無人機動兵器ダンジョン探索ゲーム JAVAベース
ジャンプ時のステータス表示の微調整
武器発射時に副武装の時だけ弾数表示をするように調整
| @@ -121,9 +121,11 @@ | ||
| 121 | 121 | int ncount = param >> 1; |
| 122 | 122 | StringBuilder wkresult = new StringBuilder(); |
| 123 | 123 | wkresult.append((nweapon == 0) ? "MAIN" : "SUB"); |
| 124 | - wkresult.append('['); | |
| 125 | - wkresult.append(ncount); | |
| 126 | - wkresult.append(']'); | |
| 124 | + if (nweapon != 0) { | |
| 125 | + wkresult.append('['); | |
| 126 | + wkresult.append(ncount); | |
| 127 | + wkresult.append(']'); | |
| 128 | + } | |
| 127 | 129 | return wkresult.toString(); |
| 128 | 130 | } |
| 129 | 131 |
| @@ -241,15 +243,15 @@ | ||
| 241 | 243 | status_str = "PRONE"; |
| 242 | 244 | break; |
| 243 | 245 | case Oke.STATUS_BEFOREJUMP: |
| 244 | - status_str = "Prepare JUMP"; | |
| 246 | + status_str = "Prepare JUMP "; | |
| 245 | 247 | status_str += make_direction_param(); |
| 246 | 248 | break; |
| 247 | 249 | case Oke.STATUS_JUMPNOW: |
| 248 | - status_str = "JUMP"; | |
| 250 | + status_str = "JUMP "; | |
| 249 | 251 | status_str += make_direction_param(); |
| 250 | 252 | break; |
| 251 | 253 | case Oke.STATUS_ENDJUMP: |
| 252 | - status_str = "End JUMP"; | |
| 254 | + status_str = "End JUMP "; | |
| 253 | 255 | status_str += make_direction_param(); |
| 254 | 256 | break; |
| 255 | 257 | case Oke.STATUS_STAIRS: |