無人機動兵器ダンジョン探索ゲーム JAVAベース
ステータス表示の内容を拡充
OKEをクリックしてフォーカスしたときにステータスの内容をそのOKEにするようにした
| @@ -1369,6 +1369,34 @@ | ||
| 1369 | 1369 | current_software = 1; |
| 1370 | 1370 | } |
| 1371 | 1371 | } |
| 1372 | + | |
| 1373 | + /** | |
| 1374 | + * 機体ステータスの処理パラメータ取得 | |
| 1375 | + * | |
| 1376 | + * @return 現在の処理パラメータ | |
| 1377 | + */ | |
| 1378 | + public int get_status_param() { | |
| 1379 | + return param; | |
| 1380 | + } | |
| 1381 | + | |
| 1382 | + /** | |
| 1383 | + * 現在のソフトウェア実行位置Xを取得 | |
| 1384 | + * | |
| 1385 | + * @return 実行X座標 | |
| 1386 | + */ | |
| 1387 | + public int get_chipx() { | |
| 1388 | + return chipx; | |
| 1389 | + } | |
| 1390 | + | |
| 1391 | + /** | |
| 1392 | + * 現在のソフトウェア実行位置Yを取得 | |
| 1393 | + * | |
| 1394 | + * @return 実行Y座標 | |
| 1395 | + */ | |
| 1396 | + public int get_chipy() { | |
| 1397 | + return chipy; | |
| 1398 | + } | |
| 1399 | + | |
| 1372 | 1400 | } |
| 1373 | 1401 | //EOF |
| 1374 | 1402 |
| @@ -253,6 +253,8 @@ | ||
| 253 | 253 | //プレイヤーOKEを表示基準にする |
| 254 | 254 | viewBaseOke = pcOke; |
| 255 | 255 | } |
| 256 | + //表示ロックした機体の情報をステータスウィンドウに表示 | |
| 257 | + status.set_oke(viewBaseOke); | |
| 256 | 258 | } |
| 257 | 259 | |
| 258 | 260 | /** |
| @@ -18,6 +18,7 @@ | ||
| 18 | 18 | Label heat; |
| 19 | 19 | Label main_bullette; |
| 20 | 20 | Label sub_bullette; |
| 21 | + Label software; | |
| 21 | 22 | Label status; |
| 22 | 23 | Label option; |
| 23 | 24 | Label backpack; |
| @@ -44,6 +45,7 @@ | ||
| 44 | 45 | heat = new Label(); |
| 45 | 46 | main_bullette = new Label(); |
| 46 | 47 | sub_bullette = new Label(); |
| 48 | + software = new Label(); | |
| 47 | 49 | status = new Label(); |
| 48 | 50 | option = new Label(); |
| 49 | 51 | backpack = new Label(); |
| @@ -59,6 +61,7 @@ | ||
| 59 | 61 | add(heat); |
| 60 | 62 | add(main_bullette); |
| 61 | 63 | add(sub_bullette); |
| 64 | + add(software); | |
| 62 | 65 | add(status); |
| 63 | 66 | add(option); |
| 64 | 67 | add(backpack); |
| @@ -75,6 +78,57 @@ | ||
| 75 | 78 | } |
| 76 | 79 | |
| 77 | 80 | /** |
| 81 | + * 武器ステータス詳細表示作成 | |
| 82 | + * | |
| 83 | + * @return 作成した武器詳細 | |
| 84 | + */ | |
| 85 | + String make_weapon_param() { | |
| 86 | + int param = oke.get_status_param(); | |
| 87 | + int nweapon = param & 1; | |
| 88 | + int ncount = param >> 1; | |
| 89 | + StringBuilder wkresult = new StringBuilder(); | |
| 90 | + wkresult.append((nweapon == 0) ? "MAIN" : "SUB"); | |
| 91 | + wkresult.append('['); | |
| 92 | + wkresult.append(ncount); | |
| 93 | + wkresult.append(']'); | |
| 94 | + return wkresult.toString(); | |
| 95 | + } | |
| 96 | + | |
| 97 | + /** | |
| 98 | + * 方向文字列の作成 | |
| 99 | + * | |
| 100 | + * @return 作成した方向文字列 | |
| 101 | + */ | |
| 102 | + String make_direction_param() { | |
| 103 | + switch (oke.get_status_param()) { | |
| 104 | + case Oke.MOVE_FORWARD: | |
| 105 | + return "FORWARD"; | |
| 106 | + case Oke.MOVE_BACKWARD: | |
| 107 | + return "BACKWARD"; | |
| 108 | + case Oke.MOVE_LEFT: | |
| 109 | + return "LEFT"; | |
| 110 | + case Oke.MOVE_RIGHT: | |
| 111 | + return "RIGHT"; | |
| 112 | + } | |
| 113 | + return "?"; | |
| 114 | + } | |
| 115 | + | |
| 116 | + /** | |
| 117 | + * 敵味方識別文字列の作成 | |
| 118 | + * | |
| 119 | + * @return 作成した識別文字列 | |
| 120 | + */ | |
| 121 | + String make_oke_iff() { | |
| 122 | + switch (oke.get_iff()) { | |
| 123 | + case Oke.IFF_FRIEND: | |
| 124 | + return "YOURS"; | |
| 125 | + case Oke.IFF_ENEMY: | |
| 126 | + return "ENEMY"; | |
| 127 | + } | |
| 128 | + return "?"; | |
| 129 | + } | |
| 130 | + | |
| 131 | + /** | |
| 78 | 132 | * 表示更新 |
| 79 | 133 | */ |
| 80 | 134 | public void update() { |
| @@ -82,33 +136,47 @@ | ||
| 82 | 136 | position.setText("X:" + oke.get_x() + " Y:" + oke.get_y() |
| 83 | 137 | + " Direction:" + oke.get_degree() + " B" + (oke.get_floor() |
| 84 | 138 | + 1) + "F"); |
| 85 | - hp.setText("HP:" + oke.get_hp() + "/" + oke.get_max_hp()); | |
| 139 | + hp.setText("IFF:" + make_oke_iff() | |
| 140 | + + " HP:" + oke.get_hp() + "/" + oke.get_max_hp()); | |
| 86 | 141 | fuel.setText("FUEL:" + oke.get_fuel() + "/" + oke.get_hardware(). |
| 87 | 142 | get_fueltank().get_fuel()); |
| 88 | 143 | heat.setText("HEAT:" + oke.get_tempture()); |
| 89 | 144 | main_bullette.setText("MAIN:" + oke.get_bullette(0)); |
| 90 | 145 | sub_bullette.setText("SUB:" + oke.get_bullette(1)); |
| 146 | + software.setText("CHIP X:" + oke.get_chipx() + " Y:" + oke.get_chipy()); | |
| 91 | 147 | switch (oke.get_status()) { |
| 92 | 148 | case Oke.STATUS_NORMAL: |
| 93 | 149 | status_str = "NORMAL"; |
| 94 | 150 | break; |
| 95 | 151 | case Oke.STATUS_MOVE: |
| 96 | - status_str = "MOVE"; | |
| 152 | + status_str = "MOVE "; | |
| 153 | + status_str += make_direction_param(); | |
| 97 | 154 | break; |
| 98 | 155 | case Oke.STATUS_TURN: |
| 99 | - status_str = "TURN"; | |
| 156 | + status_str = "TURN "; | |
| 157 | + switch (oke.get_status_param()) { | |
| 158 | + case Oke.TURN_LEFT: | |
| 159 | + status_str += "LEFT"; | |
| 160 | + break; | |
| 161 | + case Oke.TURN_RIGHT: | |
| 162 | + status_str += "RIGHT"; | |
| 163 | + break; | |
| 164 | + } | |
| 100 | 165 | break; |
| 101 | 166 | case Oke.STATUS_GET: |
| 102 | 167 | status_str = "GET"; |
| 103 | 168 | break; |
| 104 | 169 | case Oke.STATUS_BEFOREFIRE: |
| 105 | - status_str = "Prepare FIRE"; | |
| 170 | + status_str = "Prepare FIRE "; | |
| 171 | + status_str += make_weapon_param(); | |
| 106 | 172 | break; |
| 107 | 173 | case Oke.STATUS_FIRENOW: |
| 108 | 174 | status_str = "FIRE"; |
| 175 | + status_str += make_weapon_param(); | |
| 109 | 176 | break; |
| 110 | 177 | case Oke.STATUS_ENDFIRE: |
| 111 | 178 | status_str = "End FIRE"; |
| 179 | + status_str += make_weapon_param(); | |
| 112 | 180 | break; |
| 113 | 181 | case Oke.STATUS_FIGHT: |
| 114 | 182 | status_str = "FIGHT"; |
| @@ -118,12 +186,15 @@ | ||
| 118 | 186 | break; |
| 119 | 187 | case Oke.STATUS_BEFOREJUMP: |
| 120 | 188 | status_str = "Prepare JUMP"; |
| 189 | + status_str += make_direction_param(); | |
| 121 | 190 | break; |
| 122 | 191 | case Oke.STATUS_JUMPNOW: |
| 123 | 192 | status_str = "JUMP"; |
| 193 | + status_str += make_direction_param(); | |
| 124 | 194 | break; |
| 125 | 195 | case Oke.STATUS_ENDJUMP: |
| 126 | 196 | status_str = "End JUMP"; |
| 197 | + status_str += make_direction_param(); | |
| 127 | 198 | break; |
| 128 | 199 | case Oke.STATUS_STAIRS: |
| 129 | 200 | status_str = "UP/DOWN STAIRS"; |
| @@ -150,4 +221,14 @@ | ||
| 150 | 221 | counterE.setText("E = " + oke.get_counter("E")); |
| 151 | 222 | counterF.setText("F = " + oke.get_counter("F")); |
| 152 | 223 | } |
| 224 | + | |
| 225 | + /** | |
| 226 | + * 表示対称を設定 | |
| 227 | + * | |
| 228 | + * @param p 表示対象のOKE | |
| 229 | + */ | |
| 230 | + public void set_oke(Oke p) { | |
| 231 | + oke = p; | |
| 232 | + repaint(); | |
| 233 | + } | |
| 153 | 234 | } |