hit_colli_part_index = i;
128+ pOppCollisionArea->_hit_colli_part_index = j;
129+ return true;
130+ }
131+ } else if (opp_shape_kind == COLLI_SPHERE) {
132+ //<円 と 円>
133+ if (UTIL::isHit2D(pActor , (ColliSphere*)pColliPart,
134+ pOppActor, (ColliSphere*)pOppColliPart)) {
135+ pCollisionArea->_hit_colli_part_index = i;
136+ pOppCollisionArea->_hit_colli_part_index = j;
137+ return true;
138+ }
139+ } else if (opp_shape_kind == COLLI_AAPRISM) {
140+ //<円 と 直角三角形>
141+ if (UTIL::isHit2D(pOppActor, (ColliAAPrism*)pOppColliPart,
142+ pActor , (ColliSphere*)pColliPart )) {
143+ pCollisionArea->_hit_colli_part_index = i;
144+ pOppCollisionArea->_hit_colli_part_index = j;
145+ return true;
146+ }
147+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
148+ //<円 と 直角三角形>
149+ _TRACE_("<警告>2Dで 球 と AAPyramid の当たり判定処理が存在します。AAPyramidの2D当たり判定はありません "<<
150+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
151+ return false;
152+ }
153+
154+ } else if (shape_kind == COLLI_AAPRISM) {
155+ if (opp_shape_kind == COLLI_AABOX) {
156+ //<直角三角形 と 長方形>
157+ if (UTIL::isHit2D(pActor , (ColliAAPrism*)pColliPart,
158+ pOppActor, (ColliAABox*)pOppColliPart )) {
159+ pCollisionArea->_hit_colli_part_index = i;
160+ pOppCollisionArea->_hit_colli_part_index = j;
161+ return true;
162+ }
163+ } else if (opp_shape_kind == COLLI_SPHERE) {
164+ //<直角三角形 と 円>
165+ if (UTIL::isHit2D(pActor , (ColliAAPrism*)pColliPart,
166+ pOppActor, (ColliSphere*)pOppColliPart)) {
167+ pCollisionArea->_hit_colli_part_index = i;
168+ pOppCollisionArea->_hit_colli_part_index = j;
169+ return true;
170+ }
171+ } else if (opp_shape_kind == COLLI_AAPRISM) {
172+ //<直角三角形 と 直角三角形>
173+ if (UTIL::isHit2D(pActor , (ColliAAPrism*)pColliPart,
174+ pOppActor, (ColliAAPrism*)pOppColliPart)) {
175+ pCollisionArea->_hit_colli_part_index = i;
176+ pOppCollisionArea->_hit_colli_part_index = j;
177+ return true;
178+ }
179+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
180+ //<直角三角形 と AAPyramid>
181+ _TRACE_("<警告>2Dで AAPrism と AAPyramid の当たり判定処理が存在します。AAPyramidの2D当たり判定はありません "<<
182+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
183+ return false;
184+ }
185+ } else if (shape_kind == COLLI_AAPYRAMID) {
186+ _TRACE_("<警告>2Dで AAPyramid の当たり判定処理が存在します。AAPyramidの2D当たり判定はありません "<<
187+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
188+ return false;
94189 }
95190 }
96191 }
--- a/GgafLib/src/jp/ggaf/lib/util/CollisionChecker3D.cpp
+++ b/GgafLib/src/jp/ggaf/lib/util/CollisionChecker3D.cpp
@@ -13,6 +13,8 @@
1313 #include "jp/ggaf/lib/util/ColliAAPyramid.h"
1414 #include "jp/ggaf/lib/util/StgUtil.h"
1515
16+
17+
1618 using namespace GgafLib;
1719
1820 CollisionChecker3D::CollisionChecker3D(GgafDx::GeometricActor* prm_pActor) : CollisionChecker(prm_pActor) ,
@@ -56,7 +58,7 @@ bool CollisionChecker3D::isHit(const GgafDx::Checker* const prm_pOppChecker) {
5658
5759 //複数の当たり判定要素をもつアクター同士の場合、
5860 //まず最外境界AABoxで当たり判定を行って、ヒットすれば厳密に当たり判定を行う。
59- if (colli_part_num > 3 || opp_colli_part_num > 3) {
61+ if (colli_part_num > 2 || opp_colli_part_num > 2) {
6062 #ifdef MY_DEBUG
6163 CollisionChecker::_num_check++;
6264 #endif
@@ -80,18 +82,145 @@ CNT:
8082 for (int i = 0; i < colli_part_num; i++) {
8183 const GgafDx::CollisionPart* const pColliPart = pCollisionArea->_papColliPart[i];
8284 if (!pColliPart->_is_valid_flg) { continue; }
85+ const int shape_kind = pColliPart->_shape_kind;
8386 for (int j = 0; j < opp_colli_part_num; j++) {
8487 const GgafDx::CollisionPart* const pOppColliPart = pOppCollisionArea->_papColliPart[j];
8588 if (!pOppColliPart->_is_valid_flg) { continue; }
89+ const int opp_shape_kind = pOppColliPart->_shape_kind;
8690 #ifdef MY_DEBUG
8791 CollisionChecker::_num_check++;
8892 #endif
89- bool is_hit = (*UTIL::hit_check3d_func_table[pColliPart->_shape_kind | pOppColliPart->_shape_kind])(
90- pActor, pColliPart, pOppActor, pOppColliPart);
91- if (is_hit) {
92- pCollisionArea->_hit_colli_part_index = i;
93- pOppCollisionArea->_hit_colli_part_index = j;
94- return true;
93+ if (shape_kind == COLLI_AABOX) {
94+ if (opp_shape_kind == COLLI_AABOX) {
95+ //<AAB と AAB>
96+ if (UTIL::isHit3D(pActor , (ColliAABox*)pColliPart,
97+ pOppActor, (ColliAABox*)pOppColliPart)) {
98+ pCollisionArea->_hit_colli_part_index = i;
99+ pOppCollisionArea->_hit_colli_part_index = j;
100+ return true;
101+ }
102+ } else if (opp_shape_kind == COLLI_SPHERE) {
103+ //<AAB と 球>
104+ if (UTIL::isHit3D(pActor , (ColliAABox*)pColliPart,
105+ pOppActor, (ColliSphere*)pOppColliPart)) {
106+ pCollisionArea->_hit_colli_part_index = i;
107+ pOppCollisionArea->_hit_colli_part_index = j;
108+ return true;
109+ }
110+ } else if (opp_shape_kind == COLLI_AAPRISM) {
111+ //<AAB と AAPrism>
112+ if (UTIL::isHit3D(pOppActor, (ColliAAPrism*)pOppColliPart,
113+ pActor , (ColliAABox*)pColliPart )) {
114+ pCollisionArea->_hit_colli_part_index = i;
115+ pOppCollisionArea->_hit_colli_part_index = j;
116+ return true;
117+ }
118+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
119+ //<AAB と AAPyramid>
120+ if (UTIL::isHit3D(pOppActor, (ColliAAPyramid*)pOppColliPart,
121+ pActor , (ColliAABox*)pColliPart )) {
122+ pCollisionArea->_hit_colli_part_index = i;
123+ pOppCollisionArea->_hit_colli_part_index = j;
124+ return true;
125+ }
126+ }
127+
128+ } else if (shape_kind == COLLI_SPHERE) {
129+ if (opp_shape_kind == COLLI_AABOX) {
130+ //<球 と AAB>
131+ if (UTIL::isHit3D(pOppActor, (ColliAABox*)pOppColliPart,
132+ pActor , (ColliSphere*)pColliPart )) {
133+ pCollisionArea->_hit_colli_part_index = i;
134+ pOppCollisionArea->_hit_colli_part_index = j;
135+ return true;
136+ }
137+ } else if (opp_shape_kind == COLLI_SPHERE) {
138+ //<球 と 球>
139+ if (UTIL::isHit3D(pActor , (ColliSphere*)pColliPart,
140+ pOppActor, (ColliSphere*)pOppColliPart)) {
141+ pCollisionArea->_hit_colli_part_index = i;
142+ pOppCollisionArea->_hit_colli_part_index = j;
143+ return true;
144+ }
145+ } else if (opp_shape_kind == COLLI_AAPRISM) {
146+ //<球 と AAPrism>
147+ if (UTIL::isHit3D(pOppActor, (ColliAAPrism*)pOppColliPart,
148+ pActor , (ColliSphere*)pColliPart )) {
149+ pCollisionArea->_hit_colli_part_index = i;
150+ pOppCollisionArea->_hit_colli_part_index = j;
151+ return true;
152+ }
153+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
154+ //<球 と AAPyramid>
155+ if (UTIL::isHit3D(pOppActor, (ColliAAPyramid*)pOppColliPart,
156+ pActor , (ColliSphere*)pColliPart )) {
157+ pCollisionArea->_hit_colli_part_index = i;
158+ pOppCollisionArea->_hit_colli_part_index = j;
159+ return true;
160+ }
161+ }
162+
163+ } else if (shape_kind == COLLI_AAPRISM) {
164+ if (opp_shape_kind == COLLI_AABOX) {
165+ //<AAPrism と AAB>
166+ if (UTIL::isHit3D(pActor , (ColliAAPrism*)pColliPart,
167+ pOppActor, (ColliAABox*)pOppColliPart )) {
168+ pCollisionArea->_hit_colli_part_index = i;
169+ pOppCollisionArea->_hit_colli_part_index = j;
170+ return true;
171+ }
172+ } else if (opp_shape_kind == COLLI_SPHERE) {
173+ //<AAPrism と 球>
174+ if (UTIL::isHit3D(pActor , (ColliAAPrism*)pColliPart,
175+ pOppActor, (ColliSphere*)pOppColliPart)) {
176+ pCollisionArea->_hit_colli_part_index = i;
177+ pOppCollisionArea->_hit_colli_part_index = j;
178+ return true;
179+ }
180+ } else if (opp_shape_kind == COLLI_AAPRISM) {
181+ //<AAPrism と AAPrism>
182+ //TODO:未対応。 考えるだけで重たくなりそう、というかめんどくさそうな感じがする;。
183+ //時間があれば考えよう・・・
184+ _TRACE_("<警告>AAPrism と AAPrism の当たり判定処理が存在します。そんな処理は未だ作ってません。 "<<
185+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
186+ return false;
187+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
188+ //<AAPrism と AAPyramid>
189+ //TODO: 今は未対応。
190+ _TRACE_("<警告>AAPrism と AAPyramid の当たり判定処理が存在します。そんな処理は未だ作ってません。 "<<
191+ pActor <<"["<<pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
192+ return false;
193+ }
194+ } else if (shape_kind == COLLI_AAPYRAMID) {
195+ if (opp_shape_kind == COLLI_AABOX) {
196+ //<AAPyramid と AAB>
197+ if (UTIL::isHit3D(pActor , (ColliAAPyramid*)pColliPart,
198+ pOppActor, (ColliAABox*)pOppColliPart )) {
199+ pCollisionArea->_hit_colli_part_index = i;
200+ pOppCollisionArea->_hit_colli_part_index = j;
201+ return true;
202+ }
203+ } else if (opp_shape_kind == COLLI_SPHERE) {
204+ //<AAPyramid と 球>
205+ if (UTIL::isHit3D(pActor , (ColliAAPyramid*)pColliPart,
206+ pOppActor, (ColliSphere*)pOppColliPart)) {
207+ pCollisionArea->_hit_colli_part_index = i;
208+ pOppCollisionArea->_hit_colli_part_index = j;
209+ return true;
210+ }
211+ } else if (opp_shape_kind == COLLI_AAPRISM) {
212+ //<AAPyramid と AAPrism>
213+ //TODO: 今は未対応。
214+ _TRACE_("<警告>AAPyramid と AAPrism の当たり判定処理が存在します。そんな処理は未だ作ってません。 "<<
215+ pActor <<"["<<_pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
216+ return false;
217+ } else if (opp_shape_kind == COLLI_AAPYRAMID) {
218+ //<AAPyramid と AAPyramid>
219+ //TODO: 今は未対応。
220+ _TRACE_("<警告>AAPyramid と AAPyramid の当たり判定処理が存在します。そんな処理は未だ作ってません。 "<<
221+ pActor <<"["<<_pActor->getName()<<"] vs "<<pOppActor<<"["<<pOppActor->getName()<<"]");
222+ return false;
223+ }
95224 }
96225 }
97226 }
--- a/GgafLib/src/jp/ggaf/lib/util/StgUtil.cpp
+++ b/GgafLib/src/jp/ggaf/lib/util/StgUtil.cpp
@@ -12,6 +12,8 @@
1212 #include "jp/ggaf/lib/util/ColliAAPrism.h"
1313 #include "jp/ggaf/lib/util/ColliAAPyramid.h"
1414
15+
16+
1517 using namespace GgafLib;
1618
1719 bool StgUtil::_was_StgUtil_inited_flg = false;
@@ -20,8 +22,6 @@ uint32_t StgUtil::BITNUM[33];
2022 std::map<pos_t,pos_t> StgUtil::POS_R_TRIANGLE_inv_X;
2123 std::map<pos_t,pos_t> StgUtil::POS_R_TRIANGLE_inv_Y;
2224
23-func_hit_check StgUtil::hit_check3d_func_table[16] = {StgUtil::isHit_NoSupport};
24-func_hit_check StgUtil::hit_check2d_func_table[16] = {StgUtil::isHit_NoSupport};
2525
2626 #define C_INT64(X) ( (int_fast64_t)((X) * (1.0 / LEN_UNIT)) )
2727
@@ -52,28 +52,6 @@ void StgUtil::init() {
5252 StgUtil::POS_R_TRIANGLE_inv_Y[POS_R_TRIANGLE_PN] = POS_R_TRIANGLE_PP;
5353 StgUtil::POS_R_TRIANGLE_inv_Y[POS_R_TRIANGLE_PP] = POS_R_TRIANGLE_PN;
5454
55-//#define COLLI_AABOX (0x1) //0b 00000000 00000000 00000000 00000001
56-//#define COLLI_SPHERE (0x2) //0b 00000000 00000000 00000000 00000010
57-//#define COLLI_AAPRISM (0x4) //0b 00000000 00000000 00000000 00000100
58-//#define COLLI_AAPYRAMID (0x8) //0b 00000000 00000000 00000000 00001000
59-
60- StgUtil::hit_check3d_func_table[COLLI_AABOX] = StgUtil::isHit3D_AABox_AABox;
61- StgUtil::hit_check3d_func_table[COLLI_SPHERE] = StgUtil::isHit3D_Sphere_Sphere;
62- StgUtil::hit_check3d_func_table[ (COLLI_AABOX | COLLI_SPHERE) ] = StgUtil::isHit3D_AABox_Sphere;
63- StgUtil::hit_check3d_func_table[ (COLLI_AAPRISM | COLLI_AABOX) ] = StgUtil::isHit3D_AAPrism_AABox;
64- StgUtil::hit_check3d_func_table[ (COLLI_AAPRISM | COLLI_SPHERE) ] = StgUtil::isHit3D_AAPrism_Sphere;
65- StgUtil::hit_check3d_func_table[ (COLLI_AAPYRAMID | COLLI_AABOX) ] = StgUtil::isHit3D_AAPyramid_AABox;
66- StgUtil::hit_check3d_func_table[ (COLLI_AAPYRAMID | COLLI_SPHERE) ] = StgUtil::isHit3D_AAPyramid_Sphere;
67-
68-
69- StgUtil::hit_check2d_func_table[COLLI_AABOX] = StgUtil::isHit2D_AABox_AABox;
70- StgUtil::hit_check2d_func_table[COLLI_SPHERE] = StgUtil::isHit2D_Sphere_Sphere;
71- StgUtil::hit_check2d_func_table[ (COLLI_AABOX | COLLI_SPHERE) ] = StgUtil::isHit2D_AABox_Sphere;
72- StgUtil::hit_check2d_func_table[ (COLLI_AAPRISM | COLLI_AABOX) ] = StgUtil::isHit2D_AAPrism_AABox;
73- StgUtil::hit_check2d_func_table[COLLI_AAPRISM] = StgUtil::isHit2D_ColliAAPrism_ColliAAPrism;
74-
75-
76-
7755 StgUtil::_was_StgUtil_inited_flg = true;
7856 }
7957
@@ -85,10 +63,8 @@ GgafDx::Checker* StgUtil::createChecker(GgafDx::GeometricActor* prm_pActor) {
8563 }
8664 }
8765
88-bool StgUtil::isHit3D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01 ,
89- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02 ) {
90- const ColliSphere* pSphere01 = (ColliSphere*)pCollisionPart01;
91- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
66+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliSphere* const pSphere01 ,
67+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 ) {
9268 //<球 と 球>
9369 //球1 : 中心点の座標P1(x1, y1, z1), 半径r1
9470 //球2 : 中心点の座標P2(x2, y2, z2), 半径r2
@@ -105,10 +81,8 @@ bool StgUtil::isHit3D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, cons
10581 }
10682 }
10783
108-bool StgUtil::isHit3D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
109- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
110- const ColliAABox* pAABox01 = (ColliAABox*)pCollisionPart01;
111- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
84+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* pAABox01,
85+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* pSphere02) {
11286 //<AAB と 球>
11387 const coord o_scx = pActor02->_x + pSphere02->_cx;
11488 const coord o_scy = pActor02->_y + pSphere02->_cy;
@@ -153,10 +127,8 @@ bool StgUtil::isHit3D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const
153127 }
154128
155129
156-bool StgUtil::isHit3D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
157- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
158- const ColliAAPrism* pAAPrism01 = (ColliAAPrism*)pCollisionPart01;
159- const ColliAABox* pAABox02 = (ColliAABox*)pCollisionPart02;
130+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
131+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 ) {
160132 //<プリズム と AAB>
161133 const coord aX = pActor01->_x;
162134 const coord aY = pActor01->_y;
@@ -413,10 +385,8 @@ bool StgUtil::isHit3D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, cons
413385 }
414386
415387
416-bool StgUtil::isHit3D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
417- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
418- const ColliAAPrism* pAAPrism01 = (ColliAAPrism*)pCollisionPart01;
419- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
388+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
389+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 ) {
420390 //<プリズム と 球>
421391 //MEMO:厳密な当たり判定計算は行っていません。
422392 //まず、球 対 AAB の判定を行う
@@ -749,10 +719,8 @@ bool StgUtil::isHit3D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, con
749719 return false;
750720 }
751721
752-bool StgUtil::isHit3D_AAPyramid_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
753- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
754- const ColliAAPyramid* pAAPyramid01 = (ColliAAPyramid*)pCollisionPart01;
755- const ColliAABox* pAABox02 = (ColliAABox*)pCollisionPart02;
722+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPyramid* const pAAPyramid01,
723+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 ) {
756724 //ピラミッドとBOX
757725 const coord aX1 = pActor01->_x + pAAPyramid01->_x1;
758726 const coord aY1 = pActor01->_y + pAAPyramid01->_y1;
@@ -855,11 +823,8 @@ bool StgUtil::isHit3D_AAPyramid_AABox(const GgafDx::GeometricActor* pActor01, co
855823 return false;
856824 }
857825
858-bool StgUtil::isHit3D_AAPyramid_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
859- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
860- const ColliAAPyramid* pAAPyramid01 = (ColliAAPyramid*)pCollisionPart01;
861- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
862-
826+bool StgUtil::isHit3D(const GgafDx::GeometricActor* const pActor01, const ColliAAPyramid* const pAAPyramid01,
827+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 ) {
863828 //三直角三角錐の三直角頂点の座標を原点(0,0,0)におき、
864829 //A(ex,0,0), B(0,ey,0), C(0,0,ez) の三直角三角錐で当たり判定を考えたいので、
865830 //球の位置(o_cx, o_cy, o_cz)を座標変換する。
@@ -1173,19 +1138,8 @@ bool StgUtil::isHit3D_AAPyramid_Sphere(const GgafDx::GeometricActor* pActor01, c
11731138 return false;
11741139 }
11751140
1176-bool StgUtil::isHit_NoSupport(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1177- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1178- _TRACE_("<警告>StgUtil::isHit_NoSupport、未サポートの当たり判定です。チェックされません。 "<<
1179- pActor01 <<"["<<pActor01->getName()<<"] vs "<<pActor02<<"["<<pActor02->getName()<<"]");
1180- return false;
1181-}
1182-
1183-
1184-
1185-bool StgUtil::isHit2D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1186- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1187- const ColliSphere* pSphere01 = (ColliSphere*)pCollisionPart01;
1188- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
1141+bool StgUtil::isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliSphere* const pSphere01 ,
1142+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 ) {
11891143 //<球 と 球>
11901144 //球1 : 中心点の座標P1(x1, y1, z1), 半径r1
11911145 //球2 : 中心点の座標P2(x2, y2, z2), 半径r2
@@ -1201,10 +1155,8 @@ bool StgUtil::isHit2D_Sphere_Sphere(const GgafDx::GeometricActor* pActor01, cons
12011155 }
12021156
12031157
1204-bool StgUtil::isHit2D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1205- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1206- const ColliAABox* pAABox01 = (ColliAABox*)pCollisionPart01;
1207- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
1158+bool StgUtil::isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAABox* pAABox01,
1159+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* pSphere02) {
12081160 //<AAB と 球>
12091161 const coord o_scx = pActor02->_x + pSphere02->_cx;
12101162 const coord o_scy = pActor02->_y + pSphere02->_cy;
@@ -1234,10 +1186,8 @@ bool StgUtil::isHit2D_AABox_Sphere(const GgafDx::GeometricActor* pActor01, const
12341186 return false;
12351187 }
12361188 }
1237-bool StgUtil::isHit2D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1238- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1239- const ColliAAPrism* pAAPrism01 = (ColliAAPrism*)pCollisionPart01;
1240- const ColliAABox* pAABox02 = (ColliAABox*)pCollisionPart02;
1189+bool StgUtil::isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
1190+ const GgafDx::GeometricActor* const pActor02, const ColliAABox* const pAABox02 ) {
12411191 const coord aX1 = pActor01->_x + pAAPrism01->_x1;
12421192 const coord aY1 = pActor01->_y + pAAPrism01->_y1;
12431193 const coord aX2 = pActor01->_x + pAAPrism01->_x2;
@@ -1327,12 +1277,11 @@ bool StgUtil::isHit2D_AAPrism_AABox(const GgafDx::GeometricActor* pActor01, cons
13271277 }
13281278 return false;
13291279 }
1330-bool StgUtil::isHit2D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1331- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1332- const ColliAAPrism* pAAPrism01 = (ColliAAPrism*)pCollisionPart01;
1333- const ColliSphere* pSphere02 = (ColliSphere*)pCollisionPart02;
1280+bool StgUtil::isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
1281+ const GgafDx::GeometricActor* const pActor02, const ColliSphere* const pSphere02 ) {
13341282 //<プリズム と 球>
13351283 //MEMO:厳密な当たり判定計算は行っていません。
1284+
13361285 //まず、球 対 AAB の判定を行う
13371286 const coord o_scx = pActor02->_x + pSphere02->_cx;
13381287 const coord o_scy = pActor02->_y + pSphere02->_cy;
@@ -1443,11 +1392,8 @@ bool StgUtil::isHit2D_AAPrism_Sphere(const GgafDx::GeometricActor* pActor01, con
14431392 return false;
14441393 }
14451394
1446-bool StgUtil::isHit2D_ColliAAPrism_ColliAAPrism(const GgafDx::GeometricActor* pActor01, const GgafDx::CollisionPart* pCollisionPart01,
1447- const GgafDx::GeometricActor* pActor02, const GgafDx::CollisionPart* pCollisionPart02) {
1448- const ColliAAPrism* pAAPrism01 = (ColliAAPrism*)pCollisionPart01;
1449- const ColliAAPrism* pAAPrism02 = (ColliAAPrism*)pCollisionPart02;
1450-
1395+bool StgUtil::isHit2D(const GgafDx::GeometricActor* const pActor01, const ColliAAPrism* const pAAPrism01,
1396+ const GgafDx::GeometricActor* const pActor02, const ColliAAPrism* const pAAPrism02 ) {
14511397 const coord aX = pActor01->_x;
14521398 const coord aY = pActor01->_y;
14531399 const coord bX = pActor02->_x;
--- a/VioletVreath/.cproject
+++ b/VioletVreath/.cproject
@@ -1,3410 +1,1706 @@
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25-<text text-anchor="middle" x="892" y="-2354" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::be()</text>
26-<text text-anchor="middle" x="892" y="-2343" font-family="Arial" font-size="10.00" fill="#ffffff">77.54%</text>
27-<text text-anchor="middle" x="892" y="-2332" font-family="Arial" font-size="10.00" fill="#ffffff">(0.09%)</text>
28-<text text-anchor="middle" x="892" y="-2321" font-family="Arial" font-size="10.00" fill="#ffffff">126023×</text>
29-<text text-anchor="middle" x="892" y="-2310" font-family="Arial" font-size="10.00" fill="#ffffff">1call 615.300160 u%</text>
30-<text text-anchor="middle" x="892" y="-2299" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.746783 u%)</text>
31-</g>
32-<!-- 1&#45;&gt;4 -->
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27+<text text-anchor="middle" x="2161" y="-1927" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::God::presentSpacetimeMoment()</text>
28+<text text-anchor="middle" x="2161" y="-1916" font-family="Arial" font-size="10.00" fill="#ffffff">50.98%</text>
29+<text text-anchor="middle" x="2161" y="-1905" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
30+<text text-anchor="middle" x="2161" y="-1894" font-family="Arial" font-size="10.00" fill="#ffffff">149882×</text>
31+<text text-anchor="middle" x="2161" y="-1883" font-family="Arial" font-size="10.00" fill="#ffffff">1call 340.147807 u%</text>
32+<text text-anchor="middle" x="2161" y="-1872" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.016451 u%)</text>
33+</g>
34+<!-- 3&#45;&gt;4 -->
3335 <g id="edge1" class="edge">
34-<title>1&#45;&gt;4</title>
35-<path fill="none" stroke="#ff0100" stroke-width="3.1" d="M487.0235,-2362.748C554.8437,-2357.0964 733.6491,-2342.1959 829.3888,-2334.2176"/>
36-<polygon fill="#ff0100" stroke="#ff0100" stroke-width="3.1" points="829.8743,-2337.2679 838.3881,-2333.4677 829.3627,-2331.1292 829.8743,-2337.2679"/>
37-<text text-anchor="middle" x="515" y="-2376" font-family="Arial" font-size="10.00" fill="#ff0100">77.54%</text>
38-<text text-anchor="middle" x="515" y="-2365" font-family="Arial" font-size="10.00" fill="#ff0100">126023×</text>
36+<title>3&#45;&gt;4</title>
37+<path fill="none" stroke="#fe0900" stroke-width="2.04" d="M1051.2845,-1707.4302C1228.3083,-1738.4683 1795.5859,-1837.9308 2043.3538,-1881.3727"/>
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39+<text text-anchor="middle" x="2023" y="-1895" font-family="Arial" font-size="10.00" fill="#fe0900">50.98%</text>
40+<text text-anchor="middle" x="2023" y="-1884" font-family="Arial" font-size="10.00" fill="#fe0900">149882×</text>
3941 </g>
40-<!-- 87 -->
42+<!-- 7 -->
4143 <g id="node3" class="node">
42-<title>87</title>
43-<polygon fill="#0d1976" stroke="#0d1976" points="1241,-2492 543,-2492 543,-2440 1241,-2440 1241,-2492"/>
44-<text text-anchor="middle" x="892" y="-2480" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::createWindow(tagWNDCLASSEXA&amp;, tagWNDCLASSEXA&amp;, char const*, char const*, unsigned long, unsigned long, HWND__*&amp;, HWND__*&amp;)</text>
45-<text text-anchor="middle" x="892" y="-2469" font-family="Arial" font-size="10.00" fill="#ffffff">0.31%</text>
46-<text text-anchor="middle" x="892" y="-2458" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
47-<text text-anchor="middle" x="892" y="-2447" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
48-</g>
49-<!-- 1&#45;&gt;87 -->
44+<title>7</title>
45+<polygon fill="#f82c01" stroke="#f82c01" points="3027,-1751 2834,-1751 2834,-1677 3027,-1677 3027,-1751"/>
46+<text text-anchor="middle" x="2930.5" y="-1739" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::executeSpacetimeJudge()</text>
47+<text text-anchor="middle" x="2930.5" y="-1728" font-family="Arial" font-size="10.00" fill="#ffffff">33.95%</text>
48+<text text-anchor="middle" x="2930.5" y="-1717" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
49+<text text-anchor="middle" x="2930.5" y="-1706" font-family="Arial" font-size="10.00" fill="#ffffff">149973×</text>
50+<text text-anchor="middle" x="2930.5" y="-1695" font-family="Arial" font-size="10.00" fill="#ffffff">1call 226.404046 u%</text>
51+<text text-anchor="middle" x="2930.5" y="-1684" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.032882 u%)</text>
52+</g>
53+<!-- 3&#45;&gt;7 -->
5054 <g id="edge2" class="edge">
51-<title>1&#45;&gt;87</title>
52-<path fill="none" stroke="#0d1976" stroke-width=".5" d="M487.0536,-2382.0221C490.0085,-2383.5038 493.0246,-2384.8674 496,-2386 558.869,-2409.9304 630.2129,-2427.1588 694.8573,-2439.3479"/>
53-<polygon fill="#0d1976" stroke="#0d1976" stroke-width=".5" points="694.655,-2440.5562 698.3208,-2439.9974 695.1066,-2438.1482 694.655,-2440.5562"/>
54-<text text-anchor="middle" x="515" y="-2411" font-family="Arial" font-size="10.00" fill="#0d1976">0.31%</text>
55-<text text-anchor="middle" x="515" y="-2400" font-family="Arial" font-size="10.00" fill="#0d1976">1×</text>
55+<title>3&#45;&gt;7</title>
56+<path fill="none" stroke="#f82c01" stroke-width="1.36" d="M1051.217,-1698.4446C1314.9702,-1700.6278 2474.4082,-1710.2248 2827.8583,-1713.1504"/>
57+<polygon fill="#f82c01" stroke="#f82c01" stroke-width="1.36" points="2827.952,-1715.1812 2833.7686,-1713.1993 2827.9857,-1711.1213 2827.952,-1715.1812"/>
58+<text text-anchor="middle" x="2161" y="-1723" font-family="Arial" font-size="10.00" fill="#f82c01">33.95%</text>
59+<text text-anchor="middle" x="2161" y="-1712" font-family="Arial" font-size="10.00" fill="#f82c01">149973×</text>
5660 </g>
57-<!-- 5 -->
61+<!-- 26 -->
62+<g id="node4" class="node">
63+<title>26</title>
64+<polygon fill="#26bb09" stroke="#26bb09" points="2242.5,-1834 2079.5,-1834 2079.5,-1760 2242.5,-1760 2242.5,-1834"/>
65+<text text-anchor="middle" x="2161" y="-1822" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::finalizeSpacetime()</text>
66+<text text-anchor="middle" x="2161" y="-1811" font-family="Arial" font-size="10.00" fill="#ffffff">8.44%</text>
67+<text text-anchor="middle" x="2161" y="-1800" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
68+<text text-anchor="middle" x="2161" y="-1789" font-family="Arial" font-size="10.00" fill="#ffffff">149955×</text>
69+<text text-anchor="middle" x="2161" y="-1778" font-family="Arial" font-size="10.00" fill="#ffffff">1call 56.314961 u%</text>
70+<text text-anchor="middle" x="2161" y="-1767" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.016443 u%)</text>
71+</g>
72+<!-- 3&#45;&gt;26 -->
73+<g id="edge3" class="edge">
74+<title>3&#45;&gt;26</title>
75+<path fill="none" stroke="#26bb09" stroke-width=".5" d="M1051.2845,-1702.5764C1236.5397,-1718.3394 1849.1851,-1770.4683 2075.7726,-1789.7482"/>
76+<polygon fill="#26bb09" stroke="#26bb09" stroke-width=".5" points="2075.8182,-1790.9814 2079.4095,-1790.0576 2076.026,-1788.5402 2075.8182,-1790.9814"/>
77+<text text-anchor="middle" x="2023" y="-1801" font-family="Arial" font-size="10.00" fill="#26bb09">8.44%</text>
78+<text text-anchor="middle" x="2023" y="-1790" font-family="Arial" font-size="10.00" fill="#26bb09">149955×</text>
79+</g>
80+<!-- 38 -->
81+<g id="node5" class="node">
82+<title>38</title>
83+<polygon fill="#0ba652" stroke="#0ba652" points="2483,-1682 2280,-1682 2280,-1608 2483,-1608 2483,-1682"/>
84+<text text-anchor="middle" x="2381.5" y="-1670" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::makeSpacetimeMaterialize()</text>
85+<text text-anchor="middle" x="2381.5" y="-1659" font-family="Arial" font-size="10.00" fill="#ffffff">5.29%</text>
86+<text text-anchor="middle" x="2381.5" y="-1648" font-family="Arial" font-size="10.00" fill="#ffffff">(0.01%)</text>
87+<text text-anchor="middle" x="2381.5" y="-1637" font-family="Arial" font-size="10.00" fill="#ffffff">84268×</text>
88+<text text-anchor="middle" x="2381.5" y="-1626" font-family="Arial" font-size="10.00" fill="#ffffff">1call 62.797302 u%</text>
89+<text text-anchor="middle" x="2381.5" y="-1615" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.073151 u%)</text>
90+</g>
91+<!-- 3&#45;&gt;38 -->
92+<g id="edge4" class="edge">
93+<title>3&#45;&gt;38</title>
94+<path fill="none" stroke="#0ba652" stroke-width=".5" d="M1051.3312,-1697.5972C1278.0487,-1695.8061 2149.098,-1687.941 2271,-1672 2272.744,-1671.7719 2274.5004,-1671.5271 2276.2662,-1671.2668"/>
95+<polygon fill="#0ba652" stroke="#0ba652" stroke-width=".5" points="2276.6281,-1672.4509 2279.903,-1670.7115 2276.2582,-1670.0289 2276.6281,-1672.4509"/>
96+<text text-anchor="middle" x="2023" y="-1698" font-family="Arial" font-size="10.00" fill="#0ba652">5.29%</text>
97+<text text-anchor="middle" x="2023" y="-1687" font-family="Arial" font-size="10.00" fill="#0ba652">84268×</text>
98+</g>
99+<!-- 78 -->
58100 <g id="node6" class="node">
101+<title>78</title>
102+<polygon fill="#0d1976" stroke="#0d1976" points="2263,-1668 2059,-1668 2059,-1594 2263,-1594 2263,-1668"/>
103+<text text-anchor="middle" x="2161" y="-1656" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::presentSpacetimeVisualize()</text>
104+<text text-anchor="middle" x="2161" y="-1645" font-family="Arial" font-size="10.00" fill="#ffffff">0.32%</text>
105+<text text-anchor="middle" x="2161" y="-1634" font-family="Arial" font-size="10.00" fill="#ffffff">(0.32%)</text>
106+<text text-anchor="middle" x="2161" y="-1623" font-family="Arial" font-size="10.00" fill="#ffffff">83939×</text>
107+<text text-anchor="middle" x="2161" y="-1612" font-family="Arial" font-size="10.00" fill="#ffffff">1call 3.848154 u%</text>
108+<text text-anchor="middle" x="2161" y="-1601" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 3.848154 u%)</text>
109+</g>
110+<!-- 3&#45;&gt;78 -->
111+<g id="edge5" class="edge">
112+<title>3&#45;&gt;78</title>
113+<path fill="none" stroke="#0d1976" stroke-width=".5" d="M1051.2845,-1694.9028C1231.1825,-1684.5434 1814.1099,-1650.9756 2055.1667,-1637.0944"/>
114+<polygon fill="#0d1976" stroke="#0d1976" stroke-width=".5" points="2055.2666,-1638.3158 2058.6903,-1636.8915 2055.1257,-1635.8698 2055.2666,-1638.3158"/>
115+<text text-anchor="middle" x="2023" y="-1655" font-family="Arial" font-size="10.00" fill="#0d1976">0.32%</text>
116+<text text-anchor="middle" x="2023" y="-1644" font-family="Arial" font-size="10.00" fill="#0d1976">83939×</text>
117+</g>
118+<!-- 236 -->
119+<g id="node7" class="node">
120+<title>236</title>
121+<polygon fill="#0d0e73" stroke="#0d0e73" points="2250.5,-1585 2071.5,-1585 2071.5,-1533 2250.5,-1533 2250.5,-1585"/>
122+<text text-anchor="middle" x="2161" y="-1573" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::God::createSpacetime()</text>
123+<text text-anchor="middle" x="2161" y="-1562" font-family="Arial" font-size="10.00" fill="#ffffff">0.02%</text>
124+<text text-anchor="middle" x="2161" y="-1551" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
125+<text text-anchor="middle" x="2161" y="-1540" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
126+</g>
127+<!-- 3&#45;&gt;236 -->
128+<g id="edge6" class="edge">
129+<title>3&#45;&gt;236</title>
130+<path fill="none" stroke="#0d0e73" stroke-width=".5" d="M1051.2845,-1691.5745C1234.3171,-1669.7081 1834.546,-1598.0005 2067.4518,-1570.1759"/>
131+<polygon fill="#0d0e73" stroke="#0d0e73" stroke-width=".5" points="2067.8628,-1571.3606 2071.1927,-1569.729 2067.5721,-1568.9279 2067.8628,-1571.3606"/>
132+<text text-anchor="middle" x="2023" y="-1592" font-family="Arial" font-size="10.00" fill="#0d0e73">0.02%</text>
133+<text text-anchor="middle" x="2023" y="-1581" font-family="Arial" font-size="10.00" fill="#0d0e73">1×</text>
134+</g>
135+<!-- 5 -->
136+<g id="node8" class="node">
59137 <title>5</title>
60-<polygon fill="#f54502" stroke="#f54502" points="1513,-2366 1293,-2366 1293,-2292 1513,-2292 1513,-2366"/>
61-<text text-anchor="middle" x="1403" y="-2354" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::God::presentSpacetimeMoment()</text>
62-<text text-anchor="middle" x="1403" y="-2343" font-family="Arial" font-size="10.00" fill="#ffffff">29.02%</text>
63-<text text-anchor="middle" x="1403" y="-2332" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
64-<text text-anchor="middle" x="1403" y="-2321" font-family="Arial" font-size="10.00" fill="#ffffff">17984×</text>
65-<text text-anchor="middle" x="1403" y="-2310" font-family="Arial" font-size="10.00" fill="#ffffff">1call 1613.899803 u%</text>
66-<text text-anchor="middle" x="1403" y="-2299" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.000000 u%)</text>
138+<polygon fill="#fe0900" stroke="#fe0900" points="2758.5,-2106 2558.5,-2106 2558.5,-2032 2758.5,-2032 2758.5,-2106"/>
139+<text text-anchor="middle" x="2658.5" y="-2094" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::presentSpacetimeMoment()</text>
140+<text text-anchor="middle" x="2658.5" y="-2083" font-family="Arial" font-size="10.00" fill="#ffffff">50.98%</text>
141+<text text-anchor="middle" x="2658.5" y="-2072" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
142+<text text-anchor="middle" x="2658.5" y="-2061" font-family="Arial" font-size="10.00" fill="#ffffff">149852×</text>
143+<text text-anchor="middle" x="2658.5" y="-2050" font-family="Arial" font-size="10.00" fill="#ffffff">1call 340.199449 u%</text>
144+<text text-anchor="middle" x="2658.5" y="-2039" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.024682 u%)</text>
67145 </g>
68146 <!-- 4&#45;&gt;5 -->
69-<g id="edge5" class="edge">
147+<g id="edge7" class="edge">
70148 <title>4&#45;&gt;5</title>
71-<path fill="none" stroke="#f54502" stroke-width="1.16" d="M945.7201,-2329C1026.2771,-2329 1180.3082,-2329 1287.2143,-2329"/>
72-<polygon fill="#f54502" stroke="#f54502" stroke-width="1.16" points="1287.5069,-2330.8901 1292.9068,-2329 1287.5068,-2327.1101 1287.5069,-2330.8901"/>
73-<text text-anchor="middle" x="1267" y="-2343" font-family="Arial" font-size="10.00" fill="#f54502">29.02%</text>
74-<text text-anchor="middle" x="1267" y="-2332" font-family="Arial" font-size="10.00" fill="#f54502">17984×</text>
149+<path fill="none" stroke="#fe0900" stroke-width="2.04" d="M2271.1027,-1938.9591C2354.6172,-1966.9931 2468.7674,-2005.3109 2551.508,-2033.0851"/>
150+<polygon fill="#fe0900" stroke="#fe0900" stroke-width="2.04" points="2550.8885,-2035.4984 2558.4102,-2035.402 2552.4701,-2030.7867 2550.8885,-2035.4984"/>
151+<text text-anchor="middle" x="2381.5" y="-2022" font-family="Arial" font-size="10.00" fill="#fe0900">50.98%</text>
152+<text text-anchor="middle" x="2381.5" y="-2011" font-family="Arial" font-size="10.00" fill="#fe0900">149852×</text>
75153 </g>
76154 <!-- 8 -->
77-<g id="node7" class="node">
155+<g id="node13" class="node">
78156 <title>8</title>
79-<polygon fill="#f44702" stroke="#f44702" points="1499.5,-2283 1306.5,-2283 1306.5,-2209 1499.5,-2209 1499.5,-2283"/>
80-<text text-anchor="middle" x="1403" y="-2271" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::executeSpacetimeJudge()</text>
81-<text text-anchor="middle" x="1403" y="-2260" font-family="Arial" font-size="10.00" fill="#ffffff">28.67%</text>
82-<text text-anchor="middle" x="1403" y="-2249" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
83-<text text-anchor="middle" x="1403" y="-2238" font-family="Arial" font-size="10.00" fill="#ffffff">17997×</text>
84-<text text-anchor="middle" x="1403" y="-2227" font-family="Arial" font-size="10.00" fill="#ffffff">1call 1592.836196 u%</text>
85-<text text-anchor="middle" x="1403" y="-2216" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.227361 u%)</text>
86-</g>
87-<!-- 4&#45;&gt;8 -->
88-<g id="edge6" class="edge">
89-<title>4&#45;&gt;8</title>
90-<path fill="none" stroke="#f44702" stroke-width="1.15" d="M945.7201,-2320.2744C1029.759,-2306.6243 1193.761,-2279.986 1300.803,-2262.5995"/>
91-<polygon fill="#f44702" stroke="#f44702" stroke-width="1.15" points="1301.1477,-2264.4584 1306.1748,-2261.727 1300.5416,-2260.7273 1301.1477,-2264.4584"/>
92-<text text-anchor="middle" x="1267" y="-2285" font-family="Arial" font-size="10.00" fill="#f44702">28.67%</text>
93-<text text-anchor="middle" x="1267" y="-2274" font-family="Arial" font-size="10.00" fill="#f44702">17997×</text>
157+<polygon fill="#f82c01" stroke="#f82c01" points="4716.5,-1750 4515.5,-1750 4515.5,-1676 4716.5,-1676 4716.5,-1750"/>
158+<text text-anchor="middle" x="4616" y="-1738" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::executeSpacetimeJudge()</text>
159+<text text-anchor="middle" x="4616" y="-1727" font-family="Arial" font-size="10.00" fill="#ffffff">33.95%</text>
160+<text text-anchor="middle" x="4616" y="-1716" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
161+<text text-anchor="middle" x="4616" y="-1705" font-family="Arial" font-size="10.00" fill="#ffffff">149986×</text>
162+<text text-anchor="middle" x="4616" y="-1694" font-family="Arial" font-size="10.00" fill="#ffffff">1call 226.351543 u%</text>
163+<text text-anchor="middle" x="4616" y="-1683" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.016440 u%)</text>
164+</g>
165+<!-- 7&#45;&gt;8 -->
166+<g id="edge12" class="edge">
167+<title>7&#45;&gt;8</title>
168+<path fill="none" stroke="#f82c01" stroke-width="1.36" d="M3027.1883,-1713.704C3131.9722,-1713.4092 3304.1013,-1713 3452.5,-1713 3452.5,-1713 3452.5,-1713 4132.5,-1713 4261.9958,-1713 4411.0006,-1713 4508.9754,-1713"/>
169+<polygon fill="#f82c01" stroke="#f82c01" stroke-width="1.36" points="4509.2617,-1715.0301 4515.0616,-1713 4509.2616,-1710.9701 4509.2617,-1715.0301"/>
170+<text text-anchor="middle" x="3652" y="-1727" font-family="Arial" font-size="10.00" fill="#f82c01">33.95%</text>
171+<text text-anchor="middle" x="3652" y="-1716" font-family="Arial" font-size="10.00" fill="#f82c01">149986×</text>
94172 </g>
95-<!-- 14 -->
96-<g id="node8" class="node">
97-<title>14</title>
98-<polygon fill="#bcd506" stroke="#bcd506" points="1725,-1468 1522,-1468 1522,-1394 1725,-1394 1725,-1468"/>
99-<text text-anchor="middle" x="1623.5" y="-1456" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::makeSpacetimeMaterialize()</text>
100-<text text-anchor="middle" x="1623.5" y="-1445" font-family="Arial" font-size="10.00" fill="#ffffff">13.79%</text>
101-<text text-anchor="middle" x="1623.5" y="-1434" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
102-<text text-anchor="middle" x="1623.5" y="-1423" font-family="Arial" font-size="10.00" fill="#ffffff">17538×</text>
103-<text text-anchor="middle" x="1623.5" y="-1412" font-family="Arial" font-size="10.00" fill="#ffffff">1call 786.303858 u%</text>
104-<text text-anchor="middle" x="1623.5" y="-1401" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.233312 u%)</text>
105-</g>
106-<!-- 4&#45;&gt;14 -->
107-<g id="edge7" class="edge">
108-<title>4&#45;&gt;14</title>
109-<path fill="none" stroke="#bcd506" stroke-width=".55" d="M945.5241,-2308.2334C1021.5214,-2279.6939 1165.6378,-2229.0445 1293,-2204 1317.0744,-2199.266 1496.1817,-2202.8642 1513,-2185 1526.2569,-2170.9187 1519.3891,-1856.1627 1522,-1837 1540.5259,-1701.0316 1586.9637,-1544.7004 1610.044,-1472.0622"/>
110-<polygon fill="#bcd506" stroke="#bcd506" stroke-width=".55" points="1611.3711,-1472.1627 1611.2602,-1468.2441 1608.9032,-1471.3765 1611.3711,-1472.1627"/>
111-<text text-anchor="middle" x="1267" y="-2227" font-family="Arial" font-size="10.00" fill="#bcd506">13.79%</text>
112-<text text-anchor="middle" x="1267" y="-2216" font-family="Arial" font-size="10.00" fill="#bcd506">17538×</text>
173+<!-- 27 -->
174+<g id="node80" class="node">
175+<title>27</title>
176+<polygon fill="#26bb09" stroke="#26bb09" points="2744,-1871 2573,-1871 2573,-1797 2744,-1797 2744,-1871"/>
177+<text text-anchor="middle" x="2658.5" y="-1859" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::finalizeSpacetime()</text>
178+<text text-anchor="middle" x="2658.5" y="-1848" font-family="Arial" font-size="10.00" fill="#ffffff">8.44%</text>
179+<text text-anchor="middle" x="2658.5" y="-1837" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
180+<text text-anchor="middle" x="2658.5" y="-1826" font-family="Arial" font-size="10.00" fill="#ffffff">149954×</text>
181+<text text-anchor="middle" x="2658.5" y="-1815" font-family="Arial" font-size="10.00" fill="#ffffff">1call 56.298893 u%</text>
182+<text text-anchor="middle" x="2658.5" y="-1804" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.008222 u%)</text>
183+</g>
184+<!-- 26&#45;&gt;27 -->
185+<g id="edge86" class="edge">
186+<title>26&#45;&gt;27</title>
187+<path fill="none" stroke="#26bb09" stroke-width=".5" d="M2242.5949,-1803.0684C2332.4088,-1809.748 2476.3333,-1820.4519 2569.1327,-1827.3536"/>
188+<polygon fill="#26bb09" stroke="#26bb09" stroke-width=".5" points="2569.1057,-1828.5799 2572.6869,-1827.6179 2569.2874,-1826.1366 2569.1057,-1828.5799"/>
189+<text text-anchor="middle" x="2381.5" y="-1835" font-family="Arial" font-size="10.00" fill="#26bb09">8.44%</text>
190+<text text-anchor="middle" x="2381.5" y="-1824" font-family="Arial" font-size="10.00" fill="#26bb09">149954×</text>
113191 </g>
114-<!-- 42 -->
192+<!-- 39 -->
193+<g id="node107" class="node">
194+<title>39</title>
195+<polygon fill="#0ba652" stroke="#0ba652" points="4238.5,-1083 4026.5,-1083 4026.5,-1009 4238.5,-1009 4238.5,-1083"/>
196+<text text-anchor="middle" x="4132.5" y="-1071" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::makeSpacetimeMaterialize()</text>
197+<text text-anchor="middle" x="4132.5" y="-1060" font-family="Arial" font-size="10.00" fill="#ffffff">5.29%</text>
198+<text text-anchor="middle" x="4132.5" y="-1049" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
199+<text text-anchor="middle" x="4132.5" y="-1038" font-family="Arial" font-size="10.00" fill="#ffffff">84268×</text>
200+<text text-anchor="middle" x="4132.5" y="-1027" font-family="Arial" font-size="10.00" fill="#ffffff">1call 62.724151 u%</text>
201+<text text-anchor="middle" x="4132.5" y="-1016" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.014630 u%)</text>
202+</g>
203+<!-- 38&#45;&gt;39 -->
204+<g id="edge117" class="edge">
205+<title>38&#45;&gt;39</title>
206+<path fill="none" stroke="#0ba652" stroke-width=".5" d="M2483.1451,-1638.7845C2593.3111,-1632.5922 2774.3116,-1624 2930.5,-1624 2930.5,-1624 2930.5,-1624 3652,-1624 3728.705,-1624 3758.889,-1634.0098 3821,-1589 4001.2498,-1458.379 4092.4714,-1189.1811 4121.7409,-1086.7672"/>
207+<polygon fill="#0ba652" stroke="#0ba652" stroke-width=".5" points="4122.9776,-1086.8964 4122.756,-1083.1948 4120.6209,-1086.2267 4122.9776,-1086.8964"/>
208+<text text-anchor="middle" x="3229" y="-1638" font-family="Arial" font-size="10.00" fill="#0ba652">5.29%</text>
209+<text text-anchor="middle" x="3229" y="-1627" font-family="Arial" font-size="10.00" fill="#0ba652">84268×</text>
210+</g>
211+<!-- 237 -->
212+<g id="node234" class="node">
213+<title>237</title>
214+<polygon fill="#0d0e73" stroke="#0d0e73" points="2825,-1585 2492,-1585 2492,-1533 2825,-1533 2825,-1585"/>
215+<text text-anchor="middle" x="2658.5" y="-1573" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::Spacetime::Spacetime(char const*, VioletVreath::Camera*)</text>
216+<text text-anchor="middle" x="2658.5" y="-1562" font-family="Arial" font-size="10.00" fill="#ffffff">0.02%</text>
217+<text text-anchor="middle" x="2658.5" y="-1551" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
218+<text text-anchor="middle" x="2658.5" y="-1540" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
219+</g>
220+<!-- 236&#45;&gt;237 -->
221+<g id="edge524" class="edge">
222+<title>236&#45;&gt;237</title>
223+<path fill="none" stroke="#0d0e73" stroke-width=".5" d="M2250.5176,-1559C2316.4715,-1559 2408.19,-1559 2487.9618,-1559"/>
224+<polygon fill="#0d0e73" stroke="#0d0e73" stroke-width=".5" points="2488.2513,-1560.2251 2491.7512,-1559 2488.2512,-1557.7751 2488.2513,-1560.2251"/>
225+<text text-anchor="middle" x="2381.5" y="-1573" font-family="Arial" font-size="10.00" fill="#0d0e73">0.02%</text>
226+<text text-anchor="middle" x="2381.5" y="-1562" font-family="Arial" font-size="10.00" fill="#0d0e73">1×</text>
227+</g>
228+<!-- 6 -->
115229 <g id="node9" class="node">
116-<title>42</title>
117-<polygon fill="#0ba943" stroke="#0ba943" points="1484.5,-2508 1321.5,-2508 1321.5,-2434 1484.5,-2434 1484.5,-2508"/>
118-<text text-anchor="middle" x="1403" y="-2496" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::finalizeSpacetime()</text>
119-<text text-anchor="middle" x="1403" y="-2485" font-family="Arial" font-size="10.00" fill="#ffffff">5.74%</text>
120-<text text-anchor="middle" x="1403" y="-2474" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
121-<text text-anchor="middle" x="1403" y="-2463" font-family="Arial" font-size="10.00" fill="#ffffff">17993×</text>
122-<text text-anchor="middle" x="1403" y="-2452" font-family="Arial" font-size="10.00" fill="#ffffff">1call 319.020626 u%</text>
123-<text text-anchor="middle" x="1403" y="-2441" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.000000 u%)</text>
124-</g>
125-<!-- 4&#45;&gt;42 -->
230+<title>6</title>
231+<polygon fill="#fe0900" stroke="#fe0900" points="3333,-2736 3125,-2736 3125,-2662 3333,-2662 3333,-2736"/>
232+<text text-anchor="middle" x="3229" y="-2724" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::presentSpacetimeMoment()</text>
233+<text text-anchor="middle" x="3229" y="-2713" font-family="Arial" font-size="10.00" fill="#ffffff">50.98%</text>
234+<text text-anchor="middle" x="3229" y="-2702" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
235+<text text-anchor="middle" x="3229" y="-2691" font-family="Arial" font-size="10.00" fill="#ffffff">149855×</text>
236+<text text-anchor="middle" x="3229" y="-2680" font-family="Arial" font-size="10.00" fill="#ffffff">1call 340.167957 u%</text>
237+<text text-anchor="middle" x="3229" y="-2669" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.032908 u%)</text>
238+</g>
239+<!-- 5&#45;&gt;6 -->
126240 <g id="edge8" class="edge">
127-<title>4&#45;&gt;42</title>
128-<path fill="none" stroke="#0ba943" stroke-width=".5" d="M945.7201,-2343.9281C1034.3156,-2368.5476 1211.7805,-2417.8627 1317.6903,-2447.2936"/>
129-<polygon fill="#0ba943" stroke="#0ba943" stroke-width=".5" points="1317.4147,-2448.4884 1321.1149,-2448.2452 1318.0707,-2446.1278 1317.4147,-2448.4884"/>
130-<text text-anchor="middle" x="1267" y="-2451" font-family="Arial" font-size="10.00" fill="#0ba943">5.74%</text>
131-<text text-anchor="middle" x="1267" y="-2440" font-family="Arial" font-size="10.00" fill="#0ba943">17993×</text>
241+<title>5&#45;&gt;6</title>
242+<path fill="none" stroke="#fe0900" stroke-width="2.04" d="M2692.0575,-2106.0573C2791.629,-2216.0137 3085.0255,-2540.0097 3190.6009,-2656.596"/>
243+<polygon fill="#fe0900" stroke="#fe0900" stroke-width="2.04" points="3188.877,-2658.3945 3195.4848,-2661.9893 3192.561,-2655.0584 3188.877,-2658.3945"/>
244+<text text-anchor="middle" x="2930.5" y="-2473" font-family="Arial" font-size="10.00" fill="#fe0900">50.98%</text>
245+<text text-anchor="middle" x="2930.5" y="-2462" font-family="Arial" font-size="10.00" fill="#fe0900">149855×</text>
132246 </g>
133-<!-- 104 -->
247+<!-- 10 -->
134248 <g id="node10" class="node">
135-<title>104</title>
136-<polygon fill="#0d1475" stroke="#0d1475" points="1505,-2181 1301,-2181 1301,-2107 1505,-2107 1505,-2181"/>
137-<text text-anchor="middle" x="1403" y="-2169" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::presentSpacetimeVisualize()</text>
138-<text text-anchor="middle" x="1403" y="-2158" font-family="Arial" font-size="10.00" fill="#ffffff">0.20%</text>
139-<text text-anchor="middle" x="1403" y="-2147" font-family="Arial" font-size="10.00" fill="#ffffff">(0.20%)</text>
140-<text text-anchor="middle" x="1403" y="-2136" font-family="Arial" font-size="10.00" fill="#ffffff">17318×</text>
141-<text text-anchor="middle" x="1403" y="-2125" font-family="Arial" font-size="10.00" fill="#ffffff">1call 11.341228 u%</text>
142-<text text-anchor="middle" x="1403" y="-2114" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 11.341228 u%)</text>
143-</g>
144-<!-- 4&#45;&gt;104 -->
249+<title>10</title>
250+<polygon fill="#ea8203" stroke="#ea8203" points="3727,-9211 3577,-9211 3577,-9137 3727,-9137 3727,-9211"/>
251+<text text-anchor="middle" x="3652" y="-9199" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::Scene::nextFrame()</text>
252+<text text-anchor="middle" x="3652" y="-9188" font-family="Arial" font-size="10.00" fill="#ffffff">21.52%</text>
253+<text text-anchor="middle" x="3652" y="-9177" font-family="Arial" font-size="10.00" fill="#ffffff">(0.05%)</text>
254+<text text-anchor="middle" x="3652" y="-9166" font-family="Arial" font-size="10.00" fill="#ffffff">2955631×</text>
255+<text text-anchor="middle" x="3652" y="-9155" font-family="Arial" font-size="10.00" fill="#ffffff">1call 7.280265 u%</text>
256+<text text-anchor="middle" x="3652" y="-9144" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.017102 u%)</text>
257+</g>
258+<!-- 6&#45;&gt;10 -->
145259 <g id="edge9" class="edge">
146-<title>4&#45;&gt;104</title>
147-<path fill="none" stroke="#0d1475" stroke-width=".5" d="M945.6873,-2297.2709C1013.9271,-2258.5411 1136.528,-2194.2355 1250,-2162 1265.0688,-2157.7192 1281.2512,-2154.455 1297.2488,-2151.9663"/>
148-<polygon fill="#0d1475" stroke="#0d1475" stroke-width=".5" points="1297.5988,-2153.1523 1300.8748,-2151.4149 1297.2304,-2150.7301 1297.5988,-2153.1523"/>
149-<text text-anchor="middle" x="1267" y="-2176" font-family="Arial" font-size="10.00" fill="#0d1475">0.20%</text>
150-<text text-anchor="middle" x="1267" y="-2165" font-family="Arial" font-size="10.00" fill="#0d1475">17318×</text>
260+<title>6&#45;&gt;10</title>
261+<path fill="none" stroke="#ea8203" stroke-width=".86" d="M3231.4312,-2736.2156C3264.0596,-3235.6686 3614.688,-8602.8536 3649.2598,-9132.055"/>
262+<polygon fill="#ea8203" stroke="#ea8203" stroke-width=".86" points="3647.6739,-9132.4771 3649.5804,-9136.9624 3650.887,-9132.2672 3647.6739,-9132.4771"/>
263+<text text-anchor="middle" x="3452.5" y="-6339" font-family="Arial" font-size="10.00" fill="#ea8203">21.52%</text>
264+<text text-anchor="middle" x="3452.5" y="-6328" font-family="Arial" font-size="10.00" fill="#ea8203">149871×</text>
151265 </g>
152-<!-- 201 -->
266+<!-- 15 -->
153267 <g id="node11" class="node">
154-<title>201</title>
155-<polygon fill="#0d0e73" stroke="#0d0e73" points="1713,-2410 1534,-2410 1534,-2358 1713,-2358 1713,-2410"/>
156-<text text-anchor="middle" x="1623.5" y="-2398" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::God::createSpacetime()</text>
157-<text text-anchor="middle" x="1623.5" y="-2387" font-family="Arial" font-size="10.00" fill="#ffffff">0.03%</text>
158-<text text-anchor="middle" x="1623.5" y="-2376" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
159-<text text-anchor="middle" x="1623.5" y="-2365" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
160-</g>
161-<!-- 4&#45;&gt;201 -->
268+<title>15</title>
269+<polygon fill="#dad706" stroke="#dad706" points="4683.5,-2756 4548.5,-2756 4548.5,-2682 4683.5,-2682 4683.5,-2756"/>
270+<text text-anchor="middle" x="4616" y="-2744" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::Scene::behave()</text>
271+<text text-anchor="middle" x="4616" y="-2733" font-family="Arial" font-size="10.00" fill="#ffffff">15.23%</text>
272+<text text-anchor="middle" x="4616" y="-2722" font-family="Arial" font-size="10.00" fill="#ffffff">(0.04%)</text>
273+<text text-anchor="middle" x="4616" y="-2711" font-family="Arial" font-size="10.00" fill="#ffffff">2900754×</text>
274+<text text-anchor="middle" x="4616" y="-2700" font-family="Arial" font-size="10.00" fill="#ffffff">1call 5.249103 u%</text>
275+<text text-anchor="middle" x="4616" y="-2689" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.014876 u%)</text>
276+</g>
277+<!-- 6&#45;&gt;15 -->
162278 <g id="edge10" class="edge">
163-<title>4&#45;&gt;201</title>
164-<path fill="none" stroke="#0d0e73" stroke-width=".5" d="M945.7454,-2335.5231C1022.6059,-2344.6173 1168.4086,-2360.9998 1293,-2370 1373.0495,-2375.7826 1464.1915,-2379.4238 1530.4603,-2381.5384"/>
165-<polygon fill="#0d0e73" stroke="#0d0e73" stroke-width=".5" points="1530.4563,-2382.7638 1533.9934,-2381.6505 1530.534,-2380.315 1530.4563,-2382.7638"/>
166-<text text-anchor="middle" x="1267" y="-2383" font-family="Arial" font-size="10.00" fill="#0d0e73">0.03%</text>
167-<text text-anchor="middle" x="1267" y="-2372" font-family="Arial" font-size="10.00" fill="#0d0e73">1×</text>
168-</g>
169-<!-- 88 -->
170-<g id="node174" class="node">
171-<title>88</title>
172-<polygon fill="#0d1976" stroke="#0d1976" points="1477.5,-2649 1328.5,-2649 1328.5,-2597 1477.5,-2597 1477.5,-2649"/>
173-<text text-anchor="middle" x="1403" y="-2637" font-family="Arial" font-size="10.00" fill="#ffffff">VioletVreath::God::initDevice()</text>
174-<text text-anchor="middle" x="1403" y="-2626" font-family="Arial" font-size="10.00" fill="#ffffff">0.31%</text>
175-<text text-anchor="middle" x="1403" y="-2615" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
176-<text text-anchor="middle" x="1403" y="-2604" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
177-</g>
178-<!-- 87&#45;&gt;88 -->
179-<g id="edge222" class="edge">
180-<title>87&#45;&gt;88</title>
181-<path fill="none" stroke="#0d1976" stroke-width=".5" d="M976.6679,-2492.0134C1073.4202,-2521.7397 1230.4897,-2569.9978 1324.5594,-2598.8999"/>
182-<polygon fill="#0d1976" stroke="#0d1976" stroke-width=".5" points="1324.4513,-2600.1481 1328.1567,-2600.0051 1325.1709,-2597.8061 1324.4513,-2600.1481"/>
183-<text text-anchor="middle" x="1267" y="-2600" font-family="Arial" font-size="10.00" fill="#0d1976">0.31%</text>
184-<text text-anchor="middle" x="1267" y="-2589" font-family="Arial" font-size="10.00" fill="#0d1976">1×</text>
185-</g>
186-<!-- 2 -->
187-<g id="node4" class="node">
188-<title>2</title>
189-<polygon fill="#ff0100" stroke="#ff0100" points="140,-2385.5 90,-2385.5 90,-2344.5 140,-2344.5 140,-2385.5"/>
190-<text text-anchor="middle" x="115" y="-2373.5" font-family="Arial" font-size="10.00" fill="#ffffff">main</text>
191-<text text-anchor="middle" x="115" y="-2362.5" font-family="Arial" font-size="10.00" fill="#ffffff">78.04%</text>
192-<text text-anchor="middle" x="115" y="-2351.5" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
193-</g>
194-<!-- 3 -->
195-<g id="node5" class="node">
196-<title>3</title>
197-<polygon fill="#ff0100" stroke="#ff0100" points="381,-2391 282,-2391 282,-2339 381,-2339 381,-2391"/>
198-<text text-anchor="middle" x="331.5" y="-2379" font-family="Arial" font-size="10.00" fill="#ffffff">LibMain(int, char**)</text>
199-<text text-anchor="middle" x="331.5" y="-2368" font-family="Arial" font-size="10.00" fill="#ffffff">78.04%</text>
200-<text text-anchor="middle" x="331.5" y="-2357" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
201-<text text-anchor="middle" x="331.5" y="-2346" font-family="Arial" font-size="10.00" fill="#ffffff">1×</text>
202-</g>
203-<!-- 2&#45;&gt;3 -->
204-<g id="edge3" class="edge">
205-<title>2&#45;&gt;3</title>
206-<path fill="none" stroke="#ff0100" stroke-width="3.12" d="M140.259,-2365C172.5413,-2365 229.4332,-2365 272.7981,-2365"/>
207-<polygon fill="#ff0100" stroke="#ff0100" stroke-width="3.12" points="273.0327,-2368.0801 281.8326,-2365 273.0326,-2361.9201 273.0327,-2368.0801"/>
208-<text text-anchor="middle" x="256" y="-2379" font-family="Arial" font-size="10.00" fill="#ff0100">78.04%</text>
209-<text text-anchor="middle" x="256" y="-2368" font-family="Arial" font-size="10.00" fill="#ff0100">1×</text>
210-</g>
211-<!-- 3&#45;&gt;1 -->
212-<g id="edge4" class="edge">
213-<title>3&#45;&gt;1</title>
214-<path fill="none" stroke="#ff0100" stroke-width="3.12" d="M381.1815,-2365C395.4123,-2365 410.6498,-2365 423.8974,-2365"/>
215-<polygon fill="#ff0100" stroke="#ff0100" stroke-width="3.12" points="423.9141,-2368.0801 432.7141,-2365 423.914,-2361.9201 423.9141,-2368.0801"/>
216-<text text-anchor="middle" x="407" y="-2379" font-family="Arial" font-size="10.00" fill="#ff0100">78.04%</text>
217-<text text-anchor="middle" x="407" y="-2368" font-family="Arial" font-size="10.00" fill="#ff0100">1×</text>
279+<title>6&#45;&gt;15</title>
280+<path fill="none" stroke="#dad706" stroke-width=".61" d="M3333.0418,-2704.1397C3364.5086,-2705.5582 3399.1591,-2706.9847 3431,-2708 3454.1036,-2708.7367 3459.8869,-2708.6758 3483,-2709 3884.2369,-2714.6286 4365.4485,-2717.6366 4544.4017,-2718.6265"/>
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282+<text text-anchor="middle" x="3857" y="-2728" font-family="Arial" font-size="10.00" fill="#dad706">15.23%</text>
283+<text text-anchor="middle" x="3857" y="-2717" font-family="Arial" font-size="10.00" fill="#dad706">149993×</text>
218284 </g>
219-<!-- 6 -->
285+<!-- 18 -->
220286 <g id="node12" class="node">
221-<title>6</title>
222-<polygon fill="#f54502" stroke="#f54502" points="1934.5,-2346 1734.5,-2346 1734.5,-2272 1934.5,-2272 1934.5,-2346"/>
223-<text text-anchor="middle" x="1834.5" y="-2334" font-family="Arial" font-size="10.00" fill="#ffffff">GgafDx::God::presentSpacetimeMoment()</text>
224-<text text-anchor="middle" x="1834.5" y="-2323" font-family="Arial" font-size="10.00" fill="#ffffff">29.02%</text>
225-<text text-anchor="middle" x="1834.5" y="-2312" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
226-<text text-anchor="middle" x="1834.5" y="-2301" font-family="Arial" font-size="10.00" fill="#ffffff">17976×</text>
227-<text text-anchor="middle" x="1834.5" y="-2290" font-family="Arial" font-size="10.00" fill="#ffffff">1call 1614.618050 u%</text>
228-<text text-anchor="middle" x="1834.5" y="-2279" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.000000 u%)</text>
229-</g>
230-<!-- 5&#45;&gt;6 -->
287+<title>18</title>
288+<polygon fill="#c6d706" stroke="#c6d706" points="3735,-2705 3569,-2705 3569,-2631 3735,-2631 3735,-2705"/>
289+<text text-anchor="middle" x="3652" y="-2693" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::Scene::settleBehavior()</text>
290+<text text-anchor="middle" x="3652" y="-2682" font-family="Arial" font-size="10.00" fill="#ffffff">14.23%</text>
291+<text text-anchor="middle" x="3652" y="-2671" font-family="Arial" font-size="10.00" fill="#ffffff">(0.04%)</text>
292+<text text-anchor="middle" x="3652" y="-2660" font-family="Arial" font-size="10.00" fill="#ffffff">2900645×</text>
293+<text text-anchor="middle" x="3652" y="-2649" font-family="Arial" font-size="10.00" fill="#ffffff">1call 4.904704 u%</text>
294+<text text-anchor="middle" x="3652" y="-2638" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.013176 u%)</text>
295+</g>
296+<!-- 6&#45;&gt;18 -->
231297 <g id="edge11" class="edge">
232-<title>5&#45;&gt;6</title>
233-<path fill="none" stroke="#f54502" stroke-width="1.16" d="M1513.0021,-2323.9014C1579.3043,-2320.8283 1663.3081,-2316.9347 1728.8193,-2313.8983"/>
234-<polygon fill="#f54502" stroke="#f54502" stroke-width="1.16" points="1728.993,-2315.7824 1734.2997,-2313.6443 1728.8179,-2312.0064 1728.993,-2315.7824"/>
235-<text text-anchor="middle" x="1623.5" y="-2338" font-family="Arial" font-size="10.00" fill="#f54502">29.02%</text>
236-<text text-anchor="middle" x="1623.5" y="-2327" font-family="Arial" font-size="10.00" fill="#f54502">17976×</text>
298+<title>6&#45;&gt;18</title>
299+<path fill="none" stroke="#c6d706" stroke-width=".57" d="M3333.0192,-2691.3768C3404.2529,-2686.1564 3497.6407,-2679.3124 3564.9401,-2674.3803"/>
300+<polygon fill="#c6d706" stroke="#c6d706" stroke-width=".57" points="3565.238,-2675.6921 3568.9306,-2674.0878 3565.0435,-2673.0392 3565.238,-2675.6921"/>
301+<text text-anchor="middle" x="3452.5" y="-2698" font-family="Arial" font-size="10.00" fill="#c6d706">14.23%</text>
302+<text text-anchor="middle" x="3452.5" y="-2687" font-family="Arial" font-size="10.00" fill="#c6d706">149980×</text>
303+</g>
304+<!-- 12 -->
305+<g id="node16" class="node">
306+<title>12</title>
307+<polygon fill="#ea8403" stroke="#ea8403" points="4736.5,-9198 4495.5,-9198 4495.5,-9124 4736.5,-9124 4736.5,-9198"/>
308+<text text-anchor="middle" x="4616" y="-9186" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::Element&lt;GgafCore::Actor&gt;::nextFrame()</text>
309+<text text-anchor="middle" x="4616" y="-9175" font-family="Arial" font-size="10.00" fill="#ffffff">21.35%</text>
310+<text text-anchor="middle" x="4616" y="-9164" font-family="Arial" font-size="10.00" fill="#ffffff">(20.69%)</text>
311+<text text-anchor="middle" x="4616" y="-9153" font-family="Arial" font-size="10.00" fill="#ffffff">1674859595×</text>
312+<text text-anchor="middle" x="4616" y="-9142" font-family="Arial" font-size="10.00" fill="#ffffff">1call 0.012748 u%</text>
313+<text text-anchor="middle" x="4616" y="-9131" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.012356 u%)</text>
314+</g>
315+<!-- 10&#45;&gt;12 -->
316+<g id="edge15" class="edge">
317+<title>10&#45;&gt;12</title>
318+<path fill="none" stroke="#ea8403" stroke-width=".85" d="M3727.1547,-9170.5786C3774.6886,-9168.5669 3837.4311,-9166.191 3893,-9165 4102.6513,-9160.5065 4346.5723,-9160.1743 4490.7527,-9160.4859"/>
319+<polygon fill="#ea8403" stroke="#ea8403" stroke-width=".85" points="4490.8105,-9162.0959 4495.4141,-9160.4962 4490.8177,-9158.8759 4490.8105,-9162.0959"/>
320+<text text-anchor="middle" x="4132.5" y="-9179" font-family="Arial" font-size="10.00" fill="#ea8403">21.35%</text>
321+<text text-anchor="middle" x="4132.5" y="-9168" font-family="Arial" font-size="10.00" fill="#ea8403">1905845×</text>
237322 </g>
238-<!-- 9 -->
323+<!-- 117 -->
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240-<title>9</title>
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242-<text text-anchor="middle" x="1834.5" y="-1301" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::executeSpacetimeJudge()</text>
243-<text text-anchor="middle" x="1834.5" y="-1290" font-family="Arial" font-size="10.00" fill="#ffffff">28.66%</text>
244-<text text-anchor="middle" x="1834.5" y="-1279" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
245-<text text-anchor="middle" x="1834.5" y="-1268" font-family="Arial" font-size="10.00" fill="#ffffff">18006×</text>
246-<text text-anchor="middle" x="1834.5" y="-1257" font-family="Arial" font-size="10.00" fill="#ffffff">1call 1591.812796 u%</text>
247-<text text-anchor="middle" x="1834.5" y="-1246" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.227248 u%)</text>
248-</g>
249-<!-- 8&#45;&gt;9 -->
325+<title>117</title>
326+<polygon fill="#0d1174" stroke="#0d1174" points="4255,-9266 4010,-9266 4010,-9192 4255,-9192 4255,-9266"/>
327+<text text-anchor="middle" x="4132.5" y="-9254" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::Element&lt;GgafCore::Scene&gt;::nextFrame()</text>
328+<text text-anchor="middle" x="4132.5" y="-9243" font-family="Arial" font-size="10.00" fill="#ffffff">0.12%</text>
329+<text text-anchor="middle" x="4132.5" y="-9232" font-family="Arial" font-size="10.00" fill="#ffffff">(0.06%)</text>
330+<text text-anchor="middle" x="4132.5" y="-9221" font-family="Arial" font-size="10.00" fill="#ffffff">2944820×</text>
331+<text text-anchor="middle" x="4132.5" y="-9210" font-family="Arial" font-size="10.00" fill="#ffffff">1call 0.039614 u%</text>
332+<text text-anchor="middle" x="4132.5" y="-9199" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.019677 u%)</text>
333+</g>
334+<!-- 10&#45;&gt;117 -->
250335 <g id="edge16" class="edge">
251-<title>8&#45;&gt;9</title>
252-<path fill="none" stroke="#f44702" stroke-width="1.15" d="M1499.6232,-2213.5599C1504.4421,-2210.0812 1508.9521,-2206.24 1513,-2202 1765.9281,-1937.0723 1820.8133,-1463.066 1831.8798,-1318.8151"/>
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254-<text text-anchor="middle" x="1623.5" y="-2197" font-family="Arial" font-size="10.00" fill="#f44702">28.66%</text>
255-<text text-anchor="middle" x="1623.5" y="-2186" font-family="Arial" font-size="10.00" fill="#f44702">18006×</text>
336+<title>10&#45;&gt;117</title>
337+<path fill="none" stroke="#0d1174" stroke-width=".5" d="M3727.0815,-9178.961C3772.5594,-9182.2612 3831.697,-9187.0755 3884,-9193 3923.7591,-9197.5036 3966.9537,-9203.4058 4006.0089,-9209.1246"/>
338+<polygon fill="#0d1174" stroke="#0d1174" stroke-width=".5" points="4006.1344,-9210.3811 4009.7753,-9209.6774 4006.4903,-9207.9571 4006.1344,-9210.3811"/>
339+<text text-anchor="middle" x="3857" y="-9207" font-family="Arial" font-size="10.00" fill="#0d1174">0.12%</text>
340+<text text-anchor="middle" x="3857" y="-9196" font-family="Arial" font-size="10.00" fill="#0d1174">2944820×</text>
256341 </g>
257-<!-- 15 -->
342+<!-- 16 -->
258343 <g id="node25" class="node">
259-<title>15</title>
260-<polygon fill="#bcd506" stroke="#bcd506" points="4403,-620 4191,-620 4191,-546 4403,-546 4403,-620"/>
261-<text text-anchor="middle" x="4297" y="-608" font-family="Arial" font-size="10.00" fill="#ffffff">GgafCore::God::makeSpacetimeMaterialize()</text>
262-<text text-anchor="middle" x="4297" y="-597" font-family="Arial" font-size="10.00" fill="#ffffff">13.79%</text>
263-<text text-anchor="middle" x="4297" y="-586" font-family="Arial" font-size="10.00" fill="#ffffff">(0.00%)</text>
264-<text text-anchor="middle" x="4297" y="-575" font-family="Arial" font-size="10.00" fill="#ffffff">17536×</text>
265-<text text-anchor="middle" x="4297" y="-564" font-family="Arial" font-size="10.00" fill="#ffffff">1call 786.160199 u%</text>
266-<text text-anchor="middle" x="4297" y="-553" font-family="Arial" font-size="10.00" fill="#ffffff">(1call 0.233338 u%)</text>
267-</g>
268-<!-- 14&#45;&gt;15 -->
269-<g id="edge27" class="edge">
270-<title>14&#45;&gt;15</title>
271-<path fill="none" stroke="#bcd506" stroke-width=".55" d="M1628.4245,-1393.9095C1651.0825,-1240.2989 1759.6798,-662 2110.5,-662 2110.5,-662 2110.5,-662 3901,-662 3999.1658,-662 4108.4206,-638.3641 4187.2634,-616.949"/>
272-<polygon fill="#bcd506" stroke="#bcd506" stroke-width=".55" points="4187.766,-618.1543 4190.9947,-615.9311 4187.0843,-615.6556 4187.766,-618.1543"/>
273-<text text-anchor="middle" x="2743" y="-676" font-family="Arial" font-size="10.00" fill="#bcd506">13.79%</text>
274-<text text-anchor="middle" x="2743" y="-665" font-family="Arial" font-size="10.00" fill="#bcd506">17536×</text>
344+<title>16</title>
345+<polygon fill="#d6d906" stroke="#d6d906" points="5114,-6892 4888,-6892 4888,-6818 5

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